Issue 12 Discussion: Major Gameplay Improvements
[ QUOTE ]
Ugh, no badge sorting? Badges needed it much more than contacts (which at least appeared in the order you got them).
Also, power tray customization does nothing useful for me if I can't save the settings so as to rapidly implement it between characters.
I'm not gonna sail "fail," but only because they did promise i12 being a "small" issue.
[/ QUOTE ]
why do badges need sorting? so u can look at them.. in order? badges dont serve that kind of function to ACTUALLY need sorting over contacts. i dont scroll through my badges during a mission trying to find which badge i need to talk to or just talked to. or what contact i should go back to after a long hiatus. most of my contacts arent even active just sitting there clogging my contact screen, contacts NEED this WAY more than badges do, i admit badges can be frustrating, but it isnt that important, they are still organized to a degree in comparison
[ QUOTE ]
[ QUOTE ]
Ugh, no badge sorting? Badges needed it much more than contacts (which at least appeared in the order you got them).
Also, power tray customization does nothing useful for me if I can't save the settings so as to rapidly implement it between characters.
I'm not gonna sail "fail," but only because they did promise i12 being a "small" issue.
[/ QUOTE ]
why do badges need sorting? so u can look at them.. in order? badges dont serve that kind of function to ACTUALLY need sorting over contacts. i dont scroll through my badges during a mission trying to find which badge i need to talk to or just talked to. or what contact i should go back to after a long hiatus. most of my contacts arent even active just sitting there clogging my contact screen, contacts NEED this WAY more than badges do, i admit badges can be frustrating, but it isnt that important, they are still organized to a degree in comparison
[/ QUOTE ]
The problem is trying to find out which badges you need to work on. It would be nice to be able to filter exploration by zone, and the Achievements tab (if I remember the name right, the one with the hunt badges) has had way too much stuff thrown in it. For one thing, Inventions should be its own tab.
But I will agree that contacts needed it more.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
Can we get maybe 3 more character slots per server?
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Ugh, no badge sorting? Badges needed it much more than contacts (which at least appeared in the order you got them).
Also, power tray customization does nothing useful for me if I can't save the settings so as to rapidly implement it between characters.
I'm not gonna sail "fail," but only because they did promise i12 being a "small" issue.
[/ QUOTE ]
why do badges need sorting? so u can look at them.. in order? badges dont serve that kind of function to ACTUALLY need sorting over contacts. i dont scroll through my badges during a mission trying to find which badge i need to talk to or just talked to. or what contact i should go back to after a long hiatus. most of my contacts arent even active just sitting there clogging my contact screen, contacts NEED this WAY more than badges do, i admit badges can be frustrating, but it isnt that important, they are still organized to a degree in comparison
[/ QUOTE ]
The problem is trying to find out which badges you need to work on. It would be nice to be able to filter exploration by zone, and the Achievements tab (if I remember the name right, the one with the hunt badges) has had way too much stuff thrown in it. For one thing, Inventions should be its own tab.
But I will agree that contacts needed it more.
[/ QUOTE ]
I would love to see the save/load feature for the bars, but I'm happy enough for this go round to have them able to be split and placed vertically. I still call it a win!
And agreed, Inventions should be its own badge tab, and possibly even the Went's/Market vendor badges.
Overall this looks to be an excellent addition for this 4 year vet. ;-)
So what order to the INSP get cast? Hopefully the Awaken hits before the Break Free so you are up, full health, full END and ready to go....
[ QUOTE ]
* Chat improvements: Right click on character names in chat window to ignore, add to friends list, invite to team, etc. Drag any item (enhancement, inspiration, salvage, etc.) into the chat window so that you and others can click a hotlink to view the complete info box.
[/ QUOTE ]
So does this mean we will finally be able to invite with a global name? Even if we have to right click on the global, that's still a huge step forward.
[ QUOTE ]
So what order to the INSP get cast? Hopefully the Awaken hits before the Break Free so you are up, full health, full END and ready to go....
[/ QUOTE ]
Its going to be one of those big inspirations anyways, the big wakies dont stun you like the smaller ones do.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
[ QUOTE ]
So what order to the INSP get cast? Hopefully the Awaken hits before the Break Free so you are up, full health, full END and ready to go....
[/ QUOTE ]
It's going to be awesome being able to combine 3 break frees or wakies on my squishies. I can just load up on insps before the mission and combine them, then have plenty to hand out as well.
Love the level-up insp, health, and end boost! Many a time, I've wished that would happen in the middle of an intense fight!
A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!
[ QUOTE ]
* Eight configurable new power trays let players customize their User Interface by placing them anywhere on the screen.
* Contact display redesign: Contacts are now listed separately as Active and Inactive, and players can sort contacts by a range of criteria including Name, Zone, and Level Range.
* Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.
* Level Up Boost: Upon reaching enough XP to level up (at all levels), one of each type of large inspiration is immediately cast upon your character, and health and endurance bars are immediately filled.
* Chat improvements: Right click on character names in chat window to ignore, add to friends list, invite to team, etc. Drag any item (enhancement, inspiration, salvage, etc.) into the chat window so that you and others can click a hotlink to view the complete info box.
* More Real Numbers: Players can now display stats on powers before they choose them enabling more informed power selection and new temporary powers allow players to display enemy stats.
[/ QUOTE ]
Woot! ...and here I was just about to make a post begging for more power trays... great timing!! TY TY on all of it!
[ QUOTE ]
Can we get maybe 3 more character slots per server?
[/ QUOTE ]
Amen my brotha! PREACH ON!
Globals:
@Animorph
@Animorph 2
Also known as;
Maverick, Living Phantom, Role-Player, Live-Wyre, Eagle Eye, Toy-Man, Cartoon, Jetfire, Reflex, Mer-Man, Spartacus, Step, Reaver...
Wut?
Chat improvement huh? HOW BOUT MORE THAN FIVE CHANNELS PLZ.... sheesh...
Could you please improve the the LFG search box. One of the things that is deperately needed is the ability to filter out those that are already in a team. This will cause the lists to not be truncated so much. Also we should be able to search for villians at least in CoOp zones like Pocket D.
My favorite part of this so far is the 'click-on-name' feature for the chat window.
Even suggested it a while back.
Typing in extra-long names, binary names and names with the easily overlooked punctuation smooshed in between the name and the colon was getting to be a slight annoyance
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Fair enough.
A little late in the implementation, but better late than never.
Cal2
[ QUOTE ]
[ QUOTE ]
So what order to the INSP get cast? Hopefully the Awaken hits before the Break Free so you are up, full health, full END and ready to go....
[/ QUOTE ]
Its going to be one of those big inspirations anyways, the big wakies dont stun you like the smaller ones do.
[/ QUOTE ]You get revived by the heal, no need for the wakie to be cast.
http://www.fimfiction.net/story/36641/My-Little-Exalt
i12 looks just awesome guys, bravo!
[ QUOTE ]
Major Gameplay Improvements
* Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.
[/ QUOTE ]
I am worried about what that means.. If it means Making say 3 Low level greens into a low level Wakie, for example.. Cool..
But if it means Making a 3 Low level greens (Or blues) for example into a Mid Level Green, that could create a broken situation of infinite Influence for absolutely no risk, and abuseable at level 1.
[ QUOTE ]
[ QUOTE ]
Major Gameplay Improvements
* Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.
[/ QUOTE ]
I am worried about what that means.. If it means Making say 3 Low level greens into a low level Wakie, for example.. Cool..
But if it means Making a 3 Low level greens (Or blues) for example into a Mid Level Green, that could create a broken situation of infinite Influence for absolutely no risk, and abuseable at level 1.
[/ QUOTE ]
Not really abusable at level 1 when you only have 3 slots and, if you do the tutorial, are already given a tier 3 damage and Heal.
Even at level 2 when yo uhave 6 slots it won't be that abusable. You could get at most 4 tier 3.
All that is moot anyways since Pohsyb said that it is pure conversion and no tier climbing.
So, with all of these lovely new configurable power trays, is this the first step towards a fully configurable and player moddable UI?
[ QUOTE ]
More Real Numbers: Players can now display stats on powers before they choose them enabling more informed power selection and new temporary powers allow players to display enemy stats.
[/ QUOTE ]
So how long before ParagonWiki has a complete list of all enemy stats, I wonder?
I've wanted to know what's vulnerable to what for a long time.
Lady S,
try Culexs guide
http://www.culex.us/ig/coh/CHres.xls
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
[ QUOTE ]
So, with all of these lovely new configurable power trays, is this the first step towards a fully configurable and player moddable UI?
[/ QUOTE ]
i hope so!
I've been asking for that since I first found Discord for WoW
I HATE WoW! but was fun designing the UI as I am skinner;P
[ QUOTE ]
All that is moot anyways since Pohsyb said that it is pure conversion and no tier climbing.
[/ QUOTE ]
yup.
the only remaining concern is the ability to play the market, like if tier 3 Breaks are worth 100k and tier 3 Damages go for only 10k. but that should even out by itself shortly enough. However, the buy-back prices on the auto-doc may have to be adjusted, Rezzes go for more than 3 times the other inspiration values.
anyone else annoyed at just how useless the Combat Logs is becoming?
Ugh, no badge sorting? Badges needed it much more than contacts (which at least appeared in the order you got them).
Also, power tray customization does nothing useful for me if I can't save the settings so as to rapidly implement it between characters.
I'm not gonna sail "fail," but only because they did promise i12 being a "small" issue.