Issue 12 Discussion: Major Gameplay Improvements


13th_Stranger

 

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All that is moot anyways since Pohsyb said that it is pure conversion and no tier climbing.

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yup.

the only remaining concern is the ability to play the market, like if tier 3 Breaks are worth 100k and tier 3 Damages go for only 10k. but that should even out by itself shortly enough. However, the buy-back prices on the auto-doc may have to be adjusted, Rezzes go for more than 3 times the other inspiration values.


anyone else annoyed at just how useless the Combat Logs is becoming?

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The thing I find most insulting about the combat logs is that it charges 100 inf for a breakfree when vendors charge 50 inf. Loading into a base automatically nullifies whatever convenience you gain. I healed 100 million points of damage for this?


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anyone else annoyed at just how useless the Combat Logs is becoming?

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The thing I find most insulting about the combat logs is that it charges 100 inf for a breakfree when vendors charge 50 inf. Loading into a base automatically nullifies whatever convenience you gain. I healed 100 million points of damage for this?

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100? I didn't know that. (Yeah, we're still not at 100 million healing. Mostly because - even in a pretty large and successful SG - no one see a point in farming healing just for this one item.)

So now your 95 million extra healing gives you the ability to save 50 Inf on the purchase of a Break Free. Yeah... I wonder if we can get a little base-lovin' this issue in the form of some item upgrades.


 

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I have not been this excited about an update yet. Looks great devs ty ty ty. So much of the wild speculation in the forums that sounded like fiction is now fact. Can't wait to see it live.


 

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Are the new hotkey bars going to be 10 slot (1-0) like they are curently, or 12 slot(1-=)?

Will we have keyboard access to more than 3 of the bars (preferably thru custom modifier key settings)?


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Holey crap Issue 12 sounds awesome!!!!


 

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Major Gameplay Improvements
* Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.


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I am worried about what that means.. If it means Making say 3 Low level greens into a low level Wakie, for example.. Cool..

But if it means Making a 3 Low level greens (Or blues) for example into a Mid Level Green, that could create a broken situation of infinite Influence for absolutely no risk, and abuseable at level 1.

[/ QUOTE ]Posi(? could be wrong) already stated there's no up-tiering. It remains the same tier.


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^yep


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anyone else annoyed at just how useless the Combat Logs is becoming?

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The thing I find most insulting about the combat logs is that it charges 100 inf for a breakfree when vendors charge 50 inf. Loading into a base automatically nullifies whatever convenience you gain. I healed 100 million points of damage for this?

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100? I didn't know that. (Yeah, we're still not at 100 million healing. Mostly because - even in a pretty large and successful SG - no one see a point in farming healing just for this one item.)

So now your 95 million extra healing gives you the ability to save 50 Inf on the purchase of a Break Free. Yeah... I wonder if we can get a little base-lovin' this issue in the form of some item upgrades.

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If I'm reading the initial post correctly, your 95 million extra healing gives you the ability to spend an extra 50 Inf on the purchase of a Break Free.

Yeah. Not going there anytime soon, I think.


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So now your 95 million extra healing gives you the ability to save 50 Inf on the purchase of a Break Free. Yeah... I wonder if we can get a little base-lovin' this issue in the form of some item upgrades.

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If I'm reading the initial post correctly, your 95 million extra healing gives you the ability to spend an extra 50 Inf on the purchase of a Break Free.

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No. 100 million gives you Breaks for 50 more than a contact.

95 million is saying you have 5 mil already in an AutoDoc sitting right next to the Combat Logs. From the Auto Doc, 1 Break Free will be 150 for 3 Respites and a quick merge, which is 50 more than direct from the Logs.


 

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So now your 95 million extra healing gives you the ability to save 50 Inf on the purchase of a Break Free. Yeah... I wonder if we can get a little base-lovin' this issue in the form of some item upgrades.

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If I'm reading the initial post correctly, your 95 million extra healing gives you the ability to spend an extra 50 Inf on the purchase of a Break Free.

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No. 100 million gives you Breaks for 50 more than a contact.

95 million is saying you have 5 mil already in an AutoDoc sitting right next to the Combat Logs. From the Auto Doc, 1 Break Free will be 150 for 3 Respites and a quick merge, which is 50 more than direct from the Logs.

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And you can buy them during a TF.

Though with Mender Roebuck...buying inspirations during a TF is no longer an issue for those level 25 and up.


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Could you please improve the the LFG search box. One of the things that is deperately needed is the ability to filter out those that are already in a team. This will cause the lists to not be truncated so much. Also we should be able to search for villians at least in CoOp zones like Pocket D.

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I usually filter out stuff by searching by AT and lvl. That helps a lot.

Agree on the ability to co-op search in co-op zones. This gets brought up a lot in RWZ when you have to ask a villain to search the villain ranks for you.


 

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Wow! That's all I can say. Picture me reading this for the first time at work and bouncing off the walls giddy. Absolutely thrilled with the new zones and the VEATs but I was so impressed with the whole major gameplay improvements section. I thought we'd get one big thing and call it a day, but everything about this issue is huge! More power trays, level up boost, contact sorter, inspiration conversion..... Thank You!!!!

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And I remember when they were talking about EXP smoothing seeing something about some kind of prestige/inf fix in the next issue.

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In Issue 12 (no release date yet, sorry), we are going to have you never dropping below 50% Inf. earn rate when in Supergroup mode. We will look at the impact of that change and base future alterations on that.

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Promises... Promises Positron I would have expected to see it under the major gameplay improvements but maybe this is something that's just going to be slid in??


 

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So now your 95 million extra healing gives you the ability to save 50 Inf on the purchase of a Break Free. Yeah... I wonder if we can get a little base-lovin' this issue in the form of some item upgrades.

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If I'm reading the initial post correctly, your 95 million extra healing gives you the ability to spend an extra 50 Inf on the purchase of a Break Free.

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No. 100 million gives you Breaks for 50 more than a contact.

95 million is saying you have 5 mil already in an AutoDoc sitting right next to the Combat Logs. From the Auto Doc, 1 Break Free will be 150 for 3 Respites and a quick merge, which is 50 more than direct from the Logs.

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And you can buy them during a TF.

Though with Mender Roebuck...buying inspirations during a TF is no longer an issue for those level 25 and up.

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Pocket D is also a source of inspirations.


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* Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.

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I hope "another kind" means "I don't need blues, so let me cash these in for a purple" and not "I don't need blues, let me cash these in for a larger blue I still don't need."

for me, this is the most intriguing feature of the new release.

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I assume that it means another kind, but what I wonder about is what tier the new one will be. If I combine 3 large yellows to get a purp, does that mean I get a large purp? What if I combine one of each tier? Either way, the days of "anyone have a wakie" in the sewers appear to be coming to an end. And that's a good thing.

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thats only it you can do while dead bear in mind you cant combine enhancements while dead


 

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pohsyb you need to be in the game...Villians get missions from a radio and T.V. heroes should get a guy in a box that gives them missions.

Maybe a Rikti in "disguise".

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I can only ever think of this when it comes to Pohsyb.
The Bishop!


 

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I don't know if it has been suggested yet so forgive me if it has.
When at the Consignment House, I would like to Shift+Click on a recipe or salvage stack in my inventory and have the CH search window automatically populated with the name of the item in question, for easier lookups. Selecting the level (of the recipe) doesn't need a change, though the slider tabs themselves are sometimes hard to click and drag with precision.
Otherwise, the QoL changes look solid, ty!


 

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* Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.

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Woot! We finally get our Horadric Cube!

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Hello fellow Diablo 2 lover =D. The health/stamina-refill-upon-leveling is something we had in Diablo and I had been wishing for in this game for a long time. Nice to see it coming.


 

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Eight configurable new power trays let players customize their User Interface by placing them anywhere on the screen.

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Might be handy for the 500 temp powers I have buried in my trays and forget they are their and to use them.

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Contact display redesign: Contacts are now listed separately as Active and Inactive, and players can sort contacts by a range of criteria including Name, Zone, and Level Range.

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Wonderful. This will appease may anal-retentive contact-progress-bar pet peave.

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Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.

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I like this. This seems like a very powerful change to the game play. I can think of many ways how this will effect my powerpool choices. Maybe I can bypass Stamina now since I might be able to constantly maintain a tray full of tier 3 blues.

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Level Up Boost: Upon reaching enough XP to level up (at all levels), one of each type of large inspiration is immediately cast upon your character, and health and endurance bars are immediately filled.

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Great. I've wondered since the beginning why they didn't have this refill-upon-level-up feature. I loved it from my Diablo 2 days.

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Chat improvements: Right click on character names in chat window to ignore, add to friends list, invite to team, etc. Drag any item (enhancement, inspiration, salvage, etc.) into the chat window so that you and others can click a hotlink to view the complete info box.

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Very nice. This would nicely facilitate selling recipes and such outside of Wentworths via that mostly unused Auction House channel. (Save commission price)

I hope it doesn't introduce a new incentive for spammers to hock items to me via chat.

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More Real Numbers: Players can now display stats on powers before they choose them enabling more informed power selection and new temporary powers allow players to display enemy stats.

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Yummy. Maybe this is reaching for the stars but I'd love to be able to pull up this screen to see the powers/stats baddies have.


 

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Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.

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I like this. This seems like a very powerful change to the game play. I can think of many ways how this will effect my powerpool choices. Maybe I can bypass Stamina now since I might be able to constantly maintain a tray full of tier 3 blues.


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The conversion will not give you tier 3 inspirations, just tier 1. This was confirmed by pohsyb. No "upgrading" occurs.


 

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Great. I've wondered since the beginning why they didn't have this refill-upon-level-up feature. I loved it from my Diablo 2 days.

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It's funny I was thinking the same thing. Only this level up is even crazier because it also gives you a tier 3 red, yellow, purple, orange, and breakfree. I'll actually be sad now when I level at the end of a mission rather than in the middle.


 

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Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.

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I like this. This seems like a very powerful change to the game play. I can think of many ways how this will effect my powerpool choices. Maybe I can bypass Stamina now since I might be able to constantly maintain a tray full of tier 3 blues.


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The conversion will not give you tier 3 inspirations, just tier 1. This was confirmed by pohsyb. No "upgrading" occurs.

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No upgrading, sure. But if you keep getting tier 3 oranges and you only want tier 3 blues, then feel free to convert those tier 3 oranges to tier 3 blues to your hearts content. At least that's how I read it.


 

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No upgrading, sure. But if you keep getting tier 3 oranges and you only want tier 3 blues, then feel free to convert those tier 3 oranges to tier 3 blues to your hearts content. At least that's how I read it.

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but with 8 possible Insp types and only 25 slots, odds are that you'll have 12 slots eaten up by 2-of-a-kind waiting for a third to drop. and that's a best-case where you're getting all the same tier drops. So you'll never really fill your tray with one type with this mechanic.


 

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Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.

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I like this. This seems like a very powerful change to the game play. I can think of many ways how this will effect my powerpool choices. Maybe I can bypass Stamina now since I might be able to constantly maintain a tray full of tier 3 blues.


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The conversion will not give you tier 3 inspirations, just tier 1. This was confirmed by pohsyb. No "upgrading" occurs.

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Oh. I guess my mind confused convert three inspires into convert to tier 3 inspires. Duh on me since looking back no where in the descrip does it say tier 3 inspires.


 

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Posi, this is so freaking great to have the power trays so configurable.

My emp defenders will love to be able to wrap all the heals just to the left of the party list so people don't die while I move my mouse around.

Keep up the good work! this issue has a lot of things that I have been hoping for for a while.

If you have a few extra hours left before it hits, could you drop about half the missions from the Positron TF?

Thanks!


 

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I have only one request. Once a Mastermind hits 42 give them the ability to summon all of their pets at once already buffed. But also leave the ability for the pets to be summoned individually and be buffed individually. This will cut back on so much down time and i think all Masterminds would greatly appreciate this.