Why do the devs hate COV?
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To be fair, you did say the same thing about 10 times....ya kinda gave it away
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Sucks to be me, I know. One of these days I'll learn to repeat myself less. It's not like trying to explain ever helps me get my point across better. I'm doing something wrong, I just don't know what.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm doing something wrong, I just don't know what.
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Assuming the other side has a clue ...?
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I'm doing something wrong, I just don't know what.
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Assuming the other side has a clue ...?
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Seeing as how there are days when I feel like I have a foot permanently ingrown into my mouth like a cancerous tumour, even if that were problem it would be only half the story.
And you can quote me on that
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm doing something wrong, I just don't know what.
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Assuming the other side has a clue ...?
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Seeing as how there are days when I feel like I have a foot permanently ingrown into my mouth like a cancerous tumour, even if that were problem it would be only half the story.
And you can quote me on that
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I'd say it's conditioned reactions to "key phrases". If you write three cogent paragraphs making logical points all the way through, stating "hazard zones are not content" in one unimportant sentence, those so inclined will see only that statement.
Once their eyeballs ignite at your audacity, you'll notice that they disregard the rest of the post and argue against a fictional and hypothetical point of view they think you have based on the single statement.
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In your opinion.
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Some content, even if you personally don't like it, is quantifiably better than getting NOTHING.
There is no opinion there, it's a simple statement of fact.
Pretending otherwise is laughable.
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I never "pretended otherwise." Quit being so unfriendly.
Any new CoV SFs/storylines/fixes > CoV Hazard Zone
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Hazard zones ARE content, and good-night.
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Makes me wonder what kind of content Boomtown has in CoH that isn't found in any other zone. I mean, there's no missions in it, like the Hollows, aside from the "Into Mish/Street Hunt" that every zone tends to get, there's no story arcs for it. The Giant Monster in there can also be found in a TF found in Skyway.
And I dont consider missions from other contacts that send you to Boomtown that could have been just as easily sent to Steel, Skyway or any other randomly generated spot as content. Since some missions work that way (Random Zone for mission door), that's not really content that's part of that zone.
But then again, maybe that's why Boomtown is so . . . empty.
It's still content though, right?
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
It's content. It may be rarely-used, empty, pointless content, but it's still content.
I highly doubt we'll see any more content like that in the future. The Striga model set the new standard for future hazard zones.
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Makes me wonder what kind of content Boomtown has in CoH that isn't found in any other zone.
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Oh, it has missions in it. Missions that you got in other zones that have been randomly placed in Boomtown to create the "content" of hopping around the city and zoning to get to them.
If villains would like hazard zones for their missions to be randomly placed in so that they can enjoy the content that is the zone load screen, I think we should give them this, as a lesson that one should be careful what one asks for.
@Mindshadow
Yea, becuase you know the devs wouldn't POSSIBLY make ANY changes to hazard zones if they give them to the other side of the game. Despite the fact that you guys are sitting there claiming about how the devs know better, you blindly insist that it would just be a straight port, no attempt to revamp or fix the zone, no attempt to add anything to it, nope. Devs wouldn't POSSIBLY do that if they transfered zones over.
Give it a rest guys. You don't want the zones. We do want new zones. Why are you fighting so hard to deny Villains ANYTHING?
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I concur More missions, or just more diff enemies in the paper missions...
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Better than different enemies, have the enemies make sense.
If you're in a zone where there's mostly Hellions and Skulls, why does it make sense to have lots of Sky Raiders and Council? You should be able to count on Hellions and Skulls.
Granted, I know WHY it works that way, because they've defined "Levels 5-10 are such and such enemies, 11-15 is such-and-such..." etc.
However, it would make more sense if it were zone based (or even better neighborhood based).
My heroes' want list:
Do something with Boomtown and possibly spice up Perez a little.
My villains' want list:
Better market locations and more market interface NPCs. Two is just not enough at busy markets.
A new contact chain, perhaps with a new starting zone.
Zones like Croatoa and Striga* with story content where we can either be trying to take over or trying to just cause trouble. (* by like I mean levels and stories, not port overs please)
For both games:
Please do some work on the market interface. The UI is just kind of clunky in many regards.
Please improve the team building functions. People shouldn't have to work hard on getting together.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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You don't want the zones. We do want new zones. Why are you fighting so hard to deny Villains ANYTHING?
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Because we want zones that have things to do in them? If you want more Boomtowns, then go ahead; have 20 or 30 zones that're a copy of Boomtown with just as much to do there as there is Heroside.
Empty content for the sake of content isn't an improvement. First, CoV needs to be brought up to speed to things CoH already has in abundance, for example, TFs for all the level ranges, which is one thing CoV really falls behind.
And if they transfered zones over and revamped them for CoV, where does that leave CoH? Do you give them the revamped zone? Leave it as-is?
Considering how long it took to get Faultline redone, getting new zones or redone ones will take quite some time. I'd much rather have more content to fill the holes that the zones have.
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
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And if they transfered zones over and revamped them for CoV, where does that leave CoH? Do you give them the revamped zone? Leave it as-is?
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You lose the zone. Your access points from in the city are closed down. No char can enter the zone. Chars that were in the zone eventually get relocated when they log back in.
You don't want the damn zone anyway. You guys [censored] and moan that there's nothing to do there. So fine, your "empty" zone is gone, CoV has something new to do. Mmmkthnxbaibai.
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You don't want the damn zone anyway. You guys [censored] and moan that there's nothing to do there. So fine, your "empty" zone is gone, CoV has something new to do. Mmmkthnxbaibai.
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No, I do want the zone, but I want something to do while I'm in there. There's a reason I didn't visit the old Faultline, and there's a reason I *DO* visit the new Faultline.
But I'm sure, judging by your previous posts, that you won't understand why I didn't visit the old Faultline and I don't go into Boomtown.
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
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And if they transfered zones over and revamped them for CoV, where does that leave CoH? Do you give them the revamped zone? Leave it as-is?
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You lose the zone. Your access points from in the city are closed down. No char can enter the zone. Chars that were in the zone eventually get relocated when they log back in.
You don't want the damn zone anyway. You guys [censored] and moan that there's nothing to do there. So fine, your "empty" zone is gone, CoV has something new to do. Mmmkthnxbaibai.
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You know, that could be a fun thing to have some zones get blocked to one side and then the other for a week here or a day there...
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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You lose the zone. Your access points from in the city are closed down. No char can enter the zone. Chars that were in the zone eventually get relocated when they log back in.
You don't want the damn zone anyway. You guys [censored] and moan that there's nothing to do there. So fine, your "empty" zone is gone, CoV has something new to do. Mmmkthnxbaibai.
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Question: Why do you insist on porting old, crappy zones and then sprucing them up instead of brand new zones build specifically for the side and within the plotline of the game? Both are about as likely to happen.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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For the life of me I don't see why yall are still trying to reason with that guy...
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For the life of me I don't see why yall are still trying to reason with that guy...
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Because then the web drama would die You guys really are at a point where it is good to agree to disagree.
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My Portfolio
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Yea, becuase you know the devs wouldn't POSSIBLY make ANY changes to hazard zones if they give them to the other side of the game. Despite the fact that you guys are sitting there claiming about how the devs know better, you blindly insist that it would just be a straight port, no attempt to revamp or fix the zone, no attempt to add anything to it, nope. Devs wouldn't POSSIBLY do that if they transfered zones over.
Give it a rest guys. You don't want the zones. We do want new zones. Why are you fighting so hard to deny Villains ANYTHING?
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I'd much rather see CoV get its own, brand spankin' new zones than just grab some old ones from CoH. Especially since the CoH hazard zones are probably going to get a Faultline-style revamp in the future so heroes will want to play around in them again.
Besides, Paragon City is the City of Heroes. Why would they give zones over to villains?
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Just wondering. Seems alot of attention villains need, just is a no go. COH gets alot more attention. This goes for pve and pvp. Will 2008 actually bring some attention?
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While I think that most of the new stuff added to the game has been added equally to both CoH and CoV, I can see how you could think that the CoV game has been shorted.
Perhaps what you really mean is that CoV has been given nothing lately that's unique to CoV and special enough to get people to return to that side of the game.
Well, CoV gives me island fever, and I feel cut off from the "real game" of CoH, which is considerably larger geographically. The devs are possibly realizing that this might be a factor in the CoV population drop, because the Rikti Crash Site was made co-op; villain characters can be taken down from the shelf and dusted off to join up with hero characters and thereby feel as though they are a part of the larger world, instead of spending all their time in a closed-off burb. (Unfortunately, the RCS might have lured a lot of villains away from the regular CoV zones, emptying them further.)
CoH simply overpowers CoV geographically. I would play a villain AT if my villain character could go anywhere in the city, and to the Shard, but that's not the way the game was supposed to be headed.
Since heroes and villains were originally meant to interact only in the PvP zones, because the devs thought that PvP was going to be a huge thing (like in WoW), then a smaller villain world meant getting a villain up to speed faster so that those big PvP battles could happen sooner rather than later.
But most CoH/V players don't seem to like PvP or at least prefer PvE, so those huge battles in the PvP zones didn't occur, or hardly ever did. It is safe to venture the opinion that PvP will never rise to the endgame status that it enjoys in WoW.
Inevitably, then, players were forced to pick one side or the other for PvE, and apparently most players like being heroic (and there's more to do heroside). Therefore, CoV has become a ghost town on most servers.
Interestingly, the devs tried to have it all with PvP. They didn't want to antagonize the predominant PvE population by making PvP game-wide the way it is on PvP servers in World of Warcraft, and they wanted to keep comic book hero and villain interaction "realistic" by not having villains running around Atlas Park safe from hero intervention.
So the devs could:
1. Give CoV something so unique and amazing that people have to go back to the Rogue Isles to experience it (and thereby cheese off the people who want to play as heroes);
or...
2. Open the entire game up to heroes and villains so that they can go wherever they want and do missions in any zone -- with of course some restrictions on heroes on who they can battle in the Rogue Isles -- and come up with some transparent but comic-bookish rationale for letting heroes and villains team up under certain circumstances;
or...
3. Leave the game as it is, with the CoV side devolving steadily into one of those optional activities like the Shadow Shard that people visit once in a blue moon.
I pick #2, but the devs obviously pick #3.
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Yea, becuase you know the devs wouldn't POSSIBLY make ANY changes to hazard zones if they give them to the other side of the game. Despite the fact that you guys are sitting there claiming about how the devs know better, you blindly insist that it would just be a straight port, no attempt to revamp or fix the zone, no attempt to add anything to it, nope. Devs wouldn't POSSIBLY do that if they transfered zones over.
Give it a rest guys. You don't want the zones. We do want new zones. Why are you fighting so hard to deny Villains ANYTHING?
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I'd much rather see CoV get its own, brand spankin' new zones than just grab some old ones from CoH. Especially since the CoH hazard zones are probably going to get a Faultline-style revamp in the future so heroes will want to play around in them again.
Besides, Paragon City is the City of Heroes. Why would they give zones over to villains?
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So we can post that the zone has gone to the Rogue-ians?
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Q/R here,
Since Lord Recluse already has a foothold in the zone does anyone think it would be possible to give red-side a slightly revamped version of Faultline?
Perhaps only allow them into the dam side first and unlock the rest piece by piece as they complete more of a story arc?
(I might of missed a few posts here and there so I apologize if this has already been sugested.)
Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat
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So the devs could:
1. Give CoV something so unique and amazing that people have to go back to the Rogue Isles to experience it (and thereby cheese off the people who want to play as heroes);
or...
2. Open the entire game up to heroes and villains so that they can go wherever they want and do missions in any zone -- with of course some restrictions on heroes on who they can battle in the Rogue Isles -- and come up with some transparent but comic-bookish rationale for letting heroes and villains team up under certain circumstances;
or...
3. Leave the game as it is, with the CoV side devolving steadily into one of those optional activities like the Shadow Shard that people visit once in a blue moon.
I pick #2, but the devs obviously pick #3.
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On the one hand #2 could be much like what I remember from EQ where a villain is KOS to NPCs in hero zones and heroes are KOS in villain zones (comparable to PvP zones' drones right now). So I would love it.
But this is also one of the things (to me) that made the game distinctive from other MMOs.
As for #1. I remember when CoV came out all the lamenting how no one was playing heroes. I don't think any content could be added that would take people from heroes any longer than it would take them to finish experiencing the new content. So it wouldn't keep people there for long but it would spruce up CoV some.
Regardless people will whine. I am all for new content for CoV even if it is CoV-only.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Villains able to run free in coh in pvp FTW. Cant get more realistic then that.
To be fair, you did say the same thing about 10 times....ya kinda gave it away
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