Why do the devs hate COV?
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You don't want the damn zone anyway. You guys [censored] and moan that there's nothing to do there. So fine, your "empty" zone is gone, CoV has something new to do. Mmmkthnxbaibai.
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HAHAHAHHAHAHAHAHHAHHAHahhahahahhahHAHAHAHHAHHAHHha hahhahhaaaaa...
Thanks for that. Comedic genius!
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Q/R here,
Since Lord Recluse already has a foothold in the zone does anyone think it would be possible to give red-side a slightly revamped version of Faultline?
Perhaps only allow them into the dam side first and unlock the rest piece by piece as they complete more of a story arc?
(I might of missed a few posts here and there so I apologize if this has already been sugested.)
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You mean create a whole new "instance" of Faultline that is only accessible to villains, and has a villain-specific set of contacts and story arcs?
That's not a bad idea, actually.
And they could probably do the same for Striga, Croatoa, the Shards, etc...
Of course, some will say it's yet another example of Villains only getting Heroes' "hand me downs", but if it's done right with new missions and story content, I believe the majority of villain players would be pleased.
-Ini
"And texting? 'How R U?' Wow! English is just getting its [censored] kicked. In two generations, that's going to be on chalkboards. And do you know what you get from that? You don't get Ernest Hemingway."
- Henry Rollins
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Q/R here,
Since Lord Recluse already has a foothold in the zone does anyone think it would be possible to give red-side a slightly revamped version of Faultline?
Perhaps only allow them into the dam side first and unlock the rest piece by piece as they complete more of a story arc?
(I might of missed a few posts here and there so I apologize if this has already been sugested.)
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You mean create a whole new "instance" of Faultline that is only accessible to villains, and has a villain-specific set of contacts and story arcs?
That's not a bad idea, actually.
And they could probably do the same for Striga, Croatoa, the Shards, etc...
Of course, some will say it's yet another example of Villains only getting Heroes' "hand me downs", but if it's done right with new missions and story content, I believe the majority of villain players would be pleased.
-Ini
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Some may be happy with that, but I know there are many who wouldn't be. They want (those who would not be happy) something all their own, that is not shared in any way. I don't understand this mentality, but its there. Thos who feel that way are unwilling to be swayed no matter how good the argument is.
Types of Swords
My Portfolio
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Q/R here,
Since Lord Recluse already has a foothold in the zone does anyone think it would be possible to give red-side a slightly revamped version of Faultline?
Perhaps only allow them into the dam side first and unlock the rest piece by piece as they complete more of a story arc?
(I might of missed a few posts here and there so I apologize if this has already been sugested.)
[/ QUOTE ]
You mean create a whole new "instance" of Faultline that is only accessible to villains, and has a villain-specific set of contacts and story arcs?
That's not a bad idea, actually.
And they could probably do the same for Striga, Croatoa, the Shards, etc...
Of course, some will say it's yet another example of Villains only getting Heroes' "hand me downs", but if it's done right with new missions and story content, I believe the majority of villain players would be pleased.
-Ini
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I was thinking something similar, only do it with a revamp of Boomtown for both sides. Then have several maps of Boomtown (5 different ones), loaded anew perhaps once a day or once a week, showing changes based on missions done by each side. Make it sort of an indirect conflict between each side: heroes completing more objectives in the zone vs villains doing the same means use the "heroes are winning" map (less destruction, more construction), but if villains have done more than use the "villains are taking over" map (more destruction, or perhaps the reconstructed areas on the north side are seedier looking.. like the Rogue Isles, without Arachnos influences). The five maps would be 1) heroes winning a lot, 2) heroes winning more, 3) neutral, 4) villains winning more, 5) villains winning a lot.
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1. Give CoV something so unique and amazing that people have to go back to the Rogue Isles to experience it (and thereby cheese off the people who want to play as heroes);
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But they'd have no right to be cheesed off.
As others so vehemently posted here, it's one game and players are wrong to limit themselves to one side.
The devs need to grow a pair and tell the people that choose to limit themselves to the blue side only that if they want to sample all the content the game has to offer then they have to play villains too.
Funny how it's okay to cheese off the villain players but not the hero players.
Something about sauce and geese comes to mind.
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1. Give CoV something so unique and amazing that people have to go back to the Rogue Isles to experience it (and thereby cheese off the people who want to play as heroes);
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But they'd have no right to be cheesed off.
As others so vehemently posted here, it's one game and players are wrong to limit themselves to one side.
The devs need to grow a pair and tell the people that choose to limit themselves to the blue side only that if they want to sample all the content the game has to offer then they have to play villains too.
Funny how it's okay to cheese off the villain players but not the hero players.
Something about sauce and geese comes to mind.
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I do play bothe games, and will do it even more so when I get my new PC built. I have no problem with there being unique content to each game, I just don't want either faction to suffer while the other gets.
Types of Swords
My Portfolio
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So the devs could:
1. Give CoV something so unique and amazing that people have to go back to the Rogue Isles to experience it (and thereby cheese off the people who want to play as heroes);
or...
2. Open the entire game up to heroes and villains so that they can go wherever they want and do missions in any zone -- with of course some restrictions on heroes on who they can battle in the Rogue Isles -- and come up with some transparent but comic-bookish rationale for letting heroes and villains team up under certain circumstances;
or...
3. Leave the game as it is, with the CoV side devolving steadily into one of those optional activities like the Shadow Shard that people visit once in a blue moon.
I pick #2, but the devs obviously pick #3.
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Y'know you say that, but it's possible that the Devs have chosen number 2 and are working it in story wise already.
Think about it, we had the Rikti War, with a Hero/Villain coop zone. Both sides working together to battle the second Rikti Invasion (something that didn't last long enough IMHO but your mileage may vary).
We supposedly have this "great storm" coming up, which if they want it for villains as well (and presumably they do since villains is just another part of the ONE game we have now) could be more cooping and such.
From there, a step to "side switching" is conceivable, or even have the story in the great storm end with an indefinate alliance between Rogue Isles and Paragon, complete with Rogue Isles people to visit Paragon city and such. (granted under "strict" supervision).
I dunno, I accept that Villainside is more or less 'doomed' to be where it is now in respect to Heroside. Heroside was always the main game, was out of the gate first, all that. Now as one game, almost all new content will be both sides. What I really want is for the RWZ, and any new coop/pvp zones, to be revamped/done in a way where text is determined by what you are.
Even if it's just a change from "Do this because it's needed" to "We'll pay you triple the normal rate for this" it'd be a great help to solving some of the woe primarily villainside people have.
I remember a lot of people griping about getting spoken to like a hero in the RWZ, and since the game clearly has flags between villains and humans, I don't know how hard it'd be to have an "If/Else" function on the conversation trees. "If hero: blah else: blarg". Really funny spending the first 35 levels crushing, maiming, killing, and robbing from Longbow to then get a "Glad to be working with you, thanks for coming" when you save a longbow agent in the RWZ.
Hopefully stuff like that, and at this point I think the little stuff that COULD be done would help alot, isn't too hard to not count as little touches and such. I guess we'll see/
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Q/R here,
Since Lord Recluse already has a foothold in the zone does anyone think it would be possible to give red-side a slightly revamped version of Faultline?
Perhaps only allow them into the dam side first and unlock the rest piece by piece as they complete more of a story arc?
(I might of missed a few posts here and there so I apologize if this has already been sugested.)
[/ QUOTE ]
You mean create a whole new "instance" of Faultline that is only accessible to villains, and has a villain-specific set of contacts and story arcs?
That's not a bad idea, actually.
And they could probably do the same for Striga, Croatoa, the Shards, etc...
Of course, some will say it's yet another example of Villains only getting Heroes' "hand me downs", but if it's done right with new missions and story content, I believe the majority of villain players would be pleased.
-Ini
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Some may be happy with that, but I know there are many who wouldn't be. They want (those who would not be happy) something all their own, that is not shared in any way. I don't understand this mentality, but its there. Thos who feel that way are unwilling to be swayed no matter how good the argument is.
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Just to be clear, I have no objection to the creation of a brand new zone in the Rogue Isles that's just for villains. They're more than due.
But the suggestion I posted would also represent unique content for the villains. The only thing shared with the heroes would be the zone name and the general appearance of the map (the villain version would need a new physical map anyway, since all the spawn points would need to be adjusted).
-Ini
"And texting? 'How R U?' Wow! English is just getting its [censored] kicked. In two generations, that's going to be on chalkboards. And do you know what you get from that? You don't get Ernest Hemingway."
- Henry Rollins
They day the games are fully merged, that heroes and villains all have access to all of the zones etc., is the day I cancel my account. It is a bad idea all around.
Come on, wouldn't you like to play City of Morally Ambiguous Super-Powered Beings?
Maybe in CoH2, if the game was designed with that premise from the ground up. But CoH/CoV weren't. There is no way they could get it to work with the current system. It would take MASSIVE rewrites to much of the code, as well as some serious rebalancing.
It's not worth the effort on the dev's part to do it right. And I sure as hell want nothing to do with a half-[censored] attempt that would only end up more frustrating and game-breaking than anything else.
No, let's let the devs focus on something realistic.
I could live w/o merging the games, but I still want cross over, or AT sharing (one in the same really). Zeb promised it, then he was gone and so was it. Statesman said he never wanted cross over, well now his [censored] is gone, I hope it comes back.
Types of Swords
My Portfolio
I do NOT want AT sharing.
As for cross over.... I'm torn.
I do have chars that are best suited for fallen heroes or even redeemed villains, but I fear it'll just end up as shared ATs. In effect, the end result would be no different than merging. I mean, even if you had requirements like "Must be level 50, reduces you to level 1, makes you earn *x the amount of exp to level again (* being the number of times crossed over +1)"... you'll STILL have people jumping sides and PLing like crazy.
Personally, I do want AT sharing, and pretty badly. I have a villain concept that would be perfect for a Scrapper, but I can't make one CoV side. Which is a pity.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Why can't he be a brute?
Though personally I do not understand why some ATs cannot be either side and others take only a bit of tweaking or different thinking.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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Why can't he be a brute?
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Brutes don't get access to Broadsword most of all I'm be just as happy if I could share powersets.
There's also the fact that a Brute is brutish and... Well, furious, and I had something more akin to a light but stout fighter in mind. Half-way between a Stalker and a Brute. More or less where Scrappers fall
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I was wondering if it was claws or weapons.
They need to fix that now that they have shown with DB we can have brute weapons. (Though I would be equally happy with villain blasters and scrappers and heck call a tanker a juggernaught for villains.)
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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I was wondering if it was claws or weapons.
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Pretty much. I've done lists of what I want to see shared, but most immediately I want to see Broadsword for Brutes and Tankers, and Battle Axe for Brutes and Scrappers.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I was wondering if it was claws or weapons.
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Pretty much. I've done lists of what I want to see shared, but most immediately I want to see Broadsword for Brutes and Tankers, and Battle Axe for Brutes and Scrappers.
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If red side gets those, there are a few villian powers I would like to see blue side, all in all I think cross over or AT sharing would be easier.
Types of Swords
My Portfolio
CoH is so 5 minutes ago...who wants to hear about last month's newspaper...i'm grabbing for this month's newspaper... CoV ...CoH already got it's time in the spotlight...it's CoV's turn...CoV's the new BABE of the family now...lol
See what happens when we let this thread idle? Come on people, 100 pages or bust!
Well what I find interesting is the recent Blaster buff seemed a bit over the top at first.
The first test for Stalker changes include a nerf to their damage for 95% of the game.
Interesting no?
They still are shotting most minions though once they have AS.
If not they need to hand back their stalker cards.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
And how CM's change got heroes whine, now its off the table to.
Someone summon up the "standard no-mixing PvE and PvP response" please. Pax, is that one of yours?
"I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides." Lord Vetinari, Guards! Guards! by Terry Pratchett.