Compiled List of Binds


Advocated

 

Posted

Use one of:

/petsay_Name [petname] <em [emotename]>
/petsay_pow [petpowername] <em [emotename]>
/petsay_all <em [emotename]>


Janrith

Triumph Heroes:
=============
Saunik: lvl 50 Mutant Sonic/Electric Blaster
Photaun: lvl 50 Peacebringer
Taukezo Kensei: lvl 50 Natural Willpower/Dual Blades Tank

Published Arcs:
7326 Avenging the Dead
135096 Superhero Downtime

 

Posted

Ok I keep forgeting is the button next to the 1 key on the top number bar spelled TILDE? Or...whats it called? Just trying to use a simple powexec_toggleon bind for it...


 

Posted

Ok Im playing a Peacebringer trying to bind the Bright Nova to the "B" key and switch over to tray 9 where i have all the powers set.

Thanks


 

Posted

[ QUOTE ]
Ok Im playing a Peacebringer trying to bind the Bright Nova to the "B" key and switch over to tray 9 where i have all the powers set.

Thanks

[/ QUOTE ]
IDK if yo've gotten your answer yet, but...

(NOTE: "*/*" = "Bright-White/Dark-Black", and the TAB[s] keybind[s] is/are one every Kheldan should have... )
"goto_tray 9 $$ powexec_toggle_on */* Nova"
"goto_tray 1 $$ powexec_toggle_off */* Nova $$ powexec_toggle_off */* Dwarf"
"goto_tray 8 $$ powexec_toggle_on */* Dwarf"

TAB "target_enemy_next$$target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"
CTRL+TAB "target_enemy_next"


 

Posted

Just bought a new laptop here and I'm curious as to how to allow my middle mouse button(the scroll) to allow me to zoom in and out? Is there a bind that can fix this? Thanks in advance!


 

Posted

mkay, this is more a macro question, and its not the first time it has been asked, but seeing as i couldnt find an answer in here, i thought i would ask it again.

I am trying to make a macro for my def/controller, for sb. I tried to make one that would switch targets and cast sb in one click.

I tried target_friend_next$$powexec_name Speed Boost
didn' work, switched targets but didnt cast sb

can I please get some help.

seriously, if something this simple isnt possible with macros or binds, the whole system is bloody useless. no offense to those that use it to bind witty phrases to their powers, but seriously, if it cant do more than that what's the point.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

I don't know that it's not possible, but I can tell IF the system can do what you're asking it to do, you're going to need to put something between the "target_friend_next" and the "powexec_name Speed Boost". Literally what you're telling the system to do is "Find next friendly target AND cast Speed Boost" What's you're trying to tell it to do is "Find next friendly target AND THEN cast speed boost" I don't know if it'll work, but you can try putting some sort of time sink inbetween the too commands. "local Sit tight $target. Things are about to speed up." might do it.

I don't have access to the game right now, but I can test it later when I get home.

Regardless, I know 1 way that will work. Here are directions:

1) Go to your C:\ drive and make a Folder named "binds"
2) Make a new Text file named Speed_boost01.txt
3) Copy and paste the following:
<font class="small">Code:[/color]<hr /><pre>
alt+f1 "target_friend_next$$load_bind_file C:\binds\speed_boost02.txt"
</pre><hr />
4) Make a second Text file named speed_boost02.txt
5) copy and past the following into speed_boost02.txt
<font class="small">Code:[/color]<hr /><pre>
alt+f1 "poweexec_name Speed Boost$$load_bind_file C:\binds\speed_boost01.txt"
</pre><hr />
If you want you can change the bind-key combo to whatever you like.
Now, log into your chosen took and copy and paste the first speed_boost file contents like a normal bind.

I know It's not a perfect answer to you problem, but it's the best I can do right now with out access to my gaming rig. Double check the spelling and name of everything. I'll double check my suggestion tommarow when I get access to my gaming rig agian.




For edification reason:
What did I just tell you to do? Basicaly, make a set of external binds that will be loaded each time you log into that particular toon. When you use the bind, it will perform the "target_friend_next" command followed by the "$$load_bind_file C:\binds\speed_boost02.txt" command. By loading the second file, you set a new bind to the same key combo you used the first time.




 

Posted

Hi.. I'm kind of new to the game and have been looking into doing these binds for a few days now. I am having problems with the multiple power activation issue of only having the last power activate on key press.

here is what I'm trying to do

/bind n "emote May the darkness protect me!$$powexec_toggleon dark embrace$$powexec_toggleon dark shroud"

What happens is I get the thought bubble and the dark shroud activates. to get the dark embrace to active I can pres n again and the thought bubble comes up again.

I only want the bubble to appear once and have both powers toggle on. How would I go about doing this?

Thanks in advance for any help.


 

Posted

You can only have one power activate per keypress. The only exception to this is using Powexec_Auto.

The Incomplete and Unofficial Guide to Binds covers the rules for this behavior. If you are at all interested in keybinding it is a great companion.


Tech Support Rule #1 - They will lie to you. Usually intentionally.

 

Posted

that's what I thought. One trick I know that you can use to get around is to make a series of bind files with the bindloadfile command at the end. For what you want to do it'd be like this:

File: darnkess-01.txt
[ QUOTE ]

/bind n "emote May the darkness protect me!$$powexec_toggleon dark embrace$$bindloadfile C:\binds\darkness-002.txt"


[/ QUOTE ]

File: darkness-002.txt
[ QUOTE ]

/bind n "powexec_toggleon dark shroud$bindloadfile C:\binds\darkness-001.txt"


[/ QUOTE ]

Basically what that will do is when you press 'n' the first time, your toon will say "May the darkness protect me!" and execute the dark embrace power and then load the darkness-002.txt file. The darkness-002.txt file will then remap your 'n' bind so that the next time you press 'n' it will execute the dark shroud power and then load the darkness-001.txt file which will remap you 'n' bind back to what it was originally.




 

Posted

[ QUOTE ]
Hi.. I'm kind of new to the game and have been looking into doing these binds for a few days now. I am having problems with the multiple power activation issue of only having the last power activate on key press.

here is what I'm trying to do

/bind n "emote May the darkness protect me!$$powexec_toggleon dark embrace$$powexec_toggleon dark shroud"

What happens is I get the thought bubble and the dark shroud activates. to get the dark embrace to active I can pres n again and the thought bubble comes up again.

I only want the bubble to appear once and have both powers toggle on. How would I go about doing this?

Thanks in advance for any help.

[/ QUOTE ]

Except for the "I only want to say the emote once" thing, this is actually possible:

<font class="small">Code:[/color]<hr /><pre>
/bind n "+down$$-down$$powexec_toggleon Dark Embrace$$powexec_toggleon Dark Shroud"
</pre><hr />

What this will do is trigger the bind on both the *downpress* and *release* of the key. Also note, this will only work reliably with "Toggle" class binds. With standard "Trigger" binds, what ends up happening is the first (or last depending on how you look at it) bind in the chain will get queued up if it's not currently executing, which can be problematic.

As to the emote; you have a choice as to whether you want to do it twice, not at all, or bind it to another key and just say it when you want to. Or do the other bindloadfile tricks posted in other responses to this trhead.


Janrith

Triumph Heroes:
=============
Saunik: lvl 50 Mutant Sonic/Electric Blaster
Photaun: lvl 50 Peacebringer
Taukezo Kensei: lvl 50 Natural Willpower/Dual Blades Tank

Published Arcs:
7326 Avenging the Dead
135096 Superhero Downtime

 

Posted

[ QUOTE ]
Can some one help me with the costume change emote binding them to numpad 0 to numpad 3 you can email me at batmanntulsa74112@sbcglobal.net

[/ QUOTE ]

You mean like:

<font class="small">Code:[/color]<hr /><pre>
/bind numpad0 "cc 0"
/bind numpad1 "cc 1"
/bind numpad2 "cc 2"
/bind numpad3 "cc 3"
/bind numpad4 "cc 4"
</pre><hr />

you can learn alot about what keys you can bind to just by doing:

<font class="small">Code:[/color]<hr /><pre>
/bindsavefile foo.txt
</pre><hr />

and then opening the file from %COH_Install_Dir%\Data\foo.txt and taking a look at it.


Janrith

Triumph Heroes:
=============
Saunik: lvl 50 Mutant Sonic/Electric Blaster
Photaun: lvl 50 Peacebringer
Taukezo Kensei: lvl 50 Natural Willpower/Dual Blades Tank

Published Arcs:
7326 Avenging the Dead
135096 Superhero Downtime

 

Posted

If you want to code a macro that you wish to keep in a text file (for reading in with /bindloadfile <path:\filename>), code the macro as follows

$$macro YIP team YIPPEE!
$$macro OO g Hey world, Level($Level) $Archetype looking for team
$$macro *Q* buycoh

That last one is the excellent 'fast "quit to logon"' command mentioned elsewhere in the player guides thread.

You can then load those macros on any characters you care to, by doing

Code:
/bindloadfile c:\covbinds\mybindsfile.txt
Hope that helps.

Ex


--
Ex.

Part-Troll, who used to be Excession777, now playing pantomime with people's mindlets.
--

 

Posted

Quote:
Originally Posted by Dragons View Post
[ QUOTE ]
[ QUOTE ]
the slash command is: CC_e &lt;slot number&gt; &lt;nameofCCemote&gt;

-Dragons

[/ QUOTE ]

Ok, I seem to be missing something.
I've got :
/bind numpad 7 "CC_e 2 Presto Chango" and I'm gettting an unknown command CC_e.

I've also tried /macro 3 "CC_e 2 Presto Chango" and it just emotes the text.

Sorry if I've missed the obvious.
Thanks.

[/ QUOTE ]

Sort of obvious, but only because names of things in the game don't have spaces in them.. the NAME of the emote isn't in what's the pull down menu.. BAB's Post on the subject

-Dragons
So where's babs post now.


 

Posted

All old links from the previous forums come up dead. New link to that post is here.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

I'm trying to figure out how to make a bind for a knockback attack (like Crane Kick for martial Arts) where you execute the attack and also follow the target.

/bind f powerexec_name Crane Kick$$follow

Will that work?


 

Posted

I should think that it would. On my MA/Regen, I always hit "F"ollow after I select my "N"ext Target, and if I knock 'em back via Crane Kick, I run up to where they landed to continue beating on them.

"F"ollow - I leave F bound to the default follow command.
"N"ext Target - I have N bound with target_enemy_near so that I always target the foe closest to me.




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Biggest Troll on the forums? I'll give you a hint:

 

Posted

Personally, I prefer to use the tilde key/backwards apostrophe (without a shift key combo) up above the Tab key for this purpose on my melee characters. Back in the day (2005!) it was called the "Jackie Chan Bind" in the scrapper forums.

/bind ` "targetenemynear$$follow"

This bind works best when you have the camera pulled back a little bit from your character, so you get a full 360 degree view (around your character) on screen. Reason being is that the targetenemynear command only works on hostiles which you can see on screen ... it doesn't target anything off screen. Thus when you're hip-deep in enemy (always a great place to be as a scrapper!) you'll spin around to face whoever's closest to you regardless of direction.

Nowadays, I've got another bind which syncs me with the server, unloads the graphics (thus forcing a reload), resets the camera position and then pulls the camera back 30 ft all on a combo of Left Shift + Left Arrow so I don't have to mess with the scroll wheel at all to reset the camera position after logging in.

/bind LSHIFT+LEFT "sync$$unloadgfx$$camreset$$camdist 30"


It's the end. But the moment has been prepared for ...

 

Posted

Hello!

Messed with /bind quite a bit, love it.

I was wondering if anyone knew of a way with target_custom_next (or another command) to target the next (...and therefore, previous...) ally in your team listing?

That is, I'm targeting Person 2 on the team, push this button, and be targetting Person 3 on the team.

I know there's "teammate", and the _next slashcommand, but that's by physical proximity, which is only "eh" for useful.

Any suggestions?


 

Posted

/macro BUMP "powexec_name Create Post$$local Bumping this thread!"

I don't have an answer for ThatGuyThere. Anybody else?


NCSoft, Please reconsider your decision to close down CoH. It has an extremely loyal following and enjoys a great amount of free support from the larger community.

I invite everybody to add the above image to your signature as a petition to reverse NCSoft's decision.

 

Posted

Quote:
Originally Posted by ThatGuyThere View Post
Hello!

Messed with /bind quite a bit, love it.

I was wondering if anyone knew of a way with target_custom_next (or another command) to target the next (...and therefore, previous...) ally in your team listing?

That is, I'm targeting Person 2 on the team, push this button, and be targetting Person 3 on the team.

I know there's "teammate", and the _next slashcommand, but that's by physical proximity, which is only "eh" for useful.

Any suggestions?
Disclaimer: I AM GUESSING! I am by no means a professional on this subject and only know what little bits and pieces I've heard in my haze of not-really-paying-attention over the years.

I think what you want to do here is set up a series of bindloads. I don't know the syntax, but you'll have 8 bind files that all are for the same key. When you press the key, it targets player x, does whatever it's supposed to do, then loads the next file in the sequence. The next file resets the key to target player x+1, do whatever it's supposed to do, and load the next file in the sequence. And of course, the last file resets it all back to targetting player x+0...

I say 8 because, even though you can't target yourself, you never know which number you'll be on the team.

-EDIT-
I found the example I was looking for in the first page list. It's actually a way to cycle through taunts, because really, who wants to see the same chatter every single time you activiate a power that you use that much? Anyways, same concept, just used to different effect.

Quote:
t "local You're next!$$powexec_name Taunt$$bind_load_file c:\binds\taunt01.txt"


 

Posted

There's no way to push the same key every time, and either select the next or previous person in the Team Window. A rotating bind will only allow you to go forward OR backward, not both.

The best bet is to bind the 1-8 keys on the Numpad (NUMPAD1-NUMPAD8) to use teamselect 1-teamselect 8:

/bind NUMPAD1 teamselect 1

That way, you press the Numpad key that matches the number by their name in the Team Window, and it will select them.




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Biggest Troll on the forums? I'll give you a hint:

 

Posted

OK, I just returned after seven months off from CoH, and I have a new computer (running Windows 7). The problem is that a bunch of my old keybinds don't appear to work.

For example, my target-nearest keybind:
/bind ` "target_enemy_near"

Produces nothing. I tried using the menu option to set it, but it wouldn't do it either. It's almost like the game isn't recognizing that key.

I've got a similar problem with using the ] key, which I use to send a message to a channel. Don't know why it won't work either. Weird part is that all of my other keybinds appear to be fine.

Any help would be appreciated.