Compiled List of Binds


Advocated

 

Posted

Thanks for the advice, but no joy.

Don't know what the problem is.


 

Posted

By the way for all readers of this thread:

The game reads LSHIFT+Button/key or RSHIFT+Button/key as SHIFT+Button/key.

The game reads LCTRL+Button/key, RCTRL+Button/key, LCONTROL+Button/key, or RCONTROL+Button/key as CONTROL+Button/key

The game reads LALT+Button/key or RALT+Button/key as ALT+Button/key.

The "L" or "R" before the control key (Shift, Control, ALT) do not work as chords (modifiers) for other keys.




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Posted

Great thread. I'm coming back to the game after 4 years and all my old macros and binds are gone. Isn't there a way to automatically close to melee range with an enemy using a bind so I don't have to keep manually moving my guy to face an enemy?

I found it but I get an error.


 

Posted

Does anyone have any idea what changes have been made in the bind feature? I've come back after a fairly long hiatus, and discovered that none of my old binds work any more. Either the game complains when I load my bind file, or when I attempt to use the bind, the game complains that it doesn't recognize the command. As an example, two of my most heavily-used binds are:

f "powexec_name Sprint$$powexec_name Fly$$powexec_name Hover"
lshift+f "powexec_name Fly$$powexec_name Hover$$powexec_name Sprint"

The game complains that it doesn't recognize the command, and gives the entire line within the quotes as a single command, as if the old $$ convention for separating commands in a queue doesn't exist any more.


 

Posted

Does anyone have any quick binds for ammo changing for DP toons? like /bind g ETC.


 

Posted

n "dialog_no"
y "dialog_yes"

I cannot even begin to tell you how many rez/teleport/etc prompts this has saved me from missing.


 

Posted

I need help with a bind for my FF def. i want to make a bind that when i hit the "F1" it activates my bubbles. I tried:

/bind f1 "powexec_name deflection shield$$powexec_name insulation shield"

but it only activates one of the powers. can anyone help?

thanks in advance


 

Posted

First, welcome to the game, Lord Elhaz!!

Second, sadly, what you want isn't poissible. You can only execute 1 power per bind. This limitation was put in to reduce the number of people botting.

You can make a rotating bind:
bubbles1.txt
F1 "powexec_name Deflection Shield" $$ bindloadfile bubbles2.txt

bubbles2.txt
F1 "powexec_name Insulation Shield" $$ bindloadfile bubbles1.txt

Just make bubbles1.txt and bubbles2.txt in notepad, and save them to your City of Heroes folder. Then, load your FF Defender, and type:
/bind F1 "powexec_name Deflection Shield" $$ bindloadfile bubbles2.txt

After that, any time you press F1, it will attempt to use Deflection Shield, and then load bubbles2.txt. I say it will attempt to use it, because if you have an invalid target, or no target, it won't execute, but it will still load bubbles2.txt.




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Posted

Thanks for the quick reply. Is there a way to make it a macro then? Like /macro bubs "pow......." would that activate 2 powers, one after the other?


 

Posted

No, macros can't bypass the limit either. I think macros are more limited than binds, because I think they have a smaller character limit, meaning less commands will fit, but I'm not 100 certain on that. I only have maybe 10 macros, and do everything else with binds.

If I'm wrong, I'm sure someone will come along and point it out.




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Posted

I am looking for a macro that will click a respite and then activate hibernate, in that order. Ty in advance for the help. :-)


 

Posted

Okay, I am VERY sorry if this has been mentioned before...

But, my Search-Fu is weak and I have been gleaning over MANY posts to find my answer, to no avail...

Is there a way to see the binds and macros used for a specific character?

I have a MM that has some cool binds (they do EVERYTHING), and when I played it regularly I could remember them...

I started playing other characters and I have since forgotten them.

Other than just hitting every key on the board and seeing what happens, is there a command to let me see what binds are assigned to each character?

And, I really don't want to delete them all and restart if I don't have to; some of the binds I haven't seen elsewhere.

Thanks!


 

Posted

I looked through the available hover/fly binds and didn't see one that I've found extremely helpful :

/bind button4 "+$$powexec_name hover$$powexec_name fly"

The way it works is you are normally in hover and can move with the normal movement keys but when you press and hold the thumb mouse button it toggles you to fly, when you release that button it drops you back to hover. I find it lets me move around in hover for the added defense and control but lets me jump to fly to leap away if I need it.


 

Posted

Quote:
Originally Posted by BeornAgain View Post
Okay, I am VERY sorry if this has been mentioned before...

But, my Search-Fu is weak and I have been gleaning over MANY posts to find my answer, to no avail...

Is there a way to see the binds and macros used for a specific character?
Sure. Just use the BINDSAVEFILE command. For example, log in as the character whose binds you want to know and issue this command from the chat window:
Code:
/bindsavefile c:\binds.txt
will save all that characters binds to the binds.txt file on the C drive.

HTH


 

Posted

To use the Enter key (and the + key) on the numberpad, would it be:

numpadenter
numpad+

Thanks.


 

Posted

While numpad+ probably works fine, ADD is the Internal name for the key.

The Internal Key Namess for the Numpad are:

NUMPAD0 to NUMPAD9: 0-9 on the Numpad
NUMLOCK: Num Lock key
DIVIDE: / key on the Numpad
MULTIPLY: * key on the Numpad
SUBTRACT: - key on the Numpad
ADD: + key on the Numpad
NUMPADENTER: Enter key on the Numpad

On almost all of my characters, I use DIVIDE for Super Speed, MULTIPLY for Hasten, and SUBTRACT is occasionally Fly, but more often than not it's set to "toggle Incarnate".

I also have SHIFT+ADD bound to fire off Secondary Mutation.




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Posted

Quote:
Originally Posted by flashrains View Post
n "dialog_no"
y "dialog_yes"

I cannot even begin to tell you how many rez/teleport/etc prompts this has saved me from missing.
An advanced from of this bind is

Y "dialog_yes$$dialog_answer Accept"
N "dialog_no$$dialog_answer Decline"

Personally I use the [ and ] for Yes and No instead of Y and N. I agree that it is one of the best binds I've found to use, especially when my cursor disappears on my screen in the heat of battle.


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Posted

I'd like to bind the lighting costume change emote to be activated when I use Foot Stomp. Is this possible?


 

Posted

Quote:
Originally Posted by Hatred666 View Post
I'd like to bind the lighting costume change emote to be activated when I use Foot Stomp. Is this possible?
Nothing?


 

Posted

Quote:
Originally Posted by Hatred666 View Post
Nothing?
Try something like this:

/bind Boom "cce 0 CCLightning$$powexec_name Foot_stomp"

But I don't think it will produce desirable results, as my experiments show that attack powers won't let their animations be 'overwritten', thus they animate in sequence.


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Posted

Quote:
Originally Posted by Fortress_NA View Post
Try something like this:

/bind Boom "cce 0 CCLightning$$powexec_name Foot_stomp"

But I don't think it will produce desirable results, as my experiments show that attack powers won't let their animations be 'overwritten', thus they animate in sequence.
That's actually a macro syntax. If you were to type "/bind Boom" in game, it would attempt to bind a command to the Boom key. My keyboard sucks, and does not have a boom key. "/macro Boom" will create a button in your action tray that will say "Boom" on it, though.



 

Posted

Quote:
Originally Posted by Fortress_NA View Post
Try something like this:

/bind Boom "cce 0 CCLightning$$powexec_name Foot_stomp"

But I don't think it will produce desirable results, as my experiments show that attack powers won't let their animations be 'overwritten', thus they animate in sequence.

That's what I was hoping they would do, animate in sequence. I'm using the ground punching animation of foot stomp. The animation involves raising the fist in the air for a second before punching the ground. The lighting costume change emote also raises its hand in the air, so I figured the two would sequence simultaneously.


 

Posted

Thought I'd share this gem.

Turn on Sprint and Ninja Jump with one press, off with both and on with Combat Jumping.
This could be used with many other power combinations as well.

Need 4 bind files.
run1.txt
f "+ $$powexectoggleon ninja run$$bindloadfile c:\binds\run2.txt"
run2.txt
f " $$bindloadfile c:\binds\run3.txt$$powexectoggleon sprint"
run3.txt
f "+ $$powexectoggleoff ninja run$$bindloadfile c:\binds\run4.txt"
run4.txt
f " $$powexectoggleoff sprint$$powexectoggleon combat jumping$$bindloadfile c:\binds\run.txt"



I almost never have a travel power, so I LOVE this. But you could swap out the sprint with SS, or use it with Fly or Super Jump maybe... though you'd not likely need something like this with fly. Unless you engaged another power specifically with fly.

HUGE thanks to @Silver Sentinel for fixing this one. I couldn't get it to work properly.