NuclearCowboy

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  1. My first Blaster was Nrg/Devices. I lost interest in him quickly and deleted him at 22. My next Blaster was Nrg/Nrg and i've had fun with her, she is 46 and I would like to get her 50 soon. I've played nrg/nrg more as a Blapper but I still have the full complement of Ranged attacks.

    On the suggestion of someone on the boards I tried out Fire/Elec and got that toon up to 25 in no time, I've been distracted from leveling the nrg/nrg to 50 because of this toon, it has been great fun to play that combo so far and it gets better so I've heard.

    I've also been playing a Defender a bit lately. He has Sonic secondary and I would really like to try out a Sonic Blaster to see what it is like, it looks like it has potential but I certainly don't see many of them around.

    I vote for you giving a look at Fire/Elec or Sonic/? I'm not even sure what to pair with Sonic?
  2. I brought up the idea of a Static team (would prefer RP but not set on that) that was a team of researchers/scientists who have gotten lost from their timestream/planet/dimension. And are stranded in Paragon City trying to find a way back home.

    I got little interest in it and the thread died, but would still love to give that a try.
  3. NuclearCowboy

    My new project!

    I have also recently started an Elec/Elec scrapper and am also concerned about it. As he will be exclusively teaming I think we will be built differently.

    The hole I see in the build is the KB resist, Grounded. I've heard that the game doesn't recognize you are on flat ground sometimes if you are on an incline or a ramp. Haven't gotten far enough with him to test this, but if so I'll be a sad panda...
  4. NuclearCowboy

    Fire/Elec

    Quote:
    Originally Posted by Mortimer_NA View Post
    Hey,
    I was just wondering how your Fire/elec blasting was going? Are you enjoying it? What server are you on? I play mostly on guardian. If you wanna team with me sometime send a tell to Sirken or Elemental Spark.
    Unfortunately Guardian is one of the FEW servers I don't play on. I have 3 50's on Virtue and have an Nrg/Nrg Blapper I've been playing have her up to 43.

    The run with my Fire/Elec Blaster has sadly stalled, but I want to go back to him at some point.

    As to your build, I'm no expert with Mids but that build looks really confusing so me. It is all over the place with the entire Fighting pool, Cold mastery epic. I don't know what to tell you really to fix it.

    What are you going for exactly? To put out big damage plus have really good defense? I'm going to mess mids and see what I come up with and get back to you.
  5. NuclearCowboy

    Fire/Elec

    Quote:
    Originally Posted by Fulmens View Post

    I'd also find a way to put Inferno into your build. Sometimes you have more than ten guys that you need to drop all at the same time. Sometimes you have twenty. I was thinking of respeccing out of Inferno once, and then I had one of those days where you open a door in a Crey lab and three spawns of guys in power armor look back at you.

    ... I kept Inferno.
    Good to know
  6. I've recently (yesterday) started a SS/WP Brute. I love, love, love it so far. I may acutally get a villain to 50 finally. This post has been most informative to me in making him so far.

    I've still picked the powers I want and put some other off till later. Most notably I picked up Hasten early and took Super speed, I figure I can get Combat Jumping later on to add Def.

    I'm also putting off KO Blow for a bit. As I seem to be pulverizing things with Jab, Punch, Haymaker, Jab. I was wondering what the nitty-gritty is on Jab vs. Punch? I see respecing out of one or the other at some point?
  7. NuclearCowboy

    SD/SS superness

    Quote:
    Originally Posted by Yoshitomo View Post

    I hope we don't have to wait too much longer for the new animation fix though, that was half the reason I picked her up again.
    I'm with you on this one. I made an MA/SD scrapper for that very reason. So I could be punchy and not kicky. Shortly after I made the toon the animations stopped working...

    Sounds like I shoulda made a SD/SS tanker instead! Will have to give that a try.
  8. Your group would indeed be the one I'm referring to. I'd love to join you guys, seeing as I'm not getting any bites on my attempt at starting one.
  9. Hi all! I have been wanting to attempt a Static RP team for quite a while now. I have been following a recent thread on it and it looks like those people are having big fun doing it...and I'm jealous !!

    So here goes my attempt.

    I'm looking for 6-8 fun-loving individuals who would be interested in meeting up at a certain time every week to RP a team of heroes (or villains) together. The concept I'm most interested in is a team of Scientists and Outer space explorers that get lost and end up in Paragon City. They could be from any number of places; another planet/dimension, the future or an alternate Earth. Origins wouldn't have to be narrowed down to one specific origin as a team of researchers would benefit from diversity. The team could also be all Science/Technology types. We would need a couple scientists, a pilot, a security officer, team commander, doctor, Big Clunky Robot of debatable worth, etc.

    I think this would be alot of fun and hope to get some positive feedback on it.

    Have a great day!
  10. NuclearCowboy

    INV/ss/Pyre?

    I guess I've never really know how those Miracle and Numina procs work. So if they are in Health they check ever so often to go off instead of going off only when I would click DP? That's the kind of feedback I'm looking for. Thanks guys!
  11. NuclearCowboy

    INV/ss/Pyre?

    Questions? comments? Someone tell me to get lost or call me a noob or something?
  12. NuclearCowboy

    INV/ss/Pyre?

    Ok, I've gone back and forth with my INV/ss tanker's build for a while now. I want to do one last respec on him and be DONE with him...

    I feel he was the most fun when I was leveling him and I was using Hasten and Rage. But I got to be really annoyed at the crashes on those and it seemed I was DESTROYING one or 2 mobs, then taking a knee-rinse and repeat. So when I got to level 50 I respeced him into capped out s/l and defense Rock-solid-Tanker mode. But soloing with him is a huge pain. And I was also trying to get as close to the Superman build as possible. I've since given up on the Superman build as I feel its missing something? It's just not fun for me. So...

    I've come up with a new build adding Rage and the Pyre Mastery set. Also I wanted to maintain the nigh-unkillable Tankiness I had before. I wanted to know what you guys thought and if there were any thoughts on Pyre Mastery. Is that going to raise my DPS significantly? It sure looks like it will be more fun on paper. I don't have a huge budget to pull off this build but I do have almost all the IO's already.

    Any help would be great. Thanks

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Captain Omnipotent-2.1: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(11), S'fstPrt-ResDam/Def+(37)
    Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(15), S'ngH'mkr-Dmg/Rchg(15), S'ngH'mkr-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(43)
    Level 2: Dull Pain -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), Numna-Heal/Rchg(5), Numna-Heal(11), RechRdx-I(17)
    Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg(17), Mako-Dmg/Rchg(34)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(13)
    Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(40), Zinger-Taunt/Rng(42), Zinger-Acc/Rchg(42), Zinger-Dam%(42)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
    Level 16: Health -- Heal-I(A)
    Level 18: Invincibility -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19), DefBuff-I(25)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21)
    Level 22: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(25), Mako-Dmg/EndRdx(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
    Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(33), EndRdx-I(33)
    Level 32: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 35: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Char -- BasGaze-Acc/Hold(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet



    Code:
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  13. NuclearCowboy

    Inv/SS/Pyre?

    I meant to post this in the Tanker forum....boo...
  14. NuclearCowboy

    Inv/SS/Pyre?

    Ok, I've gone back and forth with my INV/ss tanker's build for a while now. I want to do one last respec on him and be DONE with him...

    I feel he was the most fun when I was leveling him and I was using Hasten and Rage. But I got to be really annoyed at the crashes on those and it seemed I was DESTROYING one or 2 mobs, then taking a knee-rinse and repeat. So when I got to level 50 I respeced him into capped out s/l and defense Rock-solid-Tanker mode. But soloing with him is a huge pain. And I was also trying to get as close to the Superman build as possible. I've since given up on the Superman build as I feel its missing something? It's just not fun for me. So...

    I've come up with a new build adding Rage and the Pyre Mastery set. Also I wanted to maintain the nigh-unkillable Tankiness I had before. I wanted to know what you guys thought and if there were any thoughts on Pyre Mastery. Is that going to raise my DPS significantly? It sure looks like it will be more fun on paper. I don't have a huge budget to pull off this build but I do have almost all the IO's already.

    Any help would be great. Thanks

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Captain Omnipotent-2.1: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(11), S'fstPrt-ResDam/Def+(37)
    Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(15), S'ngH'mkr-Dmg/Rchg(15), S'ngH'mkr-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(43)
    Level 2: Dull Pain -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), Numna-Heal/Rchg(5), Numna-Heal(11), RechRdx-I(17)
    Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg(17), Mako-Dmg/Rchg(34)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(13)
    Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(40), Zinger-Taunt/Rng(42), Zinger-Acc/Rchg(42), Zinger-Dam%(42)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
    Level 16: Health -- Heal-I(A)
    Level 18: Invincibility -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19), DefBuff-I(25)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21)
    Level 22: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(25), Mako-Dmg/EndRdx(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
    Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(33), EndRdx-I(33)
    Level 32: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 35: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Char -- BasGaze-Acc/Hold(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 19.9% Defense(Smashing)
    • 19.9% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13.3% Defense(Energy)
    • 13.3% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.3% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 25% Enhancement(Accuracy)
    • 23.8% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 133.5 HP (7.13%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Immobilize) 18.7%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 4.5% (0.08 End/sec) Recovery
    • 40% (3.13 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 9% RunSpeed
  15. NuclearCowboy

    Fire/Elec

    I just started a Fire/Elec Blaster. So far he has been very fun. I was wondering if there are any Fire/elec guides out there? I remember someone posting something about this was their favorite combination. Anyone have a guide or at the least some build advice or a mids build that I could look at for Fire/Elec.

    Thanks
  16. How do I get in on the Virtue Hamidon and Rikti Mothership raids?

    Do I show up in the zones on certain days?

    Is there a channel I should join? If so how do I get invited to it?
  17. I'm not sure about Ice/Thermal but you should check out this thread.

    http://boards.cityofheroes.com/showthread.php?t=206031
  18. NuclearCowboy

    Back to Paragon

    I would love to hear your thoughts on MA/Shield. Or see your build even. I made a MA/Shield a couple months ago as an homage to a Certain Patriotic Hero And I love it, he is my main now and I've spent the most him than any other toon (that's not saying much).
  19. I've been leveling up a Blaster lately and have done some research on builds and whatnot. I've been convinced that the Medicine pool with Aid Self is a better route to go for enhancing your survivability. I don't have any numbers to throw at you to reinforce this but I did just get Aid Self slotted on my Blaster. After the fight you just pull out the little tricorder thingie and head on to the next mob.

    I suppose the Fighting pool is still pretty good but I haven't tried it. Before the toggles would get dropped when mezzed, but I think they changed that?

    Anyways thats my 2 cents (or pence since you're Imperials)
  20. OK this is closer to what I'm going to get at. The set IO's can get worked out later.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hyper Charger: Level 50 Mutation Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Psychic Blast
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Siphon Power -- Acc-I(A), Acc-I(3), RechRdx-I(3), RechRdx-I(23), RechRdx-I(46)
    Level 1: Mental Blast -- Acc-I(A)
    Level 2: Subdue -- Acc-I(A), Acc-I(15), Dmg-I(17), Dmg-I(23), Dmg-I(40), EndRdx-I(46)
    Level 4: Transfusion -- Acc-I(A), Acc-I(5), Heal-I(5), Heal-I(7), Heal-I(7), Acc-I(50)
    Level 6: Siphon Speed -- Acc-I(A), Acc-I(9), RechRdx-I(9), RechRdx-I(11), RechRdx-I(11)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 10: Psychic Scream -- Acc-I(A), Acc-I(15), Dmg-I(17), Dmg-I(19), Dmg-I(19), EndRdx-I(37)
    Level 12: Speed Boost -- EndMod-I(A), EndMod-I(37), EndMod-I(37)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(34), Heal-I(34)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), EndMod-I(50)
    Level 22: Inertial Reduction -- Jump-I(A)
    Level 24: Will Domination -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(31), Dmg-I(31), RechRdx-I(40)
    Level 26: Transference -- Acc-I(A), Acc-I(27), EndMod-I(27), EndMod-I(29), RechRdx-I(29), RechRdx-I(31)
    Level 28: Increase Density -- ResDam-I(A), ResDam-I(45), ResDam-I(46)
    Level 30: Maneuvers -- EndRdx-I(A)
    Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34)
    Level 35: Tactics -- EndRdx-I(A), ToHit-I(36), ToHit-I(36), ToHit-I(36)
    Level 38: Psionic Tornado -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), RechRdx-I(40), RechRdx-I(43)
    Level 41: Psionic Lance -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43), Range-I(43)
    Level 44: Mass Hypnosis -- Acc-I(A), Sleep-I(45), Sleep-I(45)
    Level 47: Psychic Wail -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50)
    Level 49: Recall Friend -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    ------------
    Set Bonus Totals:
  21. Quote:
    Originally Posted by Happy_Thoughts View Post
    If you want to increase your soloability, switch from electric mastery to power mastery. Mass Hypnosis to lead off, which lets you get most of your kinetics goodies off early (including and especially Fulcrum Shift).

    I'd also want Fulcrum Shift up more often than you've got it. It's just preference of course, but I'd go 1-2 accuracy (since you've got gobs of global accuracy) and three recharges. Even with Hasten and Siphon Speed, you'll appreciate being able to get it off more often when soloing since subsequent castings stack, and you will probably have fewer mobs per spawn when solo.

    If you wanted to save a power slot, and could afford it with either influence or merits, putting a Celerity: Stealth enhancement into Super Speed could easily replace the Stealth power.

    No Psionic Tornado or Psychic Scream? I realize that some people don't care for the damage over time nature of Psi Tornado, but at the very least grab Psychic Scream. It's a very solid power, in terms of both damage and secondary effect (62.5% recharge debuff in a cone effect).

    I'll let others comment on set bonuses, frankenslotting, and IOs in general, as it's not really my area of knowledge.
    Thanks for the feedback! What do you suggest I replace with Psychic Tornado? The Stealth or one of the single target attacks?

    I'm on the fence about the Super speed/stealth/recall bit. I've never had it on a character before and am curious about trying it. I would really like to fit in Flight somehow.

    I was looking at Power Mastery also. Wasn't sure about the Epic pools but I will give it a shot.

    Edit-Not Power Mastery, Psychic Mastery.
  22. Quote:
    Originally Posted by Call Me Awesome View Post
    Oh, and on the Superman thing, the original Golden Age character back in the 40's didn't fly, he used super jump. The "Faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound" bit. I'm not sure when he learned to fly, but it came in by the time the old B&W Superman TV series started. Obviously the big blue guy's done a few respec's in his day

    Just a bit more useless trivia I've had rattling around in my mind to now infect yours
    Right on, I'm down with Golden Age Supes. I think he was changed to flight before the George Reeves TV show. Maybe during the 40's animated serials?

    I'll take your advice. I should post my current build as that one i posted was part reality and partly where I wanted it to be. I have 3 slots in LBE right now and may change that to 6 but not sure.
  23. So...here is something I just came up with in Mids, that I think I can afford. I'm looking for some Ranged D and (I guess) making the slow attacks decent.

    Along with having stealth/tp ability.

    Any thoughts?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hyper Charger: Level 50 Mutation Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Psychic Blast
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Concealment
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Transfusion -- Heal-I(A), Heal-I(3), RechRdx-I(3), Acc-I(5), Acc-I(9), Acc-I(17)
    Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(45)
    Level 2: Siphon Power -- Acc-I(A), Acc-I(9), RechRdx-I(34)
    Level 4: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(15)
    Level 6: Siphon Speed -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Acc/Slow(13), P'ngTtl-Rng/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(45)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(17)
    Level 12: Speed Boost -- EndMod-I(A), RechRdx-I(13)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Health -- Heal-I(A), Heal-I(31), Heal-I(34)
    Level 18: Increase Density -- ResDam-I(A), EndRdx-I(45)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
    Level 22: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(31)
    Level 24: Inertial Reduction -- Jump-I(A)
    Level 26: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31)
    Level 28: Recall Friend -- EndRdx-I(A)
    Level 30: Stealth -- EndRdx-I(A), DefBuff-I(34)
    Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), Acc-I(33), RechRdx-I(33)
    Level 35: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
    Level 38: Psychic Wail -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40), RechRdx-I(40)
    Level 41: Thunder Strike -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43), RechRdx-I(43)
    Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A), EndRdx-I(46), ResDam-I(46), ResDam-I(46)
    Level 47: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc(48), Efficacy-EndMod/Acc/Rchg(48)
    Level 49: Psionic Lance -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx/Rchg(50), ExtrmM-Dmg/EndRdx(50), ExtrmM-Acc/Rng/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    ------------
    Set Bonus Totals:
    • 4.5% DamageBuff(Smashing)
    • 4.5% DamageBuff(Lethal)
    • 4.5% DamageBuff(Fire)
    • 4.5% DamageBuff(Cold)
    • 4.5% DamageBuff(Energy)
    • 4.5% DamageBuff(Negative)
    • 4.5% DamageBuff(Toxic)
    • 4.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 18% Defense(Energy)
    • 18% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 18% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 37% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(FlySpeed)
    • 26% FlySpeed
    • 64.9 HP (6.38%) HitPoints
    • 26% JumpHeight
    • 26% JumpSpeed
    • MezResist(Sleep) 2.75%
    • 16% (0.27 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 26% RunSpeed
  24. Quote:
    Originally Posted by Lucretia_MacEvil View Post
    FYI, your Kin/Psy isn't the only one; I've got one too.
    Right on, I don't see many of them around is why the smarty-pants Title.