My new project!


-Perfect_Predator-

 

Posted

LADY'S AND GENTLEMEN! MY NEW PROJECT,

ELECTRIC/ELECTRIC Scrapper!

I am aiming towards a PVP/Farming guy.

I know! BREN PICK REGEN!

Well instead of telling me to pick Regen can some people say what my problems will be for this scrapper? and what good comes out of it, Tips, ETC

Also, What would go with a electric (defense wise)

Thanks!



@BrenX


 

Posted

Quote:
Originally Posted by KillfanB View Post
LADY'S AND GENTLEMEN! MY NEW PROJECT,

ELECTRIC/ELECTRIC Scrapper!

I am aiming towards a PVP/Farming guy.

I know! BREN PICK REGEN!

Well instead of telling me to pick Regen can some people say what my problems will be for this scrapper? and what good comes out of it, Tips, ETC

Also, What would go with a electric (defense wise)

Thanks!



@BrenX
I can chirp in on this one.

Theres absolutly nothing wrong with this Scrapper build at all.

If you look at the Teir 9 for your attacks, Lightning Rod, you'll notice that it says at level 50 that its a 200 damage base.With just 3 Damage SOs, it turns into 400, then add in your Build Up.Id be surprised if there was anything of a mob left after a hit like that.

Its a Extreemly powerful build, if you take the right steps building it.

Lightning Field, dont skip this power.After you LR into a Mob, this will hit the mob a few times while you jump in the air to give a finishing blow with Thunder Strike, making sure, they are DoA.

Whats the point of Regen if the mobs dead shortly after the Alpha?By the way yes, I have Elec/Elec Experiance on a Tanker, its my second most damaging Melee toon that I have, besides my Fire/Fire Tanker that can out do its damage.

My highest damage toon with the most survivability is a Cold/Ice Defender though.When it Alpha's a Mob, it Dies.


 

Posted

I have also recently started an Elec/Elec scrapper and am also concerned about it. As he will be exclusively teaming I think we will be built differently.

The hole I see in the build is the KB resist, Grounded. I've heard that the game doesn't recognize you are on flat ground sometimes if you are on an incline or a ramp. Haven't gotten far enough with him to test this, but if so I'll be a sad panda...


 

Posted

You forgot to say if he will be ANY decent in PVP, Which,

Regen is good but ele seems so... good in a diff way.

Whats your idea on this?


 

Posted

Quote:
Originally Posted by KillfanB View Post
You forgot to say if he will be ANY decent in PVP, Which,

Regen is good but ele seems so... good in a diff way.

Whats your idea on this?
Thats debatable, and I cant answer how it will do in PvP, mainly because im building Defenders for PvP, and really havnt given much thought to any of my melees going into PvP.

So my answer is, I simply dont know.


 

Posted

Quote:
Originally Posted by KillfanB View Post
You forgot to say if he will be ANY decent in PVP, Which,

Regen is good but ele seems so... good in a diff way.

Whats your idea on this?
I'm not sure how /Electric will do in PvP. It has good resistances and a nice heal. You'd probably want to go to the PvP section and see what it'd take to build a good resistance base. I'd imagine you'd need a lot of recharge, +hp, and +regeneration bonuses.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I can chirp in on this one.

Theres absolutly nothing wrong with this Scrapper build at all.

If you look at the Teir 9 for your attacks, Lightning Rod, you'll notice that it says at level 50 that its a 200 damage base.With just 3 Damage SOs, it turns into 400, then add in your Build Up.Id be surprised if there was anything of a mob left after a hit like that.

Its a Extreemly powerful build, if you take the right steps building it.

Lightning Field, dont skip this power.After you LR into a Mob, this will hit the mob a few times while you jump in the air to give a finishing blow with Thunder Strike, making sure, they are DoA.

Whats the point of Regen if the mobs dead shortly after the Alpha?By the way yes, I have Elec/Elec Experiance on a Tanker, its my second most damaging Melee toon that I have, besides my Fire/Fire Tanker that can out do its damage.

My highest damage toon with the most survivability is a Cold/Ice Defender though.When it Alpha's a Mob, it Dies.
I am curious to why a Cold/Ice defender does the most damage while having good survivability? Sounds interesting.


@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.

 

Posted

Why not go Elec/SS if you want a elec armor toon for pvp?


 

Posted

Kinda was waiting for Umbral to reply... but.

Isn't Lightning Rod a splash damage power? The damage you see as base is the damage in the middle of your toon when you use the power. The damage scales down as it eminates from your toon. At least i think that is how it is designed.

As for most damage and survivability. I would go with a DM/SD brute or scrap.... >.>



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

How would a ele/ele scrapper do soloing a AV?


 

Posted

Quote:
Originally Posted by _Pine_ View Post
Kinda was waiting for Umbral to reply... but.

Isn't Lightning Rod a splash damage power? The damage you see as base is the damage in the middle of your toon when you use the power. The damage scales down as it eminates from your toon. At least i think that is how it is designed.

As for most damage and survivability. I would go with a DM/SD brute or scrap.... >.>
Yes Lightning Rod has a decreasing damage radius just like Thunder Strike.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by -EVIL MONKEY- View Post
I am curious to why a Cold/Ice defender does the most damage while having good survivability? Sounds interesting.
Well, personally having one, ill be happy to tell you.

Have you ever seen a Storm Defender or Controller?When you see them using Freezing Rain, ever notice how the mob flops around and cant take action for that 15 seconds?

Sleet in the Cold Primary of a Defender is nearly the exact same power, but the KD is exaclty like Freezing Rain.It also drops 30% to the mobs damage resistance.

Then theres Heat Loss, which also drops another 30% damage resistance to the mob, making the total now -60% to all damage types, and leaving the mob severly slowed from these 2 hits.

Now before Sleet is done tripping the mob, you have enough time to trigger Ice Storm, and then Blizzard.

Blizzard also does knock down, just like Freezing Rain, and Sleet.So they arnt going anywhere, and they die to quickly for it to be a issue anyhow.

Ice Storm has a 117 damage base, and Blizzard has a 500 damage base.Add in Aim for a 50% modifier to these, and you get 182 damage base for Ice Storm, and 750 base damage for Blizzard.

Now add in your 3 damage SOs for both of these powers, they now shoot upto 299 damage for for Ice Storm, and 1,250 damage for Blizzard.

Im still not done yet.....

Now take down the damage reistance of the mob by that -60%......ouch....

Does this answer your question?


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I can chirp in on this one.

Theres absolutly nothing wrong with this Scrapper build at all.

If you look at the Teir 9 for your attacks, Lightning Rod, you'll notice that it says at level 50 that its a 200 damage base.With just 3 Damage SOs, it turns into 400, then add in your Build Up.Id be surprised if there was anything of a mob left after a hit like that.

Its a Extreemly powerful build, if you take the right steps building it.

Lightning Field, dont skip this power.After you LR into a Mob, this will hit the mob a few times while you jump in the air to give a finishing blow with Thunder Strike, making sure, they are DoA.

Whats the point of Regen if the mobs dead shortly after the Alpha?By the way yes, I have Elec/Elec Experiance on a Tanker, its my second most damaging Melee toon that I have, besides my Fire/Fire Tanker that can out do its damage.

My highest damage toon with the most survivability is a Cold/Ice Defender though.When it Alpha's a Mob, it Dies.
Because in PvP healing probably the best mitigation. Unless you have a metric ton of defense and resistances then you'd be fine otherwise goodnight charlie.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
Yes Lightning Rod has a decreasing damage radius just like Thunder Strike.

I've done some testing (ca. 10 solo runs on an AE map set for 8 players) to rule out other possibilities and so far I've not seen any kind of variation regarding the damage of LR.


 

Posted

Quote:
Originally Posted by KillfanB View Post
Well instead of telling me to pick Regen can some people say what my problems will be for this scrapper? and what good comes out of it, Tips, ETC
Your problems will be staying alive and getting kills. Other than that you're good to go.


The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.

 

Posted

Quote:
Originally Posted by SteelKing View Post
I've done some testing (ca. 10 solo runs on an AE map set for 8 players) to rule out other possibilities and so far I've not seen any kind of variation regarding the damage of LR.
It does. There are essentially 3 overlapping blast radii. All three stack in the middle radius, then the outer two stack, and then there's the last one for the foes the furthest out. Foes caught further away take less damage due to being in less overlapping effects.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

How is it displayed?

Does an opponent take 200 Energy + 200 Smash Damage when he's inside of two radii or does he take 100 Energy + 100 Smash + 100 Energy + 100 Smash damage?

I ask this because I've only seen constant damage numbers so far. Because of the powers pet nature the exact numbers are not displayed in the combat log, so I have to believe the orange numbers above the opponents heads and those numbers are constant. But if they were hit with the same damage value multiple times I might have missed that.


 

Posted

Unfortunately I'm having a hard time finding something that tells us that plainly (other than testing). It looks like there should be two numbers - 83.4 and 58.4, both energy damage. (Those are unenhanced level 50 numbers vs. even-level foes).

There's an inconsistency between the older Brute data on RedTomax.com and the Scrapper and Brute data in Mid's builder, and I don't know if it's a legit difference or if the power has changed. (RedTomax is a few issues out of date currently.) The RedTomax info is showing the smaller damage number applied twice, while Mid's says it's applied only once. Neither is making the radii clear.

Edit: No, nevermind, I see all three numbers in Mid's internal data. So it looks like it should be applying 83.4 and either one or two 58.4s.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA