SteelKing

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  1. While /SR is a great secondary I can' t recommend EM/ anymore. The big hitters are too slow to be enjoyable and an EM/WP-Brute was my only lvl 50 character that has been deleted so far.
  2. Hello everyone,

    after playing different SD-Characters for several months, I came to the conclusion that it's time for me to try something new.I decided in favor of a Fiery Melee/Stone Armor Brute because I've never played a Stone Armor character to a significant level.

    My goals with this character build are:

    - maximum durability through almost capped S/L-resistance and S/L-defense
    - the nullification of stone armor's movement penalty
    - gapless attack chain without being reliant on hasten or purple sets


    Do you see any mistakes?


    Villain Plan by Mids' Villain Designer 1,621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dr. Vulkan: Level 50 Science Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Stone Armor
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Fighting

    Villain Profile:
    Level 1: Scorch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Acc/Dmg(19), KntkC'bat-Knock%(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
    Level 1: Rock Armor -- GftotA-Run+(A), GftotA-Def(3), GftotA-Def/EndRdx(3)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), KntkC'bat-Knock%(45), Mako-Acc/Dmg/EndRdx/Rchg(45)
    Level 4: Cremate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46), Mako-Acc/EndRdx/Rchg(46)
    Level 6: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(19)
    Level 8: Incinerate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(43)
    Level 10: Swift -- Run-I(A), Run-I(11), Run-I(11)
    Level 12: Recall Friend -- Winter-ResSlow(A)
    Level 14: Teleport -- EndRdx-I(A)
    Level 16: Rooted -- Heal-I(A), Heal-I(17), Heal-I(17)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21), P'Shift-EndMod/Rchg(31)
    Level 22: Brimstone Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23)
    Level 24: Mud Pots -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(40)
    Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
    Level 28: Crystal Armor -- GftotA-Run+(A), GftotA-Def/EndRdx(29), GftotA-Def(29)
    Level 30: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), S'fstPrt-ResDam/Def+(48)
    Level 32: Greater Fire Sword -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
    Level 35: Minerals -- GftotA-Run+(A), GftotA-Def(36), GftotA-Def/EndRdx(36)
    Level 38: Granite Armor -- ResDam-I(A), ResDam-I(39), ResDam-I(39), DefBuff-I(39), DefBuff-I(40), DefBuff-I(40)
    Level 41: Taunt -- RechRdx-I(A)
    Level 44: Boxing -- Acc-I(A)
    Level 47: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-ResDam/Rchg(48)
    Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(50), GftotA-Def/EndRdx/Rchg(50), GftotA-Run+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 2: Ninja Run



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  3. Try this build. I've used it extensively for several months and I'm still very happy with it. But it does not fit your requirements because it does not include parry and BS/SD is so strong that I never had to care about attack chains.



    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    BS_SD_neu2: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Mako's Bite - Accuracy/Damage
    • (17) Mako's Bite - Chance of Damage(Lethal)
    • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Mako's Bite - Damage/Endurance
    • (46) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance
    • (43) Resist Damage IO
    • (43) Luck of the Gambler - Defense/Recharge
    • (45) Resist Damage IO
    Level 2: Slice
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (3) Scirocco's Dervish - Damage/Endurance
    • (3) Scirocco's Dervish - Damage/Recharge
    • (37) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Chance of Damage(Lethal)
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    Level 6: True Grit
    • (A) Numina's Convalescence - Heal/Recharge
    • (7) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Heal
    • (15) Resist Damage IO
    • (15) Resist Damage IO
    • (17) Steadfast Protection - Resistance/+Def 3%
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (13) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Swift
    • (A) Run Speed IO
    Level 14: Combat Jumping
    • (A) Defense Buff IO
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Health
    • (A) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Healing IO
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Accuracy
    • (23) Endurance Modification IO
    Level 22: Phalanx Fighting
    • (A) Defense Buff IO
    Level 24: Whirling Sword
    • (A) Obliteration - Damage
    • (25) Obliteration - Accuracy/Recharge
    • (25) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 26: Disembowel
    • (A) Mako's Bite - Accuracy/Damage
    • (27) Mako's Bite - Damage/Endurance
    • (27) Mako's Bite - Damage/Recharge
    • (29) Mako's Bite - Accuracy/Endurance/Recharge
    • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (31) Mako's Bite - Chance of Damage(Lethal)
    Level 28: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 30: Boxing
    • (A) Empty
    Level 32: Head Splitter
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Tough
    • (A) Aegis - Resistance/Endurance
    • (39) Aegis - Resistance
    • (39) Aegis - Resistance/Recharge
    • (39) Aegis - Resistance/Endurance/Recharge
    • (45) Aegis - Endurance/Recharge
    Level 41: Weave
    • (A) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Red Fortune - Defense/Endurance
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Accuracy
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit



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  4. Quote:
    Originally Posted by Seldom View Post
    Sorry, but psychic damage, despite it's common description as being 'rare,' is a common damage type. Rikti, lost, carnies, and arachnos all use it regularly. On the plus side, they are used by specific enemies within those groups. For those vulnerable like invulnerability, the better way of dealing with these targets is to simply take them out first, and use whatever soft controls you have. (Knockback/knockdown, stuns, etc.)

    I don't want to see us descending into one of those "Yes, it is. - No, it isn't. - Yes, it is. - No, it isn't..."-discussions, so I'll restrict myself to one point: Every time I run a mission that contains one of the enemy groups you've listed, I do absolutely not care about psionic attacks, but I do care about getting hit by man-sized energy swords, poisonous giant spider robots, mace wielding super assassins or self-duplicating circus directors.
  5. SteelKing

    My new project!

    How is it displayed?

    Does an opponent take 200 Energy + 200 Smash Damage when he's inside of two radii or does he take 100 Energy + 100 Smash + 100 Energy + 100 Smash damage?

    I ask this because I've only seen constant damage numbers so far. Because of the powers pet nature the exact numbers are not displayed in the combat log, so I have to believe the orange numbers above the opponents heads and those numbers are constant. But if they were hit with the same damage value multiple times I might have missed that.
  6. Quote:
    Originally Posted by Trialtester View Post
    [...]is it worth to try making a tank against Psionics?[...]
    It isn't. Psionic damage is so rare that building a character to counter it is pointless. Just bring some purple inspirations with you in case you expect psionic opponents.
  7. SteelKing

    My new project!

    Quote:
    Originally Posted by Santorican View Post
    Yes Lightning Rod has a decreasing damage radius just like Thunder Strike.

    I've done some testing (ca. 10 solo runs on an AE map set for 8 players) to rule out other possibilities and so far I've not seen any kind of variation regarding the damage of LR.
  8. My best Wall Runner is a Shield/Superstrength/Pyre-Tanker.

    Willpower/Superstrength/Pyre-Tankers are not bad either, but Shield Charge increases the speed dramatically.
  9. SteelKing

    Whoa.....

    *whistles innocently*
  10. SteelKing

    Whoa.....

    Sorry, but having one lvl 2 character on a server is not the profound wealth of experience that is required to rate that servers community. But YMMV. (EDIT: Ok, I have to admit: The Atlas Park and Peregrine Island broadcasting channels are sometimes a little bit retarded but definitely not on a WoW-X-Roads-Chat lvl)

    Btw: The OP is the only person in a long time period reporting his problems with such "special" player attitude on the tanker forums. That leads me to the impression that he's overrating the social behaviour of some of his team mates. As Fireheart already said, he should stop listening to the trolls.
  11. SteelKing

    Whoa.....

    Quote:
    Originally Posted by Aett_Thorn View Post
    Get. Off. Of. Freedom.
    That. Statement. Is. Hypocritical. Gibberish.

    I've been playing exclusively on Freedom for the last two years and I have never met such people.
  12. SteelKing

    Dark/SS build

    Much better now. :-) I have only one more advice: Try to add the Theft of Essence: Chance of +Endurance-IO to Dark Regeneration. That would help alot with DA/Superstrengths severe endurance issues.

    And don't be too afraid of Energy Damage. Your other mitigation tools are so strong that you can survive the random energy user whom every villain group has in its ranks.
  13. SteelKing

    Dark/SS build

    Although your power choices are very good, you have made a big mistake: Your largest endurance consumers (Footstomp, Dark Regeneration and Death Shroud) lack sufficient Endurance Reduction .
  14. That is not a 200 million inf build.

    You used some of the good and cheap sets, but I see several LotG: +Rech IOs, a full Set of ToD, a Mircale +Rec and some Impervium Armor IOs. The proposed build would cost almost a billion inf or more.

    (And I don't like the slotting, but I don't have the time to make a better one at the moment. Hopefully I can post one tomorrow.)
  15. Forget what I said. I've done some testing with my Shield/Superstrength tanker on a +2/x8-Council map. And for the first time since lvl 26 I didn't use Shield Charge as my opening move, so there were enough minions left after my alpha strike to let the Force Feedback Proc in Foot Stomp (regular recharge Time 10 seconds) show its strength. It was better than good.
  16. SteelKing

    Next tank?

    Dual Blades. Why? It's different and WP is a rather "passive" Primary which makes an "active" Secondary desirable. And Dual Blades is the most active Secondary I can imagine.
  17. Don't get me wrong. I use it on two of my tanks. But it is not as hot as it looks on the paper.
  18. SteelKing

    Dark/Fire build

    Your build is great until lvl 41. Although it looks like a good idea to stack Invoke Panic with CoF, the long recharge time of Invoke Panic makes this approach inefficient.

    My advice is that you should drop the entire presence pool, add OG (it's a great power with just one Accuracy-IO) and Taunt slotted with four Mocking Beratement-IO's (giving you 1.8 Endu and 2.5% S/L-Def). The last power would be a pure quality of life choice like Soul Transfer or Conserve Power.

    Btw: It's great to see another DA/FM Tanker. Mine was the only one I've ever seen since the introduction of this combo.
  19. Shame on you Scrapper Board! I just broke my oath to never ever make a Superstrength-character again because of this thread.
  20. Quote:
    Originally Posted by Sailboat View Post
    My experiences suggest that it's not Invulnerability Tanks that have this problem, it's you.
    Sorry for hijacking your post, but with only one minor change it reflects my opinion on this topic.
  21. These 5% are wasted IMO. SR has a 90% or 95% def-debuff-resistance (stupid word), so any Debuffs are barely noticeable. My SR-Scrapper is running his missions with 46% Defense to all positions and his Defense never went below 44%, even when fighting enemies like the Positron Automaton.

    But the important point is that you should try to fight even-conning Heroes/AVs. That makes a big difference. And because of the random nature of SR it's always possible that you need several attempts to solo an AV.
  22. Quote:
    Originally Posted by Teh_Danny View Post
    Hey there, my Dark/SR Brute just hit 50 and I tried to solo AVs, after pushing him to softcap with about 50% def against all positions, but i did not manage to take down Indigo on lvl 52.
    She just hit through my def like a hot knife through butter.
    So here´s my question: Is it managable to take down AVs with /SR?
    Or is it just just this one with the incredible dmgoutput that laughs at me?
    1. The defensive softcap is 45%, not 50%.
    2. You tried to solo a +2 AV. Nobody does that. "Soloing AVs" means "Soloing even-level AVs" on these forums.
    3. It is managable to take down AVs with /SR.
  23. You can find the damage caps here: http://cityofheroes.wikia.com/wiki/Limits.

    The maximum bonus for scrapper is 400%.