How good is Fire/Fire Scrapper?
My fire/fire scrapper was created to be my solo only character and she had few issues making to 50 on her own. I included tough and weave in the build and with her reasonably priced sets she can work her way easily through most mobs. This AT has decent single target and aoe damage.
The only real issue these guys have is heavy endurance needs. Until you can pick up consume you will have to pause between mobs however once you do get it and slot it you can pretty much fight constantly.
Fire/Fire does a lot of AoE damage, second only to Spines/Fire. The benefit of Fire is that it does a lot of damage, the disadvantage to Fire is that it has no damage mitigation. For average game play it is more then enough and is a rolicking good time, for more extreme uses you will need to spend some influence to add defense in invention sets.
Virtue: @Santorican

Dark/Shield Build Thread
As per the topic, been wondering about how well do the sets match up together and all, as i have a Brute (SS/Fire) whom i haven't played in the longest of whiles, so in the interest of rekindling my interest in the character, i figured i'd remake him as a Fire/Fire Scrapper since in I16 we're getting the Blaze Mastery for Scrappers, so it'd be a nice, thematic match all the way to the end.
So that said, are Fire/Fire Scrappers any good? I mean, i know /Fire isn't the sturdiest of sets, but it does get a nifty heal so besides that, how survivable is the set? Basically what i'm getting here at is that what level of performance should i be expecting from the set(s) compared to say.. /Dark, /Regen or /Shield for an example? |

Getting Blaze Mastery will be even better on a Fire/Fire since Firey Embrace gives a higher +Damage buff for Fire attacks. Delicious!

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Samuel_Tow: Your avatar is... I think I like it

Never played it on a scrapper but I do have a fire/fire brute. I used to farm with him alot but have since retired him. I used him to farm black scorpion's nemesis mish and he mowed through them. Everyone else has covered the rest already.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE


Hmm, so the advisable thing would be to take both Breath of Fire and Fire Sword Circle for maximum AoE goodness?
As i was thinking of skipping BoF, since it wasn't PBAoE in favor of grabbing another ST attack maybe, but seeing as i haven't figured out a build yet i'm still kinda on the fence about it.. *shrug*
And talking of builds, anyone happen to have a decent one they'd like to post here?
Hmm, so the advisable thing would be to take both Breath of Fire and Fire Sword Circle for maximum AoE goodness?
As i was thinking of skipping BoF, since it wasn't PBAoE in favor of grabbing another ST attack maybe, but seeing as i don't haven't figured out a build yet i'm still kinda on the fence about it.. *shrug* And talking of builds, anyone happen to have a decent one they'd like to post here? |
Here is the build I am currently using - Sahara just hit L39 and I haven't picked a possible ancillary pool yet because I am waiting on i16 for the blaze mastery pool that has been mentioned. She only has one -KB io currently but will slot a steadfast prot -KB when i can free up an extra slot for it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 40 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Scorch -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/EndRdx:30(3), C'ngImp-Acc/Dmg/Rchg:30(5), C'ngImp-Acc/Dmg/EndRdx:30(7), C'ngImp-Dmg/EndRdx/Rchg:30(9)
Level 1: Fire Shield -- TtmC'tng-ResDam:30(A), TtmC'tng-EndRdx:30(11), TtmC'tng-ResDam/EndRdx:30(11), ResDam-I:30(37)
Level 2: Cremate -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/EndRdx:30(3), C'ngImp-Acc/Dmg/Rchg:30(5), C'ngImp-Acc/Dmg/EndRdx:30(7), C'ngImp-Dmg/EndRdx/Rchg:30(9), C'ngImp-Dmg/Rchg:30(15)
Level 4: Healing Flames -- Dct'dW-Heal:38(A), Dct'dW-EndRdx/Rchg:37(13), Dct'dW-Heal/EndRdx/Rchg:32(13), Dct'dW-Heal/EndRdx:35(34), Dct'dW-Heal/Rchg:35(36)
Level 6: Build Up -- RechRdx-I:30(A), RechRdx-I:30(15)
Level 8: Boxing -- Acc-I:30(A)
Level 10: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(36)
Level 12: Swift -- Run-I:30(A)
Level 14: Health -- RgnTis-Regen+:21(A), Heal-I:30(39), Empty(39), Empty(40)
Level 16: Plasma Shield -- TtmC'tng-ResDam:40(A), TtmC'tng-EndRdx:39(17), TtmC'tng-ResDam/EndRdx:39(17), ResDam-I:30(37)
Level 18: Fire Sword Circle -- C'ngBlow-Acc/Dmg:32(A), Erad-Acc/Dmg/Rchg:25(19), M'Strk-Acc/Dmg/EndRdx:32(19), M'Strk-Dmg/EndRdx:30(21), M'Strk-Dmg/Rchg:25(21), Empty(39)
Level 20: Stamina -- EndMod-I:30(A), EndMod-I:30(23), EndMod-I:30(23), P'Shift-End%:30(34)
Level 22: Super Jump -- Jump-I:30(A)
Level 24: Consume -- Efficacy-Acc/Rchg:30(A), Efficacy-EndMod/Acc/Rchg:32(25), Efficacy-EndMod/Rchg:30(25), Sciroc-Acc/Rchg:30(37)
Level 26: Incinerate -- C'ngImp-Dmg/EndRdx:35(A), C'ngImp-Dmg/Rchg:35(27), C'ngImp-Acc/Dmg/Rchg:35(27), C'ngImp-Acc/Dmg/EndRdx:35(29), C'ngImp-Dmg/EndRdx/Rchg:35(29), RechRdx-I:30(31)
Level 28: Tough -- ResDam-I:30(A), ResDam-I:30(31), EndRdx-I:30(31), Empty(40)
Level 30: Hasten -- RechRdx-I:30(A)
Level 32: Blazing Aura -- C'ngBlow-Acc/Dmg:30(A), M'Strk-Acc/Dmg/EndRdx:28(33), M'Strk-Acc/Dmg:30(33), M'Strk-Dmg/EndRdx:26(33), C'ngBlow-Dmg/EndRdx:34(34)
Level 35: Fiery Embrace -- RechRdx-I:30(A), RechRdx-I:30(36), Empty(40)
Level 38: Rise of the Phoenix -- Empty(A)
Level 41: Temperature Protection -- Empty(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 21% Enhancement(Accuracy)
- 20% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 100.4 HP (7.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 7.7%
- MezResist(Terrorized) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 2.5% Resistance(Psionic)
Globals: @Midnight Mystique/@Magik13

My Fire/fire Scrapper was my first (And still only) 50 and is a blast to play.
i'm currently working towards getting in IO sets that give Damage Set bonuses to maximize how much I can dish out when I charge in and drop a 7, 6, 5 (Firey Embrace + Build up + FSC - I just call it that since it's my keyboard setup)
However, once i16 hits, I'm planning on specing out Breath of Fire, Blazing Aura, and tactics for 3 off of Blazing Mastery. BoF I'm swapping for Fireball as I never seem to be able to catch more than 1 target with my BoF and probably picking up char and Melt Armor.
Anyone have suggestions regarding that?
Proud player of:
-------------------
Silindria (50 Fire/Fire scrapper - Head of The House of the Wayward Soul)
Crimson Arrowette (41 TA/Ar Defender - Leader of The Virtue League)
Slotting for damage would be, no pun intended, over kill on a fire/fire scrapper with build up and firey embrace you're sitting phat at 225% damage increase which is borderline full retard. I'd suggest going for positional defense and recharge.
Virtue: @Santorican

Dark/Shield Build Thread
My apologies if this is noobish, but i'm still learning the ins and outs of caps and such.
is there a cap on how much damage an archtype can dish out or be boosted by?
Proud player of:
-------------------
Silindria (50 Fire/Fire scrapper - Head of The House of the Wayward Soul)
Crimson Arrowette (41 TA/Ar Defender - Leader of The Virtue League)
Yes. There is a dmg cap. I just don't know the number.
Fire/fire is a thing of beauty. I too will miss bof even though I don't have an issue hitting multi targets with it. For i16, ill be loosing BoF, foc acc, conserve power, and laser beam eyes for char, melt armor, fire blast and fireball. Hmm I may keep BoF for the extra recharge with positron blast slotted. Bah now I gotta wait for mids to update to see what I'm going to do.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Mmm.. guess i'll skip BoF then, as i suppose i can pick up Fireball from Blaze Mastery later if i really feel like FSC isn't enough AoE damage on it's own.
In addition, dropping BoF let's me grab up Tough earlier, which should improve survivability at 'lower' levels to a degree, at least till i start grabbing up IO's and all that is.
So thanks for the advice folks, t'was all muchly appreciated.
You can find the damage caps here: http://cityofheroes.wikia.com/wiki/Limits.
The maximum bonus for scrapper is 400%.
As per the topic, been wondering about how well do the sets match up together and all, as i have a Brute (SS/Fire) whom i haven't played in the longest of whiles, so in the interest of rekindling my interest in the character, i figured i'd remake him as a Fire/Fire Scrapper since in I16 we're getting the Blaze Mastery for Scrappers, so it'd be a nice, thematic match all the way to the end.
So that said, are Fire/Fire Scrappers any good?
I mean, i know /Fire isn't the sturdiest of sets, but it does get a nifty heal so besides that, how survivable is the set?
Basically what i'm getting here at is that what level of performance should i be expecting from the set(s) compared to say.. /Dark, /Regen or /Shield for an example?