Dark/SS build
Although your power choices are very good, you have made a big mistake: Your largest endurance consumers (Footstomp, Dark Regeneration and Death Shroud) lack sufficient Endurance Reduction .
Thank God that's an easy fix..
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;715;1430;HEX;| |78DAA5534B6F125118BDC30C9D02C3A3D2165A5A28F441E96328C6858F8531B64D3| |425C1D2342E5432E21548E94066A6DAEEFC01AEDCB850D3853BFF80D626FE24D726| |3EF07B4C491A974EE09C3BF79EF9CE77CFDCA91E6F1A42BCBA2D14E36ED772DDC69| |E651F482758B55A9DA6FEB0D7EC595E5717424CF14263533E97B62BCD4DCB3968DC| |710E7B4EC65FA9CAAE9466FDA80FE3BAE748BBE5B5C7EED96D0943CFBC1818B55EA| |F6B6E773C5BBA2EDFEC48ABDFB15B517FA5D5F6E02E4C77F5BE94CF925BFD4ED3DC| |B2A5D33A69542DD793CE491A5A2AC1FF4B084081BF1804451606451128106979A29| |11CD15C0A6856CCA589D6C2C2BF06AAA80115C4C203A2E22E51A94EB41EF68B834E| |615D80751AEBC2ACFB0C5DA8DC85A60E024254C4C81FA2D82FA2FCF700FA2EE405D| |208041A64B9082E0B1498E0A4B393A6B3D3283B8DB29351A747173A243F07C310B5| |36D042711557C20922234694CE936E669B763F09A5236C1888FCA042D97105056B1| |3445FA15E94056A94638C718C2B1CE30AC77806BAB8AF8BB32EC1BA04EBC6595786| |ED8CF9C18DB529822B874C1DA2F12E910E8D25B99E92BCCF4EFBD4D128AC4CF82D4| |FBC21F1E45BA639DA5A052C527E62294E2CCD894D7362D3FE3BE4C452506F8AE562| |2AA3E2D455A89051284435F30E6A27C5CC7BA2EC4772CA9E12293A06C69B9965A77| |5762AB353859DBE413839FF14E45C3E6F4744F9174C2F89D68F8954285BF0B32C70| |96F39CE53C6739CF595E833617D93EB8C8A76A894FD5D26FA69F444597CE5891DF7| |C01AA2FFBF92DAFD254E9129D4206AB5C36B0CA536B97E8535408D3AF6072F4657E| |11657E031A586CF8820D3E4E950453964F9F36FCCCE00797D8F967A6A60D3F31A1D| |04C491B7ED2FF759D19175EA15DFCDEF7106A08FB088F101E233C41B0109E223411| |06E7C3A7E3D7B1A11B0837116E21BC46911E0188201808518418421C21819044984| |49846F88030F80B5838F1F1| |-------------------------------------------------------------------|
@Ninth Cloud
Justice
Much better now. :-) I have only one more advice: Try to add the Theft of Essence: Chance of +Endurance-IO to Dark Regeneration. That would help alot with DA/Superstrengths severe endurance issues.
And don't be too afraid of Energy Damage. Your other mitigation tools are so strong that you can survive the random energy user whom every villain group has in its ranks.
A few things:
Cloak of Darkness has the same defense value as Weave, at a slightly lower endurance cost. If you were to work that into your build, you'd have to spend considerably less on IOs. (Getting all those KCs is going to be tough!)
Your attacks are all underslotted for damage, and some (Jab and Punch) for both Accuracy and Damage. In Haymaker and KoB, consider replacing the Mako's Acc/End/Rchg with an Acc/Dam/End/Rchg. Punch needs another slot of the same, and Jab too if you can find one for it.
As you know, Dark has a weakness to Energy damage, and you're missing a lot of opportunities to increase your E/NE defense to compensate. For Death Shroud, try this slotting instead: Eradication Acc/Dam/Rchg, Dam/Rchg, Acc/Dam/End/Rchg and Scirocco's Dervish Dam/End and Acc/Dam/End. That'll give you better enhancement values and much better bonuses. I'd recommend the same for Foot Stomp.
Also, try moving one of the slots from CP or Hasten to SJ and slotting it with two BotZ for the E/NE bonus.
On my Dark tank, I found it very difficult to run Death Shroud before Stamina, and ended up respecting out of it until then. I see you've planned to take Stamina at 22, which will make it even harder. I think you should consider delaying DS until 22 and taking Stamina right at 20.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

Thanks so much for all the advice! I basically fit in everything you guys said, so here's the modified build:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;720;1440;HEX;| |78DAA5534B6F125114BE0343793F5A2CD017B4F44169E9508C0B1F0B636C9B684A8| |2A5695CA864C42B60E94066A6B675E50F70E5C6851A17EEFC035A6BFC21FA13D4BD| |3B3C8F5B12E3D2097CDF9D7BCF3DDF39DF9D5B3DDE8808F1FCBAD02237BBA6E3347| |64D6B5FDABEAAD9EA34FD777BCD9EE976FD4288095E686CC8C7D272A4B161DAFB8D| |1BF641CF9E522B55D995D2A81FF6615C776D69B5DCF6E82DAB2D61E81AE78348ADD| |7EB1A5B1DD7928EC32FDBD2EC77AC5654ADB4DA2EBC85E8ADDE97F25172B3DF691A| |9B96B45B278DAAE9B8D23EC9404945F87F0A0268F017039FC8C2A0203C79227D8E6| |82447349B069A11B319A25248A867E01535A0BC58B84354D8212AD689D6422AB918| |E81AC779384EE7B810C7659F0055C42914E3E562BC5E2E66848B8971312B5CCC081| |8EAE338E15BA6AD0628F995929F9502AC1460A5082ACD8805563A03A5A0A651DBC1| |B817574209A2488C28314694DA22C1CC26510A14C2ACEB09FFA67CD96F1ECC57FA4| |EF419D2465503516E20C60D24FE6AC00F89E21CA7C56FD354694FC30C65E8635439| |3BDAA6A463074C1DA2549728001992AA94E44B9ABAF08A69963AFC08A58C73803EF| |ED383B54EFF229AFB41B47044712BCF882AA09B56FEA5D9BF0CFB37C9FE4DAA1365| |FFD2203FC1E1DA045B50610B2E42A22976D633F51AA69262FA0D51F63D05687E54E| |70E6758698D95CAAC5461A5AFD0404E359073F8EB3B249A7BCA7444B4764CE485B4| |79657D9EAD9F67EBE7D9FA79B6FE12D4B7C8F2BE45F665897D59625F96D897C2319| |D6FC1A1A2BF4031CBCAEEE500252AEA4C313AB777F0B9ACAA135D5DA50C25A60F51| |210CB5D5E0232AF38195F9A4F250F9BADABACE7B2A4CD3FAF09AC10F1EB1FDCF4C4| |D1F5E31A1D14C511F5EE9FF7A4E23E75AC11DBCEFBB0835843D847B08F7111E2098| |080F119A0883B3E1EEF8652CE80AC255846B082F30C81F0608234410A2083184384| |202218990429844788B30F803524FF425| |-------------------------------------------------------------------|

@Ninth Cloud
Justice
Alright, here is what I've come up with..
[b]For some reason, it doesn't calculate defense totals and so forth with toggles on. So my numbers are actually:
Defense
43.8% S/L, 19.4% E/Neg, 14.4% F/C/Psy
30.9% melee, 16.9% ranged, 14.4% AoE
Resistances
71% S/L, 31.3% Energy, 63% Neg, 47% F/C, 31.3% Toxic, 73.8% Psy
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Xocoatl: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance/Recharge
- (33) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Knockback Protection
Level 1: Jab- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Punch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Death Shroud- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (7) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage
- (37) Eradication - Chance for Energy Damage
Level 6: Hurdle- (A) Jumping IO
Level 8: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
Level 10: Dark Regeneration- (A) Theft of Essence - Accuracy/Healing
- (11) Theft of Essence - Healing
- (13) Theft of Essence - Healing/Recharge
- (25) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
Level 12: Combat Jumping- (A) Karma - Knockback Protection
- (31) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
Level 14: Obsidian Shield- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance/Recharge
Level 16: Murky Cloud- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (21) Reactive Armor - Resistance/Recharge
Level 18: Taunt- (A) Mocking Beratement - Taunt
- (19) Mocking Beratement - Recharge
- (19) Mocking Beratement - Taunt/Recharge
- (21) Mocking Beratement - Taunt/Range
Level 20: Health- (A) Miracle - +Recovery
- (43) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina- (A) Performance Shifter - EndMod
- (23) Performance Shifter - Chance for +End
- (23) Endurance Modification IO
Level 24: Knockout Blow- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
Level 26: Super Jump- (A) Winter's Gift - Slow Resistance (20%)
Level 28: Rage- (A) Rectified Reticle - To Hit Buff
- (29) Rectified Reticle - To Hit Buff/Recharge
- (31) Adjusted Targeting - Recharge
- (31) Adjusted Targeting - To Hit Buff/Recharge
Level 30: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
Level 32: Oppressive Gloom- (A) Razzle Dazzle - Accuracy/Recharge
- (33) Razzle Dazzle - Accuracy/Endurance
- (34) Razzle Dazzle - Stun/Range
- (34) Razzle Dazzle - Accuracy/Stun/Recharge
- (46) Razzle Dazzle - Chance of Immobilize
Level 35: Tough- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance/Recharge
Level 38: Foot Stomp- (A) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Damage
- (40) Perfect Zinger - Chance for Psi Damage
- (40) Force Feedback - Chance for +Recharge
Level 41: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Conserve Power- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 47: Physical Perfection- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Endurance Modification IO
Level 49: Weave- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (50) Defense Buff IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Gauntlet------------
Set Bonus Totals:
The only thing that really concerns me is the HUGE hole in my protection against Energy. Most Energy attacks lack a smashing/lethal component, and are usually ranged.
Granted, I still have 31.3% res. Plus, I have Dark Regeneration, for those situations as well.
Would it be better, since I already have outstanding resistances to S/L/Neg/Psy, to focus on getting ranged & AoE defense? I'm thinking that would essentially cover my E/F/C holes better.
What is your opinion?
@Ninth Cloud
Justice