Dark/SR: Soloing AVs?


Doomguide

 

Posted

Hey there, my Dark/SR Brute just hit 50 and I tried to solo AVs, after pushing him to softcap with about 50% def against all positions, but i did not manage to take down Indigo on lvl 52.
She just hit through my def like a hot knife through butter.
So here´s my question: Is it managable to take down AVs with /SR?
Or is it just just this one with the incredible dmgoutput that laughs at me?


 

Posted

Quote:
Originally Posted by Teh_Danny View Post
Hey there, my Dark/SR Brute just hit 50 and I tried to solo AVs, after pushing him to softcap with about 50% def against all positions, but i did not manage to take down Indigo on lvl 52.
She just hit through my def like a hot knife through butter.
So here´s my question: Is it managable to take down AVs with /SR?
Or is it just just this one with the incredible dmgoutput that laughs at me?
Might be some defense debuffs in there. There's a ton of videos of scrappers with /SR taking down AV's, and they have less hp than brutes.


 

Posted

Well the thing is: if you fly Indigo forces you down with webnades....then u are stuck in caltrops and then she hits you with headsplitter for 2200 dmg voila....dead.
So I ask if it is just her powers or any AV is that hard for /SR Chars


 

Posted

Quote:
Originally Posted by Teh_Danny View Post
Hey there, my Dark/SR Brute just hit 50 and I tried to solo AVs, after pushing him to softcap with about 50% def against all positions, but i did not manage to take down Indigo on lvl 52.
She just hit through my def like a hot knife through butter.
So here´s my question: Is it managable to take down AVs with /SR?
Or is it just just this one with the incredible dmgoutput that laughs at me?
1. The defensive softcap is 45%, not 50%.
2. You tried to solo a +2 AV. Nobody does that. "Soloing AVs" means "Soloing even-level AVs" on these forums.
3. It is managable to take down AVs with /SR.


 

Posted

1. I know that def softcap is 45% but if i get debuffed, the 5% up should help to keep it
2. Ok, should try then as a 50 AV, eventually it is possible then
3. Thought so but i just hoped the DPS wouldn´t do for brutes

In Case thx
Maybe I´ll post some screens if i got some Heroes/AVs down


 

Posted

These 5% are wasted IMO. SR has a 90% or 95% def-debuff-resistance (stupid word), so any Debuffs are barely noticeable. My SR-Scrapper is running his missions with 46% Defense to all positions and his Defense never went below 44%, even when fighting enemies like the Positron Automaton.

But the important point is that you should try to fight even-conning Heroes/AVs. That makes a big difference. And because of the random nature of SR it's always possible that you need several attempts to solo an AV.


 

Posted

Well, I tried Indigo again yesterday, but didn´t manage her getting her down. Half way she got me after I stood in the Caltrops too long Headsplitter let me see the ground textures
But she is managable after all! Just a bit of "jumpstyle" is required because of the Caltrops.
And well i did not exactly go for 50+% def, I just recognized after i had finished my build and kept it, but i think these 5% are worth it. Just my opinion


 

Posted

After you reach 45% defense on SR, the only things that matter, or impact performance significantly, for soloing AVs are:

Recharge
Endurance Consumtion / Recovery
Regen / Healing /+HP

Recharge is probably the single most important metric. It affects Damage output, endurance consumption (end usage of your high recharge attack chain), end recovery (for DM with Dark Consumption), healing (Siphon life or aid self if you have it).

A High recharge will allow you to 'upgrade' your attack chain to cycle the heavy hitting and endurance intensive attacks more often and use the lesser DPA (damage per activation) attacks less often. A high recharge, high damage attack chain will burn through endurance very fast.

You need enough recovery, coupled with whatever recharge you could get into DC to keep up your attack chain without running out of endurance.

Depending on your recharge rate and regeneration, you may or may not need aid self to survive. A high enough recharge rate, coupled with the needed recovery to sustain the attack chain, and regen to passively heal you, should alllow you to survive an AV's damage by just using SL in your attack chain. The AV will hit you, you just need to be able to regen / heal the damage before the next attack makes it through the def.

SR is VERY capable of soloing AVs. Especially coupled with DM. The combo gives you end recovery powers and healing powers plus recharge plus long lasting perma-able damage and to hit (soul drain). Unless you are fighting an AV that has a bonus to hit, or some crazy insurmountable HP like recluse/states, you should be able to solo them no problem, with or without aid self.


 

Posted

Quote:
Originally Posted by SteelKing View Post
These 5% are wasted IMO. SR has a 90% or 95% def-debuff-resistance (stupid word), so any Debuffs are barely noticeable. My SR-Scrapper is running his missions with 46% Defense to all positions and his Defense never went below 44%, even when fighting enemies like the Positron Automaton.
The 1% difference between a 44% defense and a 45% defense is probably the most significant 1% difference in the game. It's the difference between getting hit 5% of the time and 6% of the time: that's a +20% increase in getting hit, even if it's hard to "feel" the difference when you're getting hit so sporadically in either case.

That being said, if your 46% defense really never gets debuffed below 44% even under the worst case scenario, presumably anything over 47% really is a waste.


 

Posted

Quote:
Originally Posted by Dr_Brainbottle View Post
The 1% difference between a 44% defense and a 45% defense is probably the most significant 1% difference in the game. It's the difference between getting hit 5% of the time and 6% of the time: that's a +20% increase in getting hit, even if it's hard to "feel" the difference when you're getting hit so sporadically in either case.

That being said, if your 46% defense really never gets debuffed below 44% even under the worst case scenario, presumably anything over 47% really is a waste.
With Dark Melee's inherent -Tohit on its attacks stacking, there is really *no* reason as an /SR to go beyond 45%. Even if you are debuffed to 44%, your -tohit should cover that 1% more than enough to ensure they don't get more than a 5% chance to hit you.


 

Posted

Even at the soft-cap her final to hit chance, as well as any foe of higher rank and/or higher level, is ABOVE a 5% final chance to hit you because they receive Accuracy bonuses. A +2 AV has, at minimum, a 1.2 accuracy modifier for being +2 to your level and a 1.5 accuracy multiplier for being an AV. It wouldn't surprise me to learn Indigo also has accuracy multipliers on her sword attacks (in addition to -def when they land) just like player broadsword users do. While owing to defense debuff resistance you (should) pretty much ignore the -def there's not much you can do against any +accuracy her powers may have.

All these accuracy multipliers are applied after the to hit and defense portion of the equation is figured, hence 'clamped'. Likely her actually final chance to hit you is more like 10% (or better) and there is pretty much nothing you can do to reduce that. Your combat logs can give you a much better idea of just how good her chance to hit you is or isn't. I'm no math/numbers guru but after she's taken 10 swings or so at you it's getting quite likely that at least one of those blows will have landed.


 

Posted

Quote:
Originally Posted by SteelKing View Post
2. You tried to solo a +2 AV. Nobody does that.
Correction: many people do that, just not as their first baseline challenge