Help with sd/fm build
Oh and wanted to add that I realize the Miracle +recovery and gambler recharge is a bit pricy so they would be the last editions to the build. I might not even need the +recovery, and the added recharge is merely preference.
Spiffy build.
That is not a 200 million inf build.
You used some of the good and cheap sets, but I see several LotG: +Rech IOs, a full Set of ToD, a Mircale +Rec and some Impervium Armor IOs. The proposed build would cost almost a billion inf or more.
(And I don't like the slotting, but I don't have the time to make a better one at the moment. Hopefully I can post one tomorrow.)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(3), LkGmblr-Def(3), LkGmblr-Def/EndRdx(5), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7)
Level 1: Scorch -- HO:Nucle(A)
Level 2: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(7), Numna-EndRdx/Rchg(9), RgnTis-Regen+(9), Heal-I(11), ResDam-I(11)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(19)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Winter-ResSlow(46)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-EndRdx/Rchg(21), Mrcl-Heal(23), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-EndRdx/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(27)
Level 22: Against All Odds -- Taunt-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 35: One with the Shield -- ResDam-I(A)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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YMMV---IMO
Ice Ember
Regarding the OP's build, even though it will be a respec, I think it's a very bad idea to delay AAC until 49--you'll definitely want it if you ever SK down. Also, I'm no FM expert, but I think you're going to want Combustion also.
As for the slotting, because most shields don't need more than 4 slots, I would recommend against 6 slotting shields to get bonuses unless there's no other way to get them. Shields has lots of other, and better ways to soft-cap Ranged than 6-slotting with Red Fortune, especially since you want to slot resistance in Deflection as well as Defense.
So first of all, drop the End and End/Rchg from Deflection, BA and Weave. In Deflection, replace those slots with common resistance IOs. (I prefer the bonuses of GotA to RF, but that's more personal preference.)
Move one slot from BA to Super Jump, and one to Build Up. Slot SJ with two BotZ (excluding the -KB IO) and slot Build Up with a full set of Gaussian's, which gives a 2.5% def bonus to all positions. Congrats, you are now soft-capped for Ranged defense!
Then, because of the Gaussian's boost, you no longer have to 6-slot Physical Perfection or Stamina with Performance Shifters. Scorch and Fire Sword are both underslotted for damage, so I'd use some of the extra slots from Weave, PP and Stamina to better enhance those attacks.
Also, Tough is underslotted, so I'd make the Steadfast +def the sixth slot in True Grit and 4-slot Tough with Impervs or some other resist set.
With the addition of the Gaussian's bonus you'll be way over the soft-cap for Melee, so you could slot GFS or Shield Charge with another set if you like.
Lastly, please note that the defense enhancements in Phalanx Fighting aren't affecting the amount of defense you get from it, so if you need additional slots, that would be a good place to get them from.
FYI, I also agree that with the LotG +Recharges and Miracle +Recovery, this is much more than a 200 million infl build.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Ok this is my first time trying to post a build (and my first time attempting to softcap a tank) so hopefully I did this right. Here is the build I was able to come up with. I'm nearing lvl 47 on my tank, which means I'll be ready to start enhancing soon. I am totally willing to accept any advice at this point, so feel free to switch anything around. I have a budget of about 200mill so I'm not interested in any purple sets, and the cheaper the better. One thing I would have liked to fit in the build would have been focused accuracy, but the end drain looked a bit high. Is this something that would be a problem given fire melee doesn't have as heavy end drain as some sets do? One of my other main concerns is when trying tank Rom at lvl 46 I can pop on purple insp and go above softcap with phalanx upping my defense even more. Without proper buffs/heals, which was my experience last night, I kept going down pretty quick. Keep in mind I don't have tough or weave, which I am hoping to respec and pick up soon. Will this always be a problem? Any other sd/fm tanks able to effectively tank Rom? Again any advice is appreciated, since I am quite new at this. Thanks in advance!!!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(3), RedFtn-Def/EndRdx/Rchg:50(5), RedFtn-Def:50(5), RedFtn-EndRdx:50(7)
Level 1: Scorch -- Mako-Acc/Dmg:30(A), Mako-Dmg/EndRdx:30(7), Mako-Dmg/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 2: Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11)
Level 4: Battle Agility -- RedFtn-Def/EndRdx:50(A), RedFtn-EndRdx/Rchg:50(13), RedFtn-Def/Rchg:50(15), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(17), RedFtn-EndRdx:50(50)
Level 6: True Grit -- Heal-I:50(A), Heal-I:50(17), Heal-I:50(19), ResDam-I:50(19), ResDam-I:50(21)
Level 8: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 10: Swift -- Run-I:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), GftotA-Def:40(13), GftotA-Def/EndRdx:40(23)
Level 14: Super Jump -- Empty(A)
Level 16: Health -- Mrcl-Heal/EndRdx/Rchg:40(A), Mrcl-Rcvry+:40(23), Mrcl-Heal:40(25)
Level 18: Taunt -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(25), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc/Rchg:50(31), P'Shift-Acc/Rchg:50(31), P'Shift-EndMod/Acc:50(31)
Level 22: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(27), AdjTgt-ToHit/EndRdx/Rchg:50(33), AdjTgt-EndRdx/Rchg:50(33), AdjTgt-Rchg:50(36)
Level 24: Phalanx Fighting -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(27), LkGmblr-Rchg+:50(36)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(39)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(34)
Level 30: Kick -- Empty(A)
Level 32: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(39), S'fstPrt-ResDam/Def+:30(39)
Level 35: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(40), RedFtn-EndRdx/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(40), RedFtn-Def:50(42), RedFtn-EndRdx:50(42)
Level 38: Incinerate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(43)
Level 41: Greater Fire Sword -- T'Death-Dmg/EndRdx:40(A), T'Death-Dmg/Rchg:40(45), T'Death-Acc/Dmg:40(45), T'Death-Acc/Dmg/EndRdx:40(46), T'Death-Dmg/EndRdx/Rchg:40(46), T'Death-Dam%:40(46)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod/Acc/Rchg:50(48), P'Shift-Acc/Rchg:50(48), P'Shift-EndMod/Acc:50(50), P'Shift-End%:50(50)
Level 49: Against All Odds -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 24.5% DamageBuff(Smashing)
- 24.5% DamageBuff(Lethal)
- 24.5% DamageBuff(Fire)
- 24.5% DamageBuff(Cold)
- 24.5% DamageBuff(Energy)
- 24.5% DamageBuff(Negative)
- 24.5% DamageBuff(Toxic)
- 24.5% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 10.5% Defense(Ranged)
- 12.4% Defense(AoE)
- 40% Enhancement(RechargeTime)
- 34% Enhancement(Accuracy)
- 10% FlySpeed
- 210.8 HP (11.3%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 18.2%
- MezResist(Stun) 2.2%
- 14% (0.23 End/sec) Recovery
- 10% (0.78 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
- 10% RunSpeed
------------Set Bonuses:
Red Fortune
(Deflection)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mako's Bite(Scorch)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
Mako's Bite(Fire Sword)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
Red Fortune(Battle Agility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Combat Jumping)
- 2% (0.03 End/sec) Recovery
Miracle(Health)
- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Adjusted Targeting(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Gift of the Ancients(Phalanx Fighting)
- 2% (0.03 End/sec) Recovery
Luck of the Gambler(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Scirocco's Dervish(Fire Sword Circle)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Impervium Armor(Tough)
- 2.5% (0.04 End/sec) Recovery
Steadfast Protection(Tough)
- 3% Defense(All)
Red Fortune(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Crushing Impact(Incinerate)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Touch of Death(Greater Fire Sword)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter(Physical Perfection)