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Posts
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Joined
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I finally got my Elec/SD tanker to 50 and I must say was very fun. But now I need a build. Does anyone have a good farming or a good tank build for a Elec/SD tank or anything that works? Price don't matter. (also it can be i19 or not)
Thanks a bunch! -
Tried to log into CoH today to get the set of Pan's and Other IOs I emailed. I would say about 14 IOs sent to me. so I thought it was a bug so I waited a few days.
Its been a week now and still my IOs have not been sent.
Help would be greatly Appreciated -
Anyone have
Kinetic Combat: Damage/Endurance/Recharge
Redside?
I need 3 of em but ill take it if u have 1 or 2 or 3 of them. Will Pay 30 mill for each! -
anyone interested in trading 1 billion red for 1 billion blue?
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I love tankers. Almost have every kind too. I don't like dieing.
I heard stone can be good. But what I don't know is what secondary? Fire? Stone?
I want to be able to dish out damage and take a lot.
So what secondary goes good with Stone Armor? -
I was told that Widows are needed and suck at PVP and others say they do fine and I should roll one.
What's your guys opinion on Widows? -
I did not like Rad/ very much but I like the Sonic/Rad one. it looks cool. Can I dual and Zone PVP if IOed good?
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My PVP SG redside wants to build Doms, and I was thinking about making a
Grav/Elec
Would that work?
If not what does work? -
Both are fun to play and can PVP but somthing youvshould keep in mind:
Stalkers: Are more like the Hit and hide type. Get your 2 hits, AS, etc.
Doms: Can have pets and can deal some pretty hard damage.
It's really up to you. I have a lvl 30 Dom and that's it. But I also have a lvl 50 stalker I PVP with. All Fun. ( Keep in mind powersets do matter in PVP)
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I've never had a Corupter before and I am planing to make it for PVP
So what's a good Kick butt primary for /Rad?
( If something better than it go ahead and tell)
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So are you saying a THugs/Posion could get solo kills? and not need a team?
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I would like to PVP some with a MM instead of a melée type type toon like I always do.
The only MM I have at lvl 50 is a Bots/Traps and I was wondering if that will do a decent job in PVP.
P.S : I really don't feel like rerolling my MM so please be positive AND negitive about a Bots/Traps -
So I was sitting in RV last night with my Brute when I noticed out of the year I've played this game I've never had a Dom.
So of course, can someone tell me a good build for a Zone/Dual Dom? -
Well I just got the BM farm on my kin, but I got it at lvl 47 and I am not lvl 50. At +4 I can fight lvl 51's...
Is there anyway I can change the mission default level to 50? -
Well of course on the only day I decide to make some IO's the salvage prices are so high, like one was up too 10M then in a hour it was down to 5M.
I think this is because when Henchmen farms were nerfed it not so easy to get tickets anymore for people so there for you cant get the salvage's and its just Price and Demand. -
Lol. I do need like 2.5B for my IOs.... Anyone wanna help?
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Ok I got hotfeet down to .5 a second...
Good? -
OK. HERE IS MY NEW AND IMPROVED BUILD. What do you think?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire.12: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Ring of Fire- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Endurance/Immobilize
- (3) Enfeebled Operation - Accuracy/Endurance
- (13) Enfeebled Operation - Immobilize/Range
- (31) Enfeebled Operation - Accuracy/Immobilize
- (A) Touch of the Nictus - Healing
- (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (13) Touch of the Nictus - Accuracy/Healing
- (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (34) Touch of the Nictus - Accuracy/Endurance/Recharge
- (40) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Accuracy IO
- (A) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Damage/Endurance
- (A) Dark Watcher's Despair - To Hit Debuff
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge
- (7) Dark Watcher's Despair - To Hit Debuff/Endurance
- (39) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Obliteration - Damage
- (9) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Accuracy/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (11) Accuracy IO
- (A) Jumping IO
- (A) Miracle - Heal
- (15) Regenerative Tissue - +Regeneration
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (34) Miracle - +Recovery
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Damage/Recharge
- (A) Lockdown - Accuracy/Hold
- (19) Lockdown - Accuracy/Recharge
- (19) Lockdown - Recharge/Hold
- (46) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Endurance
- (21) Efficacy Adaptor - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/Endurance
- (23) Steadfast Protection - Resistance/+Def 3%
- (23) Steadfast Protection - Knockback Protection
- (40) Resist Damage IO
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Recharge
- (40) Defense Buff IO
- (43) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Chance of Damage(Energy)
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense
- (29) Red Fortune - Endurance
- (43) Red Fortune - Defense/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Blood Mandate - Damage/Endurance
- (33) Blood Mandate - Accuracy/Damage
- (33) Blood Mandate - Accuracy/Damage/Endurance
- (33) Blood Mandate - Damage
- (34) Blood Mandate - Accuracy
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Accuracy IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Ragnarok - Damage
- (42) Ragnarok - Damage/Endurance
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Endurance/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
- (A) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
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Ok, My thing with fire imps:
They die way too quick, but I think I am going to add them in because they do good for DPS
Hot Feet:
It drains my end very quick. -
Over the Double XP weekand I got my kin too 50 and I want to craft my build ASAP.
This build is for farming +3 and +4 Farms for leveling SG members and makeing influ.
I made it kinda like a tank in a way. Ok Here is the build
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Ring of Fire- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Endurance/Immobilize
- (3) Enfeebled Operation - Accuracy/Endurance
- (5) Enfeebled Operation - Immobilize/Range
- (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (7) Enfeebled Operation - Accuracy/Immobilize
- (A) Accuracy IO
- (13) Accuracy IO
- (13) Healing IO
- (15) Healing IO
- (15) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (7) Enfeebled Operation - Endurance/Immobilize
- (9) Enfeebled Operation - Accuracy/Endurance
- (9) Enfeebled Operation - Immobilize/Range
- (11) Enfeebled Operation - Accuracy/Immobilize
- (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Accuracy IO
- (A) Discouraging Words - To Hit Debuff
- (17) Discouraging Words - To Hit Debuff/Recharge
- (19) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (21) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Razzle Dazzle - Accuracy/Recharge
- (23) Razzle Dazzle - Endurance/Stun
- (25) Razzle Dazzle - Accuracy/Endurance
- (25) Razzle Dazzle - Stun/Range
- (27) Razzle Dazzle - Accuracy/Stun/Recharge
- (27) Razzle Dazzle - Chance of Immobilize
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Lockdown - Accuracy/Hold
- (31) Lockdown - Accuracy/Recharge
- (31) Lockdown - Recharge/Hold
- (33) Lockdown - Endurance/Recharge/Hold
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold
- (33) Lockdown - Chance for +2 Mag Hold
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (36) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Modification IO
- (36) Endurance Modification IO
- (37) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (40) Reactive Armor - Resistance
- (40) Steadfast Protection - Resistance/+Def 3%
- (A) Gift of the Ancients - Defense/Endurance
- (40) Gift of the Ancients - Defense/Recharge
- (42) Gift of the Ancients - Defense
- (A) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense/Recharge
- (42) Gift of the Ancients - Defense
- (A) Accuracy IO
- (43) Accuracy IO
- (43) Endurance Modification IO
- (43) Endurance Modification IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Accuracy IO
- (45) Accuracy IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Resist Damage IO
- (48) Resist Damage IO
- (48) Resist Damage IO
- (A) Bruising Blow - Accuracy/Damage
- (50) Bruising Blow - Damage/Endurance
- (A) Eradication - Chance for Energy Damage
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
Level 0: Ninja Run
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Is a Sonic/Rad good for soloing AV/GM's?
I'm tired of fire/ and /traps, Got a lvl 50 for both.
Of course I'm going to spend some money on a sonic/rad if it's worth it.
So is Sonic/Rad good for soloing Mishs,AV's,GM's?
Thanks!
@BrenX -
I rolled a SS/Fire tank and I don't see how everyone rolls this combo on brutes. Can someone explain?
My fire/fire brute is very fun and I think better tank SS/ because it can solo AV's + Farms.
What do y'all think? -
I made my FIRST, build... please tell me what I can do for it. (this is for farming)
EDIT: DONT worry about what level I get the powers, I picked at random, please say what I should focus on on this build. Or if I slotted right
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
IT: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(7)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Stun%(46), Acc-I(46)
Level 2: Conductive Shield -- ResDam-I(A), ResDam-I(31)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
Level 6: Kick -- Empty(A)
Level 8: Super Speed -- Run-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(25), RechRdx-I(31), RechRdx-I(31)
Level 12: Hurdle -- Jump-I(A)
Level 14: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(15), ResDam-I(17)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33)
Level 18: Grounded -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-ResDam(33)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod(23)
Level 22: Hand Clap -- Amaze-Stun(A), Amaze-Acc/Rchg(23), Amaze-Acc/Stun/Rchg(43)
Level 24: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(25), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal(34)
Level 26: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 28: Lightning Reflexes -- Run-I(A), Run-I(29), Empty(29), Empty(42)
Level 30: Rage -- GSFC-Build%(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42)
Level 32: Power Sink -- EnManip-EndMod(A), EnManip-EndMod/Rchg(34), EnManip-Stun%(37)
Level 35: Hurl -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(36), Entrpc-Dmg/Rchg(36), Entrpc-Dmg/EndRdx/Rchg(36), Entrpc-Heal%(37), Acc-I(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Power Surge -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(43)
Level 44: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Fire Blast -- T'pst-Acc/Dmg(A), T'pst-Dmg/Rchg(48), T'pst-EndDrn%(48), T'pst-Dmg/EndRdx(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet