KillfanB

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  1. KillfanB

    Elec/SD help

    I finally got my Elec/SD tanker to 50 and I must say was very fun. But now I need a build. Does anyone have a good farming or a good tank build for a Elec/SD tank or anything that works? Price don't matter. (also it can be i19 or not)

    Thanks a bunch!
  2. KillfanB

    Email Prob

    Tried to log into CoH today to get the set of Pan's and Other IOs I emailed. I would say about 14 IOs sent to me. so I thought it was a bug so I waited a few days.

    Its been a week now and still my IOs have not been sent.

    Help would be greatly Appreciated
  3. Anyone have
    Kinetic Combat: Damage/Endurance/Recharge

    Redside?

    I need 3 of em but ill take it if u have 1 or 2 or 3 of them. Will Pay 30 mill for each!
  4. KillfanB

    Red to Blue

    anyone interested in trading 1 billion red for 1 billion blue?
  5. I love tankers. Almost have every kind too. I don't like dieing.

    I heard stone can be good. But what I don't know is what secondary? Fire? Stone?

    I want to be able to dish out damage and take a lot.

    So what secondary goes good with Stone Armor?
  6. I was told that Widows are needed and suck at PVP and others say they do fine and I should roll one.

    What's your guys opinion on Widows?
  7. I did not like Rad/ very much but I like the Sonic/Rad one. it looks cool. Can I dual and Zone PVP if IOed good?
  8. KillfanB

    Dom FTW?

    My PVP SG redside wants to build Doms, and I was thinking about making a
    Grav/Elec
    Would that work?
    If not what does work?
  9. Both are fun to play and can PVP but somthing youvshould keep in mind:

    Stalkers: Are more like the Hit and hide type. Get your 2 hits, AS, etc.

    Doms: Can have pets and can deal some pretty hard damage.

    It's really up to you. I have a lvl 30 Dom and that's it. But I also have a lvl 50 stalker I PVP with. All Fun. ( Keep in mind powersets do matter in PVP )
  10. I've never had a Corupter before and I am planing to make it for PVP

    So what's a good Kick butt primary for /Rad?
    ( If something better than it go ahead and tell )
  11. So are you saying a THugs/Posion could get solo kills? and not need a team?
  12. I would like to PVP some with a MM instead of a melée type type toon like I always do.

    The only MM I have at lvl 50 is a Bots/Traps and I was wondering if that will do a decent job in PVP.

    P.S : I really don't feel like rerolling my MM so please be positive AND negitive about a Bots/Traps
  13. KillfanB

    PVP Dom

    So I was sitting in RV last night with my Brute when I noticed out of the year I've played this game I've never had a Dom.

    So of course, can someone tell me a good build for a Zone/Dual Dom?
  14. KillfanB

    Mission lvl help

    Well I just got the BM farm on my kin, but I got it at lvl 47 and I am not lvl 50. At +4 I can fight lvl 51's...

    Is there anyway I can change the mission default level to 50?
  15. KillfanB

    Happy pi day

    Happy 3.14159265 day!
  16. Well of course on the only day I decide to make some IO's the salvage prices are so high, like one was up too 10M then in a hour it was down to 5M.

    I think this is because when Henchmen farms were nerfed it not so easy to get tickets anymore for people so there for you cant get the salvage's and its just Price and Demand.
  17. Lol. I do need like 2.5B for my IOs.... Anyone wanna help?
  18. Ok I got hotfeet down to .5 a second...


    Good?
  19. OK. HERE IS MY NEW AND IMPROVED BUILD. What do you think?

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire.12: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Ring of Fire
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (3) Enfeebled Operation - Endurance/Immobilize
    • (3) Enfeebled Operation - Accuracy/Endurance
    • (13) Enfeebled Operation - Immobilize/Range
    • (31) Enfeebled Operation - Accuracy/Immobilize
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing
    • (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (13) Touch of the Nictus - Accuracy/Healing
    • (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (34) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (40) Touch of the Nictus - Chance for Negative Energy Damage
    Level 2: Siphon Power
    • (A) Accuracy IO
    Level 4: Char
    • (A) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Damage/Endurance
    Level 6: Smoke
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (7) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (7) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (39) Dark Watcher's Despair - Chance for Recharge Slow
    Level 8: Hot Feet
    • (A) Obliteration - Damage
    • (9) Obliteration - Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 10: Siphon Speed
    • (A) Accuracy IO
    • (11) Accuracy IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Health
    • (A) Miracle - Heal
    • (15) Regenerative Tissue - +Regeneration
    • (15) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Miracle - +Recovery
    Level 16: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (37) Kinetic Combat - Damage/Recharge
    Level 18: Cinders
    • (A) Lockdown - Accuracy/Hold
    • (19) Lockdown - Accuracy/Recharge
    • (19) Lockdown - Recharge/Hold
    • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Endurance
    • (21) Efficacy Adaptor - Accuracy/Recharge
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (23) Steadfast Protection - Resistance/+Def 3%
    • (23) Steadfast Protection - Knockback Protection
    • (40) Resist Damage IO
    Level 24: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Recharge
    • (40) Defense Buff IO
    • (43) Luck of the Gambler - Recharge Speed
    Level 26: Flashfire
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Recharge
    • (27) Positron's Blast - Chance of Damage(Energy)
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense
    • (29) Red Fortune - Endurance
    • (43) Red Fortune - Defense/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Fire Imps
    • (A) Blood Mandate - Damage/Endurance
    • (33) Blood Mandate - Accuracy/Damage
    • (33) Blood Mandate - Accuracy/Damage/Endurance
    • (33) Blood Mandate - Damage
    • (34) Blood Mandate - Accuracy
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 41: Fissure
    • (A) Ragnarok - Damage
    • (42) Ragnarok - Damage/Endurance
    • (42) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Accuracy/Recharge
    Level 44: Seismic Smash
    • (A) Kinetic Combat - Accuracy/Damage
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance
    Level 47: Rock Armor
    • (A) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Endurance/Recharge
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense
    Level 49: Earth's Embrace
    • (A) Numina's Convalescence - Heal/Endurance
    • (50) Numina's Convalescence - Heal/Recharge
    • (50) Numina's Convalescence - Heal
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 2: Ninja Run



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  20. Ok, My thing with fire imps:

    They die way too quick, but I think I am going to add them in because they do good for DPS

    Hot Feet:

    It drains my end very quick.
  21. Over the Double XP weekand I got my kin too 50 and I want to craft my build ASAP.

    This build is for farming +3 and +4 Farms for leveling SG members and makeing influ.

    I made it kinda like a tank in a way. Ok Here is the build

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Ring of Fire
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (3) Enfeebled Operation - Endurance/Immobilize
    • (3) Enfeebled Operation - Accuracy/Endurance
    • (5) Enfeebled Operation - Immobilize/Range
    • (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (7) Enfeebled Operation - Accuracy/Immobilize
    Level 1: Transfusion
    • (A) Accuracy IO
    • (13) Accuracy IO
    • (13) Healing IO
    • (15) Healing IO
    • (15) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 2: Fire Cages
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (7) Enfeebled Operation - Endurance/Immobilize
    • (9) Enfeebled Operation - Accuracy/Endurance
    • (9) Enfeebled Operation - Immobilize/Range
    • (11) Enfeebled Operation - Accuracy/Immobilize
    • (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 4: Siphon Power
    • (A) Accuracy IO
    Level 6: Smoke
    • (A) Discouraging Words - To Hit Debuff
    • (17) Discouraging Words - To Hit Debuff/Recharge
    • (19) Discouraging Words - To Hit Debuff/Recharge/Endurance
    Level 8: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 12: Flashfire
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (23) Razzle Dazzle - Endurance/Stun
    • (25) Razzle Dazzle - Accuracy/Endurance
    • (25) Razzle Dazzle - Stun/Range
    • (27) Razzle Dazzle - Accuracy/Stun/Recharge
    • (27) Razzle Dazzle - Chance of Immobilize
    Level 14: Swift
    • (A) Flight Speed IO
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Cinders
    • (A) Lockdown - Accuracy/Hold
    • (31) Lockdown - Accuracy/Recharge
    • (31) Lockdown - Recharge/Hold
    • (33) Lockdown - Endurance/Recharge/Hold
    • (33) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (33) Lockdown - Chance for +2 Mag Hold
    Level 20: Increase Density
    • (A) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Recharge
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    • (34) Reactive Armor - Resistance
    Level 22: Speed Boost
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Stamina
    • (A) Endurance Modification IO
    • (36) Endurance Modification IO
    • (37) Endurance Modification IO
    Level 26: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    Level 28: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (39) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (40) Reactive Armor - Resistance
    • (40) Steadfast Protection - Resistance/+Def 3%
    Level 30: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (40) Gift of the Ancients - Defense/Recharge
    • (42) Gift of the Ancients - Defense
    Level 32: Maneuvers
    • (A) Gift of the Ancients - Defense/Endurance
    • (42) Gift of the Ancients - Defense/Recharge
    • (42) Gift of the Ancients - Defense
    Level 35: Transference
    • (A) Accuracy IO
    • (43) Accuracy IO
    • (43) Endurance Modification IO
    • (43) Endurance Modification IO
    • (45) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (45) Accuracy IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 41: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 44: Fire Shield
    • (A) Resist Damage IO
    • (48) Resist Damage IO
    • (48) Resist Damage IO
    Level 47: Air Superiority
    • (A) Bruising Blow - Accuracy/Damage
    • (50) Bruising Blow - Damage/Endurance
    Level 49: Consume
    • (A) Eradication - Chance for Energy Damage
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (29) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 0: Ninja Run



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  22. KillfanB

    Sonic/Rad

    Is a Sonic/Rad good for soloing AV/GM's?

    I'm tired of fire/ and /traps, Got a lvl 50 for both.

    Of course I'm going to spend some money on a sonic/rad if it's worth it.

    So is Sonic/Rad good for soloing Mishs,AV's,GM's?

    Thanks!

    @BrenX
  23. I rolled a SS/Fire tank and I don't see how everyone rolls this combo on brutes. Can someone explain?

    My fire/fire brute is very fun and I think better tank SS/ because it can solo AV's + Farms.

    What do y'all think?
  24. I made my FIRST, build... please tell me what I can do for it. (this is for farming)

    EDIT: DONT worry about what level I get the powers, I picked at random, please say what I should focus on on this build. Or if I slotted right

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    IT: Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(7)
    Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Stun%(46), Acc-I(46)
    Level 2: Conductive Shield -- ResDam-I(A), ResDam-I(31)
    Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
    Level 6: Kick -- Empty(A)
    Level 8: Super Speed -- Run-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(25), RechRdx-I(31), RechRdx-I(31)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(15), ResDam-I(17)
    Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33)
    Level 18: Grounded -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-ResDam(33)
    Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod(23)
    Level 22: Hand Clap -- Amaze-Stun(A), Amaze-Acc/Rchg(23), Amaze-Acc/Stun/Rchg(43)
    Level 24: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(25), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal(34)
    Level 26: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(27)
    Level 28: Lightning Reflexes -- Run-I(A), Run-I(29), Empty(29), Empty(42)
    Level 30: Rage -- GSFC-Build%(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42)
    Level 32: Power Sink -- EnManip-EndMod(A), EnManip-EndMod/Rchg(34), EnManip-Stun%(37)
    Level 35: Hurl -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(36), Entrpc-Dmg/Rchg(36), Entrpc-Dmg/EndRdx/Rchg(36), Entrpc-Heal%(37), Acc-I(37)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
    Level 41: Power Surge -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(43)
    Level 44: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46)
    Level 47: Fire Blast -- T'pst-Acc/Dmg(A), T'pst-Dmg/Rchg(48), T'pst-EndDrn%(48), T'pst-Dmg/EndRdx(48)
    Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet