Help me with my build
It's a lot easier to see what's going on in builds in Mid's itself, but your link doesn't work and there's no data chunk. If you provide one or the other you're more likely to get some responses.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
For a farming build, you should focus on recharge and regeneration, so that your attacks and heals come back faster.
Some specifics:
Level 1: Lightning Field -- Re-enhance this to focus on Acc/Dam/EndRedux. Don't use a full set, just mix and match IOs.
Level 2: Conductive Shield -- Two ResDam/EndRedux and two ResDam
Level 10: Hasten -- Three recharges is enough, unless you get enough +Recharge set bonuses that five-slotting it gives you the needed final 1sec recharge reduction.
Level 14: Tough -- S'fstPrt-ResDam/Def+(15) This won't do you any good unless you get LOTS more defense from other set bonuses
Level 24: Energize -- Re-slot to maximize recharge and heal.
Level 26: Knockout Blow -- This is your heavy hitter, give it at least 5 slots to get Crushing Impact's recharge bonus, and to max out damage and recharge.
Level 28: Lightning Reflexes --The default slot with 1 Run is sufficient.
Level 30: Rage -- You'll want Rage to be perma, if not stacked, so put enough recharges in it.
Level 32: Power Sink -- Same here, maximize recharge
Level 38: Foot Stomp -- Scirocco's doesn't maximize the recharge of a power, use Eradication or Obliteration instead.
Level 41: Power Surge -- Unenhanced, this'll cap your resistances, so it only "needs" 3 recharge if you want to use it as frequently as possible.
Other than that, looks good!
1) Okay, you've taken Tough, but you haven't taken either your basic S/L resistance power, Charged Armor, or your Mez protection power, Static Shield, unless I missed something. Those two powers are two that you're going to really, really, REALLY want.
2) While Mid's will let you take Super Speed at level 8, know that that option is only available to 60+ month vets. Unless you are one of those, you'll have to wait for level 14 for that.
3) Conductive Shield should get some more enhancements in it. Any set can work for you, since I don't know what you're going for.
4) I'm not sure if Hand Clap is going to be all that good for you. While the added survivability might be nice on a build like yours, I think it'll end up adding more frustration than you'd like.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I made my FIRST, build... please tell me what I can do for it. (this is for farming)
EDIT: DONT worry about what level I get the powers, I picked at random, please say what I should focus on on this build. Or if I slotted right
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
IT: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(7)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Stun%(46), Acc-I(46)
Level 2: Conductive Shield -- ResDam-I(A), ResDam-I(31)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
Level 6: Kick -- Empty(A)
Level 8: Super Speed -- Run-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(25), RechRdx-I(31), RechRdx-I(31)
Level 12: Hurdle -- Jump-I(A)
Level 14: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(15), ResDam-I(17)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33)
Level 18: Grounded -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-ResDam(33)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod(23)
Level 22: Hand Clap -- Amaze-Stun(A), Amaze-Acc/Rchg(23), Amaze-Acc/Stun/Rchg(43)
Level 24: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(25), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal(34)
Level 26: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 28: Lightning Reflexes -- Run-I(A), Run-I(29), Empty(29), Empty(42)
Level 30: Rage -- GSFC-Build%(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42)
Level 32: Power Sink -- EnManip-EndMod(A), EnManip-EndMod/Rchg(34), EnManip-Stun%(37)
Level 35: Hurl -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(36), Entrpc-Dmg/Rchg(36), Entrpc-Dmg/EndRdx/Rchg(36), Entrpc-Heal%(37), Acc-I(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Power Surge -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(43)
Level 44: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Fire Blast -- T'pst-Acc/Dmg(A), T'pst-Dmg/Rchg(48), T'pst-EndDrn%(48), T'pst-Dmg/EndRdx(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet