Rad/MM IO build help needed
No replies? Does that mean it can't be improved?
Rad is a new set to blasters, so many people won't feel comfortable commenting on it.
As for improvememt:
1) Tough is woefully unslotted. Temp Invuln could use some love.
2) Just because you can get 3.75% range defense by 6 slotting health with numina doesn't mean you should. Get BoTZ in combat jumping if you're going that route. The same in recall friend. Actually, getting range defense on a build with so many PBAoE's is a bit odd (DP, PSW, Irradiate, Atomic Blast)
3) I'm not sure why you put a rech/end IO in Atomic Blast. Namely, the END part.
4) Force Mastery would not be my choice.
5) If you slot some end mod into DP, you can actually use Atomic Blast and survive the end crash easily.
Rad? New? I16 was released in September, that's hardly new. There's tons of advice on electricity for scrappers. Is it just not very popular then? Actually, I don't think I've been in a single team without another rad blaster, so it can't be that bad. There were 3 of us in a team the other day.
I appreciate your response, but instead of simply putting me down, could you try to be more helpful? Such as, what would you suggest in place of Force Mastery?
I'd actually made some of the changes you suggested already. And I've also changed some of the other things you said so what does this look like now?
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Rad? New? I16 was released in September, that's hardly new. There's tons of advice on electricity for scrappers. Is it just not very popular then? Actually, I don't think I've been in a single team without another rad blaster, so it can't be that bad. There were 3 of us in a team the other day.
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Electric was a slightly cleaner port, but Rad for blasters changed some numbers. Also, the scrapper forums have quite a few number crunchers there that love figuring out attack chains and whatnot.
Rad is nowhere near bad. It's a great set, and very flexible with procs.
I appreciate your response, but instead of simply putting me down, could you try to be more helpful? Such as, what would you suggest in place of Force Mastery? |
I am a fan of cold mastery, but that's because I like stacking sets to get some impressive S/L defense going. I also like having access to hoarfrost as a +HP/heal and hibernate if things really get bad. Plus, as a solo-tactic, Flash Freeze lets you run in first and avoid an alpha, hit Drain Psyche, and get busy. But, force mastery has some nice tools as well. It's a decent choice. It isn't my personal favorite for function, but it will serve you well.
I'd actually made some of the changes you suggested already. And I've also changed some of the other things you said so what does this look like now? |
TK Thrust is useful. I think I skipped it for mind probe on mine. You can get around a mag 45 KB out of that power 4 slotting it. That should help you KB a lot of the tougher enemies in this game when needed. Very handy solo, as well as for PvP if a player doesn't have 41+ KB protection.
I didn't go with range defense on mine because Rad/MM thrives on being in melee range. You have irradiate, drain psyche, psychic shockwave, and atomic blast (if your build hits 7+ enemies with DP, you get an essentially crashless nuke).
Speaking of DP, you can get a little more accuracy by switching efficacy's end/rech with end/acc. You lose very little recharge doing that, and have a better chance at hitting things.
Another thing to look at is synergy. You already have the PBAOE pairing, but Rad/MM also has two cones available - Electron Haze and Psychic Scream. While Electron Haze doesn't have the range of Psychic Scream, this will help your AoE. It's also important to note that while neutron bomb claims it has a 1.67 second animation time, it doesn't feel even remotely close to that. Also, Cosmic Burst is on a 40 ft. leash as well, so you should have some tools to determine how close you need to be.
The great thing about rad is just how many fun things you can do with it. You have many procs available to use, such as achilles' heel: chance for -res, a few dmg procs, and various things you can do to your build. There are a lot of directions you can go with a build like this. I'm happy to help you optimize numbers in any direction you take.
I have had a look at the build and though I am no expert on blasters (and even less of an expert on rad blast) the one thing that does strike me about this combo is the PBAoE potential, with Irradiate, Neutron Bomb (Yes it is ranged but that doesn't stop you casting it at your feet) and Psychic Shockwave (As well as Drain Psyche).
So from first glance I would play this in a blapper style, running in and using a mainly PBAoE attack chain.
Therefore I wouldn't be aiming for ranged defence, but probably either melee or AoE instead.
My first question would be, after using those PBAoEs will you be wanting to use single target attacks or cone attacks? The cones could be used in the middle of the mob to limited effect, or you could jump out, cast the cones and jump back in. This is a playstyle choice that I can't really make for you.
I would also think Electric Mastery lends itself better to the build, because you get the benefit of a T9 style power (Surge of Power instead of Force of Nature) plus you get another cone that can mesh well with your existing ones. If you don't plan on using the cones I think Fire Mastery maybe the next best choice, with RoTP for when you inevitably beat a slow tank into a mob and take an alpha in the face. Lastly as Tonality said you could go with S/L defence, which will do you good but lock you into the Cold Mastery epic which I don't think is as good. I think the Force Mastery pool is overkill on survivability because Force of Nature has a crash, and PFF makes you useless while it is up.
I can definately try and come up with a build, but the choice of cones/single target attacks is key so I won't yet (Or I could even be overplaying how often the PBAoE's should be used). Alternatively I can forget power choices and just have a look at your build with a view to getting better bonus' an tweaking if possible.
Also: Nice to meet you yesterday, and co-incidentally on the Posi TF the day before too
British by act of union, English by grace of God, Northern by pure good fortune!
I've been leveling up a Blaster lately and have done some research on builds and whatnot. I've been convinced that the Medicine pool with Aid Self is a better route to go for enhancing your survivability. I don't have any numbers to throw at you to reinforce this but I did just get Aid Self slotted on my Blaster. After the fight you just pull out the little tricorder thingie and head on to the next mob.
I suppose the Fighting pool is still pretty good but I haven't tried it. Before the toggles would get dropped when mezzed, but I think they changed that?
Anyways thats my 2 cents (or pence since you're Imperials)
I think Aid Self is only really useful if you have close to capped defences, because getting interrupted is dangerous and a blaster can't really afford to miss a heal. Otherwise I would think Tough + running away is the best bet when things get hairy.
British by act of union, English by grace of God, Northern by pure good fortune!
Yeah, as soon as Tonality mentioned my ranged defence, I looked at my powers as a whole at level 50 and realised I'm going to be in melee range 90% of the time. I must've been thinking about my current play-style where I tend to just use Electron Haze, Psychic Scream, X-ray Beam and Cosmic Burst.
My Epic Pool choice is a big "?" Force Mastery fits better than any other thematically (she controls light) but I think Cold/Elec/Fire would be better choices. Cold and Fire both have useful tools for using DP, and Elec has another cone that'd fit well. I might have to try them all out on the test server when I hit 50.
I fiddled around with my build and put Cold Mastery in and managed to get 40% S/L defence. Which is impressive but I'm still not 100% sure, I've never liked how Frozen Armour looks.
On the topic of Electron Haze, I took it out of my original build to put CJ in but now I'm thinking I'd like to try and fit it in for even more AoE fun. But I'm not sure what to take out to make room for it. I could always throw out Cosmic Burst, do you think I could cope with only 1 ST attack?
Here's a rough build which you can probably improve upon.
Oh and to PrincessDarkstar, yeah that was a nice surprise, you asked one of my team mates if you could join the team and I thought, hey I know that name! Heh I think you may be confusing me with someone else on the Posi TF though, I haven't run a Posi for a while.
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Oh and to PrincessDarkstar, yeah that was a nice surprise, you asked one of my team mates if you could join the team and I thought, hey I know that name! Heh I think you may be confusing me with someone else on the Posi TF though, I haven't run a Posi for a while.
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As for the build I have made a few changes, which annoyingly put the price up massively since I had to get your KB protection from BoTZ, but I have softcapped the S/L:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Fluorescence: Level 50 Mutation Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: X-Ray Beam -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Subdual -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(7), Enf'dOp-Immob/Rng:50(7), Enf'dOp-Acc/Immob/Rchg:50(25), Enf'dOp-Acc/EndRdx:50(29), Enf'dOp-Acc/Immob:50(29)
Level 2: Irradiate -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-%Dam:50(46)
Level 4: Telekinetic Thrust -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 6: Combat Jumping -- DefBuff-I:50(A)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rchg:50(23), Posi-Dmg/Rng:50(23), Posi-Acc/Dmg/EndRdx:50(43)
Level 12: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-EndRdx/Rchg:50(13), AdjTgt-Rchg:50(15), Rec'dRet-ToHit:20(15), Rec'dRet-ToHit/Rchg:20(27)
Level 14: Health -- Heal-I:50(A)
Level 16: Concentration -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-EndRdx/Rchg:50(17), AdjTgt-Rchg:50(17), Rec'dRet-ToHit/Rchg:20(19), Rec'dRet-Pcptn:20(19)
Level 18: Recall Friend -- Zephyr-ResKB:50(A)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(31)
Level 22: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg:50(A), Nictus-Acc/Heal:50(25), Numna-Heal/Rchg:50(33), Numna-Heal/EndRdx/Rchg:50(33), Efficacy-EndMod/Rchg:50(34), Efficacy-EndMod/Acc:50(34)
Level 24: Teleport -- EndRdx-I:50(A)
Level 26: Electron Haze -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(37)
Level 28: Neutron Bomb -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Acc/Dmg/EndRdx:50(39), Posi-Dam%:50(39)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Atomic Blast -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(42)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(46), ImpArm-ResDam/Rchg:40(48), ResDam-I:50(48)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(43)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg:50(A), LgcRps-EndRdx/Sleep:50(42), LgcRps-Acc/Sleep/Rchg:50(43), LgcRps-Acc/Sleep:50(45)
Level 44: Frozen Armor -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(45), S'dpty-Def/EndRdx/Rchg:40(45), S'dpty-Def:40(46)
Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(48)
Level 49: Hoarfrost -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(50), Dct'dW-Heal/Rchg:50(50), Mrcl-Heal/Rchg:40(50)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
I also guess TP and Recall Friend are personal choices, though I would swap them for Hasten and Superspeed.
Edit: Or maybe you were in the team with me just before I joined the Posi, I was in a team in Faultline that split up just after the Night Widow Nocturn mish?
British by act of union, English by grace of God, Northern by pure good fortune!
Yeah, TPs not moving, that's a concept thing. Sorry, I'm pretty sure that team I was in with you was my first team of the evening. There must be another, misspelled Fluorescence running around.
Nice build, thanks. You have indeed ramped up the price a bit with the BotZ but tbh, I don't think I'll be IOing her for a while yet, so I'll just have to save up. Actually, I'll probably go to the merit vendor for the BotZ. Also, I've never used Kinetic Combats, how pricey are they?
I've been playing CoX for over 2 years now, and I've tried to roll a blaster several times, but up until now I haven't been able to stick with the AT past about level 10. But I've finally found a combo I quite like.
I rolled my Rad/MM a couple of weeks ago and she's now at level 26 and I'm loving the huge AoE damage she puts out, but I still can't deal with the squishiness of her. I went with MM mainly for its mitigation via Drain Psyche and granted, if I hit about 5 enemies, it keeps me alive long enough to see my targets hit the floor, but when it comes to mezzers like the CoT, I go to jump into the group to fire off DP and... my feet stay firmly stuck to the floor and then I usually die shortly after.
Then I read the thread about recharge vs. defence, and I decided to try and put as much mitigation into her build as possible without completely gimping her recharge. So I've put together a fairly cheap (no LotGs, cant afford 'em) build which I'd like some feedback on.
My original build had:
Electron Haze (replaced with CJ)
World of Confusion (replaced with boxing)
Grant Invisibility (replaced with Tough)
and Invisibility (replaced with Weave)
I decided I could probably live without these powers with the added mitigation, thoughts?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Fluorescence: Level 50 Mutation Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(9)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Acc/Dmg/EndRdx(25)
Level 2: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Telekinetic Thrust -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(7), ExStrk-Dam%(15), FrcFbk-Rechg%(15)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(42), Numna-Regen/Rcvry+(50)
Level 16: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(19), AdjTgt-Rchg(19)
Level 18: Recall Friend -- EndRdx-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 22: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34)
Level 24: Teleport -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(37)
Level 26: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 28: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(39)
Level 30: Boxing -- Acc-I(A)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), UndDef-Rchg/EndRdx(43)
Level 35: Tough -- S'fstPrt-ResKB(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 44: Personal Force Field -- EndRdx-I(A)
Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance