SD/SS superness


Goldberg

 

Posted

Hey guys, should Tanks really be able to nuke things...coz I can Heh sorry if this just sounds like I'm boasting, it's not meant to, I'm just so amazed at how powerful SD/SS is.

I respeced my SD/SS at the weekend because I messed up my slotting while levelling, but I'm still only using SO's (apart from my steadfast protection). I managed to get 42.7% defence to all positions and I overhauled the slotting in my attacks. I joined a pug team last night to beat down on Antimatter and I was ploughing through entire groups in a flash.

The leader, an Elec/Elec Tank, was also pretty powerful, but with rage (sometimes double stacked) and AAO, I just jumped into the group so AAO would kick in, hit shield charge and foot stomp and everything just crumpled into a heap around me. I don't think I've ever felt so powerful.

I really wish they'd sort out the new SS animations when my shields out though.

Any other big SD/SS fans out there?


 

Posted

Oh sorry, forgot to mention this as well. What do people think about Knockout Blow?

When hastens up, I can maintain the attack chain of Jab>Punch>Jab>Haymaker, and then hit my AoE's when they recharge. But in my IO build I've planned out, I've left out Punch to fit Taunt in. Now I know KB is a nice, huge burst of damage but it's long recharge makes it less useful and if I swap it out for Punch I'll have a nice continuous ST chain.

Thoughts on this?


 

Posted

My SD/SS is a non-stop wrecking machine. Energy Torrent+Shield Charge+Foot Stomp is just sick. Then Knockout Blow for the big guys.

Attack chain for me is some combo of AS, Haymaker and KO Blow when the AoEs are recharging.

With ~50% defense to all positions (I know it's over the cap but it helps against de-buffs), ~45% Global Recharge with room for some more. I have not even bothered to take Hasten.

I am spoiled on this guy. I might make a brute just like him.

Truly, I have found 'My Tank'.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
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Posted

Quote:
Originally Posted by MajorPrankster View Post
My SD/SS is a non-stop wrecking machine. Energy Torrent+Shield Charge+Foot Stomp is just sick. Then Knockout Blow for the big guys.

Attack chain for me is some combo of AS, Haymaker and KO Blow when the AoEs are recharging.

With ~50% defense to all positions (I know it's over the cap but it helps against de-buffs), ~45% Global Recharge with room for some more. I have not even bothered to take Hasten.

I am spoiled on this guy. I might make a brute just like him.

Truly, I have found 'My Tank'.
Oh she's definitely 'My Tank' I don't think anything could ever compare to her.

OK so I shouldn't skip KOB, noted, I'll just have to put up with some gaps in my attacks. I suppose my AoEs are my main source of damage anyway.

I could never drop Hasten though, it brings my AoEs back quicker, helps me double stack Active Defense for the Def DeBuff Res, and helps double stack Rage for even MORE damage yum.

Thanks guys.


 

Posted

If you have something like Fire Blast and some recharge you should be able to make a chain with Punch, Haymaker and Fire blast, throwing in KO when its recharged.

On my SS/FA brute the non-KO Blow attacks I use are Gloom, Haymaker and Punch. With Footstomp and KO Blow in the mix at the level of recharge I have I rarely use Punch.

If you don't have them already, I'd recommend you pick up Fire Blast and Fireball. Fire Blast to round out your attack chain and tag runners and Fireball for even MORE delicious AoE.


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Posted

Quote:
Originally Posted by Silas View Post
If you have something like Fire Blast and some recharge you should be able to make a chain with Punch, Haymaker and Fire blast, throwing in KO when its recharged.

On my SS/FA brute the non-KO Blow attacks I use are Gloom, Haymaker and Punch. With Footstomp and KO Blow in the mix at the level of recharge I have I rarely use Punch.

If you don't have them already, I'd recommend you pick up Fire Blast and Fireball. Fire Blast to round out your attack chain and tag runners and Fireball for even MORE delicious AoE.
My builds pretty tight, I've taken Energy Mastery for PP, so no Fire for me. I'd be interested to see a SD build with any other Epic Pool other than Energy Mastery.

And you mentioned Punch for an attack chain which is the power I'm missing, so no can do.


 

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Quote:
Originally Posted by Yoshitomo View Post
Hey guys, should Tanks really be able to nuke things...coz I can Heh sorry if this just sounds like I'm boasting, it's not meant to, I'm just so amazed at how powerful SD/SS is.

I respeced my SD/SS at the weekend because I messed up my slotting while levelling, but I'm still only using SO's (apart from my steadfast protection). I managed to get 42.7% defence to all positions and I overhauled the slotting in my attacks. I joined a pug team last night to beat down on Antimatter and I was ploughing through entire groups in a flash.

The leader, an Elec/Elec Tank, was also pretty powerful, but with rage (sometimes double stacked) and AAO, I just jumped into the group so AAO would kick in, hit shield charge and foot stomp and everything just crumpled into a heap around me. I don't think I've ever felt so powerful.

I really wish they'd sort out the new SS animations when my shields out though.

Any other big SD/SS fans out there?
I've just hit L50 on mine and it's become my new main.

The damage is great and they way that it delivers it is a thing to behold - like yourself I jump in to the mob for the damage buff then Footstomp, Shield Charge, Footstomp.

I soloed L49 to L50 - resetting a radio mish after clearing (it was a rescue captive) and managed to level in 1.5 hours; for a tank I'd say that's pretty good.

Like yourself I'm struggling to fit Taunt - I'll probably dual build dropping Hasten for Taunt on the team build.

Oh and no don't drop Knock out Blow - great damage, Knock up to mitigate damage from tough foes and looks great.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Psiphon View Post
I've just hit L50 on mine and it's become my new main.

The damage is great and they way that it delivers it is a thing to behold - like yourself I jump in to the mob for the damage buff then Footstomp, Shield Charge, Footstomp.

I soloed L49 to L50 - resetting a radio mish after clearing (it was a rescue captive) and managed to level in 1.5 hours; for a tank I'd say that's pretty good.

Like yourself I'm struggling to fit Taunt - I'll probably dual build dropping Hasten for Taunt on the team build.

Oh and no don't drop Knock out Blow - great damage, Knock up to mitigate damage from tough foes and looks great.
Yeah I've definitely been persuaded to keep Knockout Blow, it's rather handy. The damage lost from skipping Punch should be negligible.

I hope we don't have to wait too much longer for the new animation fix though, that was half the reason I picked her up again.

I should have enough inf to respec into her IO build now too, after I had a purple recipe drop the other night that sold for over 300 mill. So watch out villains!


 

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Quote:
Originally Posted by GooMatt745 View Post
I didn't even take a APP because I couldn't fit in all the powers I wanted on my SD/SS tank. It definetly the most fun I have had with any toon. I even managed to get my recharge high enough to have perma One with the Shield which makes him practically unkillable.
Out of interest how much recharge is needed and how much was it?


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

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**


 

Posted

I thought OwtS was completely unaffected my any recharge rate changes. In fact Mids shows this as well, not only are you unable to slot any recharge enhancements into OwtS, but global recharge doesn't affect it either.

Confused.


 

Posted

Quote:
Originally Posted by Yoshitomo View Post

I hope we don't have to wait too much longer for the new animation fix though, that was half the reason I picked her up again.
I'm with you on this one. I made an MA/SD scrapper for that very reason. So I could be punchy and not kicky. Shortly after I made the toon the animations stopped working...

Sounds like I shoulda made a SD/SS tanker instead! Will have to give that a try.


 

Posted

Thanks for this thread! Gave me some new ideas..


 

Posted

Quote:
Originally Posted by MajorPrankster View Post
I am spoiled on this guy. I might make a brute just like him.
One word of warning about making an SS/SD brute: your hair may go white when you see how expensive it is to hit the softcap compared to your tank. It's a combination of the tanker starting with higher defense and the less expensive markets overall on blueside. Don't get me wrong: it's well worth it. My brute is my favorite villain and is able to dish out far higher damage than an equivalent tanker yet is still highly survivable--but the first time I heard a player talking about how little he spent to softcap his tank I just about fell out of my chair.

EDIT: actually I need to at least partially retract this statement. While it is harder to softcap a brute, I'm not sure how expensive it really is if your main goal is just softcapping. Mine was very expensive because I wanted to really max him out, with high recharge (hello multiple LotG's), high regen/recovery, plus softcap to all 3 positionals. He has no purples but cost a ton, primarily due to the LotG's and the PVP 3% defense IO. I bought the latter for a few hundred mil and chastised myself for going overboard, but they're now regularly going for 2 billion.


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Posted

Quote:
Originally Posted by GooMatt745 View Post
I even managed to get my recharge high enough to have perma One with the Shield which makes him practically unkillable.
Quote:
Originally Posted by Silas View Post
You're right, OwtS is totally unaffectable by recharge. Not global, not enhancements, not /rech portions of Res set IOs, not nothin'.

Are you telling porky pies, Matt?