Ok, I've gone back and forth with my INV/ss tanker's build for a while now. I want to do one last respec on him and be DONE with him...
I feel he was the most fun when I was leveling him and I was using Hasten and Rage. But I got to be really annoyed at the crashes on those and it seemed I was DESTROYING one or 2 mobs, then taking a knee-rinse and repeat. So when I got to level 50 I respeced him into capped out s/l and defense Rock-solid-Tanker mode. But soloing with him is a huge pain. And I was also trying to get as close to the Superman build as possible. I've since given up on the Superman build as I feel its missing something? It's just not fun for me. So...
I've come up with a new build adding Rage and the Pyre Mastery set. Also I wanted to maintain the nigh-unkillable Tankiness I had before. I wanted to know what you guys thought and if there were any thoughts on Pyre Mastery. Is that going to raise my DPS significantly? It sure looks like it will be more fun on paper. I don't have a huge budget to pull off this build but I do have almost all the IO's already.
Captain Omnipotent-2.1: Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fitness Power Pool: Fighting Ancillary Pool: Pyre Mastery
Ok, I've gone back and forth with my INV/ss tanker's build for a while now. I want to do one last respec on him and be DONE with him...
But soloing with him is a huge pain. And I was also trying to get as close to the Superman build as possible. I've since given up on the Superman build as I feel its missing something? It's just not fun for me. So...
I feel he was the most fun when I was leveling him and I was using Hasten and Rage. But I got to be really annoyed at the crashes on those and it seemed I was DESTROYING one or 2 mobs, then taking a knee-rinse and repeat. So when I got to level 50 I respeced him into capped out s/l and defense Rock-solid-Tanker mode.
I've come up with a new build adding Rage and the Pyre Mastery set. Also I wanted to maintain the nigh-unkillable Tankiness I had before. I wanted to know what you guys thought and if there were any thoughts on Pyre Mastery. Is that going to raise my DPS significantly? It sure looks like it will be more fun on paper. I don't have a huge budget to pull off this build but I do have almost all the IO's already.
Any help would be great. Thanks
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Omnipotent-2.1: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(11), S'fstPrt-ResDam/Def+(37)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(15), S'ngH'mkr-Dmg/Rchg(15), S'ngH'mkr-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(43)
Level 2: Dull Pain -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), Numna-Heal/Rchg(5), Numna-Heal(11), RechRdx-I(17)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg(17), Mako-Dmg/Rchg(34)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(13)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(40), Zinger-Taunt/Rng(42), Zinger-Acc/Rchg(42), Zinger-Dam%(42)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
Level 16: Health -- Heal-I(A)
Level 18: Invincibility -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19), DefBuff-I(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21)
Level 22: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(25), Mako-Dmg/EndRdx(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(33), EndRdx-I(33)
Level 32: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 35: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- BasGaze-Acc/Hold(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals: