I9 Statesman's Task Force Preview - Discussion
[ QUOTE ]
[ QUOTE ]
The Statesman TF looks like nine kinds of awesome (although isn't it going to break a certain story arc to have Statesy physically handing out this TF?)
[/ QUOTE ]
That's the only other issue I have with it at this point. Depending on how it pans out on Test, I may ask that States be moved to inside the FC ship with the door unlocked by the badge. AFAIK, Recluse will only hand out his SF to a leader who has his Patron badge, so it wouldn't be dissimilar in that regard.
[/ QUOTE ]
I've never heard any such thing. Not sure, but I think I've lead teams with toons that havne't finished their patron arc yet. As far as I know, you only need to have a team of 8 and everyone in the zone and he'll fire up the SF no problem.
[ QUOTE ]
Last I knew "greatly desired" and "needed" meant two different things. It's helpful if you don't read things in that aren't there.
[/ QUOTE ]
Last I knew, being "greatly desired IF THE TEAM WANTS TO HAVE ANY CHANCE OF WINNING" was the same thing as being "needed".
And now I suppose you're going to say something bizarre like "you don't NEED to complete the task force, so they're technically not needed".
[ QUOTE ]
We are thrilled to present a preview teaser on Issue 9s upcoming Statesmans Task Force, directly from the desk of Positron (Matt Miller).
Check out the preview here, along with a series of exclusive screenshots of the tremendous action that awaits you in "Breakthrough!"
[/ QUOTE ]
hey is u guys check out the screenshots, u will a Samurai (i think its a scrapper) having like a pole coming out of each of his hand, and then when he fights a giant robot, he have like a sword that is glowing.
Does that mean we will have a new powerset r am i just crazy lol?
[ QUOTE ]
Look everyone its this plan and this simple... Ok so u got to fight all them at once and the flier ... And if u figure it that is still only 6 .. The RSF is 8 heroes ... And some of us did it when they was 54's like me .... So dont cry about it just deal with it.. And i hope they are 54's starting to b/c are at least 53's like it was for longest on us .... So u need to stop crying about everything suck it up and find away around it like we have had to do ...
[/ QUOTE ]
Like an exploit?
[ QUOTE ]
[ QUOTE ]
Controllers will find themselves greatly desired in the final battle if the team wants to have any chance of winning
[/ QUOTE ]
Please tell me he didn't just say that you don't have any chance of winning without a Controller?
- Jock Tamson, Who lacks active Controllers in his SG.
[/ QUOTE ]
He didn't say that. "Greatly Desired" is not automatically "Cannot Win Without".
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
[ QUOTE ]
Controllers will find themselves greatly desired in the final battle if the team wants to have any chance of winning
[/ QUOTE ]
I forsee a shortsighted plan akin to the AV/GM buff that made rads pretty much a pre-requisite
[ QUOTE ]
[ QUOTE ]
I don't quite see how they can say they learned something and then say this. Having a certain AT be required, which is basically what this says, is no better than having one or more be marginalized.
[/ QUOTE ]
No, having certain abilities be /required/ to beat something is /good/. We /need/ more of this. In old school RPG's you had to have all your bases covered with classes. Every class has specific roles that had to accomplish that only they could accomplish. Now everything is really homogenized because, "Oh no we don't want them to be stuck if they can't find /blank/." Well dammit, this is a big [censored] mission. I say put stuff in the missions at are /impossible/ to say, hit with melee. Or things that need to be controlled to advance, make things that you /need/ a tank there to taunt away otherwise they'll waste everyone. And of course you'll need defenders to keep the party going and scrappers to deal with the hordes of things that /are/ in melee range. Do it, I want teams to die and team wipe because they thought they could run it without X AT because "dey are squishy". I want people to cry and wail in misery and gnash their teeth for building unbalanced teams and neglecting ATs. Maybe it's a bit harsh, but /not/ doing this is what leads to people running teams through LRSF with only certain classes. Because if you don't /need/ an AT for the job and another AT is /easier/ to run it with, then people are going to go with the AT that is /easier/. No question.
Oh yes, and thank you for putting mayhem mission action into this. I agree with others when I say that I don't think anyone wanted to bust up civie things, but we certainly wanted to put a hurting on recluse's engine of destruction. Now you've done it and put it into the kind of epic TF that's going to make it cool and makes more sense. (Because really, how often do the heros bust into the evil lair to cause some havoc?)
[/ QUOTE ]
This I disagree with. Having different parts of the TF be much easier if you have at least 1 of all the ATs is a good thing - it will be incentive for people to build balanced teams. Having X AT be required for success isn't cool. I *like* that TF's can be accomplished by varied groups, and the variety of playstyles/tactics that evolve from that make this game continually different, even if I've done the TF already.
What you are advocating is just the same kind of cookie cutter teams we have on the RSF now, just on a larger scale.
[ QUOTE ]
And for those of you who worry about lag... it's time to upgrade. I'm sorry. It's only going to get worse from here on in. 7900GT cards running on PCI-E will run this game quite well on a 2.2GHZ processor.
[/ QUOTE ]
In case you haven't noticed, most of the lag issues in this game are due to inefficient coding/graphics. I don't object to newer, nicer graphics, but when they are proveably coded in a highly inefficient manner, the problem isn't the client systems.
[ QUOTE ]
I don't like it.
Not because of the AT balance, that's nice.
Not because of Oranbega, I like that place.
But because the Statesman Task Force, the grand be-all-end-all of missions, is against Arachnos.
Arachnos, who, if you don't set foot in Faultline or PvP zones, and you ignore the mindless repetition of band missions, you NEVER SEE.
Personally, I thought the final fight in the STF should be against enemies you've definitley seen, and couldn't avoid, like Arachnos or Longbow on CoV. Personally, I always liked the idea of a mass jailbreak, headed by Baron Zoria and Nemesis. Fill the other points with villain group leaders everyone knows like Doc Vahz, Crey and Requiem, and you've got a solid epic fight against people who've been your enemies the whole game.
As it stands? Foes you barely know the backstory of if you didn't play CoV. And last I checked, parts of the STF were constructed to show hero-only players things only CoV got beforehand. Why spoil it by filling it with enemies that if you only play CoH you only know exist and run the Rogue Isles?
[/ QUOTE ]
Hehe. While I don't object to fighting Arachnos (new content is sorta the point, after all). I would love to see some of the nasty Kheldian AVs or a sneaky surprise plot twist by "Nemesis?", etc.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Controllers will find themselves greatly desired in the final battle if the team wants to have any chance of winning
[/ QUOTE ]
Please tell me he didn't just say that you don't have any chance of winning without a Controller?
- Jock Tamson, Who lacks active Controllers in his SG.
[/ QUOTE ]
He didn't say that. "Greatly Desired" is not automatically "Cannot Win Without".
[/ QUOTE ]
"if the team wants to have any chance of winning"
Could just be poor phrasing, but that looks ominous to me.
[ QUOTE ]
[ QUOTE ]
We are thrilled to present a preview teaser on Issue 9s upcoming Statesmans Task Force, directly from the desk of Positron (Matt Miller).
Check out the preview here, along with a series of exclusive screenshots of the tremendous action that awaits you in "Breakthrough!"
[/ QUOTE ]
hey is u guys check out the screenshots, u will a Samurai (i think its a scrapper) having like a pole coming out of each of his hand, and then when he fights a giant robot, he have like a sword that is glowing.
Does that mean we will have a new powerset r am i just crazy lol?
[/ QUOTE ]
Isn't that "robot" Black Scorpion? I want to know about this powerset also. Is it a new animation for spines or what?
Also, I think that there will many chances to fight Villains (GW, BS, Scriocco, etc.). In the preview Matt Miller states he does not want to divulge all the info about the TF as to spoil it's surprises.
Another item, I am finally glad I can break some ish on hero side lilke in villain mayhem misions. Woot and double Woot!
[ QUOTE ]
[ QUOTE ]
We wanted there to be a reason to have Archetypes other than Blasters and Defenders on your team. Controllers will find themselves greatly desired in the final battle if the team wants to have any chance of winning.
[/ QUOTE ]
I don't quite see how they can say they learned something and then say this. Having a certain AT be required, which is basically what this says, is no better than having one or more be marginalized.
At best this needs to be clarified.
[/ QUOTE ]
That is not "Basically" what that says. It is a Worst Case Scenario Interpretation of a VERY general statement.
Jeebus people. It's not even on test yet. Could we possibly hold back on the betchin and moanin about how Unfair it is to the CoV people, or why Certain AT's being Absolutely Required is Bad - until we ACTUALLY know if this is the case?
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
[ QUOTE ]
[ QUOTE ]
Last I knew "greatly desired" and "needed" meant two different things. It's helpful if you don't read things in that aren't there.
[/ QUOTE ]
Last I knew, being "greatly desired IF THE TEAM WANTS TO HAVE ANY CHANCE OF WINNING" was the same thing as being "needed".
And now I suppose you're going to say something bizarre like "you don't NEED to complete the task force, so they're technically not needed".
[/ QUOTE ]
I think that's more Hyperbole on their part than some admission that a Controller truly is required.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Controllers will find themselves greatly desired in the final battle if the team wants to have any chance of winning
[/ QUOTE ]
Please tell me he didn't just say that you don't have any chance of winning without a Controller?
- Jock Tamson, Who lacks active Controllers in his SG.
[/ QUOTE ]
He didn't say that. "Greatly Desired" is not automatically "Cannot Win Without".
[/ QUOTE ]
"if the team wants to have any chance of winning"
Could just be poor phrasing, but that looks ominous to me.
[/ QUOTE ]
Yeah - I'm going with 'Poor Phrasing' .. trying to point out that an AT previously decried by some as Useless against AV's will have a use here .. so they resorted to some Hyperbole to 'generate excitement', and instead 'Create Confusion and Paranoia'. Pretty Typical of their Short Sighted view of some things.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
[ QUOTE ]
[ QUOTE ]
NOT ORANBEGA AGAIN...FOR THE LOVE OF...AHHHHHHhhhhhhhhhhhhhhhhhh
[/ QUOTE ]
I saw that.. grr
[/ QUOTE ]
Hmm.. how many times have I run the Oranbega map? Over 9000!!!!!!!!!!!!!! For the love of the baby Jesus. Kill this MAP!
[IMG]http://img42.imageshack.us/img42/2886/coxboardsig.jpg[/IMG][B][SIZE="3"]
The shining world of the seven systems. On the continent of Wild Endeavour. In the mountains of Solace and Solitude there stood the Citadel of the Time Lords. The oldest and most mightiest race in the Universe. Sworn never to interfere. Only watch...[/SIZE][/B]
[ QUOTE ]
[ QUOTE ]
I keep seeing people posting about having done LRSF with OTHER than the old "optimal" grouping. It probably does need to be fixed, but the whole "you can't do it without these ATs!" thing has been shown to be baloney. It's just HARDER, that's all.
[/ QUOTE ]
you know what my ice/fire dom adds to the LRSF? moderate damage... Why choose him over a corrupter?
[/ QUOTE ]
Cause your avatar kicks a55. Hell I'd choose you over a Stone Brute just for that
[IMG]http://img42.imageshack.us/img42/2886/coxboardsig.jpg[/IMG][B][SIZE="3"]
The shining world of the seven systems. On the continent of Wild Endeavour. In the mountains of Solace and Solitude there stood the Citadel of the Time Lords. The oldest and most mightiest race in the Universe. Sworn never to interfere. Only watch...[/SIZE][/B]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
NOT ORANBEGA AGAIN...FOR THE LOVE OF...AHHHHHHhhhhhhhhhhhhhhhhhh
[/ QUOTE ]
I saw that.. grr
[/ QUOTE ]
Hmm.. how many times have I run the Oranbega map? Over 9000!!!!!!!!!!!!!! For the love of the baby Jesus. Kill this MAP!
[/ QUOTE ]
it could be a different map! like it starts out in Orenbega, and ends in an office.
"Say Bob, I need those TPS reports, and also, I'm going to go ahead and ask you to give me your body so that my friend's soul can inhabit it. I'm sure you understand."
Hmm.
So my Hero will get the Heat Seeker badge before my Villains.
I seriously hope the Villains in the STF will be level 54, and feature insane Regen abilities, for the first two months. Then drop to 53...much much later...
Meh. I have alts on both sides now. The whole thing looks pretty kewl, but then so did the LRSF before I actually played past the third mission.
I'm happy with this news. The only things I don't like are fighting Ghost Widow (eek) and Heroes having access to the Flier.
Can we just make the Flier into a mission enemy? Get it to spawn in Recluse's Victory? Anything?
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
The thing is Doll. I don't think Heroes will have any problem with this TF. The hero AT are so perfectly (or near to anyway) meshed with one another that the AV's won't be a problem. I've never come across an AV except perhaps Diabolique because of her crazy phase/super fly away power that has given a team problems.
[IMG]http://img42.imageshack.us/img42/2886/coxboardsig.jpg[/IMG][B][SIZE="3"]
The shining world of the seven systems. On the continent of Wild Endeavour. In the mountains of Solace and Solitude there stood the Citadel of the Time Lords. The oldest and most mightiest race in the Universe. Sworn never to interfere. Only watch...[/SIZE][/B]
I would like to say that everything looks good except one thing: PLEASE FOR THE LOVE OF THE FLYING SPAGETTI MONSTER GIVE THE COT A REST!!!!!
Its bad enough that we have to do those annoying maps from lvl 10-50 on both sides of the game, please stop adding them into any new content. Use some of the less utilized enemy groups out there for a change.
Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility
Yay, I am so looking forward to this.
However I have to ask:
[ QUOTE ]
We wanted there to be a reason to have Archetypes other than Blasters and Defenders on your team. Controllers will find themselves greatly desired in the final battle if the team wants to have any chance of winning.
[/ QUOTE ]
Do you really still think that Defenders do anything better than Controllers at the top level? I mean, really, shouldn't it say something like:
[ QUOTE ]
We wanted there to be a reason to have Archetypes other than Blasters and Controllers on your team. Defenders will find themselves greatly desired in the final battle if the team wants to have any chance of winning.
[/ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
We are thrilled to present a preview teaser on Issue 9s upcoming Statesmans Task Force, directly from the desk of Positron (Matt Miller).
Check out the preview here, along with a series of exclusive screenshots of the tremendous action that awaits you in "Breakthrough!"
[/ QUOTE ]
hey is u guys check out the screenshots, u will a Samurai (i think its a scrapper) having like a pole coming out of each of his hand, and then when he fights a giant robot, he have like a sword that is glowing.
Does that mean we will have a new powerset r am i just crazy lol?
[/ QUOTE ]
Isn't that "robot" Black Scorpion? I want to know about this powerset also. Is it a new animation for spines or what?
Also, I think that there will many chances to fight Villains (GW, BS, Scriocco, etc.). In the preview Matt Miller states he does not want to divulge all the info about the TF as to spoil it's surprises.
Another item, I am finally glad I can break some ish on hero side lilke in villain mayhem misions. Woot and double Woot!
[/ QUOTE ]
The robot is a toxic from the looks of it.
The glowing sword is becuase of build up.
The spike shown in the other pic is the character's sword.
Shadowy Presence - Absolutely, positively worse than playing a Kheldian... --Myrmydon
[ QUOTE ]
Controllers will find themselves greatly desired in the final battle if the team wants to have any chance of winning.
[/ QUOTE ]
I'm a little concerned about the implication that Controllers are going to be required to succeed. My SG regularly rolls without a Controller, and I don't believe we have more than 1 Controller in our SG and he isn't able to get on all the time.
ooh lots of imput
1: Oranbega: Ok, so we have some more CoT stuff, on a end game TF that involves pissing off Arachnos. Arachnos and CoT don't seem to have much to do with eachother, so here is my theory. Recluse is building some kind of super weapon, and this weapon draws it's power from mystical powers in Oranbega. Ok, so we have 1 or 2 missions where we go down there to shut off a portal or something, or cause mayhem to parts of oranbega.
2: RV: come on people, listen to those commercials on TV, "Go RVing". Ok, so, an instanced map? possibly, i say this because in the pillbox screen, there is a hole in the ground that i don't recognize. someone point this out to me and prove me wrong though, because i have another theory of RV that i'd actually like to see. Statesman: "it is almost time to take make a direct strike at Arachnos, but first we need I need you to locate the location of their weapons facility. From as far as I can gather, this information is known only to the highest ranking members of Arachnos, so you'll need to draw one of them out in order to retrieve this information" Defeat Any AV in Recluse's Victory. Of course, people will most likely complain about that, but who cares, this TF needs to be difficult, it needs to force Heroes to take challenges, as they should be. They need to be prepared to have to deal with multiple AV's at once, or villains interfering with their plans.
3: Why Arachnos?: Ok, this was only mentioned once or twice in this thread, but i know of a few people that don't like the idea of the "Final Task Force" being taken against an enemy group that you actually need to look for to find, ie, it doesnt present itself openly, and if you don't take the faultline path, you have a chance of missing. (there are very few other enemy groups that can be entirely missed based on your path through the game. for example, it would be rediculous if the Katie Hannon TF was located outside of Croatoa). Well, my answer to this, "Statesman" ok, so he leads the Freedom Phalanx, and at the moment, Arachnos is their biggest threat. So this is why he's leading the TF against them. But what about the other enemy groups that need a TF? Say the Rikti for example. Well, Statesman may be the main character, but he is not the only "Lead Hero". As far as future content goes, Hero 1 could always make a retun, and give us a Rikti TF. Numina's father, as part of the midnight squad could give us a TF involving a story between the Oranbegans, the Mu, and maybe the Banished Pantheon. BaB, or Blue Shield could give a Regulators TF aimed at taking down the Family at their source and putting a crippling blow at the drug trade. I'm just spouting off additional 50+ TF's that involve different "teams" or "supergroups" who's primary focus lies elsewhere.
4: Fewer AV's: alright, good reason for the Flier to be there at the same time. 5 AV's and a GM sounds perfectly acceptible.
5: Too hard?: yes and no. Currently the game ends at level 50, the dev's don't seem to be working towards any 50-60 content at the moment, just additional 50 (sometimes called 50+). So, we basically have two different catagories for level 50, we have, well, level 50. My definition for this, is a hero who has recently reached level 50, and claimed their reward. maybe done some of the 45+ task forces, and story arcs. 50+ however is slightly different, at least as how i define it. 50+: A hero who reached 50 some time ago, and has worked to further their character, possibly recieving all the accolades among other badges. Has trays of level 53 enhancements or Hami-O's. Has done a significant amount of end game material, possibly finishing off all of the task forces. In the future this will also take advantage of inventions which are used to further their character. So, while a TF of this magnitude may be too difficult to a level 50, though a level 50+ who has significantly worked on their character should find it do-able. The addition of so much 50+ content, instead of additional levels will continue to create a rift between regular level 50's, and veteren 50's. these two different groups should be recognized as different, such as the difference of a 44- who can't access the current endgame events, to a 45+ who now has access to all engame content.
anyways, i had some other things, but i got a little side tracked with some of my comments, so i'll leave it for later and see what you guys think of what i had to say
----
@Yuuden on Victory Server.
Badge count as of 02/01/11: 1165
[ QUOTE ]
[ QUOTE ]
Controllers will find themselves greatly desired in the final battle if the team wants to have any chance of winning.
[/ QUOTE ]
I'm a little concerned about the implication that Controllers are going to be required to succeed. My SG regularly rolls without a Controller, and I don't believe we have more than 1 Controller in our SG and he isn't able to get on all the time.
[/ QUOTE ]
Actually, I bet I know exactly what they are are talking about. Will controllers be required? No. Will they help immensely? Yes.
Having faced LR, I've seen the following behaviour:
Lord Recluse has Hami-like code that as he decreases in health he summons more minions. When he hits about 10% IIRC, he spawns about 20 Bane Spider Scouts who all try to AS you at the same time.
Even a Stone Tank with 7 defenders backing him up is looking at that and shaking in his boots knowing "he gonna die". A controller would go a LONG way to stopping that swarm and keeping the tank afloat.
[ QUOTE ]
I don't like it.
Not because of the AT balance, that's nice.
Not because of Oranbega, I like that place.
But because the Statesman Task Force, the grand be-all-end-all of missions, is against Arachnos.
Arachnos, who, if you don't set foot in Faultline or PvP zones, and you ignore the mindless repetition of band missions, you NEVER SEE.
Personally, I thought the final fight in the STF should be against enemies you've definitley seen, and couldn't avoid, like Arachnos or Longbow on CoV. Personally, I always liked the idea of a mass jailbreak, headed by Baron Zoria and Nemesis. Fill the other points with villain group leaders everyone knows like Doc Vahz, Crey and Requiem, and you've got a solid epic fight against people who've been your enemies the whole game.
As it stands? Foes you barely know the backstory of if you didn't play CoV. And last I checked, parts of the STF were constructed to show hero-only players things only CoV got beforehand. Why spoil it by filling it with enemies that if you only play CoH you only know exist and run the Rogue Isles?
[/ QUOTE ]
I disagree with you for a simple reason: CoV's story is a CoH spin off, comparable to, say, Star Trek DS9 to TNG, or Angel to Buffy.
If you didn't follow DS9, you still got bits and pieces of info about what was going on at Bajor, in TNG. If you didn't follow Angel, you still got a lot of references in Buffy (while they were in the same network, anyway).
A TNG movie that dealt with a mass battle with the Dominion (DS9 foes) was something a lot of fans wanted. A Buffy movie that dealt with some crisis happening in Angel would most likely also have been welcomed. Franchises like that go hand-in-hand, and there have been more complaints about a spin off being ignored than of it sending some stuff to its predecessor.
CoH + CoV are a franchise. Together, not separate. CoH doesn't have enough CoV references because it was created earlier, but it's getting there with the PVP zones and Faultline, and now, with the STF.
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!