Official Thread: Travel Power Changes
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Probably been suggested a million times, but I'd like to see some travel powers that work more with a Natural Origin.
Grappling hook has been suggested and is a great idea.
Vehicles, maybe only for high lvl heroes/villians
Skateboards/Hoverboards
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I also think a natural set of Travel powers would be excellent for COH;
Grappling Hook: reference "Tenchu", also used with many popular superheroes (Batman, Daredevil, Moon-Knight, Spider-Man, etc)
Climbing/Wall-Crawling: this would be fun, if it could be programmed without too much trouble; Ninjas, Insect-heroes/villians, reptilian heroes/villians, Snipers, Archers, etc. Everyone thinks of Spider-Man first with this, but many famous heroes/villians have remarkable climbing ability (Toad, Lizard, Phantom, Black Panther, etc).
Vehicles were mentioned (motorcycles'd & hover-bikes would be cool), but how about RIDEABLE-PETS? horses/unicorns, ostrich, Tigers, and maybe for advanced characters, how about Pegasus, Large Birds (heron, eagle, etc), or even smallish dragons, etc?
Pole-Vault: A fun way to enhance Leaping, if character can get a staff...
On that note, I'd love to see more melee weapons available for COH, especially
*Staffs
* SHIELDS /bucklers *
*Sticks/cudgels/baton
*Whips/chains
*flails/nunchuck/3-section-staff
*Sai
*Spear/Lance
Sincerely,
Dennis Mace
I have yet to see a clear answer as to why Teleport distance doesn't scale by level the way all of the other Movement Powers do. Heck even Sprint scales by level IIRC. Meanwhile Teleport:
Costs more to move than all other Movement Powers combined. It's the only Movement Power I have to slot for End Redux.
Cannot be adjusted for distance without teleporting against a surface. You either have a target surface or you go the full distance...period.
Cannot be safely used in mid-air even by a skilled player if there is a lot of lag present. My lvl 29 MM uses it as his only mode of transit. Currently I switch on a Raptor or Goldbricker Pack before teleporting in the air for safety. Later on I will get Hover.
Teleport needs fixing. The Teleport Distance should scale with level. The Hover component should be longer at the end and broken if the character moves. The target reticle needs to be adjustable for distance with a mousewheel or button commands.
Just to bring it up to par with all of the other Movement Powers.
"Comics, you're not a Mastermind...you're an Overlord!"
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Epic Travel Powers
- available after lvl 40 (to coincide with Epic Pools)
Either as:
a) fifth power in each travel pool (easiest), examples:
- Fly -> subsonic (fast but LOW maneuverability, long turns)
- Superspeed -> "boost jet" (allows maximum CJ+Hurdle heights while SSing)
- Teleport -> team recall or combat blink (10 ft straight ahead)
- Leaping -> "glider" (slows down the landing speed?)
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/signed
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/signed as well, especially the subsonic option
thanks!
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...
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I have yet to see a clear answer as to why Teleport distance doesn't scale by level the way all of the other Movement Powers do. Heck even Sprint scales by level IIRC. Meanwhile Teleport:
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Because the base movement speed of your characters increases with level, not the powers themselves. Your base run, fly, and jumping speeds all increase with your level. Because the travel powers simply enhance your base (they are technically a self buff to those abilities), they grow as you level. Teleport is not a self buff, its a targetted summon power that is based on range. Because there's no concept of "base range" there's no way to scale it with your character as you level.
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Epic Travel Powers
- available after lvl 40 (to coincide with Epic Pools)
Either as:
a) fifth power in each travel pool (easiest), examples:
- Fly -> subsonic (fast but LOW maneuverability, long turns)
- Superspeed -> "boost jet" (allows maximum CJ+Hurdle heights while SSing)
- Teleport -> team recall or combat blink (10 ft straight ahead)
- Leaping -> "glider" (slows down the landing speed?)
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/signed
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/signed as well, especially the subsonic option
thanks!
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This seems the most reasonable option to me, these are good ideas! I would like to see them as options before level 40, but either way those seem like resonable fixes.
Why not add totally different travel powers, like, for the element AT, create a ice ramp, or a electric sliding, a tremor like? (travelling under the ground like a mole) or for scrapper a launch grappin like Batman or Daredevil used, and what about for tech, travel devices, like a flying disc, or roller skate, there are a lot of good thing that would make heroes more unique too; transform in water, climbing walls, with gravity powers, or sticking hands, elastic bodies, energy form to fly.
In case you prefer to keep the standard travel powers, you could change some graphic; superspeed using slide, fly using wind to carry on the hero, possessing civilian, to go from body to another body, like a mind travel.
Just some ideas...
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Epic Travel Powers
- available after lvl 40 (to coincide with Epic Pools)
Either as:
a) fifth power in each travel pool (easiest), examples:
- Fly -> subsonic (fast but LOW maneuverability, long turns)
- Superspeed -> "boost jet" (allows maximum CJ+Hurdle heights while SSing)
- Teleport -> team recall or combat blink (10 ft straight ahead)
- Leaping -> "glider" (slows down the landing speed?)
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/signed.
Nice idea.
Antaean
Proud to fight alongside:
The LEGENDARIES & SAFE HARBOR
The alterations, like team blink and the CJ added to SS is just a coding issue, your talking about adding new animations, graphics and such. Something I bet the devs would love to steer clear from at this point in time.
@Remainder of 2
Level 50's
Remainder of 2 - emp.ele def
e1even - fire.kin cont
Devouring Whiteout - fire.storm cont
Terrible Snag - spines.regen scrap
Azurel - ill/emp cont
Head Congestion - rad.psi def
Vengeful Victim - fire.em blast
Ganges - fire.therm corr
It may take a few major changes, I like the ideas here but also you could have a bit more mild mannered things. like for an epic ride like a motorcycle, or a cool car or a jet like the flyer they alrdy have graphics for. but something to really like own. even if you have to pay influence for ( but devs plz keep the pricing for something like these down to a not so ungodly price like you do everything else in game. I think the way you all price things with influence is out of this world and everything needs to be knocked down a couple notches.)
but the idea im thinking of sounds pretty good to me
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Epic Travel Powers
- available after lvl 40 (to coincide with Epic Pools)
Either as:
a) fifth power in each travel pool (easiest), examples:
- Fly -> subsonic (fast but LOW maneuverability, long turns)
- Superspeed -> "boost jet" (allows maximum CJ+Hurdle heights while SSing)
- Teleport -> team recall or combat blink (10 ft straight ahead)
- Leaping -> "glider" (slows down the landing speed?)
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Yup good ideas. Although maybe something a little nicer for TP (longer range? Limited flight after TP? Faster (recharge) group TP?)
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Could we get a fix so that when you press the follow target key while hovering you don't stop short of melee range? Follow target is a critical part of the melee arsenal, and with hover looking more and more viable in close range combat, fixing this would ba a major QoL improvment.
...along with follow not sometimes droping to a crawl -again outside of melee range- when the trget happens to be moving slowly.
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This is actually a great point and I'd second it strongly. I have a tank, and follow is very important. Target enemy + follow should = moves as fast as you can until you catch up. this might be ok for regular follow too (teammates).
The algorithm is simple, however.
If( target == mob || target.velocity == 0 )
then run as fast as possible
else
run at closer to target speed
Right now the test is just for target.velocity.
I love teleport and I doubt I will ever make a toon that doesn't eventually get it, but there are a few minor adjustments that would make it less clumsy to use.
First, the hover effect at the end of a TP is annoying. Really, as it is now I'd rather it be more like 0.5 seconds so using teleport for non-long distance travel would be more feasible. Hanging in the air for 4 seconds makes it clumsy to use for short jaunts. Particularly as a melee I'd like to be able to teleport and run immediately to my victims and not hang in front of them just out of reach for 4 seconds. Solution: Make pressing the jump key cancel the teleport hover effect - but not actually jump your character, say if you are on the ground, if this effect is active. You could then increase the hover duration as others have suggested to combat lag/load issues without chaining the porter to a spot for a ridiculously long time - which 4 seconds feels ridiculous in a game where movement is otherwise very fluid.
Also in conjunction with the above it would be cool to be able to activate teleport while running. You can move while the teleport animation is going off already just by jumping and besides, you'll still end up in the exact same spot regardless of how far you've moved during the animation. Again I think this would make teleporting feel more fluid even though it wouldn't have a huge impact on it.
The click to map idea sounds interesting, but thats not terribly important to me. As long as you keep the original functionality and not replace it, I guess I would be indifferent to this.
Being able to adjust the range would be nice. The mousewheel would be perfect for this. I'm not sure how feasible this is though.
More than the range adjustment I'd the ability to click on my targeting box and teleport directly to whatever I have targeted. The same with team members; click on their name when the teleport reticle is active and teleport directly to them. Assuming they are in range of course.
Someone mentioned earlier being able to click through walls. I'm not entirely sure that would be useful without being able to adjust range. What if I wanted to teleport to that wall, not through it, for instance? Or perhaps holding control, alt, or shift could be used to toggle between "ghost mode" and regular mode. I assume you'd want all objects/walls in the immediate vicinity to go semi-transparent in "ghost mode" so you can actually see where you are going. How would I choose to teleport through a wall onto another wall though; if "ghost mode" is active I'll go through both walls. This is why I think range adjustment might also be necessary for this. Also, you could make the teleporter take extreme damage upon teleporting into a solid object and kick them back to their previous location or a random spot nearby
And finally, the enhancements for teleport. Because teleport's distance doesn't scale with level I think a new enhancement for teleport distance on schedule A is in order. Teleport and group teleport could definitely use this. Recall friend could probably also use it but seeing as teleport foe is an offensive power I imagine it would stick with regular range enhancers or have a base range nerf.
If there's going to be Epic Level Travel Powers, I'd rather see Zone Travel powers.
Teleport: Activate Zone Teleport and you get a list of nearby zones (like at a train). Select one and you teleport to the center of the zone. Animation would be the same as the Wentworth's Teleporter.
Flight: Activate Supersonic Flight and you get a list of nearby zones (like at a train). Select one and your character zip straight up into the air. After the loading screen, your character zips down from the sky to land in the center of the target zone.
Leaping: Pretty much the same as Flight but with different animation.
Superspeed: I don't know how this one should look. Ideally, the character would zip off to the side, but how would that work? You just see your character zip off in a random direction without the camera moving (like when you click on a door)?
Anyway, it would make CoH a lot nicer if there were a quicker way to get to certain zones. I got very frustrated with my character who had teleport and was getting missions from a contact in Founders' Falls that took me to Dark Astoria and Atlas Park and Talos Island and Boomtown and Independence Port and...
I would be particularily interested in seeing the following change made available to Super Jump:
Wall Jumping
There's been many a time where my jump has come up just short of the near edge of a building, and rather than hitting the edge of the roof, I'd hit the top of the side of the building, only to fall to ground (or fire escape) level before I could jump again... which really hindered the fluidity of travel that SJ is good for... now, I'm not sure how feasible this change is from a coding standpoint, but I do believe that it would be a well recieved add on/edit to an already good power. As I've seen one of the previous posters mention (I think in relation to SS) implementing this change would probably require a seperate "power"; be it click or toggle, I think that the effect would best be described as a momentary (0.25-0.5 sec) "hover" while in proximity (2-5ft?) to a wall (ala Teleport - but with graphics changes to look like the toon did a brief "wall slide" or "wall foot plant" before bounding off again)... as SJ already has good air control, this change would (IMO) offer a slightly "smoother" long distance travel experience, as well as not being overpowered (also IMO). And on another note, I'm sure that this change would fit quite nicely into the "concept" behind many people's choice for giving their toon(s) SJ
Also, I'm not sure if this travel power idea has already been suggested, but I (and likely some others) would like to see some form of "glider/hoverboard" flight power... it probably isn't very feasible, but i just think that it'd be plain cool; especially if it had jets like the raptor pack/rocket boots... you could probably also work in some different movement poses while on the glider/board (take a look at the green goblin & new goblin from the spider-man movies/games for ideas); that, and I think it would be a great graphical sight to have -fly knock you off your board and to the ground (whereupon the board/glider would have to be re-summoned)
Fix hover. It doesn't bring you into melee range while on auto-follow.
I would like to see more travel powers added to COH/COVs. There is simply not enough diversity on these power sets.
Some suggestions:
Summoning vehicles: lower levels can be as simple as jet packs or motocycles, higher levels could summon vehcles to be used by a 8 person team.
Super Swimming (considering all of the water in this game, why not?)... related to this, where are the underwater zones??
Wall climbing: (yes, it is spiderman-esk, but if humans can do it now with suction cups, heros should be able to do it as well.)
I am sure that there are more possibilities. Travel powers are necessary, but largely boring and I hope they are added to.
Could we perhaps get some form of thruster package (as in a series of high power thrusters attached to the back) travel power?
Sort of a loony mix of Super speed and fly is what runs through my head.
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I would like to see more travel powers added to COH/COVs. There is simply not enough diversity on these power sets.
Some suggestions:
Summoning vehicles: lower levels can be as simple as jet packs or motocycles, higher levels could summon vehcles to be used by a 8 person team.
Super Swimming (considering all of the water in this game, why not?)... related to this, where are the underwater zones??
Wall climbing: (yes, it is spiderman-esk, but if humans can do it now with suction cups, heros should be able to do it as well.)
I am sure that there are more possibilities. Travel powers are necessary, but largely boring and I hope they are added to.
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THANKS!!! Thats all i ever want!! MORE TRAVEL POWERS!!!!
actually, i would just like to see some more animations to the existing travel powers that we already have, like the emote flyposes!! take superjump for example. if anyone here has play ultimate destruction (hulk), i absolutely love the jump animations on there!! at least do something to superjump so it doesn't look like we are always squatting in mid air getting ready to drop a few loads on the helpless citizens below us!!
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There's been many a time where my jump has come up just short of the near edge of a building, and rather than hitting the edge of the roof, I'd hit the top of the side of the building, only to fall to ground (or fire escape) level before I could jump again... which really hindered the fluidity of travel that SJ is good for...
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Learn to gauge your jump distance better is all I can say. ^_^
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Please fix hover so it brings you into melee range!
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/signed
I also agree that fly speed should be increased. It should be one of the fastest but fly comes in dead last as far as travel powers are concerned. Maybe the DEVs can come up with a "Power Flight" tog that uses one of the new poses. "Power Flight" at SS speed and burn endurance like TP. That would be nice. Are there any posibilities here?
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Could we perhaps get some form of thruster package (as in a series of high power thrusters attached to the back) travel power?
Sort of a loony mix of Super speed and fly is what runs through my head.
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Well its not SS flight but I have noticed that when using hover if I turn on my GvE jump jet I can move at the JJ speed until it expires...
Join the ranks of The Dawn Patrol!
I know this is topic is about travel power changes, but how bout some new travel powers? How bout a Grappling Hook power pool? It makes no sense for a Natural Blaster with Assault Rifle and Devices to suddenly be able to leap 1,000feet, or fly through the air un-aided.
Or perhaps you can create a Burrowing power set? It's kinda a wierd thing, but it would be that you tunnel underground, moving at flight speed, just without the flying.
Perhaps a Stretching line, ending with you able to take giant steps, like you know 100ft steps or something.
And it would be easy to come up with the four powers for each set.
Grappling Hook
-Grapple Shot: Dam: Moderate, Rech: Moderate; You shoot your grappling hook at a target. Small chance to disorient
- Short Grapple: Increases your Leaping distance as Combat Jumping, also adds a small amount of +def.
- Grapple: Allows you to swing between objects at an increased rate.
- Group Grapple: Equips all allies with Grappling Hooks as long as power is active.
Burrowing
- Earth Uppercut: Dam: High; Rech: Slow; You burrow underground and come shooting out to deliver a devistating uppercut to your opponent.
- Underwall: You can burrow under walls, and around small to medium sized obstructions. Offers high +def for 30 seconds.
- Burrow: You burrow at flight speed underground. Obstructions no longer take effect on you.
- Group Burrow: You can burrow, taking others with you.
Stretching
- Long Punch: Dam: Minor, Rech: Very Fast; When you can't get there just yet, hit'em from 30 yards.
- Flexibility: Increases run speed, offers +def against all damage except psy.
- Stretch Walk: Allows you to move at increased speed while stepping over obstacles such as buildings
- Carry Friends: Carry Allies with you as you Stretch Walk.
Or maybe create Ancillary Travel Powers (like the Power Sets themselves) Like Vehicles and Animal Riding
You know, you hit say 45 and you can choose either Vehicles or Animals. You can then create your unique vehicle or animal from a character creation engine (granted, that's a bit of a paid expansion thing, but it's just a though you know...)
Yeah, this got longer than I had expected it to.... sorry bout that.
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I know this is topic is about travel power changes, but how bout some new travel powers? How bout a Grappling Hook power pool? It makes no sense for a Natural Blaster with Assault Rifle and Devices to suddenly be able to leap 1,000feet, or fly through the air un-aided.
Or perhaps you can create a Burrowing power set? It's kinda a wierd thing, but it would be that you tunnel underground, moving at flight speed, just without the flying.
Perhaps a Stretching line, ending with you able to take giant steps, like you know 100ft steps or something.
And it would be easy to come up with the four powers for each set.
Grappling Hook
-Grapple Shot: Dam: Moderate, Rech: Moderate; You shoot your grappling hook at a target. Small chance to disorient
- Short Grapple: Increases your Leaping distance as Combat Jumping, also adds a small amount of +def.
- Grapple: Allows you to swing between objects at an increased rate.
- Group Grapple: Equips all allies with Grappling Hooks as long as power is active.
Burrowing
- Earth Uppercut: Dam: High; Rech: Slow; You burrow underground and come shooting out to deliver a devistating uppercut to your opponent.
- Underwall: You can burrow under walls, and around small to medium sized obstructions. Offers high +def for 30 seconds.
- Burrow: You burrow at flight speed underground. Obstructions no longer take effect on you.
- Group Burrow: You can burrow, taking others with you.
Stretching
- Long Punch: Dam: Minor, Rech: Very Fast; When you can't get there just yet, hit'em from 30 yards.
- Flexibility: Increases run speed, offers +def against all damage except psy.
- Stretch Walk: Allows you to move at increased speed while stepping over obstacles such as buildings
- Carry Friends: Carry Allies with you as you Stretch Walk.
Or maybe create Ancillary Travel Powers (like the Power Sets themselves) Like Vehicles and Animal Riding
You know, you hit say 45 and you can choose either Vehicles or Animals. You can then create your unique vehicle or animal from a character creation engine (granted, that's a bit of a paid expansion thing, but it's just a though you know...)
Yeah, this got longer than I had expected it to.... sorry bout that.
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/signed
The big issue with using the map for TP is in zones with a strong vertical component.
Skyway City, Faultline, The Shadow Shard, Grandville.
Add on the fact that you can't see what you're teleporting into, and it could get quite messy very fast.