Official Thread: Travel Power Changes


absinthe182

 

Posted

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they should have power customzation, i cant spell, but i know it takes alot of hard long work but that would be something to think about for later issues

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Well, the way the game is coded, and Back Alley Brawler posted a very detailed explanation in a thread a couple of months back, the amount of time and resources that power customization would take was simply unmanageable (like no fixes or additons to any other part of the game for a year). That was ASSUMING they could get it to work. I agree with you, and I'm sure almost everyone does, that power customization would be beyond cool, but it isn't happening with the current game engine.

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oh and i like your signiture saying thingy i hate people like that

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Thanks. Just for that, I'll excuse your spelling.


 

Posted

In regards to the recent complaints to the fly pool power set, which I keep seeing posted all over the forums.

Maybe there is a way to program fly so that depending on the angle of your decent (or accent), you gain a speed bonus. It would be reasonable to assume that one could reach terminal velocity, in that short a distance, if they are able to "propel" themselves to the ground. For instance at 90 degree down angle (straight to the ground) I would expect the character to travel at a minimum of 120 mph, after a rapid assension in velocity.

However, when flying at about 10 degree down angle (which seems to be how one flys, 95% of the time) The current speed is adequate. I would also expect a speed drop if you are traveling straight up, if we are to apply a gravity adjustment to fly.

While looking at the coding used, while flying, this really shouldn't be too difficult to write in. Any responses devs? I think it would add a realizm to flying that many would appreciate.

Oh, and btw, I know I can't speell. I'm a nukeular physisit, not a english profffesur. :-)


I'm a nucular engineerer, not an Anglish Proffesseur. I don't have to no how to spell.

 

Posted

Oh, and for teleportation. Could that be activated using the map instead? Maybe with a circle around the character's location, showing activation range? Naturally, one would only be able to teleport somewhere that they hae uncovered. I might actually choose this as a travel power if this were implemented.


I'm a nucular engineerer, not an Anglish Proffesseur. I don't have to no how to spell.

 

Posted

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Oh, and for teleportation. Could that be activated using the map instead? Maybe with a circle around the character's location, showing activation range? Naturally, one would only be able to teleport somewhere that they hae uncovered. I might actually choose this as a travel power if this were implemented.

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NO!!!
Bind it to the shift key. then its easy as hell to use, there are many of us who use Teleport in combat, and it has saved my [censored] MANY times.


 

Posted

How about I say "using the map, also." as apposed to "using the map instead"?

That way it won't mess up your mojo.


I'm a nucular engineerer, not an Anglish Proffesseur. I don't have to no how to spell.

 

Posted

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Dear Devs,

I understand you guys get a lot of crazy requests for travel powers, but that's due to the lack of balance between them. Players should be able to take any of the powers for their characters because it fits their concept instead of which they find less annoying. I understand you guys worry that everyone will take Fly, but if you let each power shine instead of giving them almost all of them their own gimps, this won't be a problem.

Fly
- Base Speed: 49.7 fps
- Max Speed: 86 fps (5 slotted Fly and 3 slotted Swift)
The slotting necessary to achieve the cap is not an error. I've checked it with Mids' Hero Designer. No one should have to put that many slots into two different powers to hit their speed cap. Like Super Jump and Super Speed, it needs to be able to attain it's cap in no more than two slots. Personally, I believe Fly needs to able to achieve Super Speed's base speed at it's max, but AT LEAST fix that. I mean c'mon, 6 slots?!

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Something like base speed 56.9, max speed 94.5? At that point, it maxxes out at unenhanced SS, it's still slower than everything else, and it should only take two slots to cap speed (though it needs the full benefit from both to cap, whereas SS and SJ only need 43% and 56% total enhancement).

Follow with a simple tweak to hover -- hover no longer debuffs your base flight speed (meaning you would fly at the same speed as your unenhanced run speed, as base run and base fly speeds are identical). That way, Hover is not the only "travel power" that actually makes you slower.


 

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You know The Flash moves so fast with SS that he can vibrate his molecules enough to move through walls. Prolly won't ever happen but it's a thought heh. (SS would be so good...too good.)


 

Posted

I think they should drop "group fly" and add a super sonic fly instead... really it would just be they same animation just alot faster... even add a sonic boom when the power is activated... would be nice in pvp!!!


 

Posted

Ok....no offence people but the end power for teleprt blows.....you should make the power being able to teleport anywhere on the entire map...thatd be cool...kinda like that movie jumper but limited to the city


 

Posted

No offence to Hitcha and Mianda, but map use for teleport isn't sound. For one, you'd have to zoom in to max magnification, two, you'd have no idea if your teleporting into a group that will kill your [censored] before your comp catches up. I do agree the end power needs to be changed. Would be cool if Team Teleport acted like a Team Recall instead, like the temp and vet powers.


 

Posted

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No offence to Hitcha and Mianda, but map use for teleport isn't sound. For one, you'd have to zoom in to max magnification, two, you'd have no idea if your teleporting into a group that will kill your [censored] before your comp catches up. I do agree the end power needs to be changed. Would be cool if Team Teleport acted like a Team Recall instead, like the temp and vet powers.

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Agreed, blind teleporting to a point on the map isn't all that dependable. My suggestion is you change the final power to a Grid Teleport. Paragon City is covered with police drones that use teleport beams to arrest criminals. By tapping into that grid your hero is able to teleport to any location in the current city zone that a police drone exists. This covers all stations, tunnels and trainers giving you the ability to more quickly move around the zone. I see it working almost like a Teleport to map point in that when you use it the mini map would come up with a glowie for each police drone, pick one and off you go!


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Is there any chance that the dust cloud attached to the prestige power sprints could ever get deleted or at least fixed where it will ONLY be active when you are on the ground, and automatically shut off when you fly up into the air?


 

Posted

why have the dust cloud on the fancy sprints at all? Isn't the aura supposed to be the dust coming off the ground?

If you double toggle on your sprint in the air, the dust cloud won't appear. It isn't perfect, but it works.


 

Posted

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Oh, and for teleportation. Could that be activated using the map instead? Maybe with a circle around the character's location, showing activation range? Naturally, one would only be able to teleport somewhere that they hae uncovered. I might actually choose this as a travel power if this were implemented.

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You may find it easier to use by binding MOUSECHORD to powexecname "Teleport".

Every time you click both left and right mouse buttons, you will bring up the targetting reticle for teleport.


He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you. -F. Nietzsche

Virtueverse
Guide to Dark/Dark Defenders

 

Posted

I only have 2 alts with Teleport as a travel power and I have bound the 'T' key to teleport. Works out nicely. Why only 2? As someone stated it uses to much end.


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Posted

It's probably been suggested before, but what about Natural travel powers for natural based heroes. Bikes, Cars, Planes, etc.


 

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It's probably been suggested before, but what about Natural travel powers for natural based heroes. Bikes, Cars, Planes, etc.

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Vehicles are probably out but swinglines should be do-able. Or just let us keep the raptor pack.


 

Posted

all i ask is for a motorcycle, can even be not usable in an instance. Just want to be able to take my concept character from one zone to the next without taking forever and a day. All kinds of supers have vehicals. Even superman had a supermobile. Batman doesnt fly or run at super speed or teleport or leap tall buildings. How about daredevil, the x men who dont have travel powers use a jet, and hawkeye uses a hovercycle.

My suggestion is have a vehical pool.

Swingline
Skateboard
Ground vehical
Aircar

or something like that. have different skins so people can customise the ground vehical to be a car or bike, same with the aircar choose skin for it to be a hovercycle or jet. Swingline could be a small move increase, that gives a defense bonus like hover or combat jump. The skateboard was a friend of mines idea but it rounds out the pool and gives another option for a small inrease to move that isnt a super power that a natural wouldnt have.


 

Posted

Also small complaint about the raptor pack, why cant we just get a new one for beeting the AV in the safeguard again. Second request for the PVP raptor pack. We do have to pay influence for the PVP pack so could we get that switched from in game time to use time. Having it run out after 30 min in game doesnt let you get a lot of use out of it. The one from the safeguard is 2 hours of actualy having the power on which is much better.


 

Posted

the last power for teleport is an emergency evacc basicly. Got my team out of a bad situation once, an av was close to killing our tank and not taking a lot of damage. It was decided to run and they started porting people out one at a time. If I hadnt ported the whole team at once, once the healer or tank was ported the rest of the team wouldve gotten debt. However it would be cool to get some more powers on top of what there is. Like assemble the team at an even higher level, or teleport to a city map from a different one ( would work similar to the base teleport except you would get a selection list of each map then port to the base teleporter port in for the map)


 

Posted

Using the map on a 3d grid doesnt seem effective. Or possible. But mabee an auto teleport functon macro like /TPgoto 3,3,3. And it just starts tp ing till you get there or run out of end. with error function to say when los not possible


 

Posted

I like the idea of a fith epic power pool power.

How about these.
Fly - I like the supersonic idea
SL- Mabee a group leap
SS- defi gravity, so fast you can run up the side of a building.
TP- Zone teleport- like base telepot vetran only gives a list of all zones, and mabee even your base. Would drop you at same location a base teleporter would.


 

Posted

I sugest a change for the current Teleport pool, the final power 'team Teleport", I sugest changeing it to Team Recall, OR, make a new thing,

after you get al the explore badges of a zone, you could open your map and .. Map Select teleport, like picking the target on the map , but you can then hit teleport and go there if you like


 

Posted

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Something like base speed 56.9, max speed 94.5? At that point, it maxxes out at unenhanced SS, it's still slower than everything else, and it should only take two slots to cap speed (though it needs the full benefit from both to cap, whereas SS and SJ only need 43% and 56% total enhancement).

Follow with a simple tweak to hover -- hover no longer debuffs your base flight speed (meaning you would fly at the same speed as your unenhanced run speed, as base run and base fly speeds are identical). That way, Hover is not the only "travel power" that actually makes you slower.

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Why should fly be "slower than everything else"? Because you can just fly in a straight line unobstructed? That's the same logic Blizzard used when making their first flying mount in WoW's expansion slower than the cheaper epic ground mount; I disagreed with it there and I disagree with the premise here.

First of all, I don't meet many people who don't take both SS and SJ. When you put the two together, you have just as much "straight line" manuverability as fly. Even if there's a building you can't jump straight over, you can run around it. There's literally no obstacle that slows you down going "as the crow flies" from one point to the other unless you're just not paying attention.

Secondly, flight, as a power pool, pales in comparison to both Speed and Leaping. Speed gives Hasten and Acrobatics, Leaping gives Combat Jumping.. Flight gives Hover's anti-knockback and.. uh.. a very situational group fly.

To summarize, SS and SJ are superior travel powers, speed wise, and both pools provide excellent synergy with other powers whereas Fly is slower and the pool provides little to no synergy with other powers. Doesn't this strike anyone else as being just, well, wrong?


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Posted

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Secondly, flight, as a power pool, pales in comparison to both Speed and Leaping. Speed gives Hasten and Acrobatics, Leaping gives Combat Jumping.. Flight gives Hover's anti-knockback and.. uh.. a very situational group fly.

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First off, Acrobatics comes from the Leaping pool, not Speed.

Saying that the Flight power pool pales in comparison is laughable!

Flight has the best knockdown attack in the game, Air Superiority. Also along with AS's 'no fly for you!' debuff, I consider it a must for most of my characters.

I don't need to have the fastest travel power either. I much perefer to point my flying character at the next mission and then be free to refill my drink.


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