Official Thread: Travel Power Changes
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It makes no sense for a Natural Blaster with Assault Rifle and Devices to suddenly be able to leap 1,000feet, or fly through the air un-aided.
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I was talking about that with my SO a couple days ago. Her idea was to just make the temp travel powers available permanently. So your Natural character isn't suddenly doing anything that would go against that origin, they're just gadgeteering an equivelent.
Couldn't you just reason that the Natural character was using a device/gadget/invention of some sort that allows them to leap like that?
You could, it's just nice to have the actual gadget on them.
ok here are just some ideas ^^
Graphics : Travel Aura(s) [new costume option for each of your travel power - energy form, flames from legs, blur while SSing, superswim etc...]
New Powers : Special Epic Powerpool
you get it from heroes of the phalanx or whatever and it doesn't count as the other powers, just extra powers
SuperFly
Run on Wall
Doublejump
Recall Group
etc...
Resolving any or all travel power issues is a 2-step process:
1. Create a set of costume options associated w/ the various travel powers - we already have the graphics for piston boots, various wings, various jetpacks, and several tech/arcane looking belts. Expand upon them.
2. Create a special costume slot that works off of the current costume, but includes the pieces from part 1 above. When you trigger a travel power, the appropriate costume part appears on your character.
So, for instance, let's say my character flies. I go and select the raptor pack for his flight power. When I turn on hover or fly, the raptor pack appears on my character's back.
If I had chosen SJ instead, I can pick from the zero-G pack, piston boots, or maybe some belt option.
You could just build on this idea, and the tech is essentially already in he game. We could have thrust coming out of our feet like the robotics pets have w/ group fly, we could add some new belts, boots, and back options for this purpose...
reguarding the team teleport power ... i belive that it is just lame ... i would like to see the teleport power pool third tier power Team Teleport changed to the already implemented Team Teleport power offered in the safeguard missions
Sorry, just realised my post was in the wrong section! you can delete this.
i know it has been mentioned a few times, but i thought i'd add my idea...
travel/aid power pool:
"Animal Aid"
'Hawks Eyes'- Enables ally enhanced Accuracy and Damage potential [graphic is a small hawk circling ally]
'Panther[or something] Call'- summons a medium[somethin,i thought 'large cat'] that basically junges from off screen or punces down onto target scratches a little, then bounds into shadow, moderate damage, stun
'Summon Horse[or unicorn]'- allows for faster travel, higher jumping, def bonus, but player limited to ranged attacks
'Summon [Eagle/Pegasus/Dragon-something big that flies]'- allows for flying travel[possibly with teammate?] and gives def and res bonus, and intimidates/causes panic. player limited to ranged attacks.
whadya think?
Wow this thread is still active.....
My only suggestion for fixing travel powers is to fix group fly.
1.) Make group fly a permissable power, like recall friend, you would have to give permission for it to affect you.
2.) Make those affected by group fly, able to fly at the same speed. Nothing is worse as an MM than to have my pets fall to earth because they could not keep up.
I also think that supersonic animations mentioned in previous posts would be excellant for zone travel powers.
Why is it that when a travel power down grades when attacking it goes generic and no to the power you have? My example, I have fully slotted hover which gives me about a level 14 fly speed, and I have tp; i tp and now i am hovering at a level 6 hover speed instead of my hover with 3 speeds and 3 def. I attack while superjump is on and I go to a 1 slotted combat jumping instead of my 3 slot jump enh combat jumping. Maybe not sucha big deal b4 PvP, but still very anoying.
This has been brushed under the rug multiple times, but, since I saw another player complaining on the help channel about need to respec-ing out of the teleport power pool, I'm going to bring it up again.
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There are problems with Teleport Self.
1) They start with the dreaded "red ring of death". There are countless places in the city that you can run, jump, and fly to that you can't teleport to. In the middle of teleporting across town, you don't have much time between teleports and any place that shows up a red ring (showing a place you can't teleport to) could mean your death. This can be seen as easily as trying to teleport from the super group base entrance in Talos to the back door of Wentworths (you won't die traveling between the two, but there is no reason that you shouldn't be able to teleport into the back door Wentworths).
2) Teleport Self is the only non-toggle travel power.
3) Teleport Self is the only targeted travel power and range of movement is an issue.
4) There is little time between teleports and this means that lag can mean your death much easier than with any other power pool. It is very easy to fall out of the air. If you fall into a group of foes, that cold very well mean a trip to the hospital.
5) Hover is very necessary for the survivability of a teleporter and ease of use. No other travel power pool requires another travel power in order to make the travel pool really usable.
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I think this can be at least partially resolved by....
1) there should be no "red ring of death". You should be able to teleport to anywhere that the cursor lands.
2) Teleport should be a toggle power. Let it burn more end if necessary. It is already click to move. When Teleport Self is active, it puts you into a "non moving" hover state with the Teleport reticle up until the power is turned off. This way you will not fall out of the air while Teleport is on. You can't move, so it doesn't work as hover (which allows movement and gives a defensive bonus). The teleport reticle is separate from enemy/friend targeting, so other power uses should not be effected while Teleport Self is in use.
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In the past when I have started these threads, people have posted "there isn't anything wrong with teleport". That is not what this topic is about, so please refrain from posting that teleport is okay and there is nothing wrong with it.
Do please post problems that you have had with teleport and any suggestions that you may have that can help fix it.
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Thanks for taking this into consideration before posting.
Either add a suppression effect to jumping via travel power (SJ) or remove all suppression. Preferably the latter. Actually, the latter plus a 1/2 speed for SS. they already move insanely fast as is, half speed would be equal to unsuppressed fly/SJ. :P
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This has been brushed under the rug multiple times, but, since I saw another player complaining on the help channel about need to respec-ing out of the teleport power pool, I'm going to bring it up again.
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There are problems with Teleport Self.
1) They start with the dreaded "red ring of death". There are countless places in the city that you can run, jump, and fly to that you can't teleport to. In the middle of teleporting across town, you don't have much time between teleports and any place that shows up a red ring (showing a place you can't teleport to) could mean your death. This can be seen as easily as trying to teleport from the super group base entrance in Talos to the back door of Wentworths (you won't die traveling between the two, but there is no reason that you shouldn't be able to teleport into the back door Wentworths).
2) Teleport Self is the only non-toggle travel power.
3) Teleport Self is the only targeted travel power and range of movement is an issue.
4) There is little time between teleports and this means that lag can mean your death much easier than with any other power pool. It is very easy to fall out of the air. If you fall into a group of foes, that cold very well mean a trip to the hospital.
5) Hover is very necessary for the survivability of a teleporter and ease of use. No other travel power pool requires another travel power in order to make the travel pool really usable.
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I think this can be at least partially resolved by....
1) there should be no "red ring of death". You should be able to teleport to anywhere that the cursor lands.
2) Teleport should be a toggle power. Let it burn more end if necessary. It is already click to move. When Teleport Self is active, it puts you into a "non moving" hover state with the Teleport reticle up until the power is turned off. This way you will not fall out of the air while Teleport is on. You can't move, so it doesn't work as hover (which allows movement and gives a defensive bonus). The teleport reticle is separate from enemy/friend targeting, so other power uses should not be effected while Teleport Self is in use.
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In the past when I have started these threads, people have posted "there isn't anything wrong with teleport". That is not what this topic is about, so please refrain from posting that teleport is okay and there is nothing wrong with it.
Do please post problems that you have had with teleport and any suggestions that you may have that can help fix it.
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Thanks for taking this into consideration before posting.
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I'm in agreement with you about the downfalls to teleport self. It's why I respec'd out of it. Because lag does happen once in a while, lag-induced death is easy with teleport. Any travel power that requires taking a power from another travel pool to work right should be re-examined by the design team.
Lvl 50 fire/rad troller Wantonya - Infinity
Too many other alts and servers to bother counting
Please bring back the hover animation for hover. Using the fly animation for hover is just lame. You should hover around like magneto not take flight pose like superman and then fly at 7mph.
Surf or slide travel power, i kown that we already have a animation like. Could be a faster than fly but not faster than SJ. And the difference about this one and fly is Slide have a maximum height. idk, maybe 35 yards from the ground*. The four powers could be:
1. Like energy turrent but single target (minor energy dmg) foe knockback
2. Surfing slow, like hover.
3. Energy Surf
4. Idk the last one.
Why am i suggesting a new travel power?
Because most of the time we spend in the game we are using them.
Combat Animations while surfing:
You dont have to change, since the toon is standing.
* Oh and where i said ground, i mean if you are on the top of a building 35 yards from the top.
I have thought about the surfing idea several times... though I am personally a big Silver Surfer fan, and that is the one piece that prevents doing any kind of spin off character...
(That and I hardly think you could make comparable powers but it would be fun to try an Energy Blaster that can surf across the skies...)
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Developers, it is commonly known that a limitation of Flight speed on the game is not just the result of intentional programming, but also a fair balance of frame rate to avoid chopiness. I therefore submit this solution: I beg you to consider setting up an advanced flight speed which would allow faster-than-sound flight, but would make use of DirectX to blur the scene surrounding you, deforming the landscape and buildings, thus allowing the player to fly faster without a significant stress on their PC or frame rate. A sonic boom and visible sound barrier disturbance would accompany the transition from hover or flight to this new flight mode.
using the blurring techniques you also might be able to increase super speed as well. I know this is possiblesince other games implement this blurring feature successfully.
This would take flight to the next level and would make so many of us happy. Thanks.
New travel power suggestion: Dimensional Shift
The idea surrounding this power is that you would be able to shift into another dimension thus allowing you to run through walls, buldings, etc.
Since I know that 3-D objects in the COH world are hollow, the game would move you automatically from one side of the building or wall to the opposite side, with an accompanying effect signifying that you are moving through a solid object. If moving through an object would move you off the map, the game would not allow you to pass through the object. Also, only buildings and trees and such could be shifted through, not the ground or hills or mountains.
I have a couple of suggestions regarding teleport.
1. allow players to teleport using the map (thus eliminating excessive clicking, and the semi discrepency of slotting ie range enhanced 20% whereas run, fly, speed is enhancable 33%.
/toggle on jealousy "I mean Tsoo sorcerors and Sky Raider porters do it, why can we?" /toggle off jealousy
2 provide an option to root tp (give players an option to take away the hover effect).
How about integrating the travel powers into the basic powersets?
OK, I know that would be a [expletive] load of work but it's an idea. Like, Ice Tankers would get Ice Slide as a travel power (ala Iceman), Fire and Energy would get something similar involving thermals or "positively-charged ions" (pure Star Trek technobabble), SS would get Superjump and so on. Dark could have either a Darkness slide or Teleport.
Not sure what you'd do for the Mind and Claw based sets but it's something to think about.
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Why is it that when a travel power down grades when attacking it goes generic and no to the power you have? My example, I have fully slotted hover which gives me about a level 14 fly speed, and I have tp; i tp and now i am hovering at a level 6 hover speed instead of my hover with 3 speeds and 3 def. I attack while superjump is on and I go to a 1 slotted combat jumping instead of my 3 slot jump enh combat jumping. Maybe not sucha big deal b4 PvP, but still very anoying.
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Maybe if you switched to Hover/Combat Jumping while fighting you wouldn't have this problem. Just a thought.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Sadly enough, mobs with teleport ability going thru walls and basically anywhere on a map (out of LOS) is just another advantage the devs give to mobs to outshine players. It is a theme throughout the game, and it nullifies any concept that development has a checks-and-balance system.
- Captain Amazing
No comment there. I thought that was just me now I know I am not alone.
List of things NPC's have to outshine players:
Bane Spider scouts have old school placate
Tsoo Sorcerors & Sky raider Porters TP through objects
All flyers ignore travel supression after they attack
and the list goes on.....
I currently fake Super Swimming on one alt... entering the water first, and then activating Fly allows you to give the appearance, at least, of superspeed swim.
Love the idea of Burrowing travel... I can see that being *very* popular with Stone Tanks. Like a Teleport that only works at street level, and unlike the other suggestions, probably well within the current engine's capabilities--all you'd need is modified teleport and the Red Cap earth entry/exit graphics. Great suggestion!
Some days I just wake up cranky. Today might be one of those days...