Torchstorm

Citizen
  • Posts

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  1. New travel power suggestion: Dimensional Shift
    The idea surrounding this power is that you would be able to shift into another dimension thus allowing you to run through walls, buldings, etc.
    Since I know that 3-D objects in the COH world are hollow, the game would move you automatically from one side of the building or wall to the opposite side, with an accompanying effect signifying that you are moving through a solid object. If moving through an object would move you off the map, the game would not allow you to pass through the object. Also, only buildings and trees and such could be shifted through, not the ground or hills or mountains.
  2. Developers, it is commonly known that a limitation of Flight speed on the game is not just the result of intentional programming, but also a fair balance of frame rate to avoid chopiness. I therefore submit this solution: I beg you to consider setting up an advanced flight speed which would allow faster-than-sound flight, but would make use of DirectX to blur the scene surrounding you, deforming the landscape and buildings, thus allowing the player to fly faster without a significant stress on their PC or frame rate. A sonic boom and visible sound barrier disturbance would accompany the transition from hover or flight to this new flight mode.
    using the blurring techniques you also might be able to increase super speed as well. I know this is possiblesince other games implement this blurring feature successfully.
    This would take flight to the next level and would make so many of us happy. Thanks.