JohnCarter

Citizen
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  1. I would say Peacebringer.

    Reasons:
    1) Warshades always had more Guides at the forum. And requests for Guides.
    2) Warshades can get to Damage Cap and Resistance Cap. People always love that.
    3) And the Warshade´s powers are more "unique". A few people come to Kheldians to play something different from what they usually play.

    Tip: Everytime you log on your server. Do a /search for Warshades and Peacebringers. After a few days you will have an idea of who is less played.
  2. If you are playing Super Strengh, the damage get better after rage.
  3. Why do you have Nova form, but no slots on the powers?
    Some powers that are using the basic slot could get slot with uniques or regulars ios to increase their performance.
    Ex: Level 1: Incandescence
    You could use:
    Steadfast Protection Knockback Protection
    or
    Steadfast Protection Resistance/ +3%def
    or just a regular Resistance IO

    Others powers like this: Health, Energy Flight, Combat Flight, and others. Almost all of them with just one slot.

    Tell more about your playstyle. Do you have any preference on the forms? How/When do you use them?
    Use the Test Server to try your build before make the change "for real" at your normal server. And dont give up if your build didnt come right up front, some builds are harder to master than others.
  4. Ok, thanks. I will be more careful with the powers I choose.
  5. I am at Character Creation. Choose your secondary Power Set Screen. Psionic Assault

    Mental Blast as used by level 28 Dominator
    Average Damage:59.14
    Damage Per Activation Time:35.41
    Damage Per Cast Cycle:6.12
    Activation Time:1.67s
    Recharge Time:8.00s
    Endurance Cost:8.53
    Accuracy:1.00X
    Available Level:10

    Subdue as used by level 28 Dominator
    Average Damage:59.14
    Damage Per Activation Time:35.41
    Damage Per Cast Cycle:6.12
    Activation Time:1.67s
    Recharge Time:8.00s
    Endurance Cost:8.53
    Accuracy:1.00X
    Available Level:28
  6. I was looking at Dominator - Psionic Assault Powers: Mental Blast and Subdue.
    These numbers are from lvl 4. My actual level.

    Mental Blast Description:
    Damage: High Recharge: Fast
    Average Damage:19.91
    Damage Per Activation Time: 11.92
    Damage Per Cast Cycle:2.06
    Activation Time:1.67s
    Recharge Time:8.00s
    Endurance Cost:8.5

    Subdue Description:
    Damage Moderate Recharge: Moderate
    verage Damage:19.91
    Damage Per Activation Time: 11.92
    Damage Per Cast Cycle:2.06
    Activation Time:1.67s
    Recharge Time:8.00s
    Endurance Cost:8.5

    Why they have different descriptions if they have the same numbers?
  7. [ QUOTE ]
    Cool. It will be hard to improve on Footstomp. Smashing both fists on the ground, maybe? That would be sweet.

    How about a "random" option, in case you like both the old and new animations?

    [/ QUOTE ]

    This.
  8. <font class="small">Code:[/color]<hr /><pre>AlphonzHumanTriformBuild1.txt
    C "powexec_toggle_on Black Dwarf$$bind_load_file AlphonzDwarfTriformBuild1.txt"
    Z "powexec_toggle_on Dark Nova$$bind_load_file AlphonzNovaTriformBuild1.txt" </pre><hr />
    Shouldnt this be powexec_toggle_off, if you want to go back human?
  9. Surf or slide travel power, i kown that we already have a animation like. Could be a faster than fly but not faster than SJ. And the difference about this one and fly is Slide have a maximum height. idk, maybe 35 yards from the ground*. The four powers could be:
    1. Like energy turrent but single target (minor energy dmg) foe knockback
    2. Surfing slow, like hover.
    3. Energy Surf
    4. Idk the last one.

    Why am i suggesting a new travel power?
    Because most of the time we spend in the game we are using them.

    Combat Animations while surfing:
    You dont have to change, since the toon is standing.

    * Oh and where i said ground, i mean if you are on the top of a building 35 yards from the top.