Lesser Played of the two?
I would say Peacebringer.
Reasons:
1) Warshades always had more Guides at the forum. And requests for Guides.
2) Warshades can get to Damage Cap and Resistance Cap. People always love that.
3) And the Warshade´s powers are more "unique". A few people come to Kheldians to play something different from what they usually play.
Tip: Everytime you log on your server. Do a /search for Warshades and Peacebringers. After a few days you will have an idea of who is less played.
Judging by the forums Peacebringers are the lesser played of the two. But in-game I come across far more PBs than Warshades (Almost exclusively human only which makes me sad ). I have one of each and enjoy them both immensely. For a first serious attempt at Khelds I strongly recommend a PB.
EDIT: Wanted to expand on my recommendation for a Peacebringer as your first serious Kheldian.
I always suggest PBs to Kheld newbies because, as JohnCarter said, the Warshade powers are more "unique". Kheldians have a steep learning curve, even for players with experience on many different ATs. The slot crunch, shapeshifting into the right form at the right time, and deciding what powers to use when are all difficult enough mechanisms to get accustomed to. Adding in the various drains, siphons and summons that Warshades get can be too much to handle.
Also, some players who start with Warshades end up abandoning them, claiming they feel weak. That's largely because they're not self-contained like the ATs those players are used to. At the baseline their performance is okay but certainly doesn't match some of the glorious tales you'll hear told on the forums. Doing the things that have made Warshades famous requires some specific conditions that you largely won't be able to handle until you have a grasp on how to play 'em well and enough slots and enhancements required to survive the accompanying danger.
Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
PEACEBRINGERS SUCK!!! (Now fully up to date for i21+ )
I love my PB but it started feeling like a weaker blaster to me so I rolled up a WS and really liked it... at first.
I have a really laggy system so I can't use Teleport without Hover.
No problem I thought, I'll just pick it up at the next level.
Then I found out I wasn't allowed to.
This perplexed me. Why? Why is the pool greyed out? Shouldn't I be able to have any pool I want?
I can't use TP without hover as it becomes an exercise in frustration.
Since I have no option to pick hover on my WS...
It was sad when I deleted him even though he was still low level.
As the thought of using jetpacks and the like was way too concept shattering.
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Doh!!
I completely forgot WS had Nova form too. Must've been an off week for me.
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Doing the things that have made Warshades famous requires some specific conditions that you largely won't be able to handle until you have a grasp on how to play 'em well and enough slots and enhancements required to survive the accompanying danger.
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That was really hard to learn. And to pick powers and slot for while levelling to take advantage of this different strategy, that was tricky too. I definitely had an easier time on my peacebringer initially.
Still there is something both satisfying and weird about thinking, "hmm I'm about to die but there is only three left in this group, if I pop eclipse here it'll only be 30%-ish resistance and they'll still kill me, so I'll teleport into a fresh spawn and aggro 8 additional enemies". But now, those 11 can not hurt me even though the 3 could.
Now that I'm using him (my PB) to learn forms, while I have most of the slotting I need on my WS and have a general idea of how to make it work (more recharge will be handy) he's the harder of the two. That's a timing/reflex issue on my part though. But PBs were by far easier to learn, because being self-contained the strategy is more similar to exisitng ATs than on a warshade. the only tricky bits are slotting, forms, and knockback. And of those all but forms exist on other ATs so you're at least a bit familiar with the idea, even if no one is as slot starved as Khelds.
Could you not have used Nova form to fly places instead? |
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At their launch in Issue 3 and for the following couple of issues, Peacebringers outnumbered Warshades by a factor of as much as six to one (based on cumulative and anecdotal reports at the time.) They were initially far more popular for a few reasons:
- Inherent fly (versus inherent teleport which was every bit as unpopular a travel power then as now.)
- They were thematically popular with "angel" roleplayers.
- They are arguably easier to play at low levels and start out stronger, hence the widespread player perception of Warshades for being weak.
- They can heal.
- PBs were better PvPers (i.e. merely bad versus awful.)
After a while, both Kheldian ATs declined in popularity as the novelty wore off. What emerged eventually though was that as players leveled them and the pool of level 50 Khelds grew, high-level mature Warshades gained a reputation for being the more powerful and more versatile of the two classes.
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Just curious which of the Kheldians seem to be most or least popular or if they are balanced for the most part. I'm looking to take one on as my main and would prefer to play the one that is less common. I enjoy both of them so there is no real preference as they both have their perks. Thanks.
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Seriously though, it seems more PBs have been made and played to 50, but I see A LOT more level 50 WS being played.
Among reasons already suggested, I find WS is more IO friendly. I still prefer my PB to my WS though!
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Just curious which of the Kheldians seem to be most or least popular or if they are balanced for the most part. I'm looking to take one on as my main and would prefer to play the one that is less common. I enjoy both of them so there is no real preference as they both have their perks. Thanks.