Official Thread: Travel Power Changes


absinthe182

 

Posted

well i have had fly on many a chars and i do have to say it is very very slow flight on a super should make them feel epic not a burden to group with cause of how slow they get around. personally i have always been asked "Hey you want a TP" cause of how slow it gets around 3 slotting is fine and all but why should we have to spend a slotting lvl just so we can have a flight speed that seems alittle more epic. SJ dont have to slot at all same with SS. now port on the other hand completely gimped as well i have 2 chars that are supposed to be porters/ magic folk and with the very high end cost and short distance not to mention the collide factor so many hate with buildings and other landscaping tp is just right out of the question for those 2 chars. also seems like shadow step for WS has an even shorter range and about the same end cost which really just sucks for my WS thus why i picked up SJ once i hit 14 thus more loss of powers which i could prolly of did better with. the porting factor really needs looked into as it is the lowest picked of all travel pools and saying that most ppl get it cause they take recall is pretty untrue they rather spend more powlvls for another travel power then deal with port well thats about all i have to say and i know most of it is just rabblin and my use of grammar is totally horrid but hey im from the US wes all gots bad gramma her


 

Posted

I'd like to see a zone travel ability for each power. Want to zone from Atlas to Founders Fall, no problem. Have the starting location at the closest zone from where you started. That way your travel power has a Super feel to it, while your normal travel speeds are more like a search mode type of travel speed. And no using it in PvP, because of the other side being able to intercept you or something like that.


 

Posted

[ QUOTE ]
I don't know about a new travel power, but that whole liquid animation would be a cool new animation for a power like Teleport. Perhaps since Fly is getting new poses other travel powers could be given the option of differents poses/animations. To bad this animation probably wouldn't work well if you teleported off the ground. Perhaps Super Speed?

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damn that would rock, all my toons would have superspeed if they could turn into mercury and zoom around... i, like some others have mentioned, hope that other travel powers are getting some love coming up soon... flight is getting it's new poses, it'd be nice to see some different teleport effects... we know you can do it, khelds get a different tp effect... and ss, as mentioned, would be awesome if the mercury thing were implemented... sj, i really have no clue as to a new visual effect for it, but something, spread the love around!


@Johnstone & @Johnstone 2
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All my characters

 

Posted

Just because I have the need to say this...

Please ditch the suppression on movement powers...
PleasePleasePlease.

Oh...and would you consider for the 4th tier Teleport power..."Recall Team" instead of Team Teleport?

Thanks.
(But really...no suppression...pleasepleaseplease)

~ Jonathan


 

Posted

[ QUOTE ]
Oh...and would you consider for the 4th tier Teleport power..."Recall Team" instead of Team Teleport?

[/ QUOTE ]

As much I would love to see Recall Team made into a full time power (rather than a temp) I would rather they expand the pools to have a 5th power rather than changing one of the 4... but if they had to change one of the 4 to get Recall Team in I'd rather there be a way to use Recall Friend to recall the team. Maybe make a way so we can select all teammates (or just the ones that aren't near you) and then change the activation time of the power according to how many are being teleported. For Example, if you're teleporting a full team of 7 teammates make the power take 7 times longer to activate than normal and make the recharge take 7 times longer after the power is used.

Selecting multiple targets would be awesome for buffs and stuff to... just use the same formula for activation and recharge time... the more you do at once the longer the activation and recharge. I for one would love to not have to make 12 keystrokes to upgrade and equip my bots... 2 would be much nicer. Oh well, what are we without dreams right?


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Posted

[ QUOTE ]

Just because I have the need to say this...

Please ditch the suppression on movement powers...
PleasePleasePlease.

[/ QUOTE ]

NO!
I totally disagree...KEEP travel suppression.


 

Posted

[ QUOTE ]
[ QUOTE ]

Just because I have the need to say this...

Please ditch the suppression on movement powers...
PleasePleasePlease.

[/ QUOTE ]

NO!
I totally disagree...KEEP travel suppression.

[/ QUOTE ]

Can I ask why you want to keep suppression? The only possible purpose I can see is.. you are a PvPer.. and LOVE the idea that the *slowest* travel power actually gets to crawl... Super speed is not suppressed... Teleport is not suppressed... Super Jump is not suppressed... so it isn't "travel power suppression" ... it's "flight suppression."

Is that it?

Personally.. I really think that power changes like this should be separated in PvE/PvP zones... Correct me if I am wrong, but PvE villains with flight don't seem to have suppression... not that I have noticed, anyway.. So why is it not possible to keep suppression for PvP (since that seems the reason we have it anyway...) and remove it in PvE?

Peace


Sharing kindness is kindness doubled; a burden shared is a burden halved...

I am not bigoted for race, gender, sexual orientation, nationality, or age... I do, however, have a big problem with stupidity, and stupidity knows no boundaries.

 

Posted

[ QUOTE ]
[ QUOTE ]

Just because I have the need to say this...

Please ditch the suppression on movement powers...
PleasePleasePlease.

[/ QUOTE ]

NO!
I totally disagree...KEEP travel suppression.

[/ QUOTE ]

For me, it's a matter of immersion breaking.

One of the most "cool" moments of the game I experienced in my 3 years or so history with it was an aerial dog-fight I had with a Freak Lieutenant. It was out-n-out maddening and super fast---and truly comic-book-geeky cool.

I've not been able to achieve that sort of 'mayhemic' but superheroic feel with suppression. It's not a desire to exploit...and I honestly don't / didn't mind the - to hit while flying (so long as the opponents share the same penalty).

It was a feeling.

~ Jonathan


 

Posted

My thoughts:

1) Increase Hover base speed another 10-15%
2) Increase Flight base speed another 10-15%
3) EITHER remove FLIGHT-SUPPRESSION or make the suppression be only a -33% penalty. The rooting is beyond frustrating and silly for a super-heroic game.

Cheers,

SUN


 

Posted

We aren't ever going to see the new flight poses back are we? It's a shame since there was really nothing wrong with them except you couldn't choose which one you wanted except by scrolling through them. And honestly that was no big deal. Oh well. I figured once they took them off the table, that's where they would stay.

I agree that Teleport needs more range, much less end, and really, the ability to port through things, not slam into obstacles. And it needs an inherent 10 second hover ability - I say 10 seconds due to the horrible lag issues on the servers. And people shouldn't have to take another pool power - hover - just to make one of the other ones work.

Fly should be faster - and all -fly powers should either go away or turn into -travel powers. The constant jumping around like fleas makes pvp not as fun as it could be with ariel battles. Hasten, Hover, and Combat Jump should offer all the same defense and resistances. And each pool should offer the same defense and resistance that acro has. Otherwise, you really don't have any choice in which travel power to take in pvp. Doing this will then make all travel powers fairly equal and it will just be an asthetic difference of the player that causes them to choose one over the other.

And that's my two cents!


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Posted

[ QUOTE ]
We aren't ever going to see the new flight poses back are we? It's a shame since there was really nothing wrong with them except you couldn't choose which one you wanted except by scrolling through them. And honestly that was no big deal. Oh well. I figured once they took them off the table, that's where they would stay.


[/ QUOTE ]

From what I recall of the flight poses... there was a "strafing" problem with the way the camera functioned, making it difficult, or near impossible to keep a target in view.. or.. something along those lines... The reason it was pulled, was due to the issues surrounding that.. not because of the inability to select the specific pose.

I'm sure someone will be able to offer more info on that part...

Peace


Sharing kindness is kindness doubled; a burden shared is a burden halved...

I am not bigoted for race, gender, sexual orientation, nationality, or age... I do, however, have a big problem with stupidity, and stupidity knows no boundaries.

 

Posted

The problem I seem to recall was that while you could cycle through poses, you couldn't be assured that other people were seeing the same pose you were - and some were pretty terrible looking for some characters (the whole reason you cycled to the one you liked was that you DIDN'T like the others as much). The strafing thing came when they swapped out their first attempt because the gossly tipped over posses for forward-diagonal flight (which were quite jarring) for the wierde camera-wrecking strafe thing. All and all the adjustments were pretty ham-fisted. From close with some tweaks needed-to-gameplay disrupting-to-gone in 2 steps.


 

Posted

The problem with Teleport is that it does not have a dedicated travel power Enhancement type. It uses Range Enhancers which unlike Flight, Run Speed, and Jump Speed Enhancers are on Schedule B meaning they only give 20% each up to a max of 60% instead of the others which are schedule A and give 33% up to a max of 99%.
Teleport is 40% less enhanceable than other travel powers.
Solution: We need a dedicated Enhancer only for Teleport Distance. Then it can be Schedule A.


 

Posted

Epic Travel Powers
- available after lvl 40 (to coincide with Epic Pools)

Either as:

a) fifth power in each travel pool (easiest), examples:
- Fly -> subsonic (fast but LOW maneuverability, long turns)
- Superspeed -> "boost jet" (allows maximum CJ+Hurdle heights while SSing)
- Teleport -> team recall or combat blink (10 ft straight ahead)
- Leaping -> "glider" (slows down the landing speed?)

OR

b) fifth power integrated with the Epic Pools (harder), sillier examples:
- Electric pools -> "current" travels along power lines
- Dark pools -> shadow step (shadow to shadow)
- Psi pools -> TK Self (limited flight, but with vertical pose)
- Fire -> ... um ...
- Cold -> ice surfing ;P
etc. etc. etc.


 

Posted

Just a small Idea I had...the addition of an altimeter and/or an artificial horizon to the nav window would be a great help to flying/jumping characters with returning to level flight at the proper height after maneuvering...sent this out in-game and got an e-mail response to post it to the forum so...here it is.

One additional note, this should be a fairly straightforward addition/change with the coordinate system...much like the range to waypoint/contact countdown which is already on the nav panel.


 

Posted

[ QUOTE ]
The problem with Teleport is that it does not have a dedicated travel power Enhancement type. It uses Range Enhancers which unlike Flight, Run Speed, and Jump Speed Enhancers are on Schedule B meaning they only give 20% each up to a max of 60% instead of the others which are schedule A and give 33% up to a max of 99%.
Teleport is 40% less enhanceable than other travel powers.
Solution: We need a dedicated Enhancer only for Teleport Distance. Then it can be Schedule A.

[/ QUOTE ]

I agree! I'd also like to know why ALL of the other Travel Powers increase with level but Teleport doesn't seem to (or if it does it's VERY slowly). My lvl 22 Brute has the one basic slot in Super Jump and he covers huge distances. But my lvl 22 MM with Teleport need to slot it for distance (a class B slot as I'm quoting here) at that.

Teleport needs it's own Enhancement (non-Inventions first please!) and then a lvl-based increase in distance.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

For flight, I've always wanted to have full 360 degrees of vertical movement while flying. In other words, I'd like to be able to do "loopty loops." Presently, the controls limit you to 180 degrees of vertical turning. This would make flying more fun.

For Super Jump, I'd like the ability to use your cape to glide batman-style. Perhaps better ability to cling to walls as well.

Perhaps Super-Speeders could use their speed to be less prone to fall even when running off a cliff or rooftop. For short canyons, they could possibly just run right over them. That, or it could be like a catapult thing, like what airplanes use to take off on carriers. By running fast a short distance and then jumping, they can go into a superjump of sorts, but with no control over direction once they are airborne.

I love my teleporter, but it can be a pain. I'd consider it a fair compromise to have a significant animation/prep time for a zone teleport, rather than having to spend virtually the same amount of time/endurance click-warping.

Another (drastic) addition for teleporters would be the possible addition of a "grid" of sorts for teleporters to use with pre-defined destination spots every few hundred meters that teleporters can use to more easily navigate around the city if they choose.


 

Posted

Sorry, forgot that I also wanted to suggest that there should be more temporary travel powers, and a greater variety of them, too. This would allow players to supplement whatever they have, and bring a refreshing change of pace (no pun intended). Many could use existing systems, also.

Some examples:
Hang Glider - glide instead of falling like a rock
Grappling Hook - Some may question whether this is feasible, but I think you could use the existing targetting system used by teleporters to define a hook point (obviously with less range), then the player is "pulled" to that spot.
Rollerskates - Increased speed, not useable in missions, would be funny too.
Pogo Stick - mini-SJ. You know this would be hilarious.
Call a Cab - Maybe useable once every 5 hours, doesn't even need to have full game mechanics, just make the character whistle, then pick a destination zone ala the train station UI.
Wall-climbing gloves - after a while they wear out


 

Posted

Probably been suggested a million times, but I'd like to see some travel powers that work more with a Natural Origin.

Grappling hook has been suggested and is a great idea.
Vehicles, maybe only for high lvl heroes/villians
Skateboards/Hoverboards

As it stands now on my Natural Martial Arts Scrapper, I'm going to need to take super speed and call it his invisibile car.


 

Posted

One of the problems with getting a vehicle would be how the power would be limited when travelling zones like the hollows where vehicle travel would be difficult to explain. For instance a car that can jump and doesn't need roads. Also it might be tough to use a vehicle in the indoor maps. You best bet is probably calling SS your personal rocket powered rollerblade.


 

Posted

[ QUOTE ]
Epic Travel Powers
- available after lvl 40 (to coincide with Epic Pools)

Either as:

a) fifth power in each travel pool (easiest), examples:
- Fly -> subsonic (fast but LOW maneuverability, long turns)
- Superspeed -> "boost jet" (allows maximum CJ+Hurdle heights while SSing)
- Teleport -> team recall or combat blink (10 ft straight ahead)
- Leaping -> "glider" (slows down the landing speed?)



[/ QUOTE ]

/signed


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A Leader of The Vanguard League

 

Posted

This may have already been suggested, but here goes. A small change that would be really nice to TP would be to change the way it behaves when you materialize. I would like it if you simply hovered until you try to move. Allow the toon to spin around so you can target your next TP location, but don't allow him/her to actually travel. If he/she does, then the hover is canceled and you immediately fall to the ground.

This would address the complaints people have about having to take hover with TP just to keep from falling to the ground. It really isn't giving people a free hover because you wouldn't be gaining the ability to move like you can in hover.

Plus, by canceling hover the moment you try to move, it would eliminate that awkward hanging you do when materializing and attempting to run. I know I would certainly like to be able to move the second I materialize and not be forced to hover for a couple of seconds.


 

Posted

Hello I dont normally make suggestions however i feel travel powers have been ignored long enough. Please hear me out

Fly - lower flys initial speed by 50% and remove the slow suppression. To compensate for longer travel times give fly Momentum therefore the longer you fly the faster u go perhaps even a cool animation when u reach top speed.

Super Speed - Add momentum to this power as well allowing speed to increase over distance to compensate for no verticle movement allow molecular vibration through objects that can logically bypassed make the vibration slow the running speed to encourage navigating of simpler obstructions.

Super Jump - arguably the least requiring improvement, give combat jumping or acrobatics a component that will allow jumping off of any surface for a more bouncy feel. being able to bounce from wall to wall would make travel and air combat in high areas more feasible.

Teleport - Teleport Self should be a click to Waypoint power. Select your WP and click TP if the WP is 500 yards away 5 second cast time 1 mile is 10 seconds etc. Change Team TP to work the same way except make it use 100% endurance so it isnt abused

I also think choosing a Travel power should have innates. these innates do not need to be activated as they are a part of the pools innate ability. Also innates should only become active if more than one travel power pool has been picked

Super Speed should increase the speed of all other travel powers (TP cast time) to some degree they also only work with other travel skills

Super jump should increase the control and manuverability of all other travel skills

Fly should provide knockdown protection if you have another travel power (this is mostly in place)

Teleport should provide a cool lookin after image that makes it doubly difficult for enemies to target the real you. this effect should only be available when an unsuppressed travel skill is active

What do you think?


 

Posted

I think the "momentum" ideas are good ideas. It would be a way of making suppression more tolerable while not nerfing long distant travel.

You don't actually say what "molecular vibration" means, but I think you're talking about having them be able to go through objects like lamp posts and bus stations? I don't like it. Running at extreme speeds is a skill, and it needs to be mastered both in Comic books and in this game.

Being able to use the map for teleporting could also be useful, though it might make TP even more over-powered as a travel power.

As for your other ideas? Making SJ "bouncy", your "innate" ideas. I don't really like any of them. Super Speed already has Hasten, SuperJump has Acrobatics for knockback protection (what you're proposing for fly). TP's "innate" would be way over-powered, and SJ's would be lame in comparison, since most people only take one travel power.

So yeah, adding "acceleration" as a way to kill suppression is a great idea. All the others need a lot of work.