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Posts
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We aren't ever going to see the new flight poses back are we?
It's a shame since there was really nothing wrong with them except you couldn't choose which one you wanted except by scrolling through them. And honestly that was no big deal. Oh well. I figured once they took them off the table, that's where they would stay.
I agree that Teleport needs more range, much less end, and really, the ability to port through things, not slam into obstacles. And it needs an inherent 10 second hover ability - I say 10 seconds due to the horrible lag issues on the servers. And people shouldn't have to take another pool power - hover - just to make one of the other ones work.
Fly should be faster - and all -fly powers should either go away or turn into -travel powers. The constant jumping around like fleas makes pvp not as fun as it could be with ariel battles. Hasten, Hover, and Combat Jump should offer all the same defense and resistances. And each pool should offer the same defense and resistance that acro has. Otherwise, you really don't have any choice in which travel power to take in pvp. Doing this will then make all travel powers fairly equal and it will just be an asthetic difference of the player that causes them to choose one over the other.
And that's my two cents! -
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Tactics isn't vital for pvp, although a lot of avid PvPers take it. For an AT that unlocks FA at 41, Tactics alone seems a poor power choice, considering it's two powers for Tactics, which is less effective than FA, which only requires one power choice
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Your right and when I respect I will probably respect out of tactics.....but again, it was more then useful for the 35+ levels I used it, I hit more and as such died less.
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No. Teleport has always been the most end intensive travel power.
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If I didn't state it clearly and I don't think I did, teleport uses more end then fly did, but with teleport you went farther, faster. With fly you ran out of end and got there last. Which was true.
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Does that mean it's useless for ALL tankers?
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Okay, what part of "I can't speak for all tankers" do you not understand? I said I have no problem, "I" being the operative word. I did not say it was useless, I said I didn't understand it. Different meaning to understand and useless and if you need me to define them I will.
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Not really. It provides very poor descriptions and ratings, as well as incorrect and misleading information.
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I didn't find it to be misleading and though I've played since the May of 2004 I haven't kept up with every change and don't know every number and percent for everything to call what he said to be incorrect, though I am not sure he ever stated anything as fact - which would have to be done in order for something to be incorrect. Opinions, even those backed by facts as alot of these guides are, should never be just taken and swallowed and a certain amount of testing should always be done on your own. Yes, the fact that Dimension Shift is an "oh crap" power on a team doesn't make it an "oh crap" power. I rarely used it except when I soloed in which case it became an "I win, I just cut the spawn in half" power. So even if the best gravity controller in this game came to me and said "Don't take that power, everyone hates when you use it and it's a waste!" I wouldn't listen. Doesn't make what he said misleading or incorrect, just makes his playstyle different from mine.
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'Auto heal' is an ineffective use of endurance. "I spam something I don't need that costs end and now I need stamina, omg!"
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Boy you make several assumptions, no wonder you didn't like this guide and thought it was misleading and incorrect. Your reading comprehension is wacked. I never said I ran "auto-heal" all the time, I said when you run auto heal, and use heal other and absorb pain and the others you run through your end that much quicker and it does go quickly. I never said I always had it on. But if you are doing your job then you are always using it to heal those around you, you are using heal other for the scrapper who just has to chase someone across the room and then absorb pain just saved the damn blaster who ran the other way when he drew aggro and is now outside the range of the healing aura and because he drops HP's like fall leaves you have to use aborb pain because heal others won't save him. The controller needs clear mind and so do the other blasters so you are spamming that as well, and everyone wants Fort and the tank is screaming for AB and you should be helping the other controller hold and control as well. Yes, you run out of end, even as an empath if you are a controller. I never once ran around with healing aura on auto just because it was fun and I liked to watch the pretty green color, as you so implied. -
I read the guide from start to finish, and while there were some generalities that maybe shouldn't have been included, please do tell besides a Kinetics who really isn't helped, greatly, by the fitness pool and stamina. My Warshade would have killed for it, my storm controllers can't live without it, my MA scrappers eat so much end with there attacks if I didn't have it there I would have to sit out 1/2 the fight.
As a pvper, or even someone who just goes into the zones, tactics is vital. And yes, my scrapper has it, and yes, on a team where there were three scrappers, a spines a broadsword, both regen, and myself, MA/Invulnerable, I hit more, and as such, died less. That was in my 30's so I am sure those numbers would change, but come on, debt in your 30's is where it hurts the most.
And just go with me for just a second, but perhaps if as the scrapper, in the middle of the fight you weren't running around healing people and were instead fighting, maybe those same folks wouldn't need to be healed. Just a thought.
And yes, until just recently, fly was the slowest travel power and cost the most endurance. While porting uses a lot of end, you went farther, faster. Fly used a lot of end and you got there last.
I can't speak for tankers taking the presence pool, I only have one, she is level twenty but with taunt slotted for recharge and taunt, I don't seem to be having problems pulling and keeping aggro.
All in all, I have to say that while not complete, and maybe not fitting into all playstyles, after all, who could take all our playstyles into account when discussing the pools, this guide is helpful not only to those who are new, but those who are respecing and want to try something new.
And just to touch on stamina again, my grav/emp, my first 50, thought she could live without it, she did after all have her end instilling power. Let me tell you, auto heal, plus heal other, plus absorb pain can run you out of end pretty damn quickly if you are actually keeping everyone alive. Can some toons be built without it, I am sure they can. Are most better for having it?????? I am going to say I think so. -
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Quite. I know for a full fact that when I'm playing my Illusion controller, both my Phantasm and Phantom Army have trouble hitting the broad side of a barn at times. Saying controller pets have 300% accuracy as a blanket statement is distinctly off.
Sings are known for accuracy. I don't think any other pets come as close, and the reason Fire Imps do well is because there are several of them
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You are right, my mistake - Fire Imps have an accuracy of 175 - the rest of the pets have accuracy of 75 - and Mass Confusion has accuracy of 55. So while my numbers were hugely off, I really do apologize, the above numbers are from Hero Planner. Now while those numbers may be off somewhat, they are the only numbers we have semi-offically to go on. And Mass Confusion with it's longer recharge compared with a pet that needs to be summoned only once, an accuracy penalty that is 20% less then most other controller pets and 120% less then fire's, is still a very sub-par level 32 power, and because unlike all other pets can be broken in pvp with the popping of one breakfree and does NO damage at all leads me to stand by my statement that for a Dominator - as well as controller, it's a crappy ineffective pvp power and needs to work much much better then it does. -
What I find most interesting in RV is the fact that on the villian side, Stalkers can no longer one shot - which is really what the AT is supposed to do, yet scrappers and /em blasters can still two shot. Most Stalkers can't two shot anymore, even after an AS. I don't play a stalker, never have, but this seems very unbalanced in the heroes favor.
Also the fact that the hero side can run out of the zone and buy inspirations and be back in the zone in about a minute, while the villians have no one close to entrance of the zone that they can buy from. A trip out and back in is a good five minutes. -
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Mass Confusion could use some acc. But when you say all the people in your teams do is kill all the confused ones, you don't mention that it hits the entire spawn. Killing the confused ones before they kill each other off is the whole POINT when using Mass Confusion.
Have you ever used Mass Confusion? It's incredible with the right slots. It has a MASSIVE area of effect, and a high target cap as well. It lets us stack instantly on a boss with regular confuse, and if timed right, two bosses can be confused. Denouncing its use in PvE is a very clueless assumption.
2) While I agree we could use a boost to our ranged power now that our melee powers have been increased, the Super Arachnoids are Regen Scrappers with perma-IH. It takes the strongest of damage ATs thirty minutes to solo one. A well-known Dominator, Domination101, has a video of him soloing Johnny Sonata's soul, an AV, but he deemed it impossible to solo a super arachnoid. The problem here is the mob is very much overpowered.
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Actually, I have used it. On both my level 50 Mind trollers, but I have taken it out of both builds due to the extreme ineffectiveness it has in PvP. And yes, it is effective when the team goes in and wipes the floor with a mob that isn't fighting back, it's even more useful if they go on to the next mob and let me finish the confused one off - that way we finish the mission and move to the next mission that much faster. Different play styles, both effective. However, my 6 grav trollers have one recharge in the "pet" power and that is mainly for pvp purposes, otherwise they don't need it at all. If I have to give 3 slots to recharge, and three slots to accuracy then I have no slots left for lengthening the confuse duration - again, it's a very poor, ineffective in pvp and I still say pve, level 32 power compared with the other "pets" that are given. Now, consider that a Dominatiors holds are only 80% as powerful as a controllers, then Mass Confusion becomes an even more useless, ineffective "pet".
That's only my opinion, and yours is obviously very different, but thanks for letting me have my say. -
I don't know what the numbers on Dominators pets are - but controller pets have an accuracy of 300%. That is why sings can hold or hit almost anything in sight, and fire imps destroy all they go after. Wouldn't it only seem right that Mass Confusion have the same numbers on it? And that the recharge time is cut to that of what a summoned pet is now? It actually should be faster, since it doesn't stay around and do it's thing until someone spends enough time to kill it. And it should be breakfree resistant - taking four breakfrees to break it. As it is, Mass Confusion has no purpose or use in pvp, as it doesn't hit, takes too long to recharge and if it does hit is negated by the popping of one breakfree. It's Mind Controls signature power and probably the most useless power in the set from a pvp standpoint - and pve standpoint if you ask me, as other players usually just run it and kill all the confused ones anyway.
And Dominators do need some sort of damage help. The other night I was running a Dobbs mission alone on Malicious - I am level 41 - and I got to a red Super Arachnoid and while I could hold him - even with domination running - I could not do any damage at all! I am saying his health bar did not move - ever! I was firing off every attack and hold I had and even bile spray - nothing!!!! At level 41 even a Dominator should be able to run a mission on Malicious and be able to finish it. As it was I had to run for my life, reset back to villianous, reset the mission and run it that way. That is just sad.