Saiyajinzoningen

Citizen
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  1. Hello I dont normally make suggestions however i feel travel powers have been ignored long enough. Please hear me out

    Fly - lower flys initial speed by 50% and remove the slow suppression. To compensate for longer travel times give fly Momentum therefore the longer you fly the faster u go perhaps even a cool animation when u reach top speed.

    Super Speed - Add momentum to this power as well allowing speed to increase over distance to compensate for no verticle movement allow molecular vibration through objects that can logically bypassed make the vibration slow the running speed to encourage navigating of simpler obstructions.

    Super Jump - arguably the least requiring improvement, give combat jumping or acrobatics a component that will allow jumping off of any surface for a more bouncy feel. being able to bounce from wall to wall would make travel and air combat in high areas more feasible.

    Teleport - Teleport Self should be a click to Waypoint power. Select your WP and click TP if the WP is 500 yards away 5 second cast time 1 mile is 10 seconds etc. Change Team TP to work the same way except make it use 100% endurance so it isnt abused

    I also think choosing a Travel power should have innates. these innates do not need to be activated as they are a part of the pools innate ability. Also innates should only become active if more than one travel power pool has been picked

    Super Speed should increase the speed of all other travel powers (TP cast time) to some degree they also only work with other travel skills

    Super jump should increase the control and manuverability of all other travel skills

    Fly should provide knockdown protection if you have another travel power (this is mostly in place)

    Teleport should provide a cool lookin after image that makes it doubly difficult for enemies to target the real you. this effect should only be available when an unsuppressed travel skill is active

    What do you think?