Jahandar

Citizen
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  1. I'm not sure if this is a new bug related to these changes or what, but I noticed that when females wear Martial Arts Robe 1 there are major clipping issues when the player folds her hands while standing. This is also noticeable when her hands are on her hips, and during many of the emotes.
  2. Sorry, forgot that I also wanted to suggest that there should be more temporary travel powers, and a greater variety of them, too. This would allow players to supplement whatever they have, and bring a refreshing change of pace (no pun intended). Many could use existing systems, also.

    Some examples:
    Hang Glider - glide instead of falling like a rock
    Grappling Hook - Some may question whether this is feasible, but I think you could use the existing targetting system used by teleporters to define a hook point (obviously with less range), then the player is "pulled" to that spot.
    Rollerskates - Increased speed, not useable in missions, would be funny too.
    Pogo Stick - mini-SJ. You know this would be hilarious.
    Call a Cab - Maybe useable once every 5 hours, doesn't even need to have full game mechanics, just make the character whistle, then pick a destination zone ala the train station UI.
    Wall-climbing gloves - after a while they wear out
  3. For flight, I've always wanted to have full 360 degrees of vertical movement while flying. In other words, I'd like to be able to do "loopty loops." Presently, the controls limit you to 180 degrees of vertical turning. This would make flying more fun.

    For Super Jump, I'd like the ability to use your cape to glide batman-style. Perhaps better ability to cling to walls as well.

    Perhaps Super-Speeders could use their speed to be less prone to fall even when running off a cliff or rooftop. For short canyons, they could possibly just run right over them. That, or it could be like a catapult thing, like what airplanes use to take off on carriers. By running fast a short distance and then jumping, they can go into a superjump of sorts, but with no control over direction once they are airborne.

    I love my teleporter, but it can be a pain. I'd consider it a fair compromise to have a significant animation/prep time for a zone teleport, rather than having to spend virtually the same amount of time/endurance click-warping.

    Another (drastic) addition for teleporters would be the possible addition of a "grid" of sorts for teleporters to use with pre-defined destination spots every few hundred meters that teleporters can use to more easily navigate around the city if they choose.