Kiarean

Recruit
  • Posts

    5
  • Joined

  1. Re: Bill Z Bubba

    Getting killed makes you stop attacking for longer, and more HP gives you more mileage out of Aid Self too. :P It's not all about the smash, it's also about the havoc and destruction and unstoppable rampage. Just picture Statesman rockinging back and forth curled into a ball as he mutters 'he just wouldn't die...'
  2. Number one, can't import it, you forgot to include the data chunk. Second, you COULD probably drop the Fighting Pool, and my SS/SR does do that in his second build, but I'd probably recommend dropping Hasten. Drop that, and one other power, and you can squeeze Aid Self in without sacrificing the Fighting pool. And there's really nothing with long enough recharge to justify Hasten's presence. I'd recommend Fire Sword Circle, Greater Fire Sword or Taunt, though if you truly wanted to you could probably get away with dropping Lucky, the AoE auto.

    As to the question of IF to include Aid Self, that is a resounding YES. There may be time or two where it gets interrupted, but like you guessed SR's def based nature makes it the most suited to utilizing Aid Self. It truly is the difference between a good build and a great build.
  3. SS/SR, you will be a monster capable of taking down Lord Recluse himself. If you want a demonstration I will gladly rip apart anything you desire. I can even just about manage some eight man spawn, depending on where the RNG is on the love-me/hate-me scale. Just look up @Kiarean.
  4. Lines up fairly well with my own experiences as a 50 SS/SR Brute, except for one thing. Jab. Do not skip this, it's a much better power than Brawl, does more damage, and can be used with Boxing from Fighting if you want a Buzzsaw build, as it is possible to get the two attacks down to the recharge time of the other's activation time with 3 damage procs in each. I've never played with Buzzsaw builds, but the idea is amusing enough that I might try it once i13 hits and you can have two builds. In addition, will be the only set come i13 capable of having a T1-3 no down time attack chain by throwing a Jab in before every Punch and Haymaker.

    Also, I'd recommend skipping Elude as first choice and one of the AoE defenses second choice instead of the other way around, since as you said it's incredibly easily to get soft capped defense with SR. All you need to accomplish that goal is a +def travel prereq (Hover or Combat Jumping), Steadfast Protection: +3% Def unique IO, and a full set of Gaussian's Synchronized Fire Control slotted in Rage. Once you've done that Elude because highly situational, only useful against Carnival of Shadows Ring Mistress bosses to counter Mask of Vitiation debuff, or in PvP where it's the only thing that will make up for +tohit buffs.

    This combination is one of the most powerful there is, with it I have soloed the Mender Silos TF on Villainious (where you have to face the Vindicators and the Freedom Phalanx in a row, anywhere from 1 to 3 at a time) and Lord Recluse on Relentless (AV level. Anyone who has fought him can tell you how difficult this is, at 25% he starts summoning tons of stuff). Here's my build, which though I'm not there yet I have the important stuff, and keep in mind this is the ideal 'billionaire' build.

    Villain Plan by Mids' Villain Designer 1.4006
    http://www.cohplanner.com/

    Kruzoc SS 2: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Medicine

    Villain Profile:
    Level 1: Jab -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(5), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Dmg/EndRdx:50(11), Hectmb-Dam%:50(11), EndRdx-I:40(13)
    Level 1: Focused Fighting -- HO:Cyto(A), HO:Cyto(3), HO:Cyto(3)
    Level 2: Punch -- RechRdx-I:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:40(15), C'ngImp-Acc/Dmg/Rchg:40(15), C'ngImp-Acc/Dmg/EndRdx:40(17), C'ngImp-Dmg/EndRdx/Rchg:40(17)
    Level 4: Haymaker -- RechRdx-I:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:40(34)
    Level 6: Focused Senses -- HO:Cyto(A), HO:Cyto(7), HO:Cyto(7)
    Level 8: Combat Jumping -- HO:Cyto(A), HO:Cyto(9), LkGmblr-Rchg+:50(9)
    Level 10: Swift -- Run-I:50(A), Run-I:50(29)
    Level 12: Practiced Brawler -- RechRdx-I:50(A)
    Level 14: Super Jump -- Jump-I:50(A), Jump-I:50(34)
    Level 16: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(34)
    Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(23)
    Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(39), EndMod-I:50(39)
    Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), EndRdx-I:50(37)
    Level 24: Agile -- DefBuff-I:50(A), DefBuff-I:50(25), LkGmblr-Rchg+:50(25)
    Level 26: Dodge -- DefBuff-I:50(A), DefBuff-I:50(27), LkGmblr-Rchg+:50(27)
    Level 28: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(43), Amaze-Acc/Stun/Rchg:50(45), Amaze-Acc/Rchg:50(46), Amaze-EndRdx/Stun:50(46)
    Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 32: Weave -- HO:Cyto(A), HO:Cyto(33), HO:Cyto(33), LkGmblr-Rchg+:50(36)
    Level 35: Evasion -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(42)
    Level 38: Lucky -- DefBuff-I:50(A), DefBuff-I:50(39), LkGmblr-Rchg+:50(42)
    Level 41: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Acc/Rchg:50(42), Armgdn-Dmg/Rchg:50(43), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Dmg/EndRdx:50(45), EndRdx-I:50(46)
    Level 44: Aid Other -- Heal-I:50(A)
    Level 47: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48), Dct'dW-Heal:50(50), Dct'dW-Rchg:50(50)
    Level 49: Quickness -- Run-I:50(A), Run-I:50(50)
    ------------
    Level 1: Brawl -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(43)
    Level 1: Sprint -- HO:Micro(A), HO:Micro(23)
    Level 2: Rest -- EndMod-I:50(A)
    Level 1: Fury
    ------------
    [u]Set Bonuses:[u]
    [u]Hecatomb[u]
    (Jab)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
    (Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
    (Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Rage)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 2.5% Defense(Ranged), 2.5% Defense(AoE)[/list][u]Crushing Impact[u]
    (Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Agile)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Dodge)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
    (Boxing)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Luck of the Gambler[u]
    (Weave)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Lucky)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
    (Foot Stomp)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
    (Aid Self)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[*] 1.26% Resistance(Toxic,Psionic)[/list][u]Crushing Impact[u]
    (Brawl)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1435;687;916;|
    |&gt;-JEDUM/$T$4QV?HU@7:4A"Y4]I"H2V5"B8F7$Q,%$F$MJ*-EZBQ+F6@39J%=+&lt;&amp;??(|
    |#^.Z3;UZ_@GX)[WZ&lt;&gt;FY%TU&lt;WZ?^W,^?,F7_/S!9/-L-*O;BB=.A:P_&amp;\RM5FRS=VR?|
    |%;3:&lt;1VFFVGA]5$^5RXJ*ME)JD:*5H&amp;L;DRZUCTZR4_:9Q#_W:-(&lt;VS8%QO4[PMCEHF|
    |!/C#=UP:P;R_'SG);Q[=-3(%XQS7'&lt;/&gt;;!5]UWC&gt;1$9'-9\"/&amp;H:/;KU;IKIJ\?UZMY|
    |WJE@GM8=O^:XE:+C^:;Y;!P,9N&amp;7U$J&gt;=E`M]"BUHJPT(T/H7V3D".$D9*;5%UQ`*]L|
    |]ZA+`#JB&gt;+LYJ28'*.J=HM4,8V*,B`U7"X#[#$.9@24!6!7C5#*^:V6-4"8E]0I)7?0|
    |4-BI^@['^FBZ-P)K;DV#+7V^&amp;(QFI!2.GC%-VW1!M,,[Z#ACBB0FQK#)(C[%1',NR&amp;8|
    |4,D*F6BVQH-)N_2!FG0(:WIWPV]H8Z&gt;?&lt;MX1SCWGO&amp;!,/J1T`OUAL7Y\"N:6DBH?S`/|
    |P1%IVHAAW]RT.6Y3BGN7XMZEDH1OH&amp;-2=FR&amp;IL8%W(X?,)B0A`F.3`HX08.Q*=[7FMH|
    |F8XL[A/,%PE*142($(#W&amp;Z2J&amp;.\&gt;4!5-QWB(0E\-(='&amp;.-_L)HUEQ,]L)";/"7X!YR9|
    |EGJPN,+!?)@F4YE5&lt;I7=8.-K;'R=&lt;9F-&lt;Z=BX#(GQG,IFHK#5%X*Y7&gt;H]H4"H\@H$|
    |59N,G8)OR%_66[&amp;,M^L%;EGUNEW:*DG-)7F(TSSV:7Y[!;Y0`O6Z0&gt;HU89&lt;&lt;.&amp;N=?KA|
    |*&lt;T79.MO^G\]G\*=.GVW^N&amp;M#*+NH-S#X7V4!R@/&lt;&gt;X1RF.4"DK[&lt;[CS'Z.K:&amp;@-91U|
    |E`^4E)MDA_-)0PB@1E`&amp;4*,H@RC#**,HDRFN4]A^8'&gt;AZ|
    |-------------------------------------------------------------------|</pre><hr />
  5. No offence to Hitcha and Mianda, but map use for teleport isn't sound. For one, you'd have to zoom in to max magnification, two, you'd have no idea if your teleporting into a group that will kill your [censored] before your comp catches up. I do agree the end power needs to be changed. Would be cool if Team Teleport acted like a Team Recall instead, like the temp and vet powers.