-
Posts
37 -
Joined
-
The dual blades are far too big. They should've done something more like what the Rascals use.
-
It's just a clean-up move that has nothing to do with i11. Comment was made in another thread about this merging.
-
Meh. I guarantee almost everyone would be a Student with a respecced 50 being an instructor.
-
Fix hover. It doesn't bring you into melee range while on auto-follow.
-
[ QUOTE ]
See, another player happy with the new difficulty, and I'm happy for you! BUT you're not talking about low-level missions here, and that's where the problem is.
[/ QUOTE ]
Look, I've done just fine solo and grouped with various AT's and non uber build AT's and you keep complaining and ignoring them. You're welcome to join my ignore list with Vegetable since you seem to be ignoring all the evidence that hte missions can be beaten. -
[ QUOTE ]
The "lazy whiners", pre-patch #2, were all the people saying how the game had become too easy.
[/ QUOTE ]
Whiners yes, lazy no. I was one of the ones complaining the entire game was too easy from the beginning... I want more challenge. I hardly think that's being lazy.
[ QUOTE ]
BTW - Sorry to keep bothering you about this, but have you tried that Hollows mission with a Tanker yet?
[/ QUOTE ]
Yes I did. I got all the way through the mission to Electric Eel and he killed me as I expected. I changed my tactics and inspirations and beat him. Fire / Fire tanker. Would've been much eaiser without Hurricane going, but oh well. Then it wouldn't have been a challenge. -
[ QUOTE ]
Which is fine when you're below level 10. Over that, it becomes a problem.
You know, your argument goes both ways. If people want to do their missions (like I do), they should not be forced to out-level them to make them doable.
[/ QUOTE ]
It works at all levels pretty much. The lazy players should be forced to out-level their missions so they can have them easy. That way the people that want a challenge (until the difficulty sliders are coded) can have fun as well doing their missions.
*sighs* Lazy whiners are going to ruin this game as surely as they ruined every other game out there. -
[ QUOTE ]
I don't think that street-hunting is an issue with anyone, except for the Trolls and Outcast who are over-powered now. The problem is in the door missions.
[/ QUOTE ]
No, street hunting is an issue. What Miss K. is advocating is that if people want a challenge, they go find yellow/orange cons somewhere. Since we can't do this in missions, that means the people that want a challenge are forced to go streen hunting somewhere. Meaning that people that want the challenge have to ignore the best thing about this game, the missions.
If they leave the missions as they are, the people that are lazy and want easy street, they can just out level their missions and then do them. -
[ QUOTE ]
Plus, EQ is very easy the first 10 levels.
[/ QUOTE ]
Hah, I died so many times during my first ten levels, I lost my corpse with my treasured rusty long sword I wrested from the shattered remains of a decaying skeleton and several pieces of tattered armor I'd stitched together from badly hewn wolf hides, I got lost in my home city every time I tried to find the rogue's guild, I got killed by the wandering Griffin in East Commons several times, and so much more.
Y'know what... that was all before level 10. Doesn't seem so easy does it... yet I went on to play my rogue all the way up to level 65 and aquired my epic along the way and so much more. Easy... *laughs*
[ QUOTE ]
If you want a challenge you take yellows, if less skilled do they take whites.
[/ QUOTE ]
Or vice versa, if you want to take the easy, lazy road, you take go street hunt blue / greens and cuddle at the cuddle puddle in Gemini Park while the people that want a challenge and to play the game as it should be, take white / yellow / orange / red cons in their missions.
[ QUOTE ]
Look back at the most successful games of the past. ALL of them prove you wrong.
[/ QUOTE ]
See EQ anecdote above. Add one DAoC anecdote with a dash of SWG and you'll see that successful games are not easy, boring ventures. Even from the first levels.
[ QUOTE ]
You want a challenge, and after the fix yellows and oranges will provide that for you. While whites will provide it for the majority of players. Like I said before, white = optimal, which is the majority. Yellow/orange = skilled, which is your level.
[/ QUOTE ]
You mean after the nerf. Once again the vocal minority (the whiny people on the forums) will get their way in yet another game. It's utter BS. The game should be challenging from level 1 to 50. Period. Otherwise people will fly through the first ten, twelve levels playing one way and get smacked around when they enter Steel Canyon and face some Tsoo.
They'll whine and gripe about it and maybe quit when they get frustrated because they didn't learn how to play the game properly in the lower levels.
People that want a challenge should not be forced to skip content (missions) just to find something challenging to fight. Less - skilled players can group to do their missions or street hunt til the missions are easier for them. Either way, they get all the content. If we did things your stupid way, the bored players would only be left with street hunting. -
[ QUOTE ]
What did I do to deserve a response like that, huh? All I did was try to get the thread in a more civil tone and offer a few suggestions. They were serious suggestions, too. I wasn't trying to be patronizing. You don't seem to like the suggestions, and that's fine and dandy, but again, you instantly go straight for personal attacks.
[/ QUOTE ]
They weren't serious suggestions. They were stupid suggestions that had already been posted, which you would have seen if you'd actually taken the time to read the thread. I will not gimp myself just because some people can't handle the game and run away to the forums to whine about it to get the difficulty lowered.
It's a damn shame the devs are caving in to the whiners... however I should've known it would happen judging by past experiences with MMOG's. The whiners always win. It's frelling pathetic. The only reason they win, is because the devs read the forums and damn near all of the people that post on the forums are people that have something to gripe about.
Those people would gripe about anything however and shot not be listened to. It doesn't matter what you do, these people will find something to whine about. That's why I would never use the forums as a way to gate player opinion of the game. The forums are unreliable. They're filled with whiners that want everything right now, with no effort and they don't want anyone else to be more powerful than they are.
In-game polls you're forced to answer when you log in are the only way the devs will ever truly know what the playerbase actually thinks about the game. -
[ QUOTE ]
Cripes, how did some of you guys EVER play this game prior to i2?
[/ QUOTE ]
I was bored and finally set CoH aside for almost a month, waiting to see what Issue #2 would bring. Now that issue #2 is out, the new katana animations are in, and the missions are a challenge now, I'm having a blast. So are a lot of other people... and in my experience in game, the people enjoying the new difficulty are more numerous than the whiners who aren't. -
[ QUOTE ]
Solo_4114 came up with "suggestions" on how to make the game more difficult and your response is... "That's NOT the way *I* play!" Talking to a wall delivers more intelligent conversation than these posts do.
[/ QUOTE ]
I guess you lack reading comprehension as well. Every suggestion he posted was already posted in earlier pages and countered there as well. Someone else countered solo's pathetic argument as well. Here, let me quote it again for you.
[ QUOTE ]
And if you prefer decreased difficulty:
1. Try avoiding mob types that are particularly difficult for your toon.
2. Try street sweeping for green-blues.
3. If the mission is too tough, get a higher lvl toon to go in with you, which will increase the number of mobs, but not their levels.
The shoe fits equally well on either foot.
[/ QUOTE ]
The players who earned their levels and powers want to use those powers. We want to be challenged when using everything available to us. You don't see baseball players tying one arm behind their back during a game just to make it more challenging. Instead the crappy players train to get better.
And that's what the mice in CoH should do. Stop running away from their own shadow, actually take the time to learn how all their powers work and try to think of situations where they can be used to their full advantage (i.e. using Force Bolt to knock a powerful off a walkway over the railing, buying some time to recover), and just learn to play the game more intelligently, rather than whining on the forums to get the difficulty of the game nerfed. -
Why don't you try reading the thread Solo... instead of posting useless ideas that don't have any merit in game. You can't take missions above your level just because you want to. Street hunting is boring and stupid and something that I honestly think does not belong in the game. It should not be so prevalent.
Bugging people to join your group only to kick them out a moment later is a really stupid idea. For one, it only lasts for the first floor of a mission. Two, it could garner you a bad rep in game for joining and quitting groups. Three, it takes too long. I have a limited amount of time to play. I don't need to waste the time I have cajoling people into joining my group. They have better things to be doing and so do I.
Not using inspirations or certain powers is just dumbing down yourself which is also flat out stupid. I will not play that way. I will use every means available to my characters to defeat the enemy. I will not play dumb. The rest of you can just learn to play smarter and everyone will be better off in the end. -
[ QUOTE ]
Still, you'll notice she doesn't respond to anyone's actual points or arguments.
[/ QUOTE ]
Go back and re-read my posts. I've posted many ways to beat Eel. Even a demofile. There's no need to keep reposting the tactics I used over and over.
[ QUOTE ]
think it's perfectly valid to be frustrated with the players who say, "This is too difficult for me so it must be too difficult for everyone," but its also frustrating for a person not to recognize the reverse, "This is perfect... Anyone who disagrees with me is a fool," is just as moronic. It speaks volumes about a person's virtue when you see them acting in such a way. (Gee, who's sig did I see "virtue" in lately...)
[/ QUOTE ]
Nah that Virtue is there to point out which server to not play on so I'm not saddled with baggage when I join groups to do missions. I'm more frustrated with the people whining about the difficulty of the game when it really isn't all that difficult. They continue to whine even after valid tactics for non-uber builds are posted. -
[ QUOTE ]
Lets see resistance to both melee and ranged attacks of lethal, smashing, energy..and with one of the most damaging secondaries of the entire defender line...
[/ QUOTE ]
It's obvious you know nothing about the Force Field powers. *laughs* At level six I had Deflection Shield, Power Bolt, Force Bolt, Energy Torrent, and Power Blast. Guess what.. Deflection Shield only works on OTHER heroes. So I didn't get any defense benefit from my primary powerset. I used Force Bolt to keep the Eel and Bedrock on their butts. Energy also has knockback effects to it.
I chose those powers because I like flinging the villains all over the place, off the top of buildings, and such. It's fun. The more I knock a villain around, the less time he's attacking me. Simple tactics.
[ QUOTE ]
The solution so many offer is run back to your contact and stock up on inspirations
[/ QUOTE ]
I restocked once, when I died. It would be stupid to not stop at a contact on the way back to a mission and restock.
[ QUOTE ]
.rather than give a substantive argument you resort to namecalling....
[/ QUOTE ]
I posted many ways to play better. I even posted a demofile of my fight with Eel, yet people still claim the game is too hard instead of learning to play better. The devs should not listen to those people. They are not the majority here. (That's my opinion based on personal experience in game.) -
[ QUOTE ]
They should, in my opinion, because it is the only thing they have that connects them to the gamers.
[/ QUOTE ]
No they shouldn't. Forums for any MMOG out there are the most horrible place to go to find information about that game. Take a look at any official forums for any MMOG out there and the biggest thing you'll notice is that they're filled to the brim with whiners asking for everything under the sun to be nerfed every which way but loose.
I don't know where the post is, but even Statesmen made mention of the fact that forums for games are typically filled with people who have a problem with the game. The greater part of the playerbase that is enjoying the game is too busy playing the game to come post on the forums, which is why it's horrible to use the forums as a means to find out what's wrong with the game.
In-game polls you have to answer before you enter the game and prolific use of data-mining are the best tools available for finding out what the playerbase is really thinking. -
[ QUOTE ]
You can not state anything correctly about a majority or minority of the game. Unless you know every last person who plays, which I'm sure you don't. However you are correct about the poll idea. That would be the only way to truely know. And even then, they probably wouldn't tell us the results.
[/ QUOTE ]
Correct, which is why all these posts about the game being too difficult should not be listened to by the devs. They're trying to speak for the majority when it is clear they are not. Otherwise you would see many, many, many more posts about the Hollows than there are.
I speak from personal experience while playing in the Hollows and doing missions with groups and solo. There are more people in game that I've met with personally that are enjoying the new difficulty then there are not enjoying it. Hanging around the Atlas entrance you hear a lot of stuff in broadcast and local and you get a general feeling about the area just by listening to the people you group with.
That's what I'm basing my experience off of. The 8 person group that tacked the Eel mission that I was part of was a blast. Seven of the eight people enjoyed it. The blaster that didn't know how to control his aggro kept dying and didn't like it. Not much a tank can do when the players uses two ae attacks before the tank can get in range and provoke.
So overall in my experience, the opinion in game towards the Hollows and the missions within that zone have been positive. This includes opinions voiced by people in my super group. -
[ QUOTE ]
You need to choose a new label because calling someone coward sparks very harsh, angry reactions. This is not an incredibly wise course of action on your part, and if you continue to do so I will contniue to report it until you either are stopped or banned. Period.
[/ QUOTE ]
So which of these lables should I apply to the quitters that run away from their mission instead of finding a way to beat it?
Synonyms: alarmist, baby, big baby, caitiff, chicken, chicken liver, chicken-heart, craven, cur, dastard, deserter, faint-of-heart, fraidy cat, funk, gutless, gutless wonder, invertebrate, jellyfish, lily-liver, malingerer, milksop, milquetoast, mollycoddle, mouse, nerd, pessimist, poltroon, punk, quitter, rabbit, recreant, scaredy-cat, shirk, shirker, sissy, skulker, sneak, turkey, weak sister, weakling, white liver, yellow, yellow-belly.
Mouse or rabbit seems good. Let the little rabbits run back to their holes while the wolves go out to play and have fun. -
[ QUOTE ]
second thing if you actually read the post I mainly complained about it being to hard for level 6 when I received the mission, but also about the mobs running into walls were I can not attack them.
[/ QUOTE ]
I beat the mission at level 6 with my bubble defender. My tank has the mission and while I didn't get a chance to test it today, I will be trying it out as soon as possible. She's sitting right outside the mission door. I may even make a new scrapper just for the purpose of testing out the Eel mission with that AT as well.
Regardless, I still think I'll beat it. It's a simple matter of knowing exactly what your foe can do, what your powers do, what your strengths are, and what your weaknesses are. Then you have to find a way to get rid of your weaknesses.
As a scrapper, I imagine the high damage of Eel and the Knockdown from whirlwind is what's causing the most problems. Discipline, Respites, and Lucks will help there with ACC enhancers in the attacks and hit-n-run attacks will help in the long run.
At least that's my plan. As for the mobs stuck in the walls, I have that problem too with my blaster. She has five or six trolls under the stairs demanding a toll in blood only. I've been waiting for the mission to get fixed or the GM's to get unbusy enough to remove those trolls from the stairs.
You at least tried the mission several times it seems... so you're not a coward... Take my scrapper advice above if you still have the mission. -
Um... no... I'm a smart gamer. I play a couple hours here and there when I have the chance. And when I play during those hours, I want to have fun and be challenged. I do not play the uber builds. I play what I have fun playing. This includes a defender that solo's fairly decently (FF / Energy).
I am not out to make the most xp / minute. I am not out to level as fast as I can. I'm out to have fun. I am a casual gamer. I just make the most use out of the powers I have and know how to play smart.
[ QUOTE ]
Weren't you already warned by CuppaJoe and had 1 post removed, and another deleted for name calling? AGAIN, LEARN HOW TO ARGUE WITHOUT NAME CALLING!
[/ QUOTE ]
So much for you having me on ignore. 8p I'm not calling anyone names. I'm simply applying a label to a lot of people. That label is coward. The same way people apply the power gamer, the casual gamer, and the uber gamer label to people. If you can't handle a mission and run away from it instead of persevering and overcoming it, you're a coward. Simple as that. You're a quitter.
I am seeing a lot of people in game that are enjoying the new mission difficulty. Most people are actually trying to beat the mission. The forums however cater to the vocal minority of people (the forums represent less than 2% of the game population, remember that) that don't like the new difficulty.
If the majority of people didn't like the new difficulty, they would come here and post. I don't see all that many people, compared to the number of people in the game still playing, posting here that they don't like it. I do see quite a few posts saying they do like the new difficulty and want it to say. The only way Cryptic will ever get a true opinion of the game is to create a poll that you have to answer when you log in. -
[ QUOTE ]
This is it right here. I can see that Miss Aurora likes MMOGs for she can feel like "somebody" here. In real life, she is nobody and lacks friends, mates, and other human interactions so she comes here, belittles everyone, and logs off happy as a clam. She "knows all" and will tell you that every chance she gets, even if you did not ask her.
[/ QUOTE ]
*laughs* As if. I belittle the people that can't handle the game because it's vary apparent to me they're just being lazy gits that shouldn't play a game like this. If they want something so easy they don't have to think about it, they can go play ProgressQuest. It's perfect for them. And it's free... so it saves them $15 a month.
I love how the cowards always make assumptions about the person behind the screen. You cannot and will not ever know anything about who I am behind the screen. That is simply none of your business.
All I'm simply doing is pointing out the truth to people that can't see it for themselves. They want a game so easy they don't have to play it... it plays itself for them. They're cowards. They run away from a good fight instead of learning how to overcome the obstacles in their way. -
[ QUOTE ]
But at level 6 there is only so many things i can do. also just gettng there is a son of a gun when you are lower and how about the mobs running behind walls off the map were i cant target them but they can hit me.
[/ QUOTE ]
I did the Electric Eel mission when I was level 6, as a bubble defender. I beat Bedrock at level 7, but I'd leveled up during that mission, so he was a tad bit easier since he was orange instead of red. I didn't go running for any new inspirations however. Didn't use the elevator. Just a lot of hit-n-run and making sure Bedrock wasn't on his feet but for a moment or two. You gotta figure out what the strength of your archtype is and what it's weaknesses are and use inspriations to overcome those weaknesses. Simple as that. -
[ QUOTE ]
[ QUOTE ]
t's not fair for people like me to be forced to not do our missions because pansy cowards can't handle the missions themselves. If the missions get toned back down to pre-issue #2 levels, I'll taking another break from the game, temporarily suspending my accounts until they get the difficulty slider in.
[/ QUOTE ]
*** You are ignoring this user ***
[/ QUOTE ]
*laughs at Vegetable* -
[ QUOTE ]
Extremely well stated! I think this is the problem with many MMORPGs. The power gamers want the game so hard that it drives the casual gamers away.
[/ QUOTE ]
Um hello. I'm not a power gamer. I just know how to use the powers I have most effectively. I can take any non-uber build and play the game just as well as I can with any uber build. I can still solo, I can still team. I can still do my missions. I've already proven that taking a FF / Energy defender and soloing my Eel mission in the Hollows.
None of the FF powers I have help me, so I was relying solely on my 75% of blaster power attacks, tactics, and inspirations to get me through the fight. I beat bedrock today as well with my Defender, by always keeping him knocked on his butt.
The game isn't hard to learn. Really, it isn't. And once you learn how you can overcome an obstacle you though you couldn't beat... that makes me feel more like a "hero" than mowing through a group of easy cons. I want risk involved in my battles. Pre-issue #2, there was little to no risk at all unless I did not do my missions and instead piddled around in areas with higher level mobs.
It's not fair for people like me to be forced to not do our missions because pansy cowards can't handle the missions themselves. If the missions get toned back down to pre-issue #2 levels, I'll taking another break from the game, temporarily suspending my accounts until they get the difficulty slider in.
I will not do boring, lameass missions with pansy cowards anymore. I won't go back to a boring boring boring game where I mash buttons with no thoughts towards tactics or strategy.
As I've said before, if you can't handle the difficulty of the Hollows and the Outcast missions, you should just go play SimsOnline or ProgressQuest. Those two games are much closer to what you folks want. -
[ QUOTE ]
You might do this in your D&D games but if you had a player, or a full group who had never played before wouldn't you start out easy for them? It just makes good design sense. People react much more favorably to easy than they do to hard. It's human nature.
[/ QUOTE ]
Nope. I keep the difficulty the same regardless of new players or not. I do make allowances however for plain stupid misstakes... but only so many of them. If they can't learn from their mistakes, they're not going to have fun playing.
[ QUOTE ]
Look, if you want a really tough challenge, you can always team up with someone and have them quit and you'll get double the mobs. you can go and hunt above your level. You can do TFs with the minimum number of people. There are plenty of ways for you to challenge yourself.
[/ QUOTE ]
Again, why should I be forced to go out of my way to play a challenging game? Why should I be forced to play "dumb" or not use enhancements... etc, when it's much easier for you to learn to play better? Why should I have to force people to join a group, wait for me to enter the mission, and then kick them out just to get a mission that isn't a cakewalk?
I've done both Positron and Sysnape TF's solo with my energy blaster. I had to as I got sick and tired of the TF's I'd join crap out after the first couple of missions. Besides, inviting more people into the group only works on the first floor of a mission. Any other floors will spawn at your current group size when you take the elevator up the first time.
So bugging people to join your mission is pointless. It's a loophole we shouldn't have to jump through just to get a few challenging mobs. I shouldn't be forced to not do my missions because they're so boring. I really, really, really like the new mission difficulty, regardless if it's a bug or not. It makes the game fun and a challenge again.