Stetting up for Item of power! thanks ahead of tim


Accualt

 

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So nothing has changed but the 5 days changed to 7 days?

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What's changed is that for a limited time only, you'll be able to get IoPs without worrying about people raiding you.


 

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Asia is not the U.S. (or Europe) and to state that City of Hero and City of Heroes can be compared equally regarding PvP popularity is like comparing apples to chicken. The forums and the player base of CoX have shown repeatedly that PvP is in reality not something they care too much about. Backburner, doubt they will do that, but thinking about PvE first with regards to CoX is a good business practice as it is targeted to their largest customer base in US/EURO


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Many Other 50's, Too Many Alts, All On Freedom
Just Because You Can, Doesn't Mean You Should!

 

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The forums and the player base of CoX have shown repeatedly that PvP is in reality not something they care too much about.

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So you're saying that there is no forum or website for City of Hero? That it does not have it's own PR's that relay information to and from the devs? Their forum emoticons are also more awesome than ours.

And actually the MMO Market is much bigger in Asia (specifically S. Korea and China) than the US.


 

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You are correct. The trial itself was (and will be) all PvE. But there was PvP in the Cathedral of Pain process: it is the next step in the cycle (raiding) where the PvP came into play. That isn't part of the trial run itself, but there is a connection. If you walked away from the trial with an Item of Power it meant that you should probably expect to be raided by another supergroup.

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O.O so we have a chance to do it without having to worry about all of our base stuff being destroyed? We just spend all the bonus from the double xp weekend on a Ley Tap, and having to worry about it going bust is a big turn off...

soo.... the big question would be... will the badges be actived for doing the trial? (thinking more personal badges for participants, not the sg ones since we don't pvp).


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I really think the only PvP aspect the devs are worried about is the chance of recovery % of items destroyed not being able to be recovered.


 

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I was wondering the same thing. Maybe she meant that it will be PvE oriented because base raids aren't functioning so you won't have to worry about having another group raid your base just because you have an IoP?

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Cricket just confirmed in PM that yes, this is the case, but only until base raids are working. The design is still, ultimately, to have SGs raiding IoPs from each other.

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Perhaps they will change it so you can turn on the option so as to earn MORE IoP's for your month at the risk of losing the ones you have. For example, if you can earn a max of 3, then turn on the raid option, you cna now get 12, but at the risk of getting raided and losing your 3.


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

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The forums and the player base of CoX have shown repeatedly that PvP is in reality not something they care too much about.

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So you're saying that there is no forum or website for City of Hero? That it does not have it's own PR's that relay information to and from the devs? Their forum emoticons are also more awesome than ours.

And actually the MMO Market is much bigger in Asia (specifically S. Korea and China) than the US.

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lol, i love how the banner at the top has recluse vs that asian kid(shadow? cant remember his name) rather than recluse vs statesman.


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

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I just have one question.. Why in the heck would it be worth it to set up your base for IOP's then run this event and defend your IOP's the whole time when you are going to loose them aynway.. Just sounds kinda silly if you ask me.. Risk v Reward?????? No thanks.. I don't belive our base will EVER go this far.. We have a ton of time and effort in it already and still can't afford the upgrade plot size..

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I think you're missing the underlying point. Until the raid portion of the CoP cycle is fixed, there won't be any "defending." You go into the CoP, you get your item, and then you enjoy it for three weeks. No raids, no battles, no defending.


 

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It is kinda like that, because you can only be raided by people with fewer (or equal, dont recall) IoP than you, so small groups with only one or two dont have to worry about the mega groups coming in and stomping them for it.


 

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Here is something all you base designers may want to keep in mind:

The Cathedral of Pain is expected to be released prior to Issue 8, and it will be a little different than originally planned. It will be PvE oriented and the trial will remain active for 7 days. During this time you can earn one or more Items of Power for your Supergroup base. Then it will be off for 21 days, after which you will lose the Items of Power and this cycle repeats. Previously, it was scheduled to run only every 5 days, with 25 days off. Scheduled Base Raids are currently non-functional, but we wanted you to at least participate in the Cathedral of Pain and Item of Power portions while we address the Raid functionality internally.

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This seems pretty odd. I thought there was going to be some ability to stock up on IoPs.

I am *very* happy that you got rid of that silly 5/60 split. That was just making them far hard to get.

I think you guys are in danger of making it too tough to get several of these. And for decent larger SGs building bigger bases, I'm not seeing a very feasible way to do the trial without running the mission until you puke.

"Attention all members! We need to re-earn our uber bases Item of Powers! Mandetory Cathedral of Pain missions. Sign up on the web page! OR ELSE!"


Still here, even after all this time!


 

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I guess I'll be the dissenting voice. PVP possibility was the only thing that made the COP unique and worth the bother. Without the raiding aspect, it's just a dopey 12 minute mission. Sure, you get an IOP, but what real use is that?

PVP and base raids had the potential to add some fun for toons that are capped, but it never really seems to work out for one reason or another.

Disappointing.


 

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Sure, you get an IOP, but what real use is that?

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Last I heard, it gives your SG / VG bonuses. That's not too bad.

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PVP and base raids had the potential to add some fun for toons that are capped, but it never really seems to work out for one reason or another.


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The PvP base raids are coming at some point. Ultimately getting used to having IoP may mean that some SGs / VGs are reluctant to give them up when the base raids go live, so it may have the effect of easing more groups into base raiding than would otherwise occur.

However, there still has to be a lot of work put into balancing the price of base raiding. Personally, I think base raiding should be as cheap as possible for the base getting raided, so even if every item in a base is destroyed during a raid, it would take minimal presitge to rebuild.

I guess we'll see how that goes.


 

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Last I heard, it gives your SG / VG bonuses. That's not too bad.

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I hear where you're coming from, Unknown. The IOP gives buffs to your toons.

But what challenge do the toons face to need the buff? Surely there's no content that would make a buff necessary in the game as it is.

IOPs can help power your bases, but what purpose do the bases serve without a raiding system? They are now very nice looking places to store enhancements and inspirations.

There seems to never be any jeopardy attached to any activity or choice in COH - and without jeopardy there isn't a challenge for the players to rise to.


 

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The forums and the player base of CoX have shown repeatedly that PvP is in reality not something they care too much about.

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So you're saying that there is no forum or website for City of Hero? That it does not have it's own PR's that relay information to and from the devs? Their forum emoticons are also more awesome than ours.

And actually the MMO Market is much bigger in Asia (specifically S. Korea and China) than the US.

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lol, i love how the banner at the top has recluse vs that asian kid(shadow? cant remember his name) rather than recluse vs statesman.

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Hah, yeah.. Foreshadow is the main icon for the Korea CoH propoganda. I heard you fight him and the rest of the Korean heroes in Scirrocco's Patron Arc in Villains, kind've off-topic.. but does anyone have screenshots of them?...

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There seems to never be any jeopardy attached to any activity or choice in COH - and without jeopardy there isn't a challenge for the players to rise to.

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I like that, a lot. I just may stick it in my sig.


 

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But what challenge do the toons face to need the buff? Surely there's no content that would make a buff necessary in the game as it is.


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If one takes this logic to the limit, then there is no content than makes slotting with SOs necessary so why have them? And there is no content that *requires* inspirations. So why have those? Same goes for temp powers and badges, and accolades. Dude, folks like to collect shiny things far more than there is ever a *need* for them. Especially in this game. Now in games like Everquest and WoW, if you don't have the gear (shiny things) there is content that is simply and totally impossible. Why try to turn this game into Everquest or WoW when quite simply it's not.

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IOPs can help power your bases, but what purpose do the bases serve without a raiding system? They are now very nice looking places to store enhancements and inspirations.


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Bases have a variety of useful functions without a raiding system. You realy need to stop glaring at these issues through your rose colored pro-PvP glasses. There is a huge amount of convience functions that come with bases. But hey, lets pitch all of that for you since as per above "there is no content that requires the buff, ie convience features, that a base provides" outside of base raids. In fact, just for you, why not turn all bases into Arenas open to everyone, and get rid off all that convience stuff. Wait, Arenas were already tried and well... were pretty much abysmal failures.

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There seems to never be any jeopardy attached to any activity or choice in COH - and without jeopardy there isn't a challenge for the players to rise to.

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Ahhh now we finally get to what I think are your true intentions. Griefing. You appear to get no fun out of the game except when there is the potential for you to go slag someone elses work, read Base, IOP gathering effots. All is clear now.


 

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The forums and the player base of CoX have shown repeatedly that PvP is in reality not something they care too much about.

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So you're saying that there is no forum or website for City of Hero? That it does not have it's own PR's that relay information to and from the devs? Their forum emoticons are also more awesome than ours.

And actually the MMO Market is much bigger in Asia (specifically S. Korea and China) than the US.

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No what I was saying is that they are two seperate worlds. Two seperate markets and therefore must be dealt with as seperate entities. Naturally Asia is a bigger market, population density alone dictates that reality. But their customer base in the states and Europe are less about PvP than the Asian market. As I said apples and chickens.

You dont call it a Chevy Nova in Mexico otherwise it will not sell.


High Beam - 50 Blaster Energy/Ice - 1228 Badges
Munitions Mistress - 50 Mercs/Traps
Many Other 50's, Too Many Alts, All On Freedom
Just Because You Can, Doesn't Mean You Should!

 

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Ahhh now we finally get to what I think are your true intentions. Griefing. You appear to get no fun out of the game except when there is the potential for you to go slag someone elses work, read Base, IOP gathering effots. All is clear now.

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Interaction with something other than a pre-programmed, reluctant to adapt AI system could also be considered a challenge. Pro Zack knows how much hard work it takes to farm prestige and, knowing him, I highly doubt he really cares about obliterating another base or having the same done to his. The consequence I would assume he's referring to would be the possibility of losing in PvP and, potentially, losing an IoP.

Griefing forum trolls, sheesh.


 

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The fact of the matter in this is that up to this point, all PvP is consentual. You can avoid PvP zones, you can avoid arenas, etc. This is PvE content which opens up a group of people, many who have come together for reasons other than PvP, to that threat. Not everyone in groups are going to be interested in this PvP, and many do not want to be stuck in a base unaware in the middle of a raid.

On one hand, you reward hardcore PvPers by giving them the ability to stockpile these things for greater power. On the other hand, you have people who want to enjoy content such as this, but don't want to touch PvP with a 1,000 foot pole. What do you do? Penalize people for not PvPing? Penalize the PvPers who are in non-PvP groups because they aren't 100% all about PvP and don't care about anything else?

This is an MMORPG game, not an MMOPVP game. Let's try to keep the focus on theme instead of forcing people into something they don't want to do.

Seriously, what's next? Several Paragon locations have destructable items, how long till whole servers are transformed into full out PvP in every zone? While I'm sure many people would love that, a very strong majority of the playerbase will probably leave in search of a game where they can play PvE in peace.

I enjoy PvP. However, I also enjoy interacting with countless people who won't go anywhere near it. I'll leave this game in a heartbeat if servers become open to free for all PvP and the multitudes of my friends end up leaving it for something less harsh. If you want City of Gankers, go to a game that's designed for it. CoH wasn't designed for PvP, but has constantly been changed to integrate it.

While I like the option of running this a few times in order to aquire these a few times, I'm hoping the devs leave the door open so we can get out before the unconsentual exposure to PvP. This is a horrible downward spiral the game has taken, and will only lead to more people leaving the game if the trend remains.


 

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The forums and the player base of CoX have shown repeatedly that PvP is in reality not something they care too much about.

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So you're saying that there is no forum or website for City of Hero? That it does not have it's own PR's that relay information to and from the devs? Their forum emoticons are also more awesome than ours.

And actually the MMO Market is much bigger in Asia (specifically S. Korea and China) than the US.

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No what I was saying is that they are two seperate worlds. Two seperate markets and therefore must be dealt with as seperate entities. Naturally Asia is a bigger market, population density alone dictates that reality. But their customer base in the states and Europe are less about PvP than the Asian market. As I said apples and chickens.

You dont call it a Chevy Nova in Mexico otherwise it will not sell.

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Shame they didn't think that way with the Nintendo "Wii" =0. I do see what you mean, but it's not likely. Cryptic is a very independant and relatively young company; it'd be alot've work to make segration in both versions.


 

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Asia is not the U.S. (or Europe) and to state that City of Hero and City of Heroes can be compared equally regarding PvP popularity is like comparing apples to chicken. The forums and the player base of CoX have shown repeatedly that PvP is in reality not something they care too much about. Backburner, doubt they will do that, but thinking about PvE first with regards to CoX is a good business practice as it is targeted to their largest customer base in US/EURO

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Well, from the statistics that I have read, NCSoft has many more players for Lineage and Lineage II than they have players of CoH and CoV. Since Lineage games were never all that popular in the US and Australia (I have no idea about Europe), I would have to make a wild guess that maybe a lot of the players are from somewhere else, like Korea.

If CoH had the numbers of players that Lineage has, we just might have a much bigger set of developers creating great new content for us.

I have no idea about how the Korean market's preferences are. I would think that NC Soft would have a pretty good idea though.

Personally, I prefer PvE. Most of my toons would do rahter poorly in a PvP environment. If we can get triple the number of players by catering to the Korean market, then lets do it. There will be plenty of content for everyone.

I would say that I have noticed a change in the Devs in the last three weeks or so, or at least their actions and attitudes. We finally got that terrible AV/Giant Monster SNAFU fixed, We just had a great weekend, getting a bit extra Prestige for our SGs, and a promise of better stuff for small SGs and 25% more prestige in a patch to come, and even a hint that rent may be looked at for modification.

During the big problem over the AVs, I was almost ready to jump ship. Now I am glad that I didn't. I think the game has a great future if we can get some of the players to come back, and some new players to join up. We don't need 6+ million like World Of Warfcrud, half a million would keep the franchise nice and profitable for quite a while. I want NC Soft and Cryptic to make money, because as long as they do, they will have an incentive to make the game better.

Sorry for getting a bit off topic there, but it does help to look at the game not only as a game you play, but as a business, and how business decisions will affect your gameplay.


 

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I think it would be a good idea, mind you I said think.

If the CoP trial is open let us run it, if we chose to base raid, it is a mutual thing. We will not be forced to base raid.

That way the people and or groups that wish to take part in the pvp side of things may do so willingly. As for others, just allow it as a fun trial for them to do and collect IoP.

That way both the pvp'ers as well as the pve'ers are both happy in the event of the CoP.

And this still applies to the rules of the IoP's meaning they are taken away after 21 days.


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The Cathedral of Pain is expected to be released prior to Issue 8, and it will be a little different than originally planned. It will be PvE oriented and the trial will remain active for 7 days.

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Cricket, can you clarify this please? The CoP trial was already entirely PvE in all its previous incarnations, so in what sense will it be PvE oriented?

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You are correct. The trial itself was (and will be) all PvE. But there was PvP in the Cathedral of Pain process: it is the next step in the cycle (raiding) where the PvP came into play. That isn't part of the trial run itself, but there is a connection. If you walked away from the trial with an Item of Power it meant that you should probably expect to be raided by another supergroup.

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Yes it is SO heroic for other hero groups to go break into another hero groups base and STEAL something, while causing property damage /rolleyes

Really who thought this up?


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"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

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Yes but the part I find completely dissapointing about IOPs and the COP trial is that this is only avalible one week out of each month and ontop of that a single IOP only gives a 1% bonus to whichever attribute the IOP is for.

If the IOPs are only avalible for one week a month and they open your base to raids from other groups the value should be more like 10%. 10% is worth fighting for whereas 1% is not worth the hassle. At 1% the IOPs are severly underpowred, especially for all the risk they bring to your SG/VG base and for the fact that they are only avalible for one week out of the month.

Sure you can painstakingly attempt the COPT 5 times and hope to get 5 of the same IOP for a mere 5% boost, but that is way to much work for practically no reward and a heap load more risk.

If us players are going to be doing something that isnt avalible very often and that makes us take extra risks; then it only makes sense we get a decent reward for it and 1% isnt nearly satisfactory.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

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Yes but the part I find completely dissapointing about IOPs and the COP trial is that this is only avalible one week out of each month and ontop of that a single IOP only gives a 1% bonus to whichever attribute the IOP is for.

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Each one also gives a 40,000 to 50,000 Prestige rent discount, don't forget.