ProZack

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  1. that's happening to me too - who do you guys use for Internet? Cox here.
  2. Umbral - I was surprised to see no attention given to either strike or swipe in your build. I'm back at claws after being away several years, but those used to be essential for an attack chain. Did you do this for an AOE focus or are those powers just not useful in an attack chain anymore.

    Ah, the joys of being a noob all over again.

    Thanks.
  3. That's awesome news - I was worried that raids had become back burner . Thanks for the post.
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    But what challenge do the toons face to need the buff? Surely there's no content that would make a buff necessary in the game as it is.


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    If one takes this logic to the limit, then there is no content than makes slotting with SOs necessary so why have them? And there is no content that *requires* inspirations. So why have those? Same goes for temp powers and badges, and accolades. Dude, folks like to collect shiny things far more than there is ever a *need* for them. Especially in this game. Now in games like Everquest and WoW, if you don't have the gear (shiny things) there is content that is simply and totally impossible. Why try to turn this game into Everquest or WoW when quite simply it's not.

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    IOPs can help power your bases, but what purpose do the bases serve without a raiding system? They are now very nice looking places to store enhancements and inspirations.


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    Bases have a variety of useful functions without a raiding system. You realy need to stop glaring at these issues through your rose colored pro-PvP glasses. There is a huge amount of convience functions that come with bases. But hey, lets pitch all of that for you since as per above "there is no content that requires the buff, ie convience features, that a base provides" outside of base raids. In fact, just for you, why not turn all bases into Arenas open to everyone, and get rid off all that convience stuff. Wait, Arenas were already tried and well... were pretty much abysmal failures.

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    There seems to never be any jeopardy attached to any activity or choice in COH - and without jeopardy there isn't a challenge for the players to rise to.

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    Ahhh now we finally get to what I think are your true intentions. Griefing. You appear to get no fun out of the game except when there is the potential for you to go slag someone elses work, read Base, IOP gathering effots. All is clear now.

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    Um - okay.

    I have to agree with part of your analysis - there isn't much point in doing anything with your toons if they have no challenges to face. Thus, the disappointment at the lack of challenging end-game content (PVP or PVE).

    I am pro-PVP. I didn't realize that I was a griefer, but I do like the idea of having things that I can fight for and possibly lose. I love the idea of having some challenges that my SG can face together -- that we could fight for something and win or lose. Competition is fun for a lot of us, if not for everyone.

    Also, I really enjoy COx and care about the future of the game. It concerns me that the failure to deliver on key promised elements will further erode the player base, especially as new games come out with more aggressive development plans. Remember, we really haven't had any new challenges for heroes in over a year. That takes a toll on our SGs and on the player base as a whole.

    I doubt that my experience of having lost dozens of friends to other MMOs is unique, judging from the empty streets I see in PI and Talos.
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    Last I heard, it gives your SG / VG bonuses. That's not too bad.

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    I hear where you're coming from, Unknown. The IOP gives buffs to your toons.

    But what challenge do the toons face to need the buff? Surely there's no content that would make a buff necessary in the game as it is.

    IOPs can help power your bases, but what purpose do the bases serve without a raiding system? They are now very nice looking places to store enhancements and inspirations.

    There seems to never be any jeopardy attached to any activity or choice in COH - and without jeopardy there isn't a challenge for the players to rise to.
  6. I guess I'll be the dissenting voice. PVP possibility was the only thing that made the COP unique and worth the bother. Without the raiding aspect, it's just a dopey 12 minute mission. Sure, you get an IOP, but what real use is that?

    PVP and base raids had the potential to add some fun for toons that are capped, but it never really seems to work out for one reason or another.

    Disappointing.
  7. I only got to play around for a bit last night, but I almost feel like I'm faced with insurmountable opportunities:

    I know that I'll skip on swipe, but slash, strike and follow up (3 slotted for reacharge) are up enough to maintain an attack chain in themselves. I've never been a fan of eviscerate and am tempted to drop it altogether from my build. That extra chance to crit makes that tough to do though for PVP, especially since evisc is a nice finishing or jousting move.

    I guess the test is what the DPS numbers are with and without eviscerate. Strike is another one that might go if I keep eviscerate, there would never be time to use it anyway if Evisc is in the attack chain. More playing around is in order.