Stetting up for Item of power! thanks ahead of tim


Accualt

 

Posted

Stetting up for Item of power! thanks ahead of timE!

ok so i click on my Cathedral of Pain then
i click on the:
Open the Cathedral of pain trail
then i get this:
the dimensional frequencies are not in a resonant pattern. the cathedarl of pain is inassible

i have 6 dimensional ancors. so i thought i might have to many so i took one out then it says i dont have enough.
i also have a vault with a stand for the item of power
anyone have any idea what im doing wrong?
thanks all!


 

Posted

The Cathedral of Pain is only available during certain time frames. It's not clear how this will be set up, as it has NEVER been available on live, but the current likely scenario is that the raid will be available for one week a month.

Right now, you will not be able to do the Cathedral of Pain at all, being as it has yet to ever be enabled on the live servers.


@Mindshadow

 

Posted

[ QUOTE ]
The Cathedral of Pain is only available during certain time frames. It's not clear how this will be set up, as it has NEVER been available on live, but the current likely scenario is that the raid will be available for one week a month.

Right now, you will not be able to do the Cathedral of Pain at all, being as it has yet to ever be enabled on the live servers.

[/ QUOTE ]please forgive my dumbness but does that mean there's is no way to get a item of power?


 

Posted

At present, there is no way to get an Item of Power on the live servers.


@Mindshadow

 

Posted

ok so does anyone have any idea when the trial will be available on the live servers because we have really been pushing our sg in order to get the prestige to do all this [censored] and would really like a straight answer from somebody. thank you


 

Posted

Seriously, I wouldn't look for it before issue 8. The devs had said previously that it would be open 5 days out of every 60. I'm not sure where the previous poster got one week a month, but maybe they heard something else.

As it stands right now, on the hero side it's not even worth having a supergroup computer.

Frankly, I'm kind of baffled as to why anyone would want to risk their prestige over a paltry 1% boost from an IoP. I dislike PvP as it is. Unless there is a MAJOR overhaul to the IoP system as it has been described previously, I will not be interested in the slightest.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Ok well in preparation for when/if it does go live, what exactly do I need in my base?

Current base configuration:
2 Telepad Rooms (1 with raid telepad and both with anchors)
2 Workshops (both with anchor)
1 Control Room
1 Energy Terminal (with anchor)
1 Infirmary (with anchor)
1 Vault (with IoP base)
1 Secret Entrance Room


 

Posted

You need to have:

8 room base minimum(includes entrance room)
1 IOP Base
1 Vault
1 Raid Teleporter(not sure on this one)
6 Dimensional Anchors

Anything I have left out I am sure someone will fill in.


 

Posted

Here is something all you base designers may want to keep in mind:

The Cathedral of Pain is expected to be released prior to Issue 8, and it will be a little different than originally planned. It will be PvE oriented and the trial will remain active for 7 days. During this time you can earn one or more Items of Power for your Supergroup base. Then it will be off for 21 days, after which you will lose the Items of Power and this cycle repeats. Previously, it was scheduled to run only every 5 days, with 25 days off. Scheduled Base Raids are currently non-functional, but we wanted you to at least participate in the Cathedral of Pain and Item of Power portions while we address the Raid functionality internally.


 

Posted

[ QUOTE ]
It will be PvE oriented and the trial will remain active for 7 days. (...) Then it will be off for 21 days, after which you will lose the Items of Power and this cycle repeats.

[/ QUOTE ]


@Mindshadow

 

Posted

[ QUOTE ]
The Cathedral of Pain is expected to be released prior to Issue 8, and it will be a little different than originally planned. It will be PvE oriented and the trial will remain active for 7 days.

[/ QUOTE ]

Cricket, can you clarify this please? The CoP trial was already entirely PvE in all its previous incarnations, so in what sense will it be PvE oriented?


 

Posted

[ QUOTE ]
[ QUOTE ]
The Cathedral of Pain is expected to be released prior to Issue 8, and it will be a little different than originally planned. It will be PvE oriented and the trial will remain active for 7 days.

[/ QUOTE ]

Cricket, can you clarify this please? The CoP trial was already entirely PvE in all its previous incarnations, so in what sense will it be PvE oriented?

[/ QUOTE ]

You are correct. The trial itself was (and will be) all PvE. But there was PvP in the Cathedral of Pain process: it is the next step in the cycle (raiding) where the PvP came into play. That isn't part of the trial run itself, but there is a connection. If you walked away from the trial with an Item of Power it meant that you should probably expect to be raided by another supergroup.


 

Posted

I assume Cricket means the PvP base raids to steal IoP from other SGs has some problems. Cryptic might have learned by now, appease the PvE crowd first, they are the majority. PvP and all its components should be put on the back burner, if not set on fire and stomped out like a bag of dog doo-doo.


 

Posted

[ QUOTE ]
[ QUOTE ]
The Cathedral of Pain is expected to be released prior to Issue 8, and it will be a little different than originally planned. It will be PvE oriented and the trial will remain active for 7 days.

[/ QUOTE ]

Cricket, can you clarify this please? The CoP trial was already entirely PvE in all its previous incarnations, so in what sense will it be PvE oriented?

[/ QUOTE ]

I was wondering the same thing. Maybe she meant that it will be PvE oriented because base raids aren't functioning so you won't have to worry about having another group raid your base just because you have an IoP?


 

Posted

[ QUOTE ]
You are correct. The trial itself was (and will be) all PvE. But there was PvP in the Cathedral of Pain process: it is the next step in the cycle (raiding) where the PvP came into play. That isn't part of the trial run itself, but there is a connection. If you walked away from the trial with an Item of Power it meant that you should probably expect to be raided by another supergroup.

[/ QUOTE ]

So now we shouldn't expect to be raided by another supergroup, because by the time base raids are functional, the 21 days will have expired and our IoPs will be gone!

This is brilliant news. The people who were upset about missing the CoP trial because 'they didn't want to PvP' can now do it.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The Cathedral of Pain is expected to be released prior to Issue 8, and it will be a little different than originally planned. It will be PvE oriented and the trial will remain active for 7 days.

[/ QUOTE ]

Cricket, can you clarify this please? The CoP trial was already entirely PvE in all its previous incarnations, so in what sense will it be PvE oriented?

[/ QUOTE ]

I was wondering the same thing. Maybe she meant that it will be PvE oriented because base raids aren't functioning so you won't have to worry about having another group raid your base just because you have an IoP?

[/ QUOTE ]

That's my reading as well. Instead of doing the CoP and then frantically defending your IoP MacGuffin to keep from losing it, you're doing the CoP and being garunteed of losing it... when the next CoP comes up. So instead of it being a PvE gateway into PvP, it's a PvE cycle where you have to do the CoP every month (or so) to renew your IoP


 

Posted

[ QUOTE ]
Here is something all you base designers may want to keep in mind:

The Cathedral of Pain is expected to be released prior to Issue 8, and it will be a little different than originally planned. It will be PvE oriented and the trial will remain active for 7 days. During this time you can earn one or more Items of Power for your Supergroup base. Then it will be off for 21 days, after which you will lose the Items of Power and this cycle repeats. Previously, it was scheduled to run only every 5 days, with 25 days off. Scheduled Base Raids are currently non-functional, but we wanted you to at least participate in the Cathedral of Pain and Item of Power portions while we address the Raid functionality internally.

[/ QUOTE ]

Will there be a shiny badge for completion by the participants?


 

Posted

[ QUOTE ]
I was wondering the same thing. Maybe she meant that it will be PvE oriented because base raids aren't functioning so you won't have to worry about having another group raid your base just because you have an IoP?

[/ QUOTE ]

Cricket just confirmed in PM that yes, this is the case, but only until base raids are working. The design is still, ultimately, to have SGs raiding IoPs from each other.


 

Posted

[ QUOTE ]

Cricket just confirmed in PM that yes, this is the case, but only until base raids are working. The design is still, ultimately, to have SGs raiding IoPs from each other.

[/ QUOTE ]

That is unfortunate. Hopefully that too will change by the time it comes out and they make it optional.


 

Posted

the wording was really confusing on Crik's post to me, lemme see if I understand this:

The CoP will be open for 7 days, during which time we can raid for 1+ IoPs...then it closes for 21 days during which time we still have said IoP(s) then when the next raid window opens our captured IoPs disappear an we must raid for them again...is this correct?

If the above is correct then why not cut the mandatory pvp crap out and let us choose to open up to raid during that 21 day period, thereby also allowing us to raid bases with the potential to gain more IoPs after the initial open raid on the CoP itself has passed...then some temporal jimmeroggon happens and the IoPs are swept back to that dimension and it starts over again...


 

Posted

I suspect that this change is due to the admitted serious error in estimated Prestige and progress by Supergroups in their base construction. I wouldn't expect the PvP element of the IoP's to kick back in until Prestige, Supergroups, and Base Construction are brough into some kind of happy medium.


 

Posted

[ QUOTE ]
I assume Cricket means the PvP base raids to steal IoP from other SGs has some problems. Cryptic might have learned by now, appease the PvE crowd first, they are the majority. PvP and all its components should be put on the back burner, if not set on fire and stomped out like a bag of dog doo-doo.

[/ QUOTE ]

Wrong.

"City of Hero" Korean release early 2006. South Korea; majority of these players are hardcore PvPers, and Cities is no different from what I've heard. It is also the homeland of NCSoft.

They play more, they pay more, PvP is not going to be set on the priority backburner.


Also, 21 days?! What happened to the '3 months' plan you guys had in beta? Keeping an item for 3 weeks is not worth defending in my own opinion.


 

Posted

I just have one question.. Why in the heck would it be worth it to set up your base for IOP's then run this event and defend your IOP's the whole time when you are going to loose them aynway.. Just sounds kinda silly if you ask me.. Risk v Reward?????? No thanks.. I don't belive our base will EVER go this far.. We have a ton of time and effort in it already and still can't afford the upgrade plot size..


 

Posted

Cricket, so you're saying that it will be different from originally planned. Instead of it being a PvE trial like it originally was, it will now be a PvE trial. And instead of an IoP gained that will allow other people to raid you like it originally was, it will now be an IoP gained that will allow other people to raid you.

Oh, and now the trial is open for 7 days instead of 5.

Sorry, don't mean to be mean, but I thought your post was a little confusing. So nothing has changed but the 5 days changed to 7 days?