GrudgeRockhorn

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  1. BAh... now people give rats [censored] about machinima. Figures.
  2. [ QUOTE ]
    Just a quick question. Don't all those bonuses only count as additional enhancement for swift, not a straight addition to your base run speed? So that even an ideal +107.5% run speed boost would really only be giving another +37.6% run speed when applied to swift? So overall you'd have only +105.9% to your base run speed?

    Or are the runspeed bonuses different then all the other set bonuses? Have you actually built this and tried it out?


    [/ QUOTE ]

    Kossy is correct, everything is added or subtracted to your base movement (ie, swift adds to your base movement while rooted subtracts from it). With my current build, if i have Granite armor toggled on, I can run as fast as an even leveled toon who has Swift and Sprint toggled on. Just to show some numbers:

    Sprint is a 50% run speed bonus and Swift is a 35% run speed bonus.
    An even leveled toon (assuming they did not enhance Sprint or Swift) has an 85% run speed bonus.
    I have 154% run speed bonus from sets and Swift at 99% enhancement.
    Granite is a 70% penalty.
    With Granite on, I would have an 84% run speed bonus to my base speed.

    Any questions?
  3. Of course I just notice today that Boxing from the fighting pool causes a disorient, therefore you can slot it with Stagger for an additional 2% if you move some enhancements and slotting around.
  4. Very nice Suspicious, I think 173% is the highest possible run speed boost that can be achieved (although if any set can increase that it, would be energy do all of the powers that can slot disorient). I really like your slotting on Vengeance and Earth's Embrace as well, great use of sets.
  5. Your corrent Suspicious, I was working off of my live build and off my *dream* build and musta got mixed up. You have to either drop taunt or build up in order to fit in Crystal Armor. I can't verify that Stalagmites only accepts AoE, since I'm only 42 on my live tank, but that would make sense. I'll take another look at the build and try to fix that up. Thanks!

    Also, the run speed enhancements in Swift are schedule A (33%) instead of the schedule B (20%) that I gave a rough estimate for. Therefore the speed bonus of swift (35%) should have an additional 35% bonus from enhancements, pushing it up to 70%. Thats what I get for doing 'speedy' research.
  6. Time to answer that one question all of you aspiring inventors have been asking:
    How do I use inventions to make my stone tank run faster!?!

    Purpose:
    To get the most bang for your buck out of those Run Speed set bonuses. The sample build provided below shows the least amount of powers and slots required to get the most Run Speed bonus possible.

    Reason:
    Why does a stone tank want to run faster? That’s the same as asking why a crack addict wants speed boost. But seriously, Stone Armor has two powers that offer Mez protection at a cost, of among many things, a penalty to speed when these toggle powers are active.

    1.Rooted (90% Run Speed penalty)
    2.Granite Armor (70% Run Speed penalty)

    Combined, since both toggles can be active at the same time, that is a whopping 160% penalty to Run Speed. Yikes! Bring on the crack... err... I mean inventions!

    Assumptions:
    This guide assumes you already have taken the in game invention tutorial and know how to buy/sell and craft inventions.

    Invention Rules:
    Rules every spandex wearing cape must adhere to, or at least keep in mind as violating those rules means wasted slots and powers.

    Rule #1: Global set bonuses can be stacked up to 5 times per individual percentage bonus. So you could stack, let’s say, a 5% Run Speed bonus in five powers to gain a 25% Run Speed Bonus. If you slot it in more than five powers, it would not grant you a bonus higher than 25%. The goal is to do this with each percentage (5, 4, 3... etc) up to 5 times.

    Rule #2: Global set bonuses are always active, even if you slot them in a power that is not toggled on. Sweet! Since there are some Stone Armor powers that cannot be active at the same time, this rocks!

    Behind the Scenes:
    Let’s take a look at how these set bonuses work and run through an example, so I will choose Aegis (a resistance based invention set) for this one.

    Aegis has the following available enhancements that range from level 25-53:
    •Endurance/Recharge
    •Endurance/Resistance
    •Endurance/Recharge/Resistance
    •Recharge/Resistance
    •Resistance
    •Psionic & Mez Resistance

    The benefit of choosing a lower level enhancement, is that theoretically, if you exemplar down you will retain the set bonus all the way until the earliest level you could slot that enhancement. To my knowledge, there is a bug and if you exemplar, you lose all set bonuses regardless of level.

    The benefit of choosing a higher level enhancement is of course, the enhancement will provide you with a larger bonus (this is based on a chart somewhere that someone has sometime ago).

    Aegis provides a 5% Run Speed bonus if you slot two enhancements from this set. So you could slot an Endurance/Recharge/Resistance enhancement and an Endurance/Recharge enhancement in Granite Armor (a power that grants resistance) and then have a global speed bonus of 5% on all the time. You can use any combination of enhancements of the set, but you just need any two enhancements (which are not the same) slotted in one power to gain the bonus.

    The Nitty Gritty:
    Ok, time to spill the beans, run to Wentworths and buy everything listed below to build the fastest pile of poo east of Boston. What I have listed is what I would prefer to slot for the enhancements, instead of listing all possible options or combinations (in other words, slot to suit your personal preference). This is built using a Stone Armor/Stone Melee/Earth Mastery tanker template, with optional powers included depending on your power pools and build preference.

    Note: There is one other IO set I have not included called Kinetic Combat (5%) Run Speed bonus, but for the slotting required (5), it was greatly out classed by the other two options (Aegis and Ghost Widow’s Embrace) listed below.

    Invention Set: Gift of the Ancients
    Power Type: Defense
    Run Speed Bonus: 7.5%
    Slots Required: 1
    Enhancement(s): Defense/Run Speed (not a global set bonus, but an actual enhancement that provides a 7.5% global run speed bonus)
    Grudge’s Powers: Rock Armor, Crystal Armor, Mineral Armor, Granite Armor, Weave
    Powers that it can be slotted into (at most 5): Rock Armor, Crystal Armor, Mineral Armor, Granite Armor, Weave, Combat Jumping, Hover, Grant Invisibility, Invisibility, Stealth, Maneuvers, Vengeance

    Invention Set: Aegis
    Power Type: Resistance
    Run Speed Bonus: 5%
    Slots Required: 2
    Enhancement(s): Endurance/Resistance, Resistance
    Grudge’s Powers: Stoneskin, Granite Armor, Tough
    Powers that it can be slotted into (at most 5): Stoneskin, Earth’s Embrace, Brimstone Armor, Granite Armor, Tough

    Invention Set: Ghost Widow’s Embrace
    Power Type: Hold
    Run Speed Bonus: 5%
    Slots Required: 2
    Enhancement(s): Accuracy/Endurance, Accuracy/Recharge
    Powers that it can be slotted into (at most 5): Seismic Smash, Fossilize

    Invention Set: Regenerative Tissue
    Power Type: Healing (Note: Rest does not allow Set IOs to be slotted)
    Run Speed Bonus: 4%
    Slots Required: 2
    Enhancement(s): Healing/Endurance, Healing/Recharge
    Grudge’s Powers: Earth’s Embrace, Rooted, Health
    Powers that it can be slotted into (at most 5): Earth’s Embrace, Rooted, Health, Heal Other, Heal Self, Vengeance

    Invention Set: Thunderstrike
    Power Type: Ranged Damage
    Run Speed Bonus: 4%
    Slots Required: 5
    Enhancement(s): Accuracy/Damage, Accuracy/Damage/Endurance, Accuracy/Damage/Recharge, Damage/Endurance, Damage/Recharge
    Grudge’s Powers: Hurl Boulder, Stone Prison
    Powers that it can be slotted into (at most 5): Hurl Boulder, Stone Prison, Fossilize

    Invention Set: Maelstrom’s Fury
    Power Type: Ranged Damage
    Run Speed Bonus: 3%
    Slots Required: 2
    Enhancement(s): Accuracy/Damage, Damage/Endurance
    Grudge’s Powers: Fossilize, Stalagmites
    Powers that it can be slotted into (at most 5): Hurl Boulder, Stone Prison, Fossilize, Stalagmites

    Invention Set: Focused Smite
    Power Type: Melee Damage
    Run Speed Bonus: 3%
    Slots Required: 5
    Enhancement(s): Accuracy/Damage, Accuracy/Damage/Endurance, Accuracy/Damage/Recharge, Damage/Endurance, Damage/Recharge
    Grudge’s Powers: Stone Mallet, Heavy Mallet, Boxing
    Powers that it can be slotted into (at most 5): Stone Fist, Stone Mallet, Heavy Mallet, Tremor, Seismic Smash, Brawl, Boxing, Kick, Air Superiority, Jump Kick, Flurry

    Invention Set: Stagger
    Power Type: Stun
    Run Speed Bonus: 2%
    Slots Required: 2
    Enhancement(s): Accuracy/Endurance, Accuracy/Recharge
    Grudge’s Powers: Stone Fist, Fault, Stalagmites
    Powers that it can be slotted into (at most 5): Stone Fist, Fault, Stalagmites

    [u]Grudge’s Stone Armor/Stone Melee/Earth Mastery Sample Build[u]

    Using the invention sets above outlined as Grudge's Powers, here is how the sample build would tally up (this is also the build I'm working towards right now).

    [u]Stone Armor[u]
    Stoneskin (5% Run Speed)
    Rock Armor (7.5% Run Speed)
    Earth’s Embrace (4% Run Speed)
    Rooted (4% Run Speed)
    Minerals (7.5% Run Speed)
    Granite Amor (7.5% Run Speed, 5% Run Speed)

    [u]Stone Melee[u]
    Stone Fist (2% Run Speed)
    Stone Mallet (3% Run Speed)
    Heavy Mallet (3% Run Speed)
    Taunt
    Fault (2% Run Speed)
    Build Up
    Hurl Boulder (4% Run Speed)
    Tremor
    Seismic Smash (5% Run Speed)

    [u]Fighting[u]
    Boxing (3% Run Speed)
    Tough (5% Run Speed)
    Weave (7.5% Run Speed)

    [u]Fitness[u]
    Swift (35% Run Speed Bonus + 17.5% bonus for 3 even level SOs)
    Health (4% Run Speed)
    Stamina

    [u]Earth Mastery[u]
    Stone Prison (4% Run Speed)
    Fossilize (5% Run Speed, 3% Run Speed)
    Stalagmites (2% Run Speed, 3% Run Speed)

    Note: That’s right, I don’t have a movement power...

    As you can see, I have slotted every type of bonus 5 times, except for the 2%. What does all that add up to you ask? Stop drooling, let me see here... (mutters... carry the 1... and)...

    GRAND TOTAL: 156%!!! That’s only a 4% penalty while having Rooted AND Granite Armor on!!! And for more of a comparison, a defender’s Speed Boost is 175% Run Speed bonus. Amazing... simply, freaking amazing!!! I love inventions!!!
  7. Last night, I was running an 8 man team without any problems. A couple people logged and I found 2 defenders (2 TA/Archery, imagine the odds). Then when we started fights, they dropped glue arrowsx2, oil slicksx2, flashing arrow thingsx2 and the game stopped moving for seconds at a time, for everyone on the team. At one point, I asked the archers to stop using there powers and sit in the corner and surprisingly there was no lag after that. Thats bad when you have to tell players, please dont play...
  8. Fantastic work SweetThang, those look great!
  9. I assume Cricket means the PvP base raids to steal IoP from other SGs has some problems. Cryptic might have learned by now, appease the PvE crowd first, they are the majority. PvP and all its components should be put on the back burner, if not set on fire and stomped out like a bag of dog doo-doo.
  10. The Power of One
    ==============

    Description: The Power of One is a super group comprised of some of the most skilled, knowledgeable, mature, and friendly players on the Triumph server. We enjoy nearly every facet of the game including missions, task forces, trials, badge hunting, and player versus player. We are not a super group teaming only group, which means we play with a lot of pick up groups and players ranging from all experience levels and try to be as helpful as possible.

    Goal: To make any team a successful experience for all the players. Our goal is help players with strategies and tactics that can make any difficult or frustrating mission completed easily and making it an enjoyable experience for everyone.

    History: Created September 15/04 by Starwoman, the super group had only one member for several months. Its original purpose was to protect Starwoman from her nemesis, the evil blind super group invite. Not too long after, a few select friends were invited into the super group, which remained small and kept its reputation of having very skilled players. Over the past 2 years, more and more people found in PUGs who displayed exceptional skill and friendly, helpful attitudes were invited.

    Motto: It only takes one…

    Conduct: All members of the super group are generally friendly players who are fun to play with. We crack jokes and have a good time, but don’t take things too far. In the end, we treat everyone with respect and expect the same in return.

    Contact Us: The Power of One does not have an open recruiting policy. You won’t find us, we’ll find you. So get out there and join a PUG today!

    Forums: The Power of One
  11. [ QUOTE ]

    [ QUOTE ]
    What didnt they bugger up after releasing I7?

    [/ QUOTE ]

    The "Log Out Now" button.
    It still works (sometimes even when you don't want it to).


    [/ QUOTE ]

    When I click that the game freezes and I have to physically push the button on my computer to get it to shut off.
  12. What didnt they bugger up after releasing I7?
  13. [ QUOTE ]
    I think I may cry. I'll have QA test it.

    [/ QUOTE ]
    Yup... we finally broke him...
  14. GrudgeRockhorn

    Forum Girl Vote!

    I vote for that cat girl... whataya mean which one?

    *throws a rock and hits a cat girl*

    That one!
  15. What I wanna know is when are you gonna do one of Foxy and add it on your site?
  16. That in production stuff is really cool Gill, its amazing to see how they come together.
  17. GrudgeRockhorn

    Toga toga toga!

    Toga? And give up my Gucci bathrobe? I don't think so Tim.
  18. Statesmans helm would look great on my mantle, beside Backalley Brawlers gauntlets...
  19. [ QUOTE ]
    Aww man!! *kicks rocks*


    [/ QUOTE ]

    Careful, this rock kicks back!

    PS. Great vid!
  20. If your going to respec, wait until levels 27, 32, or 37. At these levels you can now buy +3 enhancements (probably expensive SOs) and the respec will cash in all your old yellow or red enhancements which will help cover the cost of the replacements.
  21. Gill!!! Now I can see why that banner hasnt been emailed my way, lol. Good stuff man, and when are we gonna bust out the Syndicate for a joy ride?
  22. Hey, its either I go commando or wear a thong, take your pick.
  23. Great work once again Gill, almost time for grudge to get a good environment shot done!

    /e checks credit card balance...