Time to answer that one question all of you aspiring inventors have been asking:
How do I use inventions to make my stone tank run faster!?!
Purpose:
To get the most bang for your buck out of those Run Speed set bonuses. The sample build provided below shows the least amount of powers and slots required to get the most Run Speed bonus possible.
Reason:
Why does a stone tank want to run faster? Thats the same as asking why a crack addict wants speed boost. But seriously, Stone Armor has two powers that offer Mez protection at a cost, of among many things, a penalty to speed when these toggle powers are active.
1.Rooted (90% Run Speed penalty)
2.Granite Armor (70% Run Speed penalty)
Combined, since both toggles can be active at the same time, that is a whopping 160% penalty to Run Speed. Yikes! Bring on the crack... err... I mean inventions!
Assumptions:
This guide assumes you already have taken the in game invention tutorial and know how to buy/sell and craft inventions.
Invention Rules:
Rules every spandex wearing cape must adhere to, or at least keep in mind as violating those rules means wasted slots and powers.
Rule #1: Global set bonuses can be stacked up to 5 times per individual percentage bonus. So you could stack, lets say, a 5% Run Speed bonus in five powers to gain a 25% Run Speed Bonus. If you slot it in more than five powers, it would not grant you a bonus higher than 25%. The goal is to do this with each percentage (5, 4, 3... etc) up to 5 times.
Rule #2: Global set bonuses are always active, even if you slot them in a power that is not toggled on. Sweet! Since there are some Stone Armor powers that cannot be active at the same time, this rocks!
Behind the Scenes:
Lets take a look at how these set bonuses work and run through an example, so I will choose Aegis (a resistance based invention set) for this one.
Aegis has the following available enhancements that range from level 25-53:
Endurance/Recharge
Endurance/Resistance
Endurance/Recharge/Resistance
Recharge/Resistance
Resistance
Psionic & Mez Resistance
The benefit of choosing a lower level enhancement, is that theoretically, if you exemplar down you will retain the set bonus all the way until the earliest level you could slot that enhancement. To my knowledge, there is a bug and if you exemplar, you lose all set bonuses regardless of level.
The benefit of choosing a higher level enhancement is of course, the enhancement will provide you with a larger bonus (this is based on a chart somewhere that someone has sometime ago).
Aegis provides a 5% Run Speed bonus if you slot two enhancements from this set. So you could slot an Endurance/Recharge/Resistance enhancement and an Endurance/Recharge enhancement in Granite Armor (a power that grants resistance) and then have a global speed bonus of 5% on all the time. You can use any combination of enhancements of the set, but you just need any two enhancements (which are not the same) slotted in one power to gain the bonus.
The Nitty Gritty:
Ok, time to spill the beans, run to Wentworths and buy everything listed below to build the fastest pile of poo east of Boston. What I have listed is what I would prefer to slot for the enhancements, instead of listing all possible options or combinations (in other words, slot to suit your personal preference). This is built using a Stone Armor/Stone Melee/Earth Mastery tanker template, with optional powers included depending on your power pools and build preference.
Note: There is one other IO set I have not included called Kinetic Combat (5%) Run Speed bonus, but for the slotting required (5), it was greatly out classed by the other two options (Aegis and Ghost Widows Embrace) listed below.
Invention Set: Gift of the Ancients
Power Type: Defense
Run Speed Bonus: 7.5%
Slots Required: 1
Enhancement(s): Defense/Run Speed (not a global set bonus, but an actual enhancement that provides a 7.5% global run speed bonus)
Grudges Powers: Rock Armor, Crystal Armor, Mineral Armor, Granite Armor, Weave
Powers that it can be slotted into (at most 5): Rock Armor, Crystal Armor, Mineral Armor, Granite Armor, Weave, Combat Jumping, Hover, Grant Invisibility, Invisibility, Stealth, Maneuvers, Vengeance
Invention Set: Aegis
Power Type: Resistance
Run Speed Bonus: 5%
Slots Required: 2
Enhancement(s): Endurance/Resistance, Resistance
Grudges Powers: Stoneskin, Granite Armor, Tough
Powers that it can be slotted into (at most 5): Stoneskin, Earths Embrace, Brimstone Armor, Granite Armor, Tough
Invention Set: Ghost Widows Embrace
Power Type: Hold
Run Speed Bonus: 5%
Slots Required: 2
Enhancement(s): Accuracy/Endurance, Accuracy/Recharge
Powers that it can be slotted into (at most 5): Seismic Smash, Fossilize
Invention Set: Regenerative Tissue
Power Type: Healing (Note: Rest does not allow Set IOs to be slotted)
Run Speed Bonus: 4%
Slots Required: 2
Enhancement(s): Healing/Endurance, Healing/Recharge
Grudges Powers: Earths Embrace, Rooted, Health
Powers that it can be slotted into (at most 5): Earths Embrace, Rooted, Health, Heal Other, Heal Self, Vengeance
Invention Set: Thunderstrike
Power Type: Ranged Damage
Run Speed Bonus: 4%
Slots Required: 5
Enhancement(s): Accuracy/Damage, Accuracy/Damage/Endurance, Accuracy/Damage/Recharge, Damage/Endurance, Damage/Recharge
Grudges Powers: Hurl Boulder, Stone Prison
Powers that it can be slotted into (at most 5): Hurl Boulder, Stone Prison, Fossilize
Invention Set: Maelstroms Fury
Power Type: Ranged Damage
Run Speed Bonus: 3%
Slots Required: 2
Enhancement(s): Accuracy/Damage, Damage/Endurance
Grudges Powers: Fossilize, Stalagmites
Powers that it can be slotted into (at most 5): Hurl Boulder, Stone Prison, Fossilize, Stalagmites
Invention Set: Focused Smite
Power Type: Melee Damage
Run Speed Bonus: 3%
Slots Required: 5
Enhancement(s): Accuracy/Damage, Accuracy/Damage/Endurance, Accuracy/Damage/Recharge, Damage/Endurance, Damage/Recharge
Grudges Powers: Stone Mallet, Heavy Mallet, Boxing
Powers that it can be slotted into (at most 5): Stone Fist, Stone Mallet, Heavy Mallet, Tremor, Seismic Smash, Brawl, Boxing, Kick, Air Superiority, Jump Kick, Flurry
Invention Set: Stagger
Power Type: Stun
Run Speed Bonus: 2%
Slots Required: 2
Enhancement(s): Accuracy/Endurance, Accuracy/Recharge
Grudges Powers: Stone Fist, Fault, Stalagmites
Powers that it can be slotted into (at most 5): Stone Fist, Fault, Stalagmites
[u]Grudges Stone Armor/Stone Melee/Earth Mastery Sample Build[u]
Using the invention sets above outlined as Grudge's Powers, here is how the sample build would tally up (this is also the build I'm working towards right now).
[u]Stone Armor[u]
Stoneskin (5% Run Speed)
Rock Armor (7.5% Run Speed)
Earths Embrace (4% Run Speed)
Rooted (4% Run Speed)
Minerals (7.5% Run Speed)
Granite Amor (7.5% Run Speed, 5% Run Speed)
[u]Stone Melee[u]
Stone Fist (2% Run Speed)
Stone Mallet (3% Run Speed)
Heavy Mallet (3% Run Speed)
Taunt
Fault (2% Run Speed)
Build Up
Hurl Boulder (4% Run Speed)
Tremor
Seismic Smash (5% Run Speed)
[u]Fighting[u]
Boxing (3% Run Speed)
Tough (5% Run Speed)
Weave (7.5% Run Speed)
[u]Fitness[u]
Swift (35% Run Speed Bonus + 17.5% bonus for 3 even level SOs)
Health (4% Run Speed)
Stamina
[u]Earth Mastery[u]
Stone Prison (4% Run Speed)
Fossilize (5% Run Speed, 3% Run Speed)
Stalagmites (2% Run Speed, 3% Run Speed)
Note: Thats right, I dont have a movement power...
As you can see, I have slotted every type of bonus 5 times, except for the 2%. What does all that add up to you ask? Stop drooling, let me see here... (mutters... carry the 1... and)...
GRAND TOTAL: 156%!!! Thats only a 4% penalty while having Rooted AND Granite Armor on!!! And for more of a comparison, a defenders Speed Boost is 175% Run Speed bonus. Amazing... simply, freaking amazing!!! I love inventions!!!