OMG Tanker stealth "nerf" in latest patch!!


Amazing_Photon

 

Posted

It looks like the devs finally figured out how to count to one.

Single target attacks now hit only one target no matter how many you have stacked.

There might be a bug though. A couple times when I had a few stacked up, it would say "Readying attack", but then nothing. No hit, no miss, no nothing. Cone/AoE attacks worked fine there, but single target wouldn't do anything. I'll have to play with it some more and see what's going on.


 

Posted

That sounds weird.


@Lasher
First Of The Year

Quote:
Originally Posted by Edgar Allan Poe
I became insane, with long intervals of horrible sanity.

 

Posted

Will the Gauntlet bugs never cease?


 

Posted

[ QUOTE ]
Will the Gauntlet bugs never cease?

[/ QUOTE ]

It's been almost 2 years. I'm thinking...."no".


 

Posted

Hmm, so instead of the possibility of hitting more then one with a single target attack on a stacked mob, we now have the possibility to hit less then one...


 

Posted

[ QUOTE ]
Poster: firebane
.
Hmm, so instead of the possibility of hitting more then one with a single target attack on a stacked mob, we now have the possibility to hit less then one...

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Much more balanced and fun then the AoE bug where we hit 5 targets. [/snarky bitterness]

Just another day at the office for a tanker.


(Virtue/Champion) Neil Fracas: Inv/SS
(Virtue) Gideon Fontaine: MA/SR (Sc), Generic Hero 114: Ice/Cold, Marcus Tyler AR/En, Project F: Spines/DA (S)
(Champion) Jenna Sidal BS/SD, Generic Hero 114: En/En (Bl), Loganne Claws/WP (Sc)

 

Posted

Im pretty sure that wasnt ment to happen I rember reading some where on a topic about skill taht statesman said that was a skill and didnt need to be fixed but that was a while ago and I cant find the post any more.


 

Posted

Good thing I hit 50 the night before... I loved that bug/feature


 

Posted

if this is the case there is no need for the anti herd nerfs. What made herding so popular was the stacking bug. un nerf the Aggro cap and Taunt.


[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]

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Posted

I got to test this myself, If I can do a mission and not kill myself with energy tranfer we finally have something here.


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Thank You Devs for Merits!!!!

 

Posted

While I don't recall it from the patch notes, it was talked about when this went to test.

This is -not- a stealth 'nerf'. Do a search in the Training Room, I believe it was talked about there.


 

Posted

Here is the link I was referring to, started on 4/7/06.

Again, -not- a stealth nerf. This was talked about already.


 

Posted

What you're talking about is a bug that caused the damage radius of all Tanker attacks to be the same size as the taunt radius. This bug popped up on test a few weeks ago, and was promptly fixed.

The OP is talking about the long standing bug that allowed Tankers to hit multiple "stacked" mobs, or mobs that occupy the exact same coordinates in the game world. This was a result of the damage portion of Tanker attacks having a zero radius, but the same target cap as the taunt portion. As far as I know, the bug the OP is talking about has been around since Gauntlet (back when it was called punchvoke) was first implemented. It's been around at least as long as I've been playing the game. It looks like they've finally fixed this bug, but introduced a new one.


 

Posted

[ QUOTE ]
It looks like the devs finally figured out how to count to one.

Single target attacks now hit only one target no matter how many you have stacked.

There might be a bug though. A couple times when I had a few stacked up, it would say "Readying attack", but then nothing. No hit, no miss, no nothing. Cone/AoE attacks worked fine there, but single target wouldn't do anything. I'll have to play with it some more and see what's going on.

[/ QUOTE ]

I think I may cry. I'll have QA test it.


 

Posted

[ QUOTE ]
[ QUOTE ]
It looks like the devs finally figured out how to count to one.

Single target attacks now hit only one target no matter how many you have stacked.

There might be a bug though. A couple times when I had a few stacked up, it would say "Readying attack", but then nothing. No hit, no miss, no nothing. Cone/AoE attacks worked fine there, but single target wouldn't do anything. I'll have to play with it some more and see what's going on.

[/ QUOTE ]

I think I may cry. I'll have QA test it.

[/ QUOTE ]
Give me access to internal servers and I'll test it this Friday.

I promise not to touch anything else.


 

Posted

[ QUOTE ]
[ QUOTE ]
It looks like the devs finally figured out how to count to one.

Single target attacks now hit only one target no matter how many you have stacked.

There might be a bug though. A couple times when I had a few stacked up, it would say "Readying attack", but then nothing. No hit, no miss, no nothing. Cone/AoE attacks worked fine there, but single target wouldn't do anything. I'll have to play with it some more and see what's going on.

[/ QUOTE ]

I think I may cry. I'll have QA test it.

[/ QUOTE ]

lol.

Next patch: Single target Tankers attacks will work but taunt the tanker forcing him to hit himself repeatedly.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
It looks like the devs finally figured out how to count to one.

Single target attacks now hit only one target no matter how many you have stacked.

There might be a bug though. A couple times when I had a few stacked up, it would say "Readying attack", but then nothing. No hit, no miss, no nothing. Cone/AoE attacks worked fine there, but single target wouldn't do anything. I'll have to play with it some more and see what's going on.

[/ QUOTE ]

I think I may cry. I'll have QA test it.

[/ QUOTE ]

Castle, could you please please please have someone take a look at gauntlet. When the AOE bug was on test, I noticed that most of my lower attacks would rarely hit more than one target when they were spaced in a normal spawn (I tested in PP, where the spawns are large, packed groups). Even KO Blow would only hit 2-3 targets in a normal spawn. We were kind of assuming that the AOE bug was related to gauntlet, and that it sort of represented how many targets would be hit with the punchvoke effect in normal circumstances. If that is actually the case, then the radius on gauntlet is way too small and is only really effective if you can stack enemies by corner pulling. Gauntlet also did not appear to be active on any attacks outside of secondary powers, including brawl and tanker APP powers (based on a lack of AOEs from those powers on the bugged test). We've always kind of assumed that guantlet works on any attack from a tanker.


Formerly "Back Alley Brawler"

 

Posted

[ QUOTE ]



lol.

Next patch: Single target Tankers attacks will work but taunt the tanker forcing him to hit himself repeatedly.

[/ QUOTE ]

hope he dosnt have provoke it could get real ugly fast


 

Posted

[ QUOTE ]
I'll have to play with it some more and see what's going on.

[/ QUOTE ]

How many times have we all siad that in our lives.


 

Posted

Brawl never works with any of the inherent powers, except Defiance and Fury(and Domination? Oh, and I guess the PB and WS inherents), which are buffs to your base damage. But Brawl never criticals, doesn't punchvoke, doesn't Scourge, doesn't get Containment, and I'm pretty sure its endurance isn't reduced when your teammates' health is low.

All your other attacks should taunt, though, no matter what set they're from, so if they're not, then yeah, that's probably a bug.


 

Posted

[ QUOTE ]
I got to test this myself, If I can do a mission and not kill myself with energy tranfer we finally have something here.

[/ QUOTE ]

But it was so fun to go in perez park, herd a bunch...use energy transfer and die


 

Posted

[ QUOTE ]
I think I may cry. I'll have QA test it.

[/ QUOTE ]
Yup... we finally broke him...


 

Posted

[ QUOTE ]
[ QUOTE ]
It looks like the devs finally figured out how to count to one.

Single target attacks now hit only one target no matter how many you have stacked.

There might be a bug though. A couple times when I had a few stacked up, it would say "Readying attack", but then nothing. No hit, no miss, no nothing. Cone/AoE attacks worked fine there, but single target wouldn't do anything. I'll have to play with it some more and see what's going on.

[/ QUOTE ]

I think I may cry. I'll have QA test it.

[/ QUOTE ]

Awww. We broke him


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
It looks like the devs finally figured out how to count to one.

Single target attacks now hit only one target no matter how many you have stacked.

There might be a bug though. A couple times when I had a few stacked up, it would say "Readying attack", but then nothing. No hit, no miss, no nothing. Cone/AoE attacks worked fine there, but single target wouldn't do anything. I'll have to play with it some more and see what's going on.

[/ QUOTE ]

I think I may cry. I'll have QA test it.

[/ QUOTE ]

Castle, could you please please please have someone take a look at gauntlet. When the AOE bug was on test, I noticed that most of my lower attacks would rarely hit more than one target when they were spaced in a normal spawn (I tested in PP, where the spawns are large, packed groups). Even KO Blow would only hit 2-3 targets in a normal spawn. We were kind of assuming that the AOE bug was related to gauntlet, and that it sort of represented how many targets would be hit with the punchvoke effect in normal circumstances. If that is actually the case, then the radius on gauntlet is way too small and is only really effective if you can stack enemies by corner pulling. Gauntlet also did not appear to be active on any attacks outside of secondary powers, including brawl and tanker APP powers (based on a lack of AOEs from those powers on the bugged test). We've always kind of assumed that guantlet works on any attack from a tanker.

[/ QUOTE ]

The punchvoke radius varies by power. Low level powers have a much smaller radius than level 38 powers. For instance, Total Focus, Knockout Blow, and Seismic Smash all have a radius of 17.8 feet; while Barrage and Jab have a radius of 3.4 feet.


 

Posted

[ QUOTE ]
[ QUOTE ]
It looks like the devs finally figured out how to count to one.

Single target attacks now hit only one target no matter how many you have stacked.

There might be a bug though. A couple times when I had a few stacked up, it would say "Readying attack", but then nothing. No hit, no miss, no nothing. Cone/AoE attacks worked fine there, but single target wouldn't do anything. I'll have to play with it some more and see what's going on.

[/ QUOTE ]

I think I may cry. I'll have QA test it.

[/ QUOTE ]

There, there _castle_ , have some pie.