How's my Claws/Regen build?


Chrome_Family

 

Posted

I've tried to revise my build, but before I go ahead and commit to building this build, I was wondering if I could get some criticism from anyone who's more experienced with IOs.

EDIT: I revised this build. Check the 4th post in this thread for the new one.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Marcus Wolf: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike

  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Pounding Slugfest - Disorient Bonus
Level 1: Fast Healing
  • (A) Healing IO
  • (39) Healing IO
  • (48) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Slash
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Achilles' Heel - Chance for Res Debuff
Level 4: Quick Recovery
  • (A) Endurance Modification IO
  • (5) Endurance Modification IO
Level 6: Reconstruction
  • (A) Numina's Convalescence - Heal/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Miracle - Heal/Recharge
  • (11) Harmonized Healing - Heal/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Combat Jumping
  • (A) Unbounded Leap - +Stealth
  • (42) Luck of the Gambler - Recharge Speed
Level 12: Follow Up
  • (A) Adjusted Targeting - To Hit Buff
  • (13) Adjusted Targeting - Recharge
  • (13) Adjusted Targeting - To Hit Buff/Endurance
  • (15) Adjusted Targeting - Endurance/Recharge
  • (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 14: Super Jump
  • (A) Jumping IO
  • (43) Jumping IO
Level 16: Integration
  • (A) Doctored Wounds - Heal
  • (17) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Endurance/Recharge
  • (19) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance/Recharge
Level 18: Swift
  • (A) Run Speed IO
Level 20: Health
  • (A) Doctored Wounds - Heal
  • (21) Doctored Wounds - Heal/Endurance
  • (21) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Recharge
Level 22: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
Level 24: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (25) Miracle - Heal/Recharge
  • (33) Harmonized Healing - Heal/Recharge
Level 26: Eviscerate
  • (A) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
  • (37) Multi Strike - Accuracy/Damage/Endurance
Level 28: Focus
  • (A) Devastation - Chance of Hold
  • (29) Devastation - Accuracy/Damage
  • (29) Devastation - Accuracy/Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Endurance/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Endurance
Level 30: Instant Healing
  • (A) Numina's Convalescence - Heal/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (34) Miracle - Heal/Recharge
  • (34) Harmonized Healing - Heal/Recharge
Level 32: Resilience
  • (A) Resist Damage IO
Level 35: Spin
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
Level 38: Moment of Glory
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 41: Focused Accuracy
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Endurance Modification IO
  • (45) Endurance Modification IO
  • (45) Healing IO
  • (45) Healing IO
Level 47: Revive
  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - EndMod/Accuracy/Recharge
  • (50) Performance Shifter - EndMod/Accuracy
Level 49: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Interrupt Reduction IO
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 36% Enhancement(Accuracy)
  • 8% Enhancement(Heal)
  • 40% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 110.4 HP (8.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 4.4%
  • 4.5% (0.08 End/sec) Recovery
  • 22% (1.23 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Strike)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Mako's Bite
(Slash)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Follow Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Doctored Wounds
(Integration)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Doctored Wounds
(Health)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Obliteration
(Eviscerate)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Devastation
(Focus)
  • 12% (0.67 HP/sec) Regeneration
  • 30.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Thunderstrike
(Focus)
  • 2% (0.03 End/sec) Recovery
Obliteration
(Spin)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Moment of Glory)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Revive)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery


 

Posted

Well, first things first, what were you aiming for with this build? You didn't get much of any defense, a not spectacular amount of +rech, and very little else from all of that slotting. You could get much better performance for the exact same budget by using your sets a bit more intelligently.

Getting starting, your slotting of the Claws attacks are largely a joke. 5 piece Mako's isn't really worth it and you're getting rid of the lethal damage proc and a +def set bonus for a largely useless disorient proc (10% chance for an 8 sec stun on a minion). You're doing the same thing for Slash, but at least you're getting a decent proc there. I'd still go for something other than Mako's though, like Crushing Impact 5 piece for a 5% +rech set bonus (i.e. useful). Something to remember, Follow Up is an attack: slot it as such. All of that tohit buff is doing you almost nothing since most of the +tohit from FU is already redundant considering how much you should be stacking it. For Evis and Spin, you're once against sacrificing procs and getting nothing out of it. 6 piece Obliteration is awesome. For Focus, it seems like you did that more to frankenslot than to get a real IO slotting out of it. The +dam set bonuses just really aren't worth it, especially when there are sets that will net you more useful things.

For */Regen, you put more slots into Health and more enhancement into Health than you did for Fast Healing? Why? Fast Healing is simply stronger so it should get more. For Reconstruction, Dull Pain, and IH, you're, once again, going with a frankenslotting mechanism when you could be getting useful set bonuses with just a single slot more and that single slot is definitely worth it, especially considering what you spent other slots on. Doctored Wounds is your bread and butter. Give it to your bread and butter powers that will actually see some use out of those enhancement values (DP, Recon, IH) and give simpler mono-focus slotting set up to your passive powers (FH and Integration). For MoG, you're way overslotting it. The only thing MoG cares about is recharge: the +def and +res values are already high enough that any augmentation of them is redundant. Similarly, those set bonuses you're getting out of those two extra slots aren't contributing much either: you have FU for +tohit so the +acc is useless and you have DP so +hp is useless. On a more quizzical note, why did you slot Revive like that? It's a joke power anyway (awaken on a recharge timer) and you're spending slots on it for useless set bonuses.

Other stuff to comment on...

Why did you take Fitness that early? You're */Regen, you have QR. You don't need Fitness until the extreme end of the game, and, even then, only if you don't have Physical Perfection (which you do). There is such a thing as overkill endurance. For QR, Stamina, and Physical Perfection, you've also got to learn about the wonders of the Perf Shifter +end proc: for every power except for QR, it will provide more endurance than any other slot you can put in those powers and it can't be debuffed away (for QR, it's roughly equal to anything else you can put in there, so it's still the best slot you can put in there). For Physical Perfection, you should also realize that the values in it are so low that it's pretty much useless to enhance it. PP is pretty much just a proc mule. With FA, virtually everyone and their mother 6 slots it and uses it for the Gaussian's set: it's quite possibly the best place to use that set aside from Tactics (which is an equally good option). The 6 piece set is awesome and it provide excellent enhancement values for some powers (but not those like FU).

Here's the moderate cost Claws/Regen I've got saved: it will manage better survivability (higher defense and recharge) and damage (better attack slotting and more recharge as well as more AoE). It's fully endurance sustainable without Fitness as well. The important thing to remember where IOing */Regen is concerned is that you want to aim for defense and recharge. +Regen, +hp, +recov, and other things that */Regen already does well don't stack up well so there's little point in getting more of them. Defense and recharge are pretty much all you should really care about. A lot of the slotting strategies I've used here have become the standard for most IO'd */Regen builds because they're slot efficient and effective: look at MoG, Recon, QR, Resilience (another one of those powers that's only useful as a slot mule), FA, etc. IH got the proverbial short end of the slotting lottery, but there's good reason for that (very little of IH's +regen is enhanceable so you don't get particularly good returns out of enhancing it for healing; I would only devote heal enhancement to IH if you're going to get a nice set bonus out of it; in this build, I'm already at 5 5% +rech set bonuses, so there was no need to put a 5 piece Doc Wounds in IH).

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- Acc-I(A)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(46), RgnTis-Regen+(46)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), Winter-ResSlow(36)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(50)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(23), Mrcl-Heal(25), Mrcl-Rcvry+(25)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(29)
Level 20: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33), Achilles-ResDeb%(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(42), RechRdx-I(42)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(46)
Level 47: Eviscerate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

Quote:
Originally Posted by Umbral View Post
Well, first things first, what were you aiming for with this build? You didn't get much of any defense, a not spectacular amount of +rech, and very little else from all of that slotting. You could get much better performance for the exact same budget by using your sets a bit more intelligently.

Getting starting, your slotting of the Claws attacks are largely a joke. 5 piece Mako's isn't really worth it and you're getting rid of the lethal damage proc and a +def set bonus for a largely useless disorient proc (10% chance for an 8 sec stun on a minion). You're doing the same thing for Slash, but at least you're getting a decent proc there. I'd still go for something other than Mako's though, like Crushing Impact 5 piece for a 5% +rech set bonus (i.e. useful). Something to remember, Follow Up is an attack: slot it as such. All of that tohit buff is doing you almost nothing since most of the +tohit from FU is already redundant considering how much you should be stacking it. For Evis and Spin, you're once against sacrificing procs and getting nothing out of it. 6 piece Obliteration is awesome.
Pretty much this, but I'll expand a little on a few points.

All the to-hit buff slotting in Follow Up will do you ZERO good if the attack misses, which it will do a lot because you have no accuracy enhancement in there.

Integration would be better simply slotted with 3 heals (I like to throw 3 Numina's in it, but I like passive regen and Max HP for PvP purposes, it isn't that important to slot for)

5 Doctored Wounds in Reconstruction, Dull Pain, and Instant Healing will net you 3 5% recharge bonuses. Add in the 5% you're getting from Obliteration (you should really put that 6th one in there) and you can have one more, I recommend slotting Slash with 5 Crushing Impact and the Achille's proc.

MoG is actually overslotted. I'd go with either 3 generic Recharge IOs and a LotG Recharge, or 2 generic Recharge IOs, a LotG Recharge, and a LotG Def/Rech. All that slotting for defense is pretty pointless because MoG puts you WELL over the softcap out of the box.

Drop Revive, if you build your character right you won't need it.

Drop Assault. If you must take Leadership, take Maneuvers, it gives you another place to put a LotG 7.5% Recharge. I'd try to fit the Fighting pool in somewhere so you can slot another in Weave, but it doesn't look like you have much room.

If you're going to take Focused Accuracy, you might as well 6 slot it with Gaussian's for the defense bonus. Not many scrappers can afford the ridiculous end cost to run it, but you should have no problems with QR, Stamina and PP.

I'd slot Decimation in Focus. 5 slots nets you a 6.25% recharge bonus. You can fill the 6th slot in with anything you like.

Put a Steadfast Protection Res/Def in Resilience. That and the PvP 3% defense IO are the best uses for that power. The Steadfast is MUCH cheaper.

That's about all I see at the moment, hope that helps!


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Ok, first of all, thanks a lot to both of you for the huge amount of advice. I'll start off by saying I was pretty surprised by the amount of defense Umbral was able to squeeze into that build, but at the same time, I feel like I just couldn't live with those power choices. I have a massive dislike of the Fighting pool (because I would have to take a power I'd find no use for) and additionally it would cause me to have to drop Fitness, which, while overkill on a */Regen build, is something I love. (In my book, you can never have too much regen and recovery.)

Now, that said, I did pick out bits and pieces of advice, and I went through and made some sweeping changes on my planned build. I got more recharge in, and built up the defense bonuses. I made sure I kept my 5 +5% recharges as well as getting in another 6.25% from slotting Decimation in Focus. I also swapped out Assault for Maneuvers and slotted it with a LotG 7.5%. I also moved some slots around from PP to Focused Accuracy and slotted it with Gaussian's like recommended, and I put those Performance Shifter +End procs to good use. Finally, I came out with almost as good melee defense (25.9%) and some not-too-shabby numbers for the other defenses as well. True, those numbers could be better with Weave, but I enjoy my 4.2 end/sec recovery rate.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Marcus Wolf: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike

  • (A) Touch of Death - Accuracy/Damage
  • (39) Touch of Death - Damage/Endurance
  • (40) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal/Recharge
  • (39) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Slash
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (39) Touch of Death - Chance of Damage(Negative)
Level 4: Quick Recovery
  • (A) Endurance Modification IO
  • (5) Endurance Modification IO
  • (46) Performance Shifter - Chance for +End
Level 6: Reconstruction
  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Combat Jumping
  • (A) Unbounded Leap - +Stealth
  • (42) Luck of the Gambler - Recharge Speed
Level 12: Follow Up
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Crushing Impact - Damage/Endurance/Recharge
  • (15) Crushing Impact - Damage/Recharge
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Integration
  • (A) Doctored Wounds - Heal
  • (17) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Endurance/Recharge
  • (19) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
Level 18: Swift
  • (A) Run Speed IO
Level 20: Health
  • (A) Healing IO
  • (21) Healing IO
  • (21) Miracle - +Recovery
Level 22: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (46) Performance Shifter - Chance for +End
Level 24: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (25) Miracle - Heal/Recharge
  • (33) Harmonized Healing - Heal/Recharge
Level 26: Eviscerate
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 28: Focus
  • (A) Decimation - Accuracy/Damage/Recharge
  • (29) Decimation - Accuracy/Damage
  • (29) Decimation - Damage/Endurance
  • (31) Decimation - Damage/Recharge
  • (31) Decimation - Chance of Build Up
  • (33) Devastation - Accuracy/Damage
Level 30: Instant Healing
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 32: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 35: Spin
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Damage
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 38: Moment of Glory
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Endurance Modification IO
  • (50) Performance Shifter - Chance for +End
Level 47: Maneuvers
  • (A) Endurance Reduction IO
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed
Level 49: Revive
  • (A) Endurance Modification IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Interrupt Reduction IO
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 11.8% Defense(Smashing)
  • 11.8% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 2.25% Max End
  • 25% Enhancement(Accuracy)
  • 53.8% Enhancement(RechargeTime)
  • 14% Enhancement(Heal)
  • 5% FlySpeed
  • 120.5 HP (9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 10.5%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 4.4%
  • 2.5% (0.04 End/sec) Recovery
  • 32% (1.79 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Touch of Death
(Strike)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence
(Fast Healing)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Touch of Death
(Slash)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Reconstruction)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Follow Up)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Doctored Wounds
(Integration)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Obliteration
(Eviscerate)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Decimation
(Focus)
  • MezResist(Immobilize) 2.75%
  • 15.1 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Steadfast Protection
(Resilience)
  • 3% Defense(All)
Obliteration
(Spin)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Moment of Glory)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Maneuvers)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)


 

Posted

Quote:
Originally Posted by Umbral View Post
*snip*
Great read, tyvm! I've been staring at your posts, and staring, and staring...now it's finally starting to sink in...I think.

Had a GCE on how these "new" IO set bonuses work...starting to get it now. Thanks!


 

Posted

Here's a tiny bit of advice for Street Wolf. If you put that +Stealth IO in Sprint, it'll free up a slot. Just tap Sprint on then off again, and you'll be stealthed for a couple of minutes.



Contact me in-game: @CheeseSlicer

 

Posted

I. . .didn't think of that. That actually helps a lot since I was torn about dropping the stealth IO in CJ.


 

Posted

I have a Claws/Regen and I wish I could show you his build, but Mids isn't working at all for me right now. If you do I Claws/Regen properly, they can be very impressive in PvE an PvP. Saturday just gone I was waiting around in The Hive with a few Scrappers because there was a Hami raid later than evening. While we waited, we decide to play a little survival game using a monster. One of the other scrappers lasted a couple of minutes, before the monster got the better of him. I went next, and after about 6 minutes of the monster hardly making a dent on my health, the other scrappers said I may as well stop because I could have stood there all night letting the monster attack me. So yeah. If you do a Claws/Regen properly, they can do some really impressive stuff.



Contact me in-game: @CheeseSlicer

 

Posted

Here's what I'm running at the moment. It's a pseudo PvP build that will still function well in PvE. I'm missing the Miracle +Recovery, and 2 of the LotG +Recharges, but otherwise the build is pretty much exactly like that.

I never appreciated the use of Phase Shift as a time buyer for getting your heals back in a fight before. I may see if I can solo a couple AVs with that tactic.

Here's the build:

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(31)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(46), Achilles-ResDeb%(46)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(31)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(33), Dct'dW-Rchg(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(48)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(25)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(48)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), Heal-I(34)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Phase Shift -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Tactics -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(36), AdjTgt-ToHit/EndRdx(36), Rec'dRet-Pcptn(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), P'Shift-End%(45), P'Shift-EndMod(45), EndMod-I(45)
Level 47: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(48)
Level 49: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

@Claws for PvP I would go with Weapons mastery as the PP doesn't really help you in PvP. Just a thought

To the OP here is my build for my Claw/Regen..(PvE)

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Chrome Blade issue 16 PVE: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(21), T'Death-Dam%(36), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(46)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-Heal/EndRdx/Rchg(31), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(43)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), Achilles-ResDeb%(15), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(46)
Level 4: Quick Recovery -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(5), Efficacy-EndMod/Acc(31)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(7), Dct'dW-Rchg(34), Dct'dW-Heal/Rchg(42)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(37), Acc-I(39), GSFC-Build%(46)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(37), Dct'dW-Rchg(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(43), RgnTis-Regen+(48)
Level 18: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Dmg/Rchg(40), HO:Nucle(40)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(31)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(42), Oblit-Acc/Dmg/Rchg(50)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx/Rchg(40)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(50)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run

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Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Quote:
Originally Posted by Chrome_Family View Post
@Claws for PvP I would go with Weapons mastery as the PP doesn't really help you in PvP. Just a thought

That's why it's a pseudo PvP build. I built for PvP without wanting to lose my PvE functionality. With just QR I tend to run dry on end in long fights, so I wanted PP to help with that.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

My build is a lot like Umbral's, and it works really well.



Contact me in-game: @CheeseSlicer

 

Posted

Quote:
Originally Posted by SpikyShane View Post
My build is a lot like Umbral's, and it works really well.
That build is, quite explicitly, a PvE build. My opinion on PvP and PvE builds is that you have two: because PvP and PvE are so different, if you want to do both, have one build that's specialized for each.


 

Posted

My build is a lot like that with very similar numbers, and works pretty well in PvP. I hardly ever go into PvP zones or in the arena, but on the odd occasion that I have ventured into PvP areas, my toon has held his own very well. I think it's not all about the build, but also somewhat about how well you play as the toon when it comes to /regen. You have to be quick and time your power clicks well to get the most out of a /regen toon.



Contact me in-game: @CheeseSlicer

 

Posted

Quote:
Originally Posted by Umbral View Post
That build is, quite explicitly, a PvE build. My opinion on PvP and PvE builds is that you have two: because PvP and PvE are so different, if you want to do both, have one build that's specialized for each.
The only concessions I made to PvP with my build are the Concealment pool and 2 travel powers.

The Concealment pool actually helps me in PvE as well, because I can now slot 5 LotG recharges, where my previous build could only slot 4. It makes up the difference between perma DP and non-perma DP for me. I wasn't quite there before, with the 5th LotG I made it.

It turns out Phase Shift is actually kind of useful in PvE as well. I discounted it for years, but it's really nice when slows start stacking up. I can phase and let the slows wear off while I'm untouchable, and I regen quite a bit while they can't hit me too.

Turns out the KB protection BotZs I slotted came in handy too. I got nailed by a Sapper I didn't notice and the KB protections kept me on my feet with all the damn grenades they were throwing started hitting.

So, in a strange turn of events, a build I put together for PvP turned out to be pretty good in PvE as well.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
It turns out Phase Shift is actually kind of useful in PvE as well. I discounted it for years, but it's really nice when slows start stacking up. I can phase and let the slows wear off while I'm untouchable, and I regen quite a bit while they can't hit me too.

So, in a strange turn of events, a build I put together for PvP turned out to be pretty good in PvE as well.
on my BS/Regen I tried using Phase Shift as a backup MOG, so I had two clickies where I could regen like a fiend safely. It turned into just another power I would forget to use when I needed it, but the few times I did remember, it worked well enough.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
on my BS/Regen I tried using Phase Shift as a backup MOG, so I had two clickies where I could regen like a fiend safely. It turned into just another power I would forget to use when I needed it, but the few times I did remember, it worked well enough.
Well, it occurred to me when I was in a Council mission being shot by at least 8 Marksmen, that I was going to die.....because that's what regens do when they get slowed that much.

Then I remembered that I actually have Phase Shift on this build and popped it. The 30 seconds it lasts is plenty of time for all those slows to wear off and get back into fighting shape.

It is kind of an interesting way around Regen's complete lack of any debuff resistance. Just phase until they wear off. It won't work on all the debuffs in the game, but if you find you're going to die because your heals have been slowed into tiny dots on your tray it's a pretty good solution


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I've never actually used Phase Shift. Can you move around while it's active? If you can, you could use the power to get right up to those snipers and take them out quickly once it wears off. That actually sounds like a great power, if you can use it in that way.



Contact me in-game: @CheeseSlicer

 

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Quote:
Originally Posted by SpikyShane View Post
I've never actually used Phase Shift. Can you move around while it's active? If you can, you could use the power to get right up to those snipers and take them out quickly once it wears off. That actually sounds like a great power, if you can use it in that way.
Yes, you can move around and do whatever you like, as long as it doesn't involve attacking. It's also a toggle, so you can shut it off whenever you want, but it has a 30 second limit so you can't stay phased all the time (probably to prevent exploitation in escort missions, among other things)

You can phase, hit IH, wait until your health is full and any debuffs have worn off, then drop the phase and go to town on em. It's a nice power that I never considered taking until I did my PvP build, and now I'm considering it for my other regens too.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Umbral - I was surprised to see no attention given to either strike or swipe in your build. I'm back at claws after being away several years, but those used to be essential for an attack chain. Did you do this for an AOE focus or are those powers just not useful in an attack chain anymore.

Ah, the joys of being a noob all over again.

Thanks.


 

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Quote:
Originally Posted by ProZack View Post
Umbral - I was surprised to see no attention given to either strike or swipe in your build. I'm back at claws after being away several years, but those used to be essential for an attack chain. Did you do this for an AOE focus or are those powers just not useful in an attack chain anymore.

Ah, the joys of being a noob all over again.
The attack string that build is using is FU>Focus>Slash>Wait. Swipe or Strike are useful if you don't have enough recharge to get the wait in that string down under .396 seconds, but, if you can get it below that, you're going to be reducing your output. Those attacks just don't have DPAs high enough to make them worthwhile in top end strings any more.


 

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Quote:
Originally Posted by SpikyShane View Post
I have a Claws/Regen and I wish I could show you his build, but Mids isn't working at all for me right now. If you do I Claws/Regen properly, they can be very impressive in PvE an PvP. Saturday just gone I was waiting around in The Hive with a few Scrappers because there was a Hami raid later than evening. While we waited, we decide to play a little survival game using a monster. One of the other scrappers lasted a couple of minutes, before the monster got the better of him. I went next, and after about 6 minutes of the monster hardly making a dent on my health, the other scrappers said I may as well stop because I could have stood there all night letting the monster attack me. So yeah. If you do a Claws/Regen properly, they can do some really impressive stuff.
I WOULD LOVE TO SEE YOUR BUILD!!
I have a Lvl 28 Claw/egen Scrapper ATM and I am so torn between the back and forth on builds. Your toon sounds like what i would want.