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Posts
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Joined
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I have been looking at all the possible ways to use my Claws/Regen Scrapper. S/L cap, Accuracy buffs, Recharge, etc. I have also looked at my other characters and always feel that I wish I could fit one or two more powers just to get that last bit of push for my characters. I decided to drop all travel power pools from all my characters. With Ninja Run, Swift, and Sprint, I can travel fairly quickly and have enough vertical to get around with great success. Plus it allows me to get some additional powers that I was not able to get in the past. If you have a respec banked and have some time, take your favorite toon and copy it over to the Training Room. Drop travel powers, add a few extra things you could not fit in before and see how you like it. You may just notice that you won't miss SS, SJ, or Fly.
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Ok, so why is it you can stack Ninja Run with Sprint and not with Combat Jump? Or Ninja Run with Super Speed? Or Ninja Run with, etc...If you pay for this power, why can't it stack with other travel powers? I am sure that the animation is the biggest reason people like the power. But why not allow it to stack with other travel powers?
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You mean I don't have to delete my Fire Aura / Super Strength Tank because Burn no longer has Fear???? (Insanely Happy)
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Quote:I ran my first Fire/SS Tank when game launched, oh how the change in Burn gimped my poor toon. I took a 2 year break from COH and COV. I have been back now for almost a full month. I am dusting off the toons and I noticed that my poor Fire/SS Tank (Lvl 42) is in need of a revamp. I have plenty of respecs to use. My question is, with all the changes and IO's, does someone want to guide me on a playable build using IO's???I have a 50 fire/ss tank, was my first tank and very enjoyable. Was actually fairly survivable when levelling as I was on a fixed team that had some serious aoe damage (and kin). I stopped playing mine as at the time no one wanted a fire tank for things like statesmans tf, and the 'loot run' of the time was croatoa tf which was a fire tanks worst nightmare.
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Quote:I WOULD LOVE TO SEE YOUR BUILD!!I have a Claws/Regen and I wish I could show you his build, but Mids isn't working at all for me right now. If you do I Claws/Regen properly, they can be very impressive in PvE an PvP. Saturday just gone I was waiting around in The Hive with a few Scrappers because there was a Hami raid later than evening. While we waited, we decide to play a little survival game using a monster. One of the other scrappers lasted a couple of minutes, before the monster got the better of him. I went next, and after about 6 minutes of the monster hardly making a dent on my health, the other scrappers said I may as well stop because I could have stood there all night letting the monster attack me. So yeah. If you do a Claws/Regen properly, they can do some really impressive stuff.
I have a Lvl 28 Claw/egen Scrapper ATM and I am so torn between the back and forth on builds. Your toon sounds like what i would want. -
Quote:Where is the build you wanted to post??I got a build with 35% melee, s/l defense at softcap and 67.5% recharge before hasten that I wanted to try out. But seeing as all those KC's are porbably going to my db/da, i'll probably never get to. I'll post up that build when I get home.
I have a Claw/Regen currently Lvl 28 and need TONS of Advice. -
Quote:I have that program, but the issue is I know nothing about IO's and how to chose sets and enhancements. I was hoping someone had a sample build or could recommend for me??
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I took a 2 year break from COx when Issue 9 went Live. I am about a month back into the game, and now I want to take my Lvl 50 Eng/Eng Brute and get him IO's. Can someone please suggest IO sets to take, I am new to the IO's, so i am not sure how to choose them.
I don't remember when I chose the powers, but these are the ones I have currently:
I am a Technology Origin
Energy Melee:
Energy Punch
Bone Smasher
Whirling Hands
Total Focus
Build Up
Energy Transfer
Energy Aura:
Kinetic Shield
Power Shield
Entropy Shield
Energy Cloak
Energy Drain
Overload
Power Pools:
Speed:
Hasten
Super Speed
Flight:
Air Superiority
Fly
Fitness:
Swift
Health
Stamina
Medicine:
Stimulant
Aid Self
Mu Mastery:
Electrifying Fences
Ball Lightning
Summon Striker -
Simple Viable Solution...
All Inf, Enhancements are stripped when transferred from Test to LIVE. This would solve the exploit. If someone like me spent the time on LIVE leveling these toons only to transfer to test and delete them on Live, they are not having high level characters without the work and grind. Exploits can be addressed and limits CAN be made. -
Not sure where to post this...
I am an original player from 2004. I took a break shortly after Issue 9 was released. I just reactivated my account because I heard about the changes and it got my attention. I feel like a noob now. Still trying to learn about the selling and trading at the auction house. IO's, Salvage, Recipes, new Zones, graphic changes...OH MY!!
One thing that has always been a request of mine is the ability to move a character (For a fee) from the Training Room to the LIVE Server. I wonder how I can ask the Devs if this has been discussed or if they ever plan on allowing this. I have 4 characters on the Training Room that I wish I never deleted. I would have loved to have them on the Live server to dust them off and finish what I had started. I copied over a couple Lvl 40 Villians and a 2 Lvl 40+ Heroes that are no longer on my Live Account. PLEASE PLEASE MAKE MY WISH A REALITY!!!! -
Name: The Minute Men
Motto: "Live Free Or Die"
Leader: Particle Man
Player Type: Casual to Power Gamer
Number of members: 10+
Current member levels: All Levels Welcome
Normal time of Gameplay: 4:00pm-3:00am MST
Other information: The Minute Men are commited to team play and loose gameplay. We all use Teamspeak to communicate and are open to whatever you desire. If you need a badge, help with a mission, questions about your character build, we are their for support.
If you are interested, please send a tell to Drayne.