A Claws/Regen with soft capped S/L?!?


ClawsandEffect

 

Posted

So yeah, I've soft capped S/L on a Claws/Regen build, just to see how it all works out. It's not a build I intend to use, unless others think it's good enough to work in game. I've either gone mental, or made a good build lol. Oh, and a quick question about attack powers. Which would you choose if you could only have one? Swipe or Strike?

Hero Plan by Mids' Hero Designer 1.707
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Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Hectmb-Dam%:50(19)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A)
Level 2: Reconstruction -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 4: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(5), P'Shift-EndMod/Rchg:50(13)
Level 6: Spin -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(7), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(37)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Rec'dRet-ToHit/Rchg:20(27), Rec'dRet-ToHit:20(29)
Level 10: Dull Pain -- Numna-EndRdx/Rchg:50(A), Numna-Heal/Rchg:50(39), Numna-Heal/EndRdx/Rchg:50(39)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), HO:Enzym(13), HO:Enzym(15)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Integration -- Numna-Heal:50(A), Numna-Heal/Rchg:50(27), Numna-Heal/EndRdx/Rchg:50(43)
Level 18: Focus -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(23), Apoc-Acc/Rchg:50(33), Apoc-Dmg/EndRdx:50(33)
Level 20: Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(23), Achilles-ResDeb%:20(45)
Level 22: Hasten -- RechRdx-I:50(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(39)
Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 28: Instant Healing -- Numna-Heal/Rchg:50(A)
Level 30: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(31), HO:Enzym(40)
Level 32: Shockwave -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(34), Ragnrk-Acc/Dmg/Rchg:50(34), Ragnrk-Acc/Rchg:50(34), Ragnrk-Dmg/EndRdx:50(37)
Level 35: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(36), HO:Enzym(36)
Level 38: Moment of Glory -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx/Rchg:40(42), LkGmblr-Rchg+:50(46)
Level 41: Focused Accuracy -- GSFC-ToHit:21(A), GSFC-ToHit/Rchg:21(42), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(48)
Level 44: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), RgnTis-Regen+:30(45), Mrcl-Rcvry+:40(46)
Level 47: Eviscerate -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(48), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(50), Oblit-Acc/Dmg/EndRdx/Rchg:50(50), Oblit-%Dam:50(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 32.4% Defense(Smashing)
  • 32.4% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 25.2% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 33% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 241 HP (18%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 17.1%
  • MezResist(Stun) 4.4%
  • 6.5% (0.11 End/sec) Recovery
  • 40% (2.24 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 15% RunSpeed



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Contact me in-game: @CheeseSlicer

 

Posted

Seems okay, I'd just have an issue with the level of enhanced accuracy in your powers. It seems alittle low...


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Remember, I do have Focused Accuracy and Follow Up.



Contact me in-game: @CheeseSlicer

 

Posted

I'd pretty much echo Santorican's thoughts with respect to overall accuracy, but it depends a bit on what you intend to be able to fight. Guess I'd be a bit happier if you were at 95%+ vs +4's for Follow Up at least. If it lands you're golden, if it misses and you are fighting +4's (and worse trying to defeat the one or two troublesome non- S/L foes in the spawn) might make for an annoying string of misses.

The other area with room for concern/improvement would be recharge, both overall and in several key /regen powers. Down time on Dull Pain is a significant bit off perma, enough so MoG, for example, can't cover you for all (or even nearly all) of Dull Pain's down time. MoG itself, in part due to its own longer timer, also has a much longer down time (almost twice) than several of the high defense /Regen builds I've seen. The question is what do you intend to be able to handle with the build and will the passive nature (no worrying about getting Parry/DA to hit) of the defense and the inclusion of the smashing component be enough to make up for the lower recharge (and resulting lower health recovery).


 

Posted

I've played 3 toons with soft-caped smash/lethal builds. A fire/mm blaster, an energy/WP brute, and on a spines/Elec scrapper.. (the brute is actually soft-capped to all 6 types). Smash/Lethal defense is a very effective way to play, that I almost always try to do with any new build.

I'll echo what others are saying.. with this build, you'll not be challenged by +1s and 2s... (you can go afk in a group of +1 council with just fast healing). +3s and +4s are going to frustrate you due to low accuracy. The GSFC's in FA is doing nothing because GSFC doesn't give smash/lethal. Use 2 Rectified Reticles in it instead and put the other slots in your attacks for more +acc.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

How's this? I'm terrible at this lol.

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Contact me in-game: @CheeseSlicer

 

Posted

I have been looking at all the possible ways to use my Claws/Regen Scrapper. S/L cap, Accuracy buffs, Recharge, etc. I have also looked at my other characters and always feel that I wish I could fit one or two more powers just to get that last bit of push for my characters. I decided to drop all travel power pools from all my characters. With Ninja Run, Swift, and Sprint, I can travel fairly quickly and have enough vertical to get around with great success. Plus it allows me to get some additional powers that I was not able to get in the past. If you have a respec banked and have some time, take your favorite toon and copy it over to the Training Room. Drop travel powers, add a few extra things you could not fit in before and see how you like it. You may just notice that you won't miss SS, SJ, or Fly.


 

Posted

I'm very surprised no one mentioned the lack of ANY heal enhancement at all in Reconstruction.

I'd call this a gimmick build, and not much more.

If you run across anything that deals damage other than S/L you're pretty much boned, because you gimped your heal powers in order to softcap defense to only 2 types. Fire and Psionic damage will drop you in a couple seconds, and the lack of any kind of recharge to speak of in Dull Pain and Instant Healing will mean that against anything but S/L you're going to be relying heavily on a heal that isn't slotted to actually heal. On the plus side.....you won't have much to worry about from Toxic damage, since you slotted Reconstruction for resistance instead of healing.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I would say for a regen, you are better off getting say 30% def, and making sure you have good recharge and healing.


 

Posted

Another thing that occurred to me:

There are a significant number of defense debuffs in the game, and /Regen has absolutely no debuff resistance available at all.

What are you going to do when all the that defense that you compromised the rest of your build to get is debuffed into the negatives? It WILL happen, all it takes is a couple guys with machine guns to get lucky at the same time to start a chain reaction and your defense disappears in a hurry.

Since you didn't slot your heal to actually heal, and Dull Pain is on such long recharge, you're going to eat pavement a lot if your defense gets debuffed away.

The best bet would be to try and get a good amount of defense without gimping the things Regen is good at to do it. You built a Regen that sucks at healing itself, and I don't think ANY amount of defense is worth losing the thing that the set is best at.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.