Training Room / Live Server


Aett_Thorn

 

Posted

Not sure where to post this...

I am an original player from 2004. I took a break shortly after Issue 9 was released. I just reactivated my account because I heard about the changes and it got my attention. I feel like a noob now. Still trying to learn about the selling and trading at the auction house. IO's, Salvage, Recipes, new Zones, graphic changes...OH MY!!

One thing that has always been a request of mine is the ability to move a character (For a fee) from the Training Room to the LIVE Server. I wonder how I can ask the Devs if this has been discussed or if they ever plan on allowing this. I have 4 characters on the Training Room that I wish I never deleted. I would have loved to have them on the Live server to dust them off and finish what I had started. I copied over a couple Lvl 40 Villians and a 2 Lvl 40+ Heroes that are no longer on my Live Account. PLEASE PLEASE MAKE MY WISH A REALITY!!!!


 

Posted

Suggestions forum is over thattaway --> but this suggestion will never fly, because of all the level bumps and the behavior of test environment where folks share stuff cheaper, the devs "seed" the market with free stuff, etc. etc.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Not going to happen.

Pretty simple reason really: It would be far too exploitable.

With all the IOs in the game that can make your character stupidly powerful, you could just copy one character multiple times and strip all those IOs off them to give to one character that you would then transfer back to live. That would give you A) an insanely powerful character, or B) ridiculous amounts of money from selling off the stuff that character brought over.

Also, when testing new powersets, the devs will frequently level bump characters so they can get feedback on how the set plays at high levels, and to make sure they test the whole set and not just the early powers. If you could transfer them to live you could end up with a level 35 or level 41 character that you didn't actually level. As much as the devs frown on powerleveling, I very much doubt they will ever give you the ability to have a high level character for doing literally nothing.

Tied to the level bumps: When level bumping happens you are often given enough inf to outfit your newly leveled character. You could just create new character after new character and pass the money to one character to transfer, and voila, millions upon millions of free influence.

Characters on test are restricted to test only for all of those reasons. That is why it is the Test server. It is meant to test characters and powersets, not give you a way to avoid earning the stuff you have (not that I'm saying you'd use it like that, but a whole lot of people would, that's why it's not allowed)

Sucks that you have characters on test that you deleted on live, but there's really nothing that can be done about it without opening the door to a LOT of exploitation.

On the plus side, it is a LOT easier to level now than when you played last. They smoothed xp so you don't get slowed to a crawl in the 30's, and you get Patrol XP for each day a character stays logged off (basically means that as long as you have Patrol XP you earn 1.5x XP). It is possible to get a character to 50 in under a month of casual play now, it can be done in a week of hardcore play, and a day if you cheat (no, I'm not going to tell you how, sorry, I could get banned for doing so, and YOU could get banned for doing it, not worth it IMO)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Simple Viable Solution...

All Inf, Enhancements are stripped when transferred from Test to LIVE. This would solve the exploit. If someone like me spent the time on LIVE leveling these toons only to transfer to test and delete them on Live, they are not having high level characters without the work and grind. Exploits can be addressed and limits CAN be made.


 

Posted

Quote:
Originally Posted by Drayne View Post
Simple Viable Solution...

All Inf, Enhancements are stripped when transferred from Test to LIVE. This would solve the exploit. If someone like me spent the time on LIVE leveling these toons only to transfer to test and delete them on Live, they are not having high level characters without the work and grind. Exploits can be addressed and limits CAN be made.
Except that you still leave in the leveling exploit.

I understand that you might use this in only noble fashions (returning a deleted character to 'life'). However, that is not likely how it would be used by the majority.

Characters can be re-made, and it's not really the game or Dev's fault that you deleted a character that you might want to play later. The Test server is there to test things out, and it is currently working quite well in that capacity BECAUSE you can't transfer stuff, including characters, back to the live servers.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Drayne View Post
Simple Viable Solution...

All Inf, Enhancements are stripped when transferred from Test to LIVE. This would solve the exploit. If someone like me spent the time on LIVE leveling these toons only to transfer to test and delete them on Live, they are not having high level characters without the work and grind. Exploits can be addressed and limits CAN be made.
I have five characters on test that are level 38-50, and I didn't do a single ounce of work leveling them up there. They got there through level bumps. Your suggestion says I can get "free" (depending on fee) high level characters on the live server.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Drayne View Post
Simple Viable Solution...

All Inf, Enhancements are stripped when transferred from Test to LIVE. This would solve the exploit. If someone like me spent the time on LIVE leveling these toons only to transfer to test and delete them on Live, they are not having high level characters without the work and grind. Exploits can be addressed and limits CAN be made.
Still doesn't address the level bump issue. And that would punish people who transferred characters with no intention of abuse.

More to the point: You chose to delete the original character, and the game should not be held accountable for a mistake you made of your own free will. People will find ways to exploit anything, and the way the training room is set up completely eliminates that possibility, your idea would create more work for the devs by forcing them to monitor every character that is transferred to ensure that no abuse is occurring.

It is really NOT hard to level a character nowadays. You can have those characters leveled up to where they were much faster now than you could then, and you may find that you like one of the powersets that didn't exist when you quit even better han the old characters.

I'm not trying to be a jerk about it, far from it in fact, because I have characters that I have regretted deleting myself. But, this is a highly exploitable and abusable feature you're asking for here, and I strongly suspect that if you PMed a dev directly your response would be a very politely worded version of "No way in hell"


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Drayne View Post
Simple Viable Solution...
[...]
Exploits can be addressed and limits CAN be made.
Your right. And they have.

No transfer to live due to various things, not limited to :

Level bumps

Content NOT YET LIVE - Such as when Demon Summoning or Willpower was on test yet not on live.

Little bugs such as the moderator flag - There was a point in time when every character used to test the live server to live server transfer tech on test (they had two test servers) got hit with the moderator flag.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Another thing I thought of:

The Test Server tends to have new things in it. From costumes, to IOs, to new powersets, to changed powers/powers which accept different slotting than live. How would the Live servers handle a character that had costume parts or other items that were not part of it's code?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Another that comes to mind is the Claws/Stone brutes that still exist on test (that combination is disallowed on live)

The slews of bugs that could be created when someone transfers a character with powersets that have been changed on test, but haven't made it to live yet. The devs have enough bugs to deal with without creating more every day for them to fix.

Another sticking point is that the server has no way of knowing that the original character ever existed. In order for it to know that, they would have to store every character that has EVER been deleted. That would be millions of characters I'm sure. I mean, how many characters have you created and then deleted when you realized the powersets didn't mesh like you thought they would? That would be a huge amount of storage space dedicated to storing characters no one will ever play again.
I can almost guarantee that when you delete a character it is gone.

Edit: Aett - great minds


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Another that comes to mind is the Claws/Stone brutes that still exist on test (that combination is disallowed on live)

Edit: Aett - great minds

If I could bring my Claws/Stone Brute "Odd Combo" over from Test to Live, I'd be thrilled.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

So how about this compromise. When transferring a character from the test server to a live server the character is stripped of all inf, enhancements, inspirations, merits, AE tickets, recipes, badges, levels, power sets, costumes, factions, and names. That way nothing can be brought over that would unbalance the game or get around pre-release issues.



Don't say anything. Let's see if the OP figures it out for himself.