Velkoth

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  1. I think the sleazebuckets who disrupted the 31 Mar 2009 raid should be publically sterilized so that such idiocy is eliminated from the genepool. Future generations will thank us.
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    Um - okay.

    I have to agree with part of your analysis - there isn't much point in doing anything with your toons if they have no challenges to face. Thus, the disappointment at the lack of challenging end-game content (PVP or PVE).

    I am pro-PVP. I didn't realize that I was a griefer, but I do like the idea of having things that I can fight for and possibly lose. I love the idea of having some challenges that my SG can face together -- that we could fight for something and win or lose. Competition is fun for a lot of us, if not for everyone.

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    Change the bolded part above to PvP-Competition and I think you'd be more on target with what you are trying to say there. There quite fankly a vast number of ways in the PvE game to have competition, TF races and the like come immediately to mind.

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    Also, I really enjoy COx and care about the future of the game. It concerns me that the failure to deliver on key promised elements will further erode the player base, especially as new games come out with more aggressive development plans. Remember, we really haven't had any new challenges for heroes in over a year. That takes a toll on our SGs and on the player base as a whole.

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    I'd change the bolded area above to no new content for PvE Heros in quite awhile. Not since Croatoa as I recall. Which while it was interesting it did in no way address the content needs of the growing ever larger 40+ crowd.

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    I doubt that my experience of having lost dozens of friends to other MMOs is unique, judging from the empty streets I see in PI and Talos.

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    Well, from my experience, everyone I started the game with has bailed on it due to the incessant catering of the Devs to PvP issues. They felt it was a big bait-and-switch done by the Devs to suck in a reasonable subscriber base before "balancing" things that would have really never ever mattered in a pure PvE game but do have an impact in a PvP game. In fact. I would hazard a guess that had CoH opened up with PvP it wouldn't have made it to year two due to lack of the publics interest. Further more I will also issue the opinion that had all the resources that had and have and will be devoted to PvP would be far better spent from NCSofts and Cryptics on only the development of new and interesting PvE content. The continued emphasis on PvP is only going to lead to fewer and fewer folks playing IMHO.
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    But what challenge do the toons face to need the buff? Surely there's no content that would make a buff necessary in the game as it is.


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    If one takes this logic to the limit, then there is no content than makes slotting with SOs necessary so why have them? And there is no content that *requires* inspirations. So why have those? Same goes for temp powers and badges, and accolades. Dude, folks like to collect shiny things far more than there is ever a *need* for them. Especially in this game. Now in games like Everquest and WoW, if you don't have the gear (shiny things) there is content that is simply and totally impossible. Why try to turn this game into Everquest or WoW when quite simply it's not.

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    IOPs can help power your bases, but what purpose do the bases serve without a raiding system? They are now very nice looking places to store enhancements and inspirations.


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    Bases have a variety of useful functions without a raiding system. You realy need to stop glaring at these issues through your rose colored pro-PvP glasses. There is a huge amount of convience functions that come with bases. But hey, lets pitch all of that for you since as per above "there is no content that requires the buff, ie convience features, that a base provides" outside of base raids. In fact, just for you, why not turn all bases into Arenas open to everyone, and get rid off all that convience stuff. Wait, Arenas were already tried and well... were pretty much abysmal failures.

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    There seems to never be any jeopardy attached to any activity or choice in COH - and without jeopardy there isn't a challenge for the players to rise to.

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    Ahhh now we finally get to what I think are your true intentions. Griefing. You appear to get no fun out of the game except when there is the potential for you to go slag someone elses work, read Base, IOP gathering effots. All is clear now.