Gauntlet. Tank's Inherent (almost) useless?


Aett_Thorn

 

Posted

[ QUOTE ]
I bet you if the Devs take away Gauntlet but still leave the Gauntlet icon on...no one would be able to tell that it's gone.

[/ QUOTE ]

How do you know it was ever there?

Tanks need a inherent called resolve. It adds to max hit points and either defense or resistance depending on the set. It works like fury or domination and builds up as the tanks gets beat on. Yuo click it and it works for 90 seconds.

"That which does not kill us, only makes us stronger."


 

Posted

[ QUOTE ]
Part of the problem is there is a lot of confusion on what Gauntlet is. My understanding is that the AOE powers mentioned above, Auras, the Taunt Power, temp powers are *not* using Gauntlet at all. Only some single target attacks use gauntlet. Gauntlet is a *small* aoe taunt bubble around a single target when you hit the target and your power is one that makes use of it.

[/ QUOTE ]

Gauntlet is a generic name for a variety of powers which all include an inherent 'Taunt' effect. The text says "Each time the Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker."

So, what is an attack?
* Any of your Melee Powers which damage a target, and many that simply apply a Status Effect. Single Target attacks are limited to 5 critters effected per attack. PBAoE's such as Whirling Mace are limited to the number of critters that take damage -- in this case, up to 10 critters.
* Any 'Aura' powers you may have, such as Icicles or Invincibility.

Note that there is no distinction between Primary and Secondary powersets, Epic Powersets or Pool Powers? These all have Gauntlet on them, to one extent or another (Pool Powers version is limited to 1 target, and only the direct attacks have it.)

If you are dealing with +3's or higher, it may be worthwhile to slot a Taunt enhancer or two into the powers you are using. They *do* help.


 

Posted

[ QUOTE ]
I bet you if the Devs take away Gauntlet but still leave the Gauntlet icon on...no one would be able to tell that it's gone.

[/ QUOTE ]

Those of us that remember having to take Provoke to keep our blaster teammates from getting run over - and how much that absolutely sucked - might just notice. Taunt is one thing, but even with slotting for recharge (yes, I do this) it's just not up often enough.

Now, I wouldn't mind it being a toggle where you trade damage for the taunt ability as you turn it on and off (or hell, just the ability to turn it off on a baby tank) but I do notice its effects and I notice it them my teammates, especially when paired with them at levels too low for taunt auras and Taunt itself.

- Laurentide


 

Posted

[ QUOTE ]
PBAoE's such as Whirling Mace are limited to the number of critters that take damage -- in this case, up to 10 critters.

[/ QUOTE ]
So if you miss everyone of them you taunt nothing?? I think there should be a min of at least 5.


 

Posted

[ QUOTE ]
[ QUOTE ]
PBAoE's such as Whirling Mace are limited to the number of critters that take damage -- in this case, up to 10 critters.

[/ QUOTE ]
So if you miss everyone of them you taunt nothing?? I think there should be a min of at least 5.

[/ QUOTE ]

He said limited to 10, not taunt only the ones you hit. He didn't say anything about having a drastically different effect. It just caps at 10 instead of 5. That was what I got out of it.

(Castle could you clairify please)


 

Posted

[ QUOTE ]
* Any of your Melee Powers which damage a target

[/ QUOTE ]

Does this mean that Tanker Epic powers that do ranged AoE won't cast taunt on foes hit?


 

Posted

[ QUOTE ]
[ QUOTE ]
Part of the problem is there is a lot of confusion on what Gauntlet is. My understanding is that the AOE powers mentioned above, Auras, the Taunt Power, temp powers are *not* using Gauntlet at all. Only some single target attacks use gauntlet. Gauntlet is a *small* aoe taunt bubble around a single target when you hit the target and your power is one that makes use of it.

[/ QUOTE ]

Gauntlet is a generic name for a variety of powers which all include an inherent 'Taunt' effect. The text says "Each time the Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker."

[/ QUOTE ]

I was unaware of that.

Thank you _castle_

I saw All my powers seemed to have a place to slot a taunt, but didn't know that that was the extent of the enharent.

Gauntlet should be more of an aura. A low % to taunt when in close range.


 

Posted

Having only skimmed part of the thread, let me just throw in that I love Gauntlet. Love, love, love it to death. To use it you just have to, like, move around. Do stuff, you know. Don't just walk in and say, "The Tanker is here," and expect every mob in sight to fall in love with you and only you.

Gauntlet is a neat little boost to my aggro drawing abilities. I don't care that it's not the uberest inherent. I find it very helpful.


 

Posted

[ QUOTE ]
[ QUOTE ]
PBAoE's such as Whirling Mace are limited to the number of critters that take damage -- in this case, up to 10 critters.

[/ QUOTE ]
So if you miss everyone of them you taunt nothing?? I think there should be a min of at least 5.

[/ QUOTE ]
I suspect that the answer is "Yes" - if you don't damage the target (meaning Miss), you don't taunt it or have Gauntlet trigger.

-- War


 

Posted

[ QUOTE ]
[ QUOTE ]
Frankly... I'd rather have Gauntlet than Defiance or Vigilance.

[/ QUOTE ]

You haven't thought things through. I'd take any version of Defiance, even a nerfed one, and run laughing all the way to the bank.

Good God...Ice would be such a scary....lmao....funny. Thanks for the laugh.

[/ QUOTE ]

Lol, alright, let me clarify... I think Gauntlet is more useful for tanks than Defiance is for blasters or Vigilance for defenders. I agree, either Defiance or Vigilance would be magnificent on a tanker. */em drool*


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

[ QUOTE ]
Gauntlet is a generic name for a variety of powers which all include an inherent 'Taunt' effect. The text says "Each time the Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker."

So, what is an attack?
* Any of your Melee Powers which damage a target, and many that simply apply a Status Effect. Single Target attacks are limited to 5 critters effected per attack. PBAoE's such as Whirling Mace are limited to the number of critters that take damage -- in this case, up to 10 critters.
* Any 'Aura' powers you may have, such as Icicles or Invincibility.

Note that there is no distinction between Primary and Secondary powersets, Epic Powersets or Pool Powers? These all have Gauntlet on them, to one extent or another (Pool Powers version is limited to 1 target, and only the direct attacks have it.)

[/ QUOTE ]

Thanks for the clarification, Castle.

Question: Are rain powers considered "attacks" for the purposes of Gauntlet? To be specific, does Burn have an inherent Taunt? As far as I know, it is the only damage power in any of the Tanker sets that does not take Taunt enhancements, which leads me to believe it has no Taunt.

Next question: Is it possible that the recent changes you made to rain powers (allowing them to be affected by buffs) made it possible for Burn to accept Taunt enhancements? Part of the problem people have with the power is that the accumulated Taunts you have laid on the mobs can disappear while you activate Burn and wait in the patch. This has led to a belief that Burn actually cancels Taunt.

If the damage from Burn had its own Taunt, a well-slotted Tanker could lay down a patch and be certain that the bosses which just ran out of melee range would turn and fire back at him or her, instead of charging down the nearest Defender when the effect of the Tanker's Gauntlet has expired.


 

Posted

[ QUOTE ]
Having only skimmed part of the thread, let me just throw in that I love Gauntlet. Love, love, love it to death. To use it you just have to, like, move around. Do stuff, you know. Don't just walk in and say, "The Tanker is here," and expect every mob in sight to fall in love with you and only you.

Gauntlet is a neat little boost to my aggro drawing abilities. I don't care that it's not the uberest inherent. I find it very
helpful.

[/ QUOTE ]

I'm in this camp, I find Gauntlet to work great for me, I can instantly turn a few baddies back onto me with 1 hit.


 

Posted

[ QUOTE ]
Those of us that remember having to take Provoke to keep our blaster teammates from getting run over - and how much that absolutely sucked - might just notice. Taunt is one thing, but even with slotting for recharge (yes, I do this) it's just not up often enough.

[/ QUOTE ]

You probably wouldn't.

The big factor back then was that only invul with Invincibility had a taunt aura. Adding that to stone, fire, and ice (2x over for them) was the important thing.


 

Posted

Having played several aggro-heavy Defenders, I can't stress enough my relief when I team with a Tanker who uses Gauntlet effectively. Don't get me wrong, I can Defend myself and my team, but a good Tanker who maximizes Gauntlet just makes everything easier, smoother, safer, and faster. I truly hate the fact that Tankers are so rare these days, and despite their own feelings of weakness (most likely due to their former uberness), the first AT a team looks for is a Tanker. Gauntlet is a large part of that strong demand.


 

Posted

Except, unless I'm misreading him, _Castle_ said above that Gauntlet affects our auras as well as our attacks. Unless it only applies to damaging auras, but then Invincibility wouldn't be in that list.

If it is what gives us our taunt auras, then heck yeah I'd miss it.

- Laurentide


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Frankly... I'd rather have Gauntlet than Defiance or Vigilance.

[/ QUOTE ]

You haven't thought things through. I'd take any version of Defiance, even a nerfed one, and run laughing all the way to the bank.

Good God...Ice would be such a scary....lmao....funny. Thanks for the laugh.

[/ QUOTE ]

Lol, alright, let me clarify... I think Gauntlet is more useful for tanks than Defiance is for blasters or Vigilance for defenders. I agree, either Defiance or Vigilance would be magnificent on a tanker. */em drool*

[/ QUOTE ]

I agree, Gauntlent does work and is usefull. Normally I use taunt as an opening 'attack' or for pulling mobs off teammates and then rely on Whirling Hands to keep the agro of the mobs around me. As for ranged tank attacks, I know I've used LBE to pull mobs off teammates if taunt isn't available or the range is too great (my LBE has 3 dam/range HO's).

As for the other hero inherents, scrappers and controllers got a pretty good deal. Defenders got screwed because their's does't work when playing solo. However, I do remember pre-vigilance on 7-8 man teams if we over agro'd my poor emp defender sometimes just couldn't keep healing because I'd run out of end trying to keep everyone alive. But now in those desperate situations it's easier to keep going. Blasters did get the worst of all the inherent's in the game. It doesn't kick in soon enough and the buff doesn't really get impressive untill you're nearly dead (hope your nuke power is ready )


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
PBAoE's such as Whirling Mace are limited to the number of critters that take damage -- in this case, up to 10 critters.

[/ QUOTE ]
So if you miss everyone of them you taunt nothing?? I think there should be a min of at least 5.

[/ QUOTE ]

He said limited to 10, not taunt only the ones you hit. He didn't say anything about having a drastically different effect. It just caps at 10 instead of 5. That was what I got out of it.

(Castle could you clairify please)

[/ QUOTE ]
No he said up to 10. He also daid the number of critters that take damage...meaning if you miss there's no taunt.


 

Posted

Thanks Castle for clearing up something...I errrr didn't know was a problem. heh.

Not sure what people are bent about...I see the effects and have assumed all along it worked this way based on observations.

Of course holding aggro is harder and by all means different than "the good ole days". pssssst...it's not coming back...let it go....evolve.


 

Posted

[ QUOTE ]
Note that there is no distinction between Primary and Secondary powersets, Epic Powersets or Pool Powers? These all have Gauntlet on them, to one extent or another (Pool Powers version is limited to 1 target, and only the direct attacks have it.)

[/ QUOTE ]

Is that true of brute patron powers as well? Brute primary and secondary set powers are slottable with taunt, but pool powers and patron powers are not.


 

Posted

[ QUOTE ]
[ QUOTE ]
Note that there is no distinction between Primary and Secondary powersets, Epic Powersets or Pool Powers? These all have Gauntlet on them, to one extent or another (Pool Powers version is limited to 1 target, and only the direct attacks have it.)

[/ QUOTE ]

Is that true of brute patron powers as well? Brute primary and secondary set powers are slottable with taunt, but pool powers and patron powers are not.

[/ QUOTE ]

Mute point, no gauntlet.


 

Posted

[ QUOTE ]
[ QUOTE ]
Part of the problem is there is a lot of confusion on what Gauntlet is. My understanding is that the AOE powers mentioned above, Auras, the Taunt Power, temp powers are *not* using Gauntlet at all. Only some single target attacks use gauntlet. Gauntlet is a *small* aoe taunt bubble around a single target when you hit the target and your power is one that makes use of it.

[/ QUOTE ]

Gauntlet is a generic name for a variety of powers which all include an inherent 'Taunt' effect. The text says "Each time the Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker."

So, what is an attack?
* Any of your Melee Powers which damage a target, and many that simply apply a Status Effect. Single Target attacks are limited to 5 critters effected per attack. PBAoE's such as Whirling Mace are limited to the number of critters that take damage -- in this case, up to 10 critters.
* Any 'Aura' powers you may have, such as Icicles or Invincibility.

Note that there is no distinction between Primary and Secondary powersets, Epic Powersets or Pool Powers? These all have Gauntlet on them, to one extent or another (Pool Powers version is limited to 1 target, and only the direct attacks have it.)

If you are dealing with +3's or higher, it may be worthwhile to slot a Taunt enhancer or two into the powers you are using. They *do* help.

[/ QUOTE ]

could you address the fact that gauntlet is only useful (couldn't think of a better word) in team play, worthless in solo and only potentially useful in pvp (teamed opponents don't tend to stand within a reasonable range of each other, and if they do, not for long).

i understand the desire to have each AT with an inherent of some sort, but i don't understand why it's okay for all 5 CoV ATs (although fury is questionable in pvp) and 2 of the CoH ATs to have inherent powers that work in all aspects of play, and the rest do not. in some cases, inherents (like gauntlet, vigilance) are only noticeable in one aspect of play.

sure, agro managing/damage absorbing defines a tanker's role, but taunt allows for that, as a tank's taunt is the strongest and has the greatest possible agro pull. and it can be used in all 3 aspects of the game (pulling in solo, saving a squishy's tail in team, pulling/agro managing in pvp). an AT's inherent should be something to enhance their primary abilities, not a second ability to do what a power in your secondary is already designed to do.


 

Posted

[ QUOTE ]
No he said up to 10. He also daid the number of critters that take damage...meaning if you miss there's no taunt.

[/ QUOTE ]

I think he meant up to ten on that particular attack. As in other attacks can gauntlet more or less. Just my interpritation.


 

Posted

[ QUOTE ]
[ QUOTE ]
I bet you if the Devs take away Gauntlet but still leave the Gauntlet icon on...no one would be able to tell that it's gone.

[/ QUOTE ]

Those of us that remember having to take Provoke to keep our blaster teammates from getting run over - and how much that absolutely sucked - might just notice. Taunt is one thing, but even with slotting for recharge (yes, I do this) it's just not up often enough.

Now, I wouldn't mind it being a toggle where you trade damage for the taunt ability as you turn it on and off (or hell, just the ability to turn it off on a baby tank) but I do notice its effects and I notice it them my teammates, especially when paired with them at levels too low for taunt auras and Taunt itself.

- Laurentide

[/ QUOTE ]

I've put at least 1 Taunt Duration SO into each of my AoE powers and iirc, 2 Taunt Duration SOs into Blazing Aura. I can hold Aggro rather well between BA & Taunt. With the occasional FSC & Inferno (PBAOE, not certain about the name since I rarely play my tank anymore), most everything is angrier at me than a hornet's nest that was just kicked.


Virtue: multiple characters.

CoH/V: Woot! Maybe Fun is to be had once again.

Ack! RUN! Regen is glowing mean & green!

If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.

 

Posted

I use Blazing Aura, not Taunt. Gauntlet allows me to hold aggro by slotting taunt in my Aura. Also, I use Combustion, again, AoE taunting with Gauntlet.

As a tanker, doing my job, gauntlet is great. I consider my job to be taking the beatings so my quishies don't have to. Gauntlet helps me do that. If I'm soloing or PvPing, I'm not really engaged in the role my AT is designed for. Nothing wrong with doing these things, but I don't expect Gauntlet to help much.


a.k.a. Eagle_Thunder
Rule #1 - If your build is fun for you, it's a good build.
(Freedom)
Lord Magnuss - 31 Fire/Fire Tanker, Leader of Fireteam Magnuss
Eagle Thunder - 33 Elec/En Blaster
MediDroid DOC - 22 Emp/En Defender
(Justice)
Pax Imperia - 34 Merc/FF Mastermind

 

Posted

[ QUOTE ]
I bet you if the Devs take away Gauntlet but still leave the Gauntlet icon on...no one would be able to tell that it's gone.

[/ QUOTE ]
Wow. That's just woefully untrue. Tanks got a massive increase when they got punchvoke.