Official Thread for Issue 7 Badges


Abalest

 

Posted

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I have High Pain Threshold, I don't have Shrouded. I do have Raider however.

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That narrows it down, then. Raider it is!

Thank God. I just got my 5hr badge from WB and didn't wanna have to spend 5hrs in every PvP zone, especially siren's -.- SC is just not my zone.


 

Posted

raider is warburg's 5hour badge, or just any pvp zone in general for 5 hours?


 

Posted

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raider is warburg's 5hour badge, or just any pvp zone in general for 5 hours?

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WB's 5-hour is Webmaster. Siren's Call's 5-hour is Raider.


 

Posted

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I have High Pain Threshold, I don't have Shrouded. I do have Raider however.

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That narrows it down, then. Raider it is!

Thank God. I just got my 5hr badge from WB and didn't wanna have to spend 5hrs in every PvP zone, especially siren's -.- SC is just not my zone.

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You can rule out any of the Timed PVP zone badges. I dont have any of them on my 40 Corrupter, but I have the High Pain Threshold, Megalomaniac, and Demonic Accolades. So, I dont think the timed badges will count for any accolades.


 

Posted

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I would just like to add 3 new possible requirements for the High Pain Threshold Accolade. My first copy to test didnt recieve it but my second copy did. The badges I have earned since the first copy was made are: Bad Luck, Raider, and Shrouded.

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I can confirm that Bad Luck is NOT a requirement. Raider and Shrouded are still up in the air.

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I can confirm that Bad Luck IS a requirement. Raider certainly is NOT, and neither is Shrouded. I have had 4 people come to me and tell me Bad Luck was required by their toons (after they saw me on this forum discovers prereqs for badges).

I know Raider and Shrouded are not required because I had neither when I first picked up HPT.


The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!

 

Posted

Vidszhite - I suggest you go back and check over your badges. Why did you think Bad Luck was not a requirement? Did you earn it, then log into test, and not get HPT?

If so, do you have all the other requirements? I would be interested to know, cos if you do have all the others then there is yet another requirement.


The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!

 

Posted

I can 100% confirm Bad Luck was the badge i was missing for HPT. If someone wants a list of my badges just ask but we all know whats needed now.


 

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I read that Exploration Badges now give some XP based on your lvl...does anyone know if at implimentation it will be retroactive or only newly discovered ones count?

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I looked all throughout this thread but wasn't able to find an answer to this poster's question. Now I may have easily overlooked it in the 29 pages worth of posts but if someone has the answer I would appreciate it. Just curious, don't think it will modify my play style between now and when it goes live, just curious. Thanks.

My opinion on the xp for exploration badges (because honestly, what is a post without an unsolicited opinion?)...I think it's fun. It doesn't seem to be enough to be game breaking. It isn't that much, it seems to scale with level, it can't be farmed, and it gives non-badgenuts a reason to explore more of the City of * world but nothing that they will hurt from if they don't.

xp = experience


 

Posted

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I read that Exploration Badges now give some XP based on your lvl...does anyone know if at implimentation it will be retroactive or only newly discovered ones count?

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I looked all throughout this thread but wasn't able to find an answer to this poster's question. Now I may have easily overlooked it in the 29 pages worth of posts but if someone has the answer I would appreciate it. Just curious, don't think it will modify my play style between now and when it goes live, just curious. Thanks.

My opinion on the xp for exploration badges (because honestly, what is a post without an unsolicited opinion?)...I think it's fun. It doesn't seem to be enough to be game breaking. It isn't that much, it seems to scale with level, it can't be farmed, and it gives non-badgenuts a reason to explore more of the City of * world but nothing that they will hurt from if they don't.

xp = experience

[/ QUOTE ]Given several factors (low xp, not worth datamining when explore badge was 'earned'), the general agreement is that it is not likely to be retroactive.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Well all I can say is give me more give me more

Anyway, I have noticed a few things..

1. Heavy and Pillbox badges are as follows...
First badge is for 10
Second badge is for 50
Third badge is for 1000

I think that is a huge jump IMO, I know and understand you wanting more people to take part of pvp but 1000 I think is asking too much from the non pvp badge collectors. I think that should be lowered to a more reasonable number like 250 or 500 not 1000.

2. The Avs as they are with the new buffs from the most recent patch, Villains and Heroes for that matter are having a seriously rough time trying to defeat a single Av yet alone 2 or 3 at a time not to mention they spawn in level 54 bosses once they start to take damage.

I think the Sig Heroes and Avs should be rolled back to what they were when they were level 50 and had 70k and high resist, not as it is now at level 54 with even more hp and very high resist. We have fought these Avs with 30+ heroes and not been able to taken them down.

Just imagine how it will be when this goes live with a lot fewer people on each server. I know for Pinnacle we would never have more then 30+ heroes or villains at one time to be able to take these guys down.

As for the heavies and Pillboxes, I think when and if you are on a team when your team or someone from your team controls a heavy or takes control of a pillbox, the entire team should get credit for the badge. Not just 1 single person who clicks the pillbox or clicks the heavy.

Its bad enough people are fighting over these things now on test, I know its not going to be any better when it goes live. If your team works together then I feel they all deserve the credit not just who clicks the pillbox or heavy first.


[B]Leading Badge Holder in the City of Community[/B]
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Posted

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Vidszhite - I suggest you go back and check over your badges. Why did you think Bad Luck was not a requirement? Did you earn it, then log into test, and not get HPT?

If so, do you have all the other requirements? I would be interested to know, cos if you do have all the others then there is yet another requirement.

[/ QUOTE ]

Yeah, I had bad luck before I came to Test. I just got Raider and I can confirm it is NOT a requirement. Looks like I have a bugged badge on my hands.

Man. 5 hours in Siren's Call with nobody to even PvP with (except a Stone/Stone Tanker who came right before I got it. Good fight. Would have got him, too, if it weren't for Minerals deflecting 90% of my holds.) Well, at least we know for sure what the requirements are now.


 

Posted

Can one of you guys put all the requirements in one post? All the back and forth stuff makes my eyes hurt

Also, there is supposed to be an accolade that requires Gangbuster, coldhearted and a few others, anyone know the name of that one?


 

Posted

might wanna PM that stuff to a dev, they might've stopped reading this past pg 10 or so


 

Posted

List of Badges I have (Known Requirements are in Italics and have >>s before them):

EDIT: Known Requirements
Bad Luck
Technofreak
Locked and Loaded
Gangbuster
Deathless



Exploration
Egghead
Cesspool
Snake Charmer
Chum
Fortified
The Next Big Thing
Widower
Watcher on the Knoll
>>Locked and Loaded
Nerva Wreck
Primal Instinct
Tree Hugger
Washed Up
Broad Shoulders
Piratical
Deuces Wild
Triumphant
Brickhouse

History
>>Technofreak

Accomplishment
Plague Carrier
Bone Collector
Seaweed
Strikebreaker
Agent of Discord
>>Bad Luck
Exterminator
Skip Tracer
Portal Hopper

Achievement
Reinforcement
Agent Provocateur
Fort Knox
>>Ganbuster
Most Wanted
Raider
Spider Smasher
Strike Buster
The Mongoose
Villain
Wanted
Web Master
Visitor
Native
Obsessed
Stoic
Hard Case
Iron Man
Punch Drunk
Unbroken
Relentless
Slacker
Bling
Soldier
Insider
Wiseguy
Comrade
Tank Buster
Finder
The Slayer
>>Deathless

Accolades
Thorn Robber
Heart of Darkness
Reveler

Gladiator
Anathema
Arachnobot
Cobra
Fortunata Seer
Serpent Red Ink Man
Juicer
Kaolin Legacy of Earth
Ember Legacy of Flame
Longbow Rifleman
Mook
Night Widow
Longbow Spec Ops
Wolf Spider Tac Ops
Tank Smasher
Wolf Spider Enforcer


 

Posted

I could have sworn I responded to this...oh well

Yes the LOC was correct. Found it just right! However, there was a problem. I know I did not have it, went to the badge, but did not get the flashy "Badge Earned" or whatever for it (it just apeared on my list)...no xp for it either.

Anyone know where the subsequent ones are? Skyway, Steel, IP...etc.?


Kenja's Logitec G15 Masters Guide
Kenja's Concise Commands and Emotes Guide (I10)
Kenja's Links Guide for Badge Collectors
Visit SalsaVille!

 

Posted

I don't know if this was posted in here or not because I don't feel like reading through it. In my Mayhem Mission in Talos Island I got an Exploration Badge named "Talon Of Talos" while walking down a small alleyway.


 

Posted

We over at Vidiotmaps.com have compiled a list on our forums. check out the links below. Should cover every badge from these forums (as I troll these forums for info) and our forums. They only contain confirmed badges found on test for I7, so while we know there is a badge for 1000 pillboxes, since nobody earned it, it's not added. Enjoy all!

Hero List

Villian List


 

Posted

How do you know it exists if it is not confirmed?


 

Posted

Simple, there is a placeholder bar for the 3rd pillbox badge after the second one is earned. And based off the length of the existing bar once earned, 1000 looks to be the number. We know it exists, just don't know the name or whether it is bugged earning it.


 

Posted

I would also like to throw my 2 creds in regarding the whole infamy/prestige/badge requirement discussion:

First off, as to why the devs chose to make prestige and infamy mutually exclusive is simple. In all comics where a superhero or villian was a member of a group, that individual would still go off and do things on their own. I mean from purely a comic book standpoint, ever hero has their own comic 4 times a month (or so) and then they appear with the SG once or twice a month. Sometimes the hero must make a decision as to whether they assist their SG or do their own thing. If the Justice League wanted Superman's help, and Metropolis was in need of him at the same time, barring that the JLA's situation would also jeopardize Metropolis, Supes would undoubtedly save metopolis before helping the JLA. It's a rough choice, but must be made. Thus why you must choose to help your SG or fight on your own. If you help your SG, the SG as a whole gets the credit, and thus you get no real individual 'acknowledgement' of your actions, thus no influence. You get both at lower levels as people are getting to know you and your powers, so regardless of whether you help your SG or are out on your own, you get both. At higher levels, you are just a member of the SG making things happen, and when you are in SG mode, you make sure people are aware of it, saying the Justice League is here to help, rather than Superman is here to help.

Now why should contacts require infamy badges? Individual contacts are looking at YOU, and how well YOU have done things. They really aren't interested in how your VG works together, as they want to hire YOU! A TV wants to do a report on YOU. Thus YOU need enough infamy, aka personal prestige, to warrant a TV show about YOU. Thus why it makes sense to require infamy for contacts. In fact these contacts are specifically looking to be sure YOU have done something along similar lines to help them.

Is it unfair? Of course, but then again no superhero or villian ever had a fair life. They are ALWAYS torn between tasks and who or what they should do. You want that TV spot, you best make a name for yourself or you are not getting it. You want that badge of honor, you will need to sacrifice other things to get it. A main part of being super are that scarifices, both personal and in the field, you must make to survive and get what you want. If there were no sacrifices or choices, comics would be boring.

Now last point, why make it unfair from a gameplay perspective? They are not. You want that special power, you will need to work for it. Nothing is earned for free, and personally, the harder and more challenging a badge is to earn, the happier I am. 1000 pillboxes? Holey Toledo Batman! but I will earn it, and feel really good when I do. You want a special accolade, you best be prepared to work for it. Don't want to be humble and die a few times for an accolade. Don't. But stop complaining that you don't want to earn THAT badge to earn THAT power. The Devs reasons are sound, both in game and out, and just be thankful you are getting powers above and beyond the ones you get normally!

Rant over. That be my 2 creds. While I don't want it, let the flaming begin.


 

Posted

General requests:

If a signature character has a badge associated with his defeat, it should be awarded whenever he's defeated, not just when it's the "right" zone. Recluse's Victory has plenty of badges on its own, more than any other PvP zone by far, and this artificial restriction is unnecessary and unfounded (nothing in the badge descriptions say anything about needing to beat the heroes/villains there).

Please remove or sharply reduce the requiements or difficulties (50% or more) of the grind badges. 1000 Pill Boxes (particularly since this has to be done by each person 1000 times, with no team reward for a very team activity), 1000 heavies, 200 toxic tarantulas (which are rare until Grandville), 200 Marcone bosses (only show up in two zones, one very low level, the other at high enough level that they might lead to outleveling the contact), Midas Touch (as regards the TV contact only - and I'd strongly recommend kicking the TV over to Nerva or St. Martial, and lowering the requirements to appropriate levels, since 30-40 is infamous for not having enough contact missions), Isolator (in a PvP zone and with sharply limited spawn rates, it's a griefable grind, not a challenge) - all of these are excessively high grinds. Grinds don't make the game fun, and the devs have repeatedly said they don't wish to reward grinding - but they are, and how.

Let us know what the badge requirements are. Despite the best efforts of many experienced badge players, we only know of three power-yielding accolades villain-side, when we've got reason to believe at least three more (the equivalents of TF Commander, Atlas Medallion, and Portal Jockey) should be around somewhere. Unfortunately, without knowing what's involved in them, we cannot tell whether we're still missing badges, or if the required badges or the accolades themselves are bugged. This is also true of the Arachnos Transport GM in Grandville - it's apparently a forced spawn, but nobody's seen it in Grandville, only as an unattackable target in Mercy.


 

Posted

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If a signature character has a badge associated with his defeat, it should be awarded whenever he's defeated, not just when it's the "right" zone. Recluse's Victory has plenty of badges on its own, more than any other PvP zone by far, and this artificial restriction is unnecessary and unfounded (nothing in the badge descriptions say anything about needing to beat the heroes/villains there).

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I agree. It shouldn't matter where you defeat them as long as you defeat them.

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Please remove or sharply reduce the requiements or difficulties (50% or more) of the grind badges. 1000 Pill Boxes (particularly since this has to be done by each person 1000 times, with no team reward for a very team activity), 1000 heavies, 200 toxic tarantulas (which are rare until Grandville), 200 Marcone bosses (only show up in two zones, one very low level, the other at high enough level that they might lead to outleveling the contact), Midas Touch (as regards the TV contact only - and I'd strongly recommend kicking the TV over to Nerva or St. Martial, and lowering the requirements to appropriate levels, since 30-40 is infamous for not having enough contact missions), Isolator (in a PvP zone and with sharply limited spawn rates, it's a griefable grind, not a challenge) - all of these are excessively high grinds. Grinds don't make the game fun, and the devs have repeatedly said they don't wish to reward grinding - but they are, and how.

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I defintely agree with the Inf badges for the unlockable contacts. As others have stated, there are plenty of other badges that would work for the TV contact. Why not use any of those? For the Isolator badge though, Positron specifically said that IF they ever allowed it to be obtained after Outbreak, it would be extremely hard, annoyingly hard. This qualifies. I consider that to be what he intended. And the people who were campaigning for the badge seem to be ok with it being so difficult.

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Let us know what the badge requirements are. Despite the best efforts of many experienced badge players, we only know of three power-yielding accolades villain-side, when we've got reason to believe at least three more (the equivalents of TF Commander, Atlas Medallion, and Portal Jockey) should be around somewhere. Unfortunately, without knowing what's involved in them, we cannot tell whether we're still missing badges, or if the required badges or the accolades themselves are bugged. This is also true of the Arachnos Transport GM in Grandville - it's apparently a forced spawn, but nobody's seen it in Grandville, only as an unattackable target in Mercy.

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From everything I've seen, we know of four accolades for villains - High Pain Threshold, Demonic, Megalomania, and Headline Stealer. The requirements shouldn't be known for these in my opinion since that's the whole point of trying to figure them out. People had to work to figure them out for heroes, it should be the same for villains. Mind you, it would be nice to know even whether the others that haven't been found yet exist currently. Not necessarily what they are or what they require, just whether the other equivalent accolades exist on test currently.

I also feel that some of the requirements for these are a bit out of whack. For instance, High Pain Threshold seems to require the Deathless badge, which is an Epic level debt badge. That's a ton of debt you have to earn for this badge, and NONE of the hero accolades require ANY Epic level badges. Also, Headline Stealer requires the Media Junkie badge from the TV contact. So you have to have gotten that 20 million Infamy to be able to get that.

On a related note, I'm curious about the effective level requirements. On the hero side, many of the accolades have a hard level requirement due to hazard/trial zones. Villains don't have that hard block outside of Strike Forces. So Megalomaniac, which is the equivalent of Vanguard, has a hard block of 35 due to the Crystal Keeper badge, and Vanguard has a hard block of 40 due to Rikti Crash Site. On the other hand, High Pain Threshold has no (known) hard level req but it's equivalent has (if I remember right) a hard requirement of 23 (for badges in Terra Volta). High Pain Threshold requires Deathless though, which even staying at max debt cap starting from level 10 on, I doubt you could get even remotely close to 23. Anybody have any additional info or data on this?


 

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Now why should contacts require infamy badges? Individual contacts are looking at YOU, and how well YOU have done things. They really aren't interested in how your VG works together, as they want to hire YOU!

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Not really. I'll take Dumont as an example, he requires Strike Buster. I can gain the badge while sitting at the Ferry while my level 40 teammate 1-shots a bunch of grey-cons for me. This has nothing to do with *me* doing anything.

This is a multiplayer game. I don't find it surprising that my game experience should change based on the players I interract with. Other players SHOULD be able to contribute to MY badge.


 

Posted

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Now why should contacts require infamy badges? Individual contacts are looking at YOU, and how well YOU have done things. They really aren't interested in how your VG works together, as they want to hire YOU!

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Not really. I'll take Dumont as an example, he requires Strike Buster. I can gain the badge while sitting at the Ferry while my level 40 teammate 1-shots a bunch of grey-cons for me. This has nothing to do with *me* doing anything.

This is a multiplayer game. I don't find it surprising that my game experience should change based on the players I interract with. Other players SHOULD be able to contribute to MY badge.

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Of course it has everything with you doing something. Ever see in comics an established hero help the new hero on the scene? Half the time when the established hero is praised for his accomplishment, they turn around and say something like, "Well I really didn't do much of anything, suchandsuch did it!" Your level 1 is riding on the wings of the higher hero. The fact you are doing it just to get perks 'reserved' for high levels quicker, is against the spirit of the game. For villians it's a littel trickier to exaplin as the above would never happen. Best I can come up with is the more established one didn't want the fall out from taking out 100 scrapyarders, so he passed it to some no name to take the blame. In the end, the contact still thinks YOU did it.

Everyone needs to remember that Influence/Infamy is NOT money. It's your clout and personal prestige that lets you convince others to help you out. Whether by teaching you a new trick with your powers (aka enhancing them) or making someone trust you more, such as contacts. By it's very nature it is yours and only yours. You earn more by teaming up, since everyone likes a good team up, but it's still your fame.

By this rational it's the PERFECT badge required for a TV, since you won't get on TV if you can't pull viewers. If you don't have the personal prestige to pull viewers, your not getting even 1 minute of fame.


 

Posted

I agree with your points Ewok.

So now that I did that for you, your helping me get that infamy badge faster right?

=================

Now for seriousness, I am enjoying the badges for COV side including the accolades, and a few badges I'm gonna have to work hard for in order to get a contact. Hey its part of the game, if you want stuff handed on a silver platter go to E-Bay and buy it (Silver Platter). But you'll miss out on the experience.

And while I may not always agree with the devs, I think they've done a good job with the accolades for COV. At least so far.

On the issue 7 badge note: Has anyone reported that Steel Canyon Mayhem seems to be missing its exploration badge?