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Anchor = the target of a debuff which then affects stuff around it. As in "don't kill my anchor". The debuff goes when the anchor dies.
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Pretty sure the author meant to say, "the target of a debuff which then compels your teammates to kill it to the total disregard for their health/exp/life goals."
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HA! That was hilarious...and sad. So true, so true.
Actually I'm glad to see this thread. I often spell out my abberviations at the end of my posts for the simple reason that you'll see in my signature. -
I hoard terribly. You are right though, and actually, this past halloween event helped me to start using inspirations more often. Because of the drop rate on the doors, I was trying to always use some if I couldn't store them in an supergroup base. I'm sure I'll still hoard more than the average person, I like to have a safety net, but I think I'll approach "normal" usage levels.
You are right though; using them is what they are there for.
Still...full tray is pretty...oh well, can't expect all habits to be dropped quickly
Edit: Fixed spelling. Thanks Boresight, wasn't thinking. -
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I read that Exploration Badges now give some XP based on your lvl...does anyone know if at implimentation it will be retroactive or only newly discovered ones count?
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I looked all throughout this thread but wasn't able to find an answer to this poster's question. Now I may have easily overlooked it in the 29 pages worth of posts but if someone has the answer I would appreciate it. Just curious, don't think it will modify my play style between now and when it goes live, just curious. Thanks.
My opinion on the xp for exploration badges (because honestly, what is a post without an unsolicited opinion?)...I think it's fun. It doesn't seem to be enough to be game breaking. It isn't that much, it seems to scale with level, it can't be farmed, and it gives non-badgenuts a reason to explore more of the City of * world but nothing that they will hurt from if they don't.
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Bio, hold on to something...but I agree with you. Whoa.
I can't say I'm as against them as Tal_N, but they don't feel as fast to me. Of course, there is nothing that says that claw attacks have to be fast, it is just how I envision them. I know Flurry and Swipe are considered to be gimp powers but I liked how they fit the speed theme of my character. Haven't tried out Slash yet but if I understand correctly that should have a faster animation so that could be good (correct me if I'm wrong). To each their own though.
That said, I agree with your sentiments...good work _Castle_ and the others and I'm glad that so many other people like them.