Official Thread for Issue 7 Badges


Abalest

 

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Currently on Live, there's a choice when doing any mission. You can either help your SG with Prestige, or help youself with Infamy. (which in turn could help your SG, but I'll keep this simple.)
On the Test server, this has become: Help your SG with Prestige and lose out on the TV content, or help youself with Infamy and be able to do a few more missions.
If content becomes far more important to that decision than anything related to the SG iteself, then the previous balance of the SG-or-no-SG choice is completely gone. People will choose the no-SG option for personal reasons. That seems really wrong in a multiplayer, social game environment.

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And if your SG fails because too many people are persuing their personal issues, so be it. Not all unions work and not everyone was meant to be in an SG. A true group would respect the desires for the individual, while working towards a compromise, which is entirely possible, just takes work, like any organization. You cannot have your cake and eat it too.

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Let's be clear as to where the problem lies...
Currently, there is no situation of trying to have your cake and eat it too. The problem is that if this badge requirement goes live, it will then create that situation. Should it?
As you say, SGs take work. Choosing the Midas Touch badge to unlock the TV is going to make SGs take more work. Choosing Electrician to unlock the TV would not change the amount of work the SG take.


I've seen a lot of SGs fail for many reasons. I've seen this by way of a number of SGs in our coalition which have collapsed. If this requirement stays as it is on Test then, yes, as you describe there will be this new reason that a SG could fail.
Should the Devs add this potential risk to Supergroups? Is it worth this situation that may hurt Supergroups just to have a few more missions in the game? Is it really worth it when there could easily be other methods coded to get those missions?


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As Statesman stated, it was the intention that a single hero not be able to experience all content. You must choose, but as the true content will bring you exp, the false will earn you debt. :P

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Supergroup play is not content any more than teaming vs soloing is a difference in content.


 

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I don't want to put words in the mouths of others, but I'm pretty sure no one here is saying that the badge to unlock the TV shouldn't require work. The problem is the requirement is an unreasonable one that can't even directly be worked for, and creates a rift between individual and SG.

As has been pointed out, there is already a tension beween personal goals and SG goals. People already give up inf to run in SG mode, and SG leaders already have to work to balance this with their memberships. Making the TV require the inf badge to unlock makes this an even larger problem.

I think there should be a certain conflict between individual and SG goals. But there is no need to "turn the conflict up to 11" for some arbitrary reason. What does Media Junkie have to do with an Immobilization Pistol anyway? The accolade text says something vague about "somewhere in your career you picked up an immobilization pistol, which you kept." Media Junkie is totally interchangable with any other badge as the requirement. At least the hero version of the accolade had a Crey mission involved with getting it.

Change the requirements for the immob pistol accolade, or better yet change the requirements to unlock the TV to something more reasonable.

Oh, and for those keeping score, there is already additional individual/SG conflict coming in I7. Where salvage only helped the SG pre-I7, now people have a reason to consider keeping it for their personal use (empowerment stations).


 

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Slightly off topic, but BINGO, I can now confirm 100% that the Freak of Nature exploration badge is required for High Pain Threshold.
Linky

This is not to be confused with the Technofreak History badge, which is another requirement that sounds very similar. If Freak of Nature sounds familiar, that's why.

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Great find, thanks! And thanks for posting the pic too Out of curiosity, what level were you when you got that badge? I'm curious because of the amount of exp you earned for it.


 

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Slightly off topic, but BINGO, I can now confirm 100% that the Freak of Nature exploration badge is required for High Pain Threshold.
Linky

This is not to be confused with the Technofreak History badge, which is another requirement that sounds very similar. If Freak of Nature sounds familiar, that's why.

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Great find, thanks! And thanks for posting the pic too Out of curiosity, what level were you when you got that badge? I'm curious because of the amount of exp you earned for it.

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Glad to help. I've been searching tirelessly for information on HPT, and today I just decided, "ah heck I'm going to get every exploration badge there is just to be sure!"

And I was 40 when I got the badge. The exp is about the same as what an even con mob would give me solo.


 

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Oh look. My lvl 40 Villian just spent the last 2 weeks and earned today

...oh my...

...say it ain't so...

well it's the Midas Touch. Isn't that incredible. I earned it through normal play, (no farming, just through PUGs and playing with my SG and solo) well before I7, and at only the cost of 2 weeks worth of play out of SG mode. Such a sacrifice. Such effort. Such a draw away from SG mode play that whole 2 weeks. The strain will be unbearable I'm sure.


 

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thats a long time


 

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thats a long time

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/agree @.@


 

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thats a long time

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No waiting almost a years to earn Immortal is a long time, 2 weeks is peanuts compared to that.

Normal game play will earn you this badge, providing you are not in SG mode.

I do not feel 2 weeks is too much to earn such a badge, just exit SG mode and play the game. No grinding required.

Its been almost 2 years and I have yet to earn the Influence badge Popular which requires you to earn 1 billion influence, now thats a long time.


[B]Leading Badge Holder in the City of Community[/B]
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thats a long time

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No waiting almost a years to earn Immortal is a long time, 2 weeks is peanuts compared to that.

Normal game play will earn you this badge, providing you are not in SG mode.

I do not feel 2 weeks is too much to earn such a badge, just exit SG mode and play the game. No grinding required.

Its been almost 2 years and I have yet to earn the Influence badge Popular which requires you to earn 1 billion influence, now thats a long time.

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@.#

>.X

&.%


 

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thats a long time

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/agree @.@

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This is 2 weeks of playing, taking into account I work 40 hours a week and don't play Tuesday through Thursday night, and most Friday and Saturday nights. I figure 60-72 hours out of SG mode.


 

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This is 2 weeks of playing, taking into account I work 40 hours a week and don't play Tuesday through Thursday night, and most Friday and Saturday nights. I figure 60-72 hours out of SG mode.

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I just went and logged an hour in game with my 40 corruptor. I earned 5000 prestige. I was active the whole time (street hunting), but the session was fairly casual as I was chatting with the SG etc.

Is this number too high to represent average prestige earned per hour at 40? Let's halve it to be safe. 2500 prestige earned per hour of play at 40.

Let's use your numbers for hours out of SG mode required to earn the inf badge. We'll take the low estimate, 60, and multiply that by 2500, and get 150,000 prestige lost.

Now multiply that by 25 level 40's in my SG. That works out to 3,750,000 prestige that the SG loses out on.

So in summary:
<ul type="square"> [*]The impact on SGs is not small[*]This requirement introduces more conflict between individual and SG goals, but that is an indirect and secondary impact of the requirement and we have no evidence showing that it was the intended effect [*]The TV could easily be unlocked by another badge that does not arbitrarily introduce this SG/individual conflict [/list]
edit: added summary


 

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Um, I'll admit I haven't read the whole thread, if this has been said before I'm sorry and feel free to ingore, but:

Ok, the argument seems to be SGs loosing out on Prestige while Villains get the Infamy badge to run the TV contact. Why can't the person who just made 20 Mil Inf head back to the SG contact and turn it into Prestige?


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

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isnt the trade ratio realllllllly crappy?


 

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isnt the trade ratio realllllllly crappy?

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1,000,000 inf = 2,000 prestige

So even if all the level 40's in my example above turned around and dumped all 20 million inf right back into prestige, that's only 20 x 2000 x 25 = 1 million prestige regained, for a net loss of 2,750,000 prestige (still very significant).


 

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Nathan, I don't mean to come off the wrong way when I say this, but big deal if someone has to leave VG mode to earn infamy to unlock a contact, your VG will survive the small loss.

If prestige is that important to you for you to be so picky to argue the fact that your VG members have to leave VG mode and your VG isn't gaining prestige, to me it just sounds as if, all you are worried about it prestige and to hell with what others want to do to earn for themselves.

Don't get me wrong, I'm all for members of my SG and VG to earn prestige, but if they need to leave SG or VG mode to earn some cash for whatever, then so be it, I'm not going to [censored] and moan about it on the forums and ask for the badge or costs of things to be lowered so my SG/VG members can stay in SG/VG mode so they earn prestige at all times.

With that said you should have about 2 weeks before i7 goes live, take one of those weeks and run pvp missions to maximize your influence earnings and be done with it. Its not that hard, better yet have your VG run lower level SFs and you will earn very nice xp bonuses


[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]

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This is 2 weeks of playing, taking into account I work 40 hours a week and don't play Tuesday through Thursday night, and most Friday and Saturday nights. I figure 60-72 hours out of SG mode.

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I just went and logged an hour in game with my 40 corruptor. I earned 5000 prestige. I was active the whole time (street hunting), but the session was fairly casual as I was chatting with the SG etc.

Is this number too high to represent average prestige earned per hour at 40? Let's halve it to be safe. 2500 prestige earned per hour of play at 40.

Let's use your numbers for hours out of SG mode required to earn the inf badge. We'll take the low estimate, 60, and multiply that by 2500, and get 150,000 prestige lost.

Now multiply that by 25 level 40's in my SG. That works out to 3,750,000 prestige that the SG loses out on.

So in summary:
<ul type="square"> [*]The impact on SGs is not small[*]This requirement introduces more conflict between individual and SG goals, but that is an indirect and secondary impact of the requirement and we have no evidence showing that it was the intended effect [*]The TV could easily be unlocked by another badge that does not arbitrarily introduce this SG/individual conflict [/list]
edit: added summary



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OK at lvl 40:

For a Mission Complete: I earn 18k infamy, and like 250 prestige.
For a +2 Minion, soloed: I earn 700-800 infamy, and no more than 15 prestige

That's about a 1-2% infamy/prestige rate

I think your number of 3.75 million prestige is WAAAY off. It takes 20 Million infamy to earn Midas touch. Before you hit 34 say you earn only 2 million infamy. You stay in VG mode until 40. You then try to earn the remaining 18 million.

18,000,000 * 2% = 360,000

Obviously you are earning prestige (and infamy) at a faster rate than I was.

OK so you have lots of people losing that amount if they all decide to do it, but they will need infamy for enhancements at lvl 50 and your VG can always pool the infamy together and gain back some prestige.

Q) But all the other VG's will now get more prestige cause of our members running out of VG mode!!! That's not Fair!
A) And you are the ONLY VG who will have this problem? Everyone will be in the same boat.

You have a week or so left, get out of SG mode and earn your infamy. It's not that hard.


 

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Here is my little bit of feedback on the influence badge. I agree 2 weeks doesnt seem unreasonable. However at this point in my vg I am the lode bearing prestige earner so if I take two weeks off we wont even have enough to pay rent based on average input of the rest (who are all by the way making infamy to pay for expensive sos ) so I do see a conflict of interest for the smaller sgs here larger ones in my estimation wont be hurt as much based on the fact that more players with smaller contributions evens out to one active player.


 

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As I said before, choose between your VG or your own needs. Supers do this all the time in comics. The game mimics comics.

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I guess my question on this issue is, then why isn't there an unlockable contact and an Accolade for people who have earned a bunch of Prestige as well?
The devs are saying two different things here, "You and everyone else in your SG have to stay in SG mode to have decent SG things" and "We reward people who are never in SG mode with fabulous prizes."


The author of this post is speaking in generalities from his personal experience.
Your experience may vary.

 

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While I think some of the badge required contacts are poorly designed, I also think that one person could earn the infamy badge and just take SG mates along that want he badges or want to experience the content given by the contact.

Though I'd prefer all badge contacts being unlocked via Exploration or History badges...


 

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Nathan, I don't mean to come off the wrong way when I say this, but big deal if someone has to leave VG mode to earn infamy to unlock a contact, your VG will survive the small loss.

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Well, whether you intend it or not, you come off sounding dismissive by saying that. It may not seem like a big deal to you. But to others, it is a problem. That is why we are having this discussion.

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If prestige is that important to you for you to be so picky to argue the fact that your VG members have to leave VG mode and your VG isn't gaining prestige, to me it just sounds as if, all you are worried about it prestige and to hell with what others want to do to earn for themselves.


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Actually, quite the opposite. I am very concerned about the members of my SG being put in a position where they are torn whether or not to stay in SG mode. There is already tension between individual and SG goals, but that tension is managable (with a lot of effort) as it stands now.

It is because I care so much about the desires of the members of my SG that I don't want them to be put in this position, and that is why I am fighting this change so hard.

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Don't get me wrong, I'm all for members of my SG and VG to earn prestige, but if they need to leave SG or VG mode to earn some cash for whatever, then so be it, I'm not going to [censored] and moan about it on the forums and ask for the badge or costs of things to be lowered so my SG/VG members can stay in SG/VG mode so they earn prestige at all times.


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Where have I asked for the cost of things to be lowered? I'm all for substituting an equally difficult to obtain badge to unlock the TV, just not one that hurts SGs to earn.

And, call it what you like, but the test server forum, and in particular, this thread are here to discuss changes to the game before they make it to live. The whole point is for players to give feedback so tweaks can be made.


 

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That's about a 1-2% infamy/prestige rate

I think your number of 3.75 million prestige is WAAAY off. It takes 20 Million infamy to earn Midas touch. Before you hit 34 say you earn only 2 million infamy. You stay in VG mode until 40. You then try to earn the remaining 18 million.

18,000,000 * 2% = 360,000


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Go back and re-read my post. I calculated about 150,000 prestige lost per level 40. That is less than half of the number you calculated here. If we use your number of 360,000 instead, that's a total of 9,000,000 prestige lost for an SG with 25 level 40s.

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Q) But all the other VG's will now get more prestige cause of our members running out of VG mode!!! That's not Fair!
A) And you are the ONLY VG who will have this problem? Everyone will be in the same boat.


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Ah, but what about the hero SGs? This change only hurts villain SGs. I7 won't be placing any additional pressure for heroes to leave SG mode.

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You have a week or so left, get out of SG mode and earn your infamy. It's not that hard.

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It is not a question of difficulty, though for some reason that point keeps getting brought up. Yes, I could go earn the inf badge. However, I will not be earning this badge. Any effort that I would spend working towards that badge will instead be channeled into helping my SG.

I hope this gets rethought before I7 goes live, so others will not be forced to consider making such a hard choice.


 

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While I think some of the badge required contacts are poorly designed, I also think that one person could earn the infamy badge and just take SG mates along that want he badges or want to experience the content given by the contact.

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That is a wonderful idea. There you can now designate a person to earn the infamy badge and then 7 other members of your VG can tag along. They get to experience the content, earn prestige faster as they are teamed up, and everyone gets the badge!

Now only a few people in the VG have to earn the infamy badge as the rest can ride on the coattails of the others.

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Though I'd prefer all badge contacts being unlocked via Exploration or History badges...

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I do prefer the challenge of getting badges other than exploration and history, but to each their own.


 

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That's about a 1-2% infamy/prestige rate

I think your number of 3.75 million prestige is WAAAY off. It takes 20 Million infamy to earn Midas touch. Before you hit 34 say you earn only 2 million infamy. You stay in VG mode until 40. You then try to earn the remaining 18 million.

18,000,000 * 2% = 360,000


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Go back and re-read my post. I calculated about 150,000 prestige lost per level 40. That is less than half of the number you calculated here. If we use your number of 360,000 instead, that's a total of 9,000,000 prestige lost for an SG with 25 level 40s.

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Yup sorry didn't see the multiplicatioon by player. But still you can, as was previously posted, just have a few people get the badge and the rest jump in the missions to earn the accolade badge.

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Q) But all the other VG's will now get more prestige cause of our members running out of VG mode!!! That's not Fair!
A) And you are the ONLY VG who will have this problem? Everyone will be in the same boat.


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Ah, but what about the hero SGs? This change only hurts villain SGs. I7 won't be placing any additional pressure for heroes to leave SG mode.

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Youa re right, except that Both started clean regarding prestige with I6. Villians got a LOT of attention and from the way I see it, there are many more villian bases up and functional than hero bases, just with people playing villians, as it was new. It's not always the case, but the trend seems to be that way. So villians tend to have more prestige than heroes at this point.

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You have a week or so left, get out of SG mode and earn your infamy. It's not that hard.

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It is not a question of difficulty, though for some reason that point keeps getting brought up. Yes, I could go earn the inf badge. However, I will not be earning this badge. Any effort that I would spend working towards that badge will instead be channeled into helping my SG.

I hope this gets rethought before I7 goes live, so others will not be forced to consider making such a hard choice.

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That is your choice. get another person to get the mission and tag along. Remember that this is an immobilze power. It does little dmg, just immobilizes, slows and can only be used once every 25 minutes. Wooooo! Amazing powers!!!! My hero main has used this power maybe 5 times in her career.


 

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Ah, but what about the hero SGs? This change only hurts villain SGs. I7 won't be placing any additional pressure for heroes to leave SG mode.

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Youa re right, except that Both started clean regarding prestige with I6. Villians got a LOT of attention and from the way I see it, there are many more villian bases up and functional than hero bases, just with people playing villians, as it was new. It's not always the case, but the trend seems to be that way. So villians tend to have more prestige than heroes at this point.

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The number one SG for Prestige on my server is a Hero SG and they're so far ahead they have more than the entire rest of the top ten combined.

But just about all the other 99 in the top 100 are Villain SGs, and the rest of the top ten are even Villains (my SG was one of them before the calm before I7, now we're in 13th place).

In summation, I agree with Ewokspy.


 

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I do prefer the challenge of getting badges other than exploration and history, but to each their own.

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There's not really a challenege to any badge that isn't linked to a TF/SF or a difficult mission. It's just about farming in the right place or getting the right mission to farm...no actual "challenege" there. And My comment was directed at things like how Doc Buzzsaw was/is a 20s contact or maybe earlier but required an Infamy badge that took well into the 20s and maybe early 30s to get barring long bouts of Debt-itis.

Badges that unlock contacts should be readily available so I don't have to die or hunt greys for 4 hours just to experience the content.