ewokspy

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  1. 11 pages of praise and still going. Might as well add mine.

    This is a great improvement. one of my issues after the VEAT's were announced was not being able to play 1 of each AT on your favorite server. Right now, 12 slots let's you do it with the current AT choices, adding 2 more allows any player, even new players to enjoy all 14 AT's, and gives vet players the chance to tray out new combos without deleting toons.

    Well done in all aspects!!!
  2. Grats Beef!!! It's an honor working alongside the big man, even more so now that he is immortal in not just the badge sense. :P

    So Grats Beef and Ascendant!

    *Gets FireWater all pretty for her photoshoot* :P
  3. Hmmmm What would I vote for...

    *Looks at signature*

    Oh yeah, no question. Part of the 6% minority baby!!!!

    Badges! We need mo' Stinkin' badges!
  4. [ QUOTE ]
    In general, I liked the badges in Recluse's Victory.... however...

    I didn't like the pillbox one. The way it works does not reward the people who actually win the pillbox, but the person that manages to rush in first (this could be someone else entirely who did no work). Couldn't this be based on percentage damage to all of the guns? Or place some sort of central thing we zap after the guns, and percentage damage of that thing. Let more people share in the reward of the pillbox kill. The zone encourages large groups of teams to work together to take over the pillboxes, so let them all be rewarded with the badges.

    I helped take over 20-30 pillboxes with my team, but because I was more focused on genuinely helping take them out, and not rushing in, I have nothing towards the pillbox badges. It doesn't seem like the way it should be.

    [/ QUOTE ]

    I do agree with you there. For a game that promotes teaming, both the pillbox badge and the heavies badge promotes solo play. Personally it does make sense that teams should be awarded credit for both, as even with heavies controlling and protecting the heavy is a team effort. And vs those AV's, they don't last long. It may be a code thing more than anything.

    But as it is they are solo. Good for us is that the numbers for the third badges are bugged, as they added an extra 0 in the code (much like with sally). Still solo or team credit, the badges will be earned!
  5. [ QUOTE ]
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    I agree with you here, Ewok. The feeling I've gotten is the only argument I get is some obscure reference to one already had and to be accused of something I didn't do. Then to be told I'm lying because I'm clearly ignoring their post of exactly when and where I said the rude item.


    [/ QUOTE ]


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    "Just play the game. How difficult is that?"

    That is a tone I and others find condescending.


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    *plunk!*

    *plunk!*

    Anyone able and willing to debate the change without ignoring counter-points, or indulging in ad hominems or strawmen?

    [/ QUOTE ]

    And maybe possibly less hipocracry, since remarks about elitism obviously had something to do with the infamy vs. prestige subject.

    Also when your point and counter-point is nothing but the desire not to leave SG mode, because of hurting prestige earning for SG's, it gets a little repetitive. We've rebutted that, only to here the same argument again.
  6. [ QUOTE ]

    so yeah.... getting to Deathless...
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    1) If you don't have Deathless, obviously you haven't died a lot. Why would you need more hit points. You obviously don't need them to stay alive.

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    I have a number of counter arguments for that.

    You could be in need of the HP for PvP, even though you don't die often in PvE.

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    I knew this argument would come up. My answer. Add debt for PvP kills. I never had a problem with this, and it rewards those PvPer that stay alive with something, rather than giving no incentive to not run headfirst without caring.

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    Not everyone dies, some people run. If you have more HP, you can hang in combat a little longer, run less often, or simply rest less often. You can need the HP in this case but not have the debt.

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    You can WANT the HP in that case, not need. You need them when you die often. You just want to go a little further without resting or running, but survive you still do.

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    Controllers don't need a Crey Freeze Gun, but they get it anyways. No character should be told what he does and does not "need" to equip with.

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    You're right. I fail to see the point.

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    Many people just like getting rewards, be it extra powers or badges. They like earning things. They may not even be completists, just having things unlock in a game is fun. Why deny that fun to the players who are considered to play the game successfully?

    [/ QUOTE ]

    Because it makes sense. In roleplaying, GM's won't allow my characters to take inherent DR or extra HP unless I have earned in a manner that fits that. Taking lots of dmg or whatnot. There is no other badge that gives a level limit, that matches this power. Damage taken can be earned at level 2, if sidekicked. If you want the badge, 'unlock' that part of the game called death and debt for a change. Try being reckless! It can be fun, even if you get debt afterwards. Most of all, if you want extra powers above and beyond the norm, expect to work for them, and paying off debt is work, even if it's only a lousy 2 mil.
  7. No point arguing. You rebut every argument with the same argument, and when we rebut that, you use it again.

    Switching Topics:

    Why is Deathless a good idea for the High pain Threshold Accolade:

    1) If you don't have Deathless, obviously you haven't died a lot. Why would you need more hit points. You obviously don't need them to stay alive.

    2) In order to have a 'High Pain Threshold' you kinda have to experience pain. Now a debt badge or a damage taken badge would be appropriate for this requirement. But if you take into account #1, it makes more sense to require a debt badge not a damage taken badge

    3) Debt is neutral, and it's a lot easier for any AT to earn and pay off debt then to earn and pay off dmg taken. This is the easy road. They could have made is 100 million dmg taken. For reflex stalkers or brutes, or even MM's taking dmg can be tricky.

    4) Why the 4th debt badge? This is 2 million Debt. It's not a lot folks. It is 100% attainable through casual play and requires no farming. I know my hero had all 6 debt badges without trying. Would I be adverse to this going to the 1 million version. No. any lower, though, is too easy. Also this enforces a level requirement.

    5) Why a level limit? For one, have +10% HP from level 2 is unbalancing. Also, the hero equivalent has an enforce level requirement of Terra Volta. Without Deathless, as far as we know the badge has no level limit. Deathless ensures the villian earns the accolade as close to when the heroes would.
  8. [ QUOTE ]
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    Opinions in general are very hard to change. To change an opinion usually requires some sort of undisputable fact. Nobody is bringing that to the table. Mostly because there is this feeling that since it's not true for me, then it should be fixed.


    [/ QUOTE ]

    *shrugs* Neither side's particularly true for me. I'm trying to look at what I consider to be a bigger picture here - that there's no compelling reason for a six arc, badge-yielding contact to be limited thus, including story reasons. There are portions of the game (both sides) that could use those arcs, and the accolades for villains seem to be awarded late compared to the heroes (though, admittedly, this is a PvP issue and the TV's accolade is comparatively minor). Yes, I'm intending to get Midas Touch anyway, one way or another, and I already have Mr. Big. OTOH, the additional hitch to an infamy badge is that it requires forsaking the VG for a time, when the devs should be giving people more reason to run in VG mode, not less. I remember when people complained loudly about the devs lowering the requirement for Zookeeper from 10K monkeys to 1K - I was just glad nobody else would have to go through the tedium I did.

    At the end of the day, however, the devs are the only ones who make the decision, and in absence of them making their reasonings known, we have only the discussions in this thread and similar.[/quot]

    OK if you are not from either of the 2 sides, give me a reason where it would be acceptable to not play in SG/VG mode.

    I say there is a compelling reason for the 6 arcs late in the game. End game content. If you play the game as desired and team with people, you will outlevel your contacts before experiencing all the content they have. AT EVERY LEVEL RANGE. I have joined PUGs and watched as we shared missions and at the 35-40 range, hit 40 way before my contacts were spent. There is no lack of content, just a lack of teaming. And if you complain you want to play solo, then understand this is an MMORPG, and it's designed to not play solo. These 6 arcs at higher levels give the lvl 50's something to team up and do, rather than just run paper missions.

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    To generalize 'Well I don't have time to join Hami Raids, so HO's should be nerfed.' 'Well I don't have time to earn infamy, so the badge should be changed.' But the devs have sided with the casual player everytime an issue like this has come up.


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    Rather because they have to - the casual players tend to be the ones who keep MMOs afloat.

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    They do? How so?

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    I really have no clue what makes a casual player vs. a hard-core player.


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    It's generally viewed as a matter of how much time a week you play (in which case, I'm hard core, often clocking in 5+ hours a day), or how much time you spend advancing yourself in game (in which case, I'm casual, since I prefer RP).

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    Ahhh so I must be a casual player than. I play possibly 15 hours a week, and that is at the high end. Prolly an average of 10 is closer. Hmmmmm I seem to be able to have no problem keeping up...

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    They call people from #2 elitists, and call us hard-core and the like. I like to think of us as hard-workers. I hate the term elitist as it's derrogatory and an insult.


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    If, however, someone's looking down on others, the elitism tag's not being unfairly awarded. When a hard core player condescends to casual players, when he calls them whiners, then he's being elitist in many players' opinions.

    [/ QUOTE ]

    [PERSONAL OPINION] OK. I look down on people who whine and complain. Because I don't play a lot and can still keep up with everyone else. I'm not elitist, I'm hard-wroking. I am devoted. So when someone who plays more than me whines, I think it's only fair to look down at them. It's like a little child throwing a tantrum because something is too hard. That is TRULY how I feel. Put the work in. Play the game or leave. It absolutely upsets me to no end. The complete laziness of it all. Sometimes I truly wish all modern convenience were gone, simply so people would have to work for things again, and not expect things to come on a silver platter.

    If you take offense to my opinion. Tough. Grow a backbone.[/PERSONAL OPINION]

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    I just wish that the Devs would think about changing something in game just because 6 members out of a thousand+ community complain about it. It seems they do not take into account that the silent voices are not complaining.


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    Neither do you take into account the silent voices who didn't support the Midas Touch method. The silent majority's silence means we cannot assume them to be of either side. Similarly, you're not considering the possibility that the devs changed their minds not because we complained, but because they agreed with our reasons for complaining.

    [/ QUOTE ]

    While your second point has merit, and could possibly be the reason, your first point, well, this is not a vote. if we had a poll, then yes, the silent majority is just that, silent. Democracies themselves have the same problem. But this is not a vote. This is a forum where 6 or so members complained out of thousands. If a complaint is founded, put it to a vote rather than just cater to the few complainers in the hopes to stifle them. All it did was get people to change over the why deathless is stupid and should be changed. But since no vote was called it looks like your second point, would be the best possibility. They simply listened and agreed with your arguments.
  9. OK. We understand. we have 2 sects here:

    1) Those who believe (aka are under the opinion) that in no circumstance should a SG/VG be required to leave the SG/VG to experience content or gain badges. Thus no infamy badges for contacts.

    2) Those who believe (aka are under the opinion) that the lost prestige due to earning an infamy for infamy badges is nominal, and work the work for the content.

    Both sides agree that the new badge is too easy.

    I am of group #2. That much is known.

    [ QUOTE ]
    "Just play the game. How difficult is that?"

    That is a tone I and others find condescending. Also, by your logic, I need neither quote nor account for anything in this - it is all wholly and completely your opinion.

    [/ QUOTE ]

    "To thine own self be true"

    Opinions in general are very hard to change. To change an opinion usually requires some sort of undisputable fact. Nobody is bringing that to the table. Mostly because there is this feeling that since it's not true for me, then it should be fixed. To generalize 'Well I don't have time to join Hami Raids, so HO's should be nerfed.' 'Well I don't have time to earn infamy, so the badge should be changed.' But the devs have sided with the casual player everytime an issue like this has come up.

    I really have no clue what makes a casual player vs. a hard-core player. They call people from #2 elitists, and call us hard-core and the like. I like to think of us as hard-workers. I hate the term elitist as it's derrogatory and an insult.

    I just wish that the Devs would think about changing something in game just because 6 members out of a thousand+ community complain about it. It seems they do not take into account that the silent voices are not complaining.

    I have a lot more to say, trust me. But not in this medium. Nor in PM's as words lack emotion, and way too often the emotions are mistaken.

    People warned me about posting on the official forums...they were right...
  10. [ QUOTE ]

    To rehash the previous discussions:

    1. The heroes get the equivalent accolade about 10-15 levels earlier, a common trend.

    [/ QUOTE ]

    I have yet to see one villian accolade that requires you to run 6 task forces. The Villian equivalent to Task Force Commander, Invader, is for getting the 9 mayhem mission exploration badges, so while heroes must wait until lvl 35 and spend at least 18 hours towards this badge, villians can spend an hour, jump into 9 mayhem mission with a lvl 45 backer and earn it. Yes many of the villian badges can't be earned earlier than heroes, but the effort to earn them is far less (so far as we've seen)

    [ QUOTE ]

    ...and that because of paper missions, VGs are ahead of SGs in prestige (hardly a universal truth), arguments that I don't find particularly compelling.

    [/ QUOTE ]

    OK, so there are some hero SGs up there. There are far more VGs in the top ten rankings than SGs. But because it's not 'universal' it doesn't count it seems. OK well since there is one accolade earnable by villians far sooner than the heroes, the fact that more can be earned earlier by heroes isn't 'particularly compelling'

    It was bugging me to see you make a proof based off one commonality, yet dismiss another commonality in the same post.
  11. [ QUOTE ]
    Doesn't matter any more. The Television was changed to unlock with Master of the Airwaves.

    [/ QUOTE ]

    OK. Discussion over then. *sigh*

    *chalks another up for the complaint department*
  12. [ QUOTE ]
    For your information, my SG is quite well organized. If you'd like to see for yourself, come make a character on Justice. If not...then kindly stop making accusations about something you know nothing about, based on someone else's quote that I included in my post to address a point that had already been covered. I'm not really interested in arguing about this with someone who would rather sling mud than have a mature discussion of the issues at hand.

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    If you are going to use someone else's quote to rebut my argument, you are essentially QFT. I see no reason why I should not rebut you based on that quote, especially since it was the only thing you had to 'say' in the matter.

    Also I said IF your VG... never did I accuse or assume to know the true level of organization in your VG. I made a generalization for the general public, a hypothetical generalization if you will. I should ask you to try not to take everything personally.
  13. [ QUOTE ]
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    That is a wonderful idea. There you can now designate a person to earn the infamy badge and then 7 other members of your VG can tag along. They get to experience the content, earn prestige faster as they are teamed up, and everyone gets the badge!

    Now only a few people in the VG have to earn the infamy badge as the rest can ride on the coattails of the others.


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    I'll quote MadScientist, as this suggestion was brought up and addressed a few pages back already:

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    I don't think any SG in practice will be as organized as you present.
    Who gets to dictate which SG member drops out of SG Mode, has to be online when Infamy is in demand, and is the one person who gets to earn the Souvenier for the TV arcs? (which is VERY important to many Content Completists out there.)

    You're not accounting for people who simply want to earn this themselves.


    [/ QUOTE ]

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    If your VG isn’t organized enough to make this happen and isn’t playing like a team, then perhaps they should get with a VG that can. Why should the Devs change things around just because of a VG’s own inability to maintain a semblance of order. As to who gets to dictate…ummm perhaps the Captains? You have a ranking structure in the VG for a reason, not just to have fancy monikers and symbols. Again you are complaining about people’s shortcomings, which they will need to overcome to have your VG achieve greatness.

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    As for your other points:

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    I do prefer the challenge of getting badges other than exploration and history, but to each their own.

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    The inf badge is a challenge? How is just playing the game, not doing anything specifically to earn the badge difficult? Making the TV unlock badge the badge for defeating one of the signature characters in RV would be a challenge. Making it be the efficiency expert badge would be a challenge.

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    So if it’s not a challenge why are you complaining about it!!!! Are you going to call playing the game, tedious or a grind?? If so, you are obviously not enjoying the game and need to move on. This contact is awarded for playing the game. So start playing.

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    That is your choice. get another person to get the mission and tag along. Remember that this is an immobilze power. It does little dmg, just immobilizes, slows and can only be used once every 25 minutes. Wooooo! Amazing powers!!!! My hero main has used this power maybe 5 times in her career.

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    The effectiveness of the power is really irrelevent. I'm willing to forgoe the accolade, but will others be? Why place them in the situation where they have to make that choice at all? Why dangle the carrot of the souveneir, the mission badge, and the accolade in front of every villain in an SG, making life comparatively more difficult for them than for heroes in SGs?

    [/ QUOTE ]

    Because making a choice requires a sacrifice which allows the game to remain interesting and thought provoking. Why do this to the VGs? To balance them with the SGs! VGs far surpass SGs in prestige and that means that when raids come, villains will hold the IOPs. This will allow SGs to catch up slightly, as VGs slow their earnings. Or did you not read my prior post?
  14. [ QUOTE ]
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    That's about a 1-2% infamy/prestige rate

    I think your number of 3.75 million prestige is WAAAY off. It takes 20 Million infamy to earn Midas touch. Before you hit 34 say you earn only 2 million infamy. You stay in VG mode until 40. You then try to earn the remaining 18 million.

    18,000,000 * 2% = 360,000


    [/ QUOTE ]

    Go back and re-read my post. I calculated about 150,000 prestige lost per level 40. That is less than half of the number you calculated here. If we use your number of 360,000 instead, that's a total of 9,000,000 prestige lost for an SG with 25 level 40s.

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    Yup sorry didn't see the multiplicatioon by player. But still you can, as was previously posted, just have a few people get the badge and the rest jump in the missions to earn the accolade badge.

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    Q) But all the other VG's will now get more prestige cause of our members running out of VG mode!!! That's not Fair!
    A) And you are the ONLY VG who will have this problem? Everyone will be in the same boat.


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    Ah, but what about the hero SGs? This change only hurts villain SGs. I7 won't be placing any additional pressure for heroes to leave SG mode.

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    Youa re right, except that Both started clean regarding prestige with I6. Villians got a LOT of attention and from the way I see it, there are many more villian bases up and functional than hero bases, just with people playing villians, as it was new. It's not always the case, but the trend seems to be that way. So villians tend to have more prestige than heroes at this point.

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    You have a week or so left, get out of SG mode and earn your infamy. It's not that hard.

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    It is not a question of difficulty, though for some reason that point keeps getting brought up. Yes, I could go earn the inf badge. However, I will not be earning this badge. Any effort that I would spend working towards that badge will instead be channeled into helping my SG.

    I hope this gets rethought before I7 goes live, so others will not be forced to consider making such a hard choice.

    [/ QUOTE ]

    That is your choice. get another person to get the mission and tag along. Remember that this is an immobilze power. It does little dmg, just immobilizes, slows and can only be used once every 25 minutes. Wooooo! Amazing powers!!!! My hero main has used this power maybe 5 times in her career.
  15. [ QUOTE ]
    While I think some of the badge required contacts are poorly designed, I also think that one person could earn the infamy badge and just take SG mates along that want he badges or want to experience the content given by the contact.

    [/ QUOTE ]

    That is a wonderful idea. There you can now designate a person to earn the infamy badge and then 7 other members of your VG can tag along. They get to experience the content, earn prestige faster as they are teamed up, and everyone gets the badge!

    Now only a few people in the VG have to earn the infamy badge as the rest can ride on the coattails of the others.

    [ QUOTE ]

    Though I'd prefer all badge contacts being unlocked via Exploration or History badges...

    [/ QUOTE ]

    I do prefer the challenge of getting badges other than exploration and history, but to each their own.
  16. [ QUOTE ]
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    This is 2 weeks of playing, taking into account I work 40 hours a week and don't play Tuesday through Thursday night, and most Friday and Saturday nights. I figure 60-72 hours out of SG mode.

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    I just went and logged an hour in game with my 40 corruptor. I earned 5000 prestige. I was active the whole time (street hunting), but the session was fairly casual as I was chatting with the SG etc.

    Is this number too high to represent average prestige earned per hour at 40? Let's halve it to be safe. 2500 prestige earned per hour of play at 40.

    Let's use your numbers for hours out of SG mode required to earn the inf badge. We'll take the low estimate, 60, and multiply that by 2500, and get 150,000 prestige lost.

    Now multiply that by 25 level 40's in my SG. That works out to 3,750,000 prestige that the SG loses out on.

    So in summary:
    <ul type="square"> [*]The impact on SGs is not small[*]This requirement introduces more conflict between individual and SG goals, but that is an indirect and secondary impact of the requirement and we have no evidence showing that it was the intended effect [*]The TV could easily be unlocked by another badge that does not arbitrarily introduce this SG/individual conflict [/list]
    edit: added summary



    [/ QUOTE ]

    OK at lvl 40:

    For a Mission Complete: I earn 18k infamy, and like 250 prestige.
    For a +2 Minion, soloed: I earn 700-800 infamy, and no more than 15 prestige

    That's about a 1-2% infamy/prestige rate

    I think your number of 3.75 million prestige is WAAAY off. It takes 20 Million infamy to earn Midas touch. Before you hit 34 say you earn only 2 million infamy. You stay in VG mode until 40. You then try to earn the remaining 18 million.

    18,000,000 * 2% = 360,000

    Obviously you are earning prestige (and infamy) at a faster rate than I was.

    OK so you have lots of people losing that amount if they all decide to do it, but they will need infamy for enhancements at lvl 50 and your VG can always pool the infamy together and gain back some prestige.

    Q) But all the other VG's will now get more prestige cause of our members running out of VG mode!!! That's not Fair!
    A) And you are the ONLY VG who will have this problem? Everyone will be in the same boat.

    You have a week or so left, get out of SG mode and earn your infamy. It's not that hard.
  17. [ QUOTE ]
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    thats a long time

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    /agree @.@

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    This is 2 weeks of playing, taking into account I work 40 hours a week and don't play Tuesday through Thursday night, and most Friday and Saturday nights. I figure 60-72 hours out of SG mode.
  18. Oh look. My lvl 40 Villian just spent the last 2 weeks and earned today

    ...oh my...

    ...say it ain't so...

    well it's the Midas Touch. Isn't that incredible. I earned it through normal play, (no farming, just through PUGs and playing with my SG and solo) well before I7, and at only the cost of 2 weeks worth of play out of SG mode. Such a sacrifice. Such effort. Such a draw away from SG mode play that whole 2 weeks. The strain will be unbearable I'm sure.
  19. [ QUOTE ]
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    Again, your choice to stay in SG mode, mine not to. I intend on donating infamy to the SG by exchange, to help support. I WILL be putting the effort in to earn the badge and support my SG/VG.

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    The heart of the matter is simply whether that the choice you describe should include a factor of seeing or not seeing certain content.

    Currently on Live, there's a choice when doing any mission. You can either help your SG with Prestige, or help youself with Infamy. (which in turn could help your SG, but I'll keep this simple.)
    On the Test server, this has become: Help your SG with Prestige and lose out on the TV content, or help youself with Infamy and be able to do a few more missions.
    If content becomes far more important to that decision than anything related to the SG iteself, then the previous balance of the SG-or-no-SG choice is completely gone. People will choose the no-SG option for personal reasons. That seems really wrong in a multiplayer, social game environment.

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    And if your SG fails because too many people are persuing their personal issues, so be it. Not all unions work and not everyone was meant to be in an SG. A true group would respect the desires for the individual, while working towards a compromise, which is entirely possible, just takes work, like any organization. You cannot have your cake and eat it too.

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    It really comes down to a simple opinion, which badge is best suited for a TV? INHO, it's an infamy badge as infamy = fame.

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    I don't agree with your interpretation of the story-based reasons here. If I was famous, I would be *on TV*. What I'm doing here, however, is just *watching TV*. The level of my fame or infamy has nothing to do with my ability to stare blankly at a screen.

    [/ QUOTE ]

    After clarifying with the person I know who ran those missions, I agree. I assumed (wrongly) that the TV would be much like the radio in personality. The infamy badge no longer 'fits' perfectly as I stated before. So if they changed the requirements and such, fine, but I would rather it be changed to spread content around to levels that don't have a lot, rather than change it simply to avoid choosing between infamy and prestige. As Statesman stated, it was the intention that a single hero not be able to experience all content. You must choose, but as the true content will bring you exp, the false will earn you debt. :P
  20. I think I'm beginning to see to understand your point. It's not specifically the TV that you are arguing about, although at this point it is the point of conversation. It's the concept of a 6-arc, accolade containing secret contact, located in the 45-50 range. I guess I can see how switching the ritki contact and TV would make sense. You lower the requirement to 10 mil infamy, still requiring the fame, and now you have a 40-45 contact that will supply 6 arcs worth of experience and content, that for most toons, will be readily available. during what (presumeably) will be a dead area, or lvl 35-40. I admit, I remember running out of mission on CoH at lvl 36.5 and going, well now what???

    You are arguing that the missions and content, along with the power could be best suited elsewhere to help keep the game flowing and balanced, not that the requirements are too steep or not correct.

    If this is the case, then I see your point, and have no argument against such a move. Even if it just moves it to 40-45 range, it makes sense.
  21. [ QUOTE ]
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    I look at the content and if the contact is available at level 50 what have you lost? The experience points from the missions. The content will still be there when you get the badge, waiting for you.

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    What I've lost? Not much. What others have lost? Those long stretches of grinding where their contacts ran out of missions, where TV'd have been a welcome addition. The PvPers, who're getting their accolades villain-side much later than hero-side, for no discernible reason. The devs, who've put forth a great deal of effort that was needed elsewhere, put a price tag on it just cause, and set it up such that it underlines a flaw with one of the game's mechanics.

    Just because they can, doesn't mean that they should, or that it's at all right.

    [/ QUOTE ]

    I have a friends that only plays with parties. At lvl 37 on CoV they have yet to run out of missions to play. Hasn't even made it through the first contact from 35-40. In the true spirit of a multiplayer game, plenty of content abound through all levels. even a partial solo, partial team player will still have some missions left.

    A solo badge hunter? Welcome to the grind. Would I like to see contact missions that last on easy setting last throughout my levels? If that happens, then for one hero to experience all missions would require solo play exclusively. Would I be happy if this were implemented? No, rather the grind, since I can experience all the content as a solo player, and then team up to get through it. But if we switch to the former, sacrifices will be made.

    I do agree that there is an inbalance as to when the power is awarded, and several are awarded much later than when the heros can first get them. Why this is, I have no idea. I would like to see this balanced as well. But remember this fact. When Issue 2 came out, many Heroes were already lvl 50. They all received their accolades at 50, not 40 like the villians can. Doesn't mean it's right for villians to have to wait later in levels for their accolades, but just a thought to consider.
  22. [ QUOTE ]

    And it also ignores comics. My character's personally firebombed over two hundred Longbow bases in PvP zones, yet sidekicks are more than a match for me - even when I've beaten them several times over, over my entire career - when in the comics they'd be teaming up to try to take out just me. This is because of mechanics concerns of the devs - mechanics concerns of ours should at the least be considered when making decisions about access to content, too.

    [/ QUOTE ]

    As it shouldbe. Perhaps it is wrong. If they change the requirement, then I stand by the devs call.

    I look at the content and if the contact is available at level 50 what have you lost? The experience points from the missions. The content will still be there when you get the badge, waiting for you.
  23. As I said before, choose between your VG or your own needs. Supers do this all the time in comics. The game mimics comics.
  24. [ QUOTE ]
    There can be middle ground between getting something for free and an utterly unreasonable effort required to obtain something that is far from game-breaking. And yes, completely forgoing gaining prestige your supergroup for your entire level 25+ career (or being expected to locate somebody else who does and tag along with them, or spending some unholy amount of time as a malefactor) is NOT reasonable in the face of what heros are required to do to get an equivalent reward.

    I agree that some of the better rewards (either in terms of effect on gameplay or in terms of "Look at what I can do!") should require some effort on the part of the player to obtain. The problem is that some of us are prepared to work, but feel that what is required for this contact is not reasonable. While you may think that what is needed to unlock the TV is a fair price to pay for the payoff, I'd wager that a lot of folks do not, including some badge collectors like myself.

    [/ QUOTE ]


    Utterly unreasonable effort? It's 20 million infamy. We are not talking about the 1 billion for the Popular badge or anything like that. Hardly unreasonable. It is YOUR choice to stay in SG mode. Nobody is forcing you to do so. You want the immobilize power so much? You gotta get famous on your own. Getting on TV is no less difficult IRL. I think the problem is I'm looking at it from a roleplaying perspective, and you are looking at it from a gameplay perspective. I assume this as you are talking about fair price for the payoff, and I'm talking about it working itself into the story. It seems when it came to contacts they pushed for the badges to be story related, not game play related. Good for them.

    [ QUOTE ]
    Since this is an accolade and a lot of content in a content-deprived game, however, this is going to detract from an already unhealthy set-up for SG/VG play, and it's going to put people on a grind given that they've got to spend an extended amount of time seeking out this badge, without knowing how close they are until they get it.

    [/ QUOTE ]

    I would love progress bars for every badge. But it seems some badges don't get them. Maybe it's because it's difficult to 'measure' fame so why should you know when you hit the next level of it? Sounds plausible for an in game reason. I'd still like the bar, but if there is an in game reason for it, so be it.

    Again, your choice to stay in SG mode, mine not to. I intend on donating infamy to the SG by exchange, to help support. I WILL be putting the effort in to earn the badge and support my SG/VG.

    In fact, plenty of people already have Midas Touch even now, so it's not unreasonable or unattainable.

    It really comes down to a simple opinion, which badge is best suited for a TV? INHO, it's an infamy badge as infamy = fame.
  25. Very good points. I definitely can understand your issues with how it is set-up. From that point of view I can understand how if you don't grind for the badges you miss content.

    But then again, all of the content you are talking about is secret contacts. There are special contacts, in that you have to find them, and then satisfy a badge requirement to activate their missions. Personally I wish we would never outlevel the ability to take the mission, although you might outlevel the minions inside the mish. That way you still get the content, even though it's not worth much but the souvenir. (I also missed henri on my way up, as I didn't know of him, so I feel your pain there). But for now, those who find the secret contacts and who have the drive and determination to make that contact want to talk to them, get the content. It is still all a matter of sacrificing something to get something else, and the choices you make. I chose to stay in debt from lvl 10-33 just to get all the content at every level range. Others choose to make alts to get the content they missed, others don't care. The choices we make shape our characters, as they should.