Official Thread for Issue 7 Badges


Abalest

 

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Ah, but what about the hero SGs? This change only hurts villain SGs. I7 won't be placing any additional pressure for heroes to leave SG mode.

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Youa re right, except that Both started clean regarding prestige with I6. Villians got a LOT of attention and from the way I see it, there are many more villian bases up and functional than hero bases, just with people playing villians, as it was new. It's not always the case, but the trend seems to be that way. So villians tend to have more prestige than heroes at this point.

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The number one SG for Prestige on my server is a Hero SG and they're so far ahead they have more than the entire rest of the top ten combined.

But just about all the other 99 in the top 100 are Villain SGs, and the rest of the top ten are even Villains (my SG was one of them before the calm before I7, now we're in 13th place).

In summation, I agree with Ewokspy.

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This is simply not true. You play on Infinity, where my main heroes and villains are, as well. I'd point you to this thread that compiles the top Prestige earners on Infinity. There is one group that is out of whack there, but that is Burnin' Fury's VG, and he was the one who reported the base room Prestige bug that many exploited. His rewards were the Bug Hunter badge, and keeping the Prestige that he made through the bug, or at least some of it. As you can see, the top seven groups are VGs and they far outstrip the SG.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

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That is a wonderful idea. There you can now designate a person to earn the infamy badge and then 7 other members of your VG can tag along. They get to experience the content, earn prestige faster as they are teamed up, and everyone gets the badge!

Now only a few people in the VG have to earn the infamy badge as the rest can ride on the coattails of the others.


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I'll quote MadScientist, as this suggestion was brought up and addressed a few pages back already:

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I don't think any SG in practice will be as organized as you present.
Who gets to dictate which SG member drops out of SG Mode, has to be online when Infamy is in demand, and is the one person who gets to earn the Souvenier for the TV arcs? (which is VERY important to many Content Completists out there.)

You're not accounting for people who simply want to earn this themselves.


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As for your other points:

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I do prefer the challenge of getting badges other than exploration and history, but to each their own.

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The inf badge is a challenge? How is just playing the game, not doing anything specifically to earn the badge difficult? Making the TV unlock badge the badge for defeating one of the signature characters in RV would be a challenge. Making it be the efficiency expert badge would be a challenge.

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That is your choice. get another person to get the mission and tag along. Remember that this is an immobilze power. It does little dmg, just immobilizes, slows and can only be used once every 25 minutes. Wooooo! Amazing powers!!!! My hero main has used this power maybe 5 times in her career.

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The effectiveness of the power is really irrelevent. I'm willing to forgoe the accolade, but will others be? Why place them in the situation where they have to make that choice at all? Why dangle the carrot of the souveneir, the mission badge, and the accolade in front of every villain in an SG, making life comparatively more difficult for them than for heroes in SGs?

Is is possible to work around this as an SG? Maybe, but I have yet to see a good answer for why it has to be this badge in particular to unlock the TV and not some other badge. SGs are just really getting hit in a drive-by here. If someone runs you over with their car on the way to work and breaks your leg, regardless of whether or not you are able to still limp around, they still shouldn't have hit you in the first place!


 

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That is a wonderful idea. There you can now designate a person to earn the infamy badge and then 7 other members of your VG can tag along. They get to experience the content, earn prestige faster as they are teamed up, and everyone gets the badge!

Now only a few people in the VG have to earn the infamy badge as the rest can ride on the coattails of the others.


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I'll quote MadScientist, as this suggestion was brought up and addressed a few pages back already:

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I don't think any SG in practice will be as organized as you present.
Who gets to dictate which SG member drops out of SG Mode, has to be online when Infamy is in demand, and is the one person who gets to earn the Souvenier for the TV arcs? (which is VERY important to many Content Completists out there.)

You're not accounting for people who simply want to earn this themselves.


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If your VG isn’t organized enough to make this happen and isn’t playing like a team, then perhaps they should get with a VG that can. Why should the Devs change things around just because of a VG’s own inability to maintain a semblance of order. As to who gets to dictate…ummm perhaps the Captains? You have a ranking structure in the VG for a reason, not just to have fancy monikers and symbols. Again you are complaining about people’s shortcomings, which they will need to overcome to have your VG achieve greatness.

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As for your other points:

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I do prefer the challenge of getting badges other than exploration and history, but to each their own.

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The inf badge is a challenge? How is just playing the game, not doing anything specifically to earn the badge difficult? Making the TV unlock badge the badge for defeating one of the signature characters in RV would be a challenge. Making it be the efficiency expert badge would be a challenge.

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So if it’s not a challenge why are you complaining about it!!!! Are you going to call playing the game, tedious or a grind?? If so, you are obviously not enjoying the game and need to move on. This contact is awarded for playing the game. So start playing.

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That is your choice. get another person to get the mission and tag along. Remember that this is an immobilze power. It does little dmg, just immobilizes, slows and can only be used once every 25 minutes. Wooooo! Amazing powers!!!! My hero main has used this power maybe 5 times in her career.

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The effectiveness of the power is really irrelevent. I'm willing to forgoe the accolade, but will others be? Why place them in the situation where they have to make that choice at all? Why dangle the carrot of the souveneir, the mission badge, and the accolade in front of every villain in an SG, making life comparatively more difficult for them than for heroes in SGs?

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Because making a choice requires a sacrifice which allows the game to remain interesting and thought provoking. Why do this to the VGs? To balance them with the SGs! VGs far surpass SGs in prestige and that means that when raids come, villains will hold the IOPs. This will allow SGs to catch up slightly, as VGs slow their earnings. Or did you not read my prior post?


 

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For your information, my SG is quite well organized. If you'd like to see for yourself, come make a character on Justice. If not...then kindly stop making accusations about something you know nothing about, based on someone else's quote that I included in my post to address a point that had already been covered. I'm not really interested in arguing about this with someone who would rather sling mud than have a mature discussion of the issues at hand.

I only hope the devs read all of the opinions expressed in this thread and take that into consideration before moving I7 to live.


 

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I do prefer the challenge of getting badges other than exploration and history, but to each their own.

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There's not really a challenege to any badge that isn't linked to a TF/SF or a difficult mission. It's just about farming in the right place or getting the right mission to farm...no actual "challenege" there. And My comment was directed at things like how Doc Buzzsaw was/is a 20s contact or maybe earlier but required an Infamy badge that took well into the 20s and maybe early 30s to get barring long bouts of Debt-itis.

Badges that unlock contacts should be readily available so I don't have to die or hunt greys for 4 hours just to experience the content.

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I didn't say that.


 

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Ah, but what about the hero SGs? This change only hurts villain SGs. I7 won't be placing any additional pressure for heroes to leave SG mode.

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Youa re right, except that Both started clean regarding prestige with I6. Villians got a LOT of attention and from the way I see it, there are many more villian bases up and functional than hero bases, just with people playing villians, as it was new. It's not always the case, but the trend seems to be that way. So villians tend to have more prestige than heroes at this point.

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The number one SG for Prestige on my server is a Hero SG and they're so far ahead they have more than the entire rest of the top ten combined.

But just about all the other 99 in the top 100 are Villain SGs, and the rest of the top ten are even Villains (my SG was one of them before the calm before I7, now we're in 13th place).

In summation, I agree with Ewokspy.

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This is simply not true. You play on Infinity, where my main heroes and villains are, as well. I'd point you to this thread that compiles the top Prestige earners on Infinity. There is one group that is out of whack there, but that is Burnin' Fury's VG, and he was the one who reported the base room Prestige bug that many exploited. His rewards were the Bug Hunter badge, and keeping the Prestige that he made through the bug, or at least some of it. As you can see, the top seven groups are VGs and they far outstrip the SG.

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Yeah, I knew I would be wrong. I was quoting my info from a post like that, but it was made about three months ago >.>


 

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For your information, my SG is quite well organized. If you'd like to see for yourself, come make a character on Justice. If not...then kindly stop making accusations about something you know nothing about, based on someone else's quote that I included in my post to address a point that had already been covered. I'm not really interested in arguing about this with someone who would rather sling mud than have a mature discussion of the issues at hand.

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If you are going to use someone else's quote to rebut my argument, you are essentially QFT. I see no reason why I should not rebut you based on that quote, especially since it was the only thing you had to 'say' in the matter.

Also I said IF your VG... never did I accuse or assume to know the true level of organization in your VG. I made a generalization for the general public, a hypothetical generalization if you will. I should ask you to try not to take everything personally.


 

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If your VG isn’t organized enough to make this happen and isn’t playing like a team, then perhaps they should get with a VG that can. Why should the Devs change things around just because of a VG’s own inability to maintain a semblance of order.


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That, or the VG's got more people who want the badge than people who have access. Or people who want the souvenirs themselves. Or people have real life issues intercede. Yes, having one member of the VG help out with the pertinent badge would be a helpful workaround, but it'd still be a workaround. We still don't know why the devs set this up as they did, and I'd still like to hear the devs' intent on this.

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Again you are complaining about people’s shortcomings, which they will need to overcome to have your VG achieve greatness.


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I'd like that to be something that the devs don't monkey around with, just cause.

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So if it’s not a challenge why are you complaining about it!!!! Are you going to call playing the game, tedious or a grind?? If so, you are obviously not enjoying the game and need to move on. This contact is awarded for playing the game. So start playing.


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No, it's awarded for playing the game a certain way, and if you're expressly trying to earn it, then yes, it is a grind.

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Because making a choice requires a sacrifice which allows the game to remain interesting and thought provoking.


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Or arbitrary and frustrating, depending on perspective.

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Why do this to the VGs? To balance them with the SGs!


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Wasn't aware that all VGs were doing better than all SGs.


 

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Wasn't aware that all VGs were doing better than all SGs.

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Pretty much, yeah. Liberty server, top 10, 7 villains, 3 heros. This is pretty common on a lot of servers. Villains get newspaper missions. Give heros newspaper missions and we'll be rockin, or any repeatable level 50 content that isn't just rularuu, or several hours long.


 

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I honestly think people are overreacting to this contact. This is a 45-50 contact. You can not outlevel this contact. So you could get him now, or a year from now and get your accolade and power. If this were a repeat of Doc Buzzsaw, then I'd be complaining too, but it's not.


 

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Wasn't aware that all VGs were doing better than all SGs.

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Pretty much, yeah. Liberty server, top 10, 7 villains, 3 heros. This is pretty common on a lot of servers. Villains get newspaper missions. Give heros newspaper missions and we'll be rockin, or any repeatable level 50 content that isn't just rularuu, or several hours long.

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Unless those seven VGs are the only ones on that server, then no, not all VGs are doing better than all SGs.


 

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I honestly think people are overreacting to this contact. This is a 45-50 contact. You can not outlevel this contact. So you could get him now, or a year from now and get your accolade and power. If this were a repeat of Doc Buzzsaw, then I'd be complaining too, but it's not.

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To rehash the previous discussions:

1. The heroes get the equivalent accolade about 10-15 levels earlier, a common trend.
2. There's no logical reason in the story for the contact to require Midas Touch over other options, and the devs have not shared any non-story rationales.
3. Midas Touch is time-consuming for those of us who run in VG mode, and many of us have small enough VGs that this could severely hampen our prestige-earning. Since bases and prestige are already concerns that even the devs have acknowledged need addressing, it's odd that they'd make the problem worse.
4. A few points in the game exist where it's possible to run out of contact missions, so having a contact with six arcs at level 50 is ridiculously wasteful. That's content needed elsewhere in the game.
5. Quite frankly, for all the arguments going on, very little's been said about why anyone would feel Midas Touch is a good choice over other badge requirements. The only reasons put forward, really, are that the devs want us to choose between our VGs and content (which wouldn't be an issue if the devs supported SGs and VGs more), and that because of paper missions, VGs are ahead of SGs in prestige (hardly a universal truth), arguments that I don't find particularly compelling.


 

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Doesn't matter any more. The Television was changed to unlock with Master of the Airwaves.

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Works for me. I definitely approve of this change. I know some won't because it's so much easier to obtain but this makes it more capable for the commoners so to speak. Devs, thanks for listening to all the arguments and making decisions accordingly.


 

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how do you get this badge? it sounds familiar


 

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how do you get this badge? it sounds familiar

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It's an exploration badge that's halfway up Recluse's tower in Grandville. Can't remember the coordinates off the top of my head, but if you go straight up from the base portal, you'll hit it no problem.

So yes, it seems to require some sort of flight, but I haven't searched too hard for another way up there, since my Superspeeder still has half an hour on her Sky Raider jetpack so I personally didn't have to worry about that.


 

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how do you get this badge? it sounds familiar

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It's an exploration badge that's halfway up Recluse's tower in Grandville. Can't remember the coordinates off the top of my head, but if you go straight up from the base portal, you'll hit it no problem.

So yes, it seems to require some sort of flight, but I haven't searched too hard for another way up there, since my Superspeeder still has half an hour on her Sky Raider jetpack so I personally didn't have to worry about that.

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You *Can* Superjump your way up. Its tough, requires skill, but is fun.


@PlasmaStream
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Doesn't matter any more. The Television was changed to unlock with Master of the Airwaves.

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OK. Discussion over then. *sigh*

*chalks another up for the complaint department*


 

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To rehash the previous discussions:

1. The heroes get the equivalent accolade about 10-15 levels earlier, a common trend.

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I have yet to see one villian accolade that requires you to run 6 task forces. The Villian equivalent to Task Force Commander, Invader, is for getting the 9 mayhem mission exploration badges, so while heroes must wait until lvl 35 and spend at least 18 hours towards this badge, villians can spend an hour, jump into 9 mayhem mission with a lvl 45 backer and earn it. Yes many of the villian badges can't be earned earlier than heroes, but the effort to earn them is far less (so far as we've seen)

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...and that because of paper missions, VGs are ahead of SGs in prestige (hardly a universal truth), arguments that I don't find particularly compelling.

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OK, so there are some hero SGs up there. There are far more VGs in the top ten rankings than SGs. But because it's not 'universal' it doesn't count it seems. OK well since there is one accolade earnable by villians far sooner than the heroes, the fact that more can be earned earlier by heroes isn't 'particularly compelling'

It was bugging me to see you make a proof based off one commonality, yet dismiss another commonality in the same post.


 

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Post deleted for being a dumba$$.


 

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can't you get the mayhem mish badges from teaming with low level guys?


 

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It was bugging me to see you make a proof based off one commonality, yet dismiss another commonality in the same post.

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Then feel free to take it to private messaging, since this line of discussion is now redundant.

And FWIW, I think they went too far to the other extreme here. Maybe a collection of the media-related badges, rather than just the one?


 

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Status of i7 Accolade requirements....(based on reading through the entire thread)...

Accolade Name: Megalomaniac (villian)
Power Included: Mez Boost (Villian version of Vanguard)
HP or End Bonuses: None
Other badges Associated to earn this badge, if known:
1. Last Stand Exploration Badge(Recluse's Victory)
2. Crystal Keeper (strike force)
3. Strike Breaker (mission)
4. Man in Black (Defeat 100 Shivans)

Strikebreaker - Sharkshead Isle - 23-25 - Lorenz Ansaldo: Bust Up Dockworkers Strike - (Yellow/Red: 4)

HPT (High Pain Threshhold)

Accolade Name: High Pain Threshold (Villian)
Power Included: N/A
HP or End Bonuses: 10% Hit Points
Description: You've got an incredibly High Pain Threshold, an afteraffect of which is that your hit points are 10% greater than normal.
Other badges Associated to earn this badge, if known:
1. Bad Luck (Mission)
2. Freak of Nature (exploration)
3. Deathless (4th debt)
4. Locked & Loaded (exploration)
5. Gangbuster (kill Marcones)
6. Technofreak (history)

Bad Luck - St. Martial - 30-35 - Hardcase: Steal Artifact from Tavaris (Green/Red: 2)

Accolade Name: Demonic (Villain)
Power Included: Demonic Aura: Self, +Res(All but Psionics), +DEF(All but Psonics), -SPD, -Recharge, -ACC
Icon: Green Shield
Effects: Blue Gaseous Body Aura, Lasts 2 minutes,
Description: The spirit of a demon resides within you. Bringing to the surface of your mind can make you highly resistant to all types of damage for a short time. You mustn't let the demon inside you out for too long, however, or it just may cost you your mortal soul.
Other badges Associated to earn this badge, if known:
1. Overlord (exploration – Grandville)
2. Coldhearted (Kill 250 Hellfrost)
3. Soul Taker (mission)

Soul Taker - Nerva Archipelago - 25-29 only - Archmage Taxirus: Offer Soul of Akarist. Pre-requisite Lorekeeper History badge to unlock the contact.

Accolade Name:Task Force Commander (hero)
Power Included: Shoulder Epaulettes costume piece as well as 5% HP
HP or End Bonuses:5% HP
Other badges Associated to earn this badge, if known:All 6 Surviving 8 TF's
Description: (?)

You need the six "numbered" TF badges
1. Positron
2. Synapse
3. Sister Psyche
4. Citadel
5. Manticore
6. Numina


 

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As of yesterday, I can add Invader to the list of accolades.

Invader (villians version of TF Commander)
Powers Included: none
HP of End bonuses: +5% hp boost
Other badges associated, if known:
Believed to be all mayhem explore badges. Accolade was awarded upon obtaining the fixed badge in Steel mayhem mission.


 

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Thank you, developers, for reading the feedback and adjusting the TV's unlock requirement.