Peace_on_Earth

Super-Powered
  • Posts

    33
  • Joined

  1. [ QUOTE ]
    I'd really like to see a change with cosmic balance. The bonus we get from other kheldians is kinda a joke. Very situational compared to other bonuses. Could be intresting if it gave a regen/recovery boost instead for each Kheldian on team.

    [/ QUOTE ]

    QFT.

    The kheld bonus for khelds is less desireable when compared to the usefulness of the others.

    A regen/recovery bonus would be nice as said, or maybe a recharge bonus instead of a recharge debuff resistance.
  2. Okay, so out of 8 pets, why are there only 2 different buffs?

    We have 4 things that are buffable in them
    Recovery
    Resistance
    Damage
    Defense

    Currently, 4 pets give Recovery/Defense, and 4 give Damage/Resistance. Why not mix it up a bit?

    Rec/Def
    Rec/Dam
    Rec/Res
    Def/Dam
    Def/Res
    Dam/Res

    That's 6 possible combos, instead of 2.

    After all, to be honest, most of my toons would want either
    Rec/Dam
    or Def/Res

    but they're broken up the opposite way ;(
  3. [ QUOTE ]

    Since you didn't quote the second part of what I said, I said, "...and some constant Defense De-buffing powers to follow..." which you don't have since you said Radiation Infection and nothing else except Accuracy, which is roughly -40% Defense. In my experience of fighting him Villain-side I was using my Plant/Thorn/Lev which can stack about -120% defense (Just about permanently) plus whatever % Water Spout De-buffs. I'm not saying you're doing anything retarded or wrong per se, and I can't provide a video since I did this already. Also I was never referring to solo as just teams saying Mako is extremely hard. I'm going to go ahead and say he's probably not solo-able in RV (none of them should be) But he's probably easily possible with a Earth/ Troller backing you up. Also make note, in my original post I didn't say he was solo-able, just that how tough he can be is very over-hyped.

    [/ QUOTE ]

    Your 120% defense debuff amounts to, post-PToD to maybe 19.2% defense debuff. If you are constantly spamming those powers, you don't have time to do enough damage to kill him.

    Honestly I didn't bother to quote more of the post than that, because as your reply (which I quoted here) states, your statement was without merit, when taken as a response to my post. Don't misread that. It is only without merit when taken as a reply to my post. If your post was just a random post that wasn't in a thread about soloing AVs, I would agree 100% with what you said.

    However, this thread is about soloing AVs, and the post of mine that you replied to was about soloing RV AVs, including Mako.

    Your answer, when taking 4 posts in total(mine, yours, my response, your response) is that "Yes, he is impossible to solo, but a well built team will dust him like nothing."

    I agree with you on that.
  4. [ QUOTE ]
    Why do Heroes have this obsession with Captain Mako being hard? None of your Stormies take Tornado or something? Seems like every time I've heard someone mention Mako it's followed with impossible in global channels or otherwise. Seriously, all you need is Auto-Hit -Defense

    [/ QUOTE ]

    Debunking this as COMPLETELY FALSE.

    I have RI, an auto-hit defense debuff, that is fully slotted with Hami-Os. This is insufficient for Mako, even with it fully slotted, PA and Phantasm slotted with 96% accuracy debuff. He still is IMPOSSIBLE to solo.

    Unless you can provide video, I'm going to assume either you lied to atogonize a board argument, or simply don't know what you are talking about. If you can provide video, I'll assume I'm doing something retarded.
  5. Ultimus, are you going to try to kill any of the GMs/Monsters with this build, or just AVs?
  6. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    Until I see lord recluse or RV solo AV kills (which someone solo'd an AV in RV before the -regen nerf with SOs)... this whole thread is lame


    [/ QUOTE ]

    So, this thread is lame until you say otherwise?



    Oh, the AV RVs? EASY! Only Mako is impossible. Recluse is hard, the other 3 are a cinch. Black Scorpion is the easiest and quickest. Scir and GW are just normal.

    My global is @Peace on Earth, I'm on liberty server. If you get RV set up for me, with a single AV by itself, and keep the PvPers away, I'll solo it for you, at any time. Other than that, RV AVs are left for 3:30 or 4 am in the morning, because I hate PvP.

    It's so sad. You are SO out of the loop that you think the RV AVs are hard. Lusca could kill all 5 of them at once.

    [/ QUOTE ]

    :| you are talking about a whole different AT. good bye ------->>>>

    your post is now considered irrelevant to this conversation. come back when you solo one on your mastermind

    [/ QUOTE ]

    The post in question said RV AVs, not RV Heros.

    I would go so far as to say the NO MM can beat the RV AVs. I can see a lot of em beating the RV heros, but not the RV AVs. They need to be confused to hit them, and confusion plays havoc with a MM.
  7. [ QUOTE ]

    Until I see lord recluse or RV solo AV kills (which someone solo'd an AV in RV before the -regen nerf with SOs)... this whole thread is lame


    [/ QUOTE ]

    So, this thread is lame until you say otherwise?



    Oh, the AV RVs? EASY! Only Mako is impossible. Recluse is hard, the other 3 are a cinch. Black Scorpion is the easiest and quickest. Scir and GW are just normal.

    My global is @Peace on Earth, I'm on liberty server. If you get RV set up for me, with a single AV by itself, and keep the PvPers away, I'll solo it for you, at any time. Other than that, RV AVs are left for 3:30 or 4 am in the morning, because I hate PvP.

    It's so sad. You are SO out of the loop that you think the RV AVs are hard. Lusca could kill all 5 of them at once.
  8. Silverspar and Icarium are wrong. They use opinions.

    Ultimus is right. He uses well backed up numbers and methodology.

    Bots do more damage, when counting in burn patch and resistances, on average.

    AVs are NOT highly resistant to immobilze. They have mag 3-5 protection only. Just web'nade is fine. You don't need to go getting patron immobs to stack for holding AVs.

    All resistance or All defense is NOT better than a combination of the two.

    Resistance IS VERY useful for a mastermind, ESPECIALY when combined with bodyguard. This is because resistance is applied BEFORE Bodyguard.

    Like Ultimus said, Scorpion shield does NOT stack with ranged/melee/AoE, which is the majority of all set bonus's.



    So, who do ya'll think is right?

    Icarium and Silverspar (whom I've never heard of), or Ultimus and Myself, both of whom are known for pushing characters to the very limits of what is supposed to be possible?

    Please, to any noobs reading this, don't get derailed by people arguing with Ultimus. Everytime he, myself, or anyone else makes a thread like this to showcase our accomplishments, people stop in and spout blatantly untrue stuff in order to detract from the thread. Their hope is that it starts a flame war that either locks or deletes the thread. (thereby getting rid of it, or locking it so it stops getting bumped up and they don't have to see it again.)
  9. [ QUOTE ]
    [ QUOTE ]
    What patron set did you take(if any)?

    [/ QUOTE ]

    Scirocco. By the way, I have to post Valk's screenshots which I will do in a bit.

    Why do you ask?

    [/ QUOTE ]

    I was debating between what would be the better answer for a bots/traps. My bots/traps build, once fully IOed will only hit about 39% defense to melee/ranged/aoe. If I took BS, I could cap smashing, lethal, and energy though.

    However, Scir grants resistance (something I have very little of), as well as having electrifying fences for keeping stuff in burn patches.

    It was a toss up for me, I wanted the opinion of someone that was that high a level.
  10. Did you know

    On 9-16-07, Lusca was successfuly soloed, post GDF, post ED, post all that stuff.


    http://boards.cityofheroes.com/showflat....&PHPSESSID=
  11. Questions to asks?

    %s on inventions.

    We got a sneak peak with the leak to test. Give us a % on that nice 53 enhancement that buffs acc/damage/recharge/range/end redux
  12. [ QUOTE ]

    [*]The Holiday event from 2005 will likely repeat in 2006, for those who did not get Toy Collector. (Positron) (Note: There has been no comment one way or another on repeating the Halloween event, or about making Frozen Fury available again.)


    [/ QUOTE ]

    This is happily mistaken. Halloween event is reoccuring says a radio interview with one of the devs a month or so ago. If you want to find out who said exactly what, Search Fu the web, not the forums.
  13. My 2 cents...

    Double domination seems to be "working as intended". It's easy to make unstoppable perma. Go to a hami raid during the hold phase. You are capable of achieving perma unstoppable with ease. Heck, blasters can achieve perma-force of nature. Whats more powerful, double domination, or a blaster with perma-FoN? Absolutely amazing things happen when players combine powers. If you want to see absolute godhood, go find someone with a pocket D mission still, and take any resistance based brute into a mission with 4 empaths and 3 kinetics. If you get all 7 with the 3 main leadership buffs, you'll easily be able to hit the ceiling on accuracy against most things, floor thief accuracy, hit the damage, regen, recovery, and recharge cap, as well as status protection so godly that a dominator (or 4) with not double, not triple, not quadruple, but quintuple domination wouldn't even be able to hold past.

    People are thinking of the power of double domination along the lines of what a single character can do. This requires 4 or more characters without temp powers, or at least 3 with temp powers. What else is on the caliber of stuff?

    Tankers with Perma-Unstoppable.

    Blasters with Perma-Force of Nature.

    Stacked burn/ignite patches.

    Blasters with a 31-32 second nuke cycle.

    Holding an AV through purple circles being up.

    One scrapper being able to hold Hamidon's aggro and live.

    Flooring an AV's to hit, defense, speed, and recharge.

    Keeping an AV so low on end, it can't even brawl you.

    Herding up 1000+ enemies into a tight space and killing them all with 1 attack.

    All of these things are accomplishable with 4 people. Double domination seems to fit right in to that group, doesn't it?



    Also, I absolutely despise the loosing confuse effects while zoning. That stops my hero from getting another badge. ;( My personal opinion on stuff like that is leave it in. Don't code to prevent this type of abuse against newbies. Code to watch for it instead if you must do a code fix, or preferably rely on petitions, so you can pick the bad eggs out of the CoX community, and perma-ban them inorder to make the rest of our experiences here that much more enjoyable.
  14. [ QUOTE ]

    All of that said, it *could* be done, but I doubt we have the free time in the schedule anytime soon, and even at that it would be fairly low priority. My guess is you'll see it around the same time as the Giant Tape Worm.

    [/ QUOTE ]

    I'm so sad to hear that. I mean, comeon, playing sports with superpowers? The movement powers would probably be the most interesting for a sport, but certain other powers could be very interesting depending on the sport. Try to tackle an eluding SR scrapper in football :P
  15. [ QUOTE ]
    Made a level 40 electric melee/Dark armor brute on test. Snuck off to run PvE missions to get a feel for the set.

    My impressions:

    Compared to other Brute sets Electric melee is sub-par damage. You have a few small AoE attacks, but since 3 of your attacks are doing knockback you only get one attack that will hit multiple targets. Then you're pretty much attacking single targets since everything is scattered.

    The single target damage is pitiful, the animations are too long to really build up decent fury quickly. I would start most fights with Build up & Lightning rod, then the smaller attacks till the mobs would stumble back into the fight, then use Thunder strike when I could hit more than one mob at a time. I used Chain induction and Jacob's Ladder as single target attacks and considered the occasional 2nd mob a bonus. Bosses take forever, I can't imagaine anything like an soloing one of the tougher EBs.

    Didn't do anything scientific, but I'm sure my Dark melee/Electric armor cleared missions far quicker. With all single target attacks.

    I was worried that Electric melee wouldn't have enough secondary effects for damage mitigation, but it sure does. I think I used Dark Regen once. Unfourtunatly the KB and disorients that are the electric Melee sets damage mitigation also cancel out the set's only highpoint... AoE damage. You're paying a premium to cancel out your only benifit.

    Might be better in groups than solo, with greater mob density, but you'll be about as popular as energy blasters with the scatter your decent attacks cause.

    Lightning rod could just as well have a 10 second recharge, still wouldn't be cool enough to balance out playing this set for 31 levels. The timing of Electric melee's attack chain is horrible. 1.5 second plus attack animations and slightly long recharges mean you need lots of attack chain filler and fury builders. Either slot heavily for recharge, or pick up a couple pool attacks to keep a continuos attack chain.

    I'd rate electric melee as the worst of the Brute primaries. Its best attacks would be considered skippable in other primaries. Electric melee has no specialty that it can claim superiority in. No one attack stands out as particularly bad, but none are all that good. Why play a set of all mediocre attacks when there are several Brute sets that have some very outstanding powers?

    Lightning rod... damn cool looking. Still pretty sucky compared to Footstomp or Greater FireSword circle. Hell, with that silly 90 second recharge, Whirling hands is better DPS, and whirling hands is skipped pretty frequently. Says something when, if you just use one attack, Whirling hands will defeat spawns quicker than your tier 9, struggled for 31 levels to get, set-defining-power.

    I feel this set should be improved in one of two ways:

    1. More damage, and earlier. Either bump up several attacks a bit, or quadruple the damgage of chain induction, or something. Flat out add more damage. Don't care where or how.

    ---or---

    2. Make Jacob's Ladder bigger, turn Thunder Strike and Lightning Rod into Knockdown, and reduce Lightning rod to a 20 or 30 second recharge. Then (after 32 levels) you can open with your two PBAoEs and go to town on stuff.

    I prefer #2. You'd be doing less AoE damage than fire melee, but you would have damage mitigation to make up for it. Not causing scatter so you can actually use multiple AoEs back to back would do wonders for this set.

    This sure got rambley, and I applaud anyone who stuck it out to the end here.

    Happy smashing!

    [/ QUOTE ]

    Your thoughts nearly mirror mine, except I'd say keep lightning rod at the bugged 60 seconds, 20-30 might be a bit much, and 90 is too high when you consider the rest of this set.

    More importantly is the knockback issue. Too much knockback. Disorient is great, leave it, change knockback to knockdown, or sleep, or more end drain, or just remove it all together and reduce the recharge or end cost or increase the damage of the attack properly to compensate.
  16. [ QUOTE ]

    Wasn't aware that all VGs were doing better than all SGs.

    [/ QUOTE ]

    Pretty much, yeah. Liberty server, top 10, 7 villains, 3 heros. This is pretty common on a lot of servers. Villains get newspaper missions. Give heros newspaper missions and we'll be rockin, or any repeatable level 50 content that isn't just rularuu, or several hours long.
  17. Okay, lemme see if I got everything right. (Seriously, I'm not being sarcastic, I might be wrong, I don't have the level 38 power yet :P

    The deficiencies of the set are as follows:
    1) lack of permanent knockback protection
    2) lack of permanent immobilization protection
    3) lack of permanent toxic resistance
    4) lack of a self heal/hp buff. Only Resist based AT that does this.
    5) two endurace related click powers.

    1, 2, and 3 shouldn't change. Fire and Dark armor have holes in thier status defense, and they can't fix those holes by using a high end click power. We can cover almost all of our holes with a single power. The power claims to give resist to all but psi, so I'm going to assume it also gives toxic resist, but I don't have it to test. And, with the massive buff from that power, we are unlikely to need healing.

    That means we can USUALY (not always) solve all of our holes with a single click power. No other set is set up this well. I applaud the devs for such foresight, and the ability to make a set that will really feel very comicy. (They do have the ability to temporarily handle pretty much anything, but won't always be so super-powered)

    That leaves 1 of the 5 issues to address. 2 end related click powers in the set. This is far too redundant. I would like to see 1 or the other removed and a heal added, but, lets be honest, thats not going to happen.

    What might fly though, and I think would be greatly beneficial is to remove conserve power, and replace it with an auto power, conserve energy, which is an endurance reducing version of lightning reflexes. Thats like 18 or 20% reduction I believe, just slightly better than 1 even level DO.

    This lets the devs get away without creating any new graphics. The same power icon could be used for conserve energy as conserve power uses (it is a self affecting end cost reducing power, and would just need to get the A added on mouse over that all auto powers have). There would be no action graphic needed, since auto powers don't have use/activation graphics.

    Deficiencies 1-4 that everyone has been complaining about I believe were well thought out design idea by the devs. The 2 end affecting clicks seems a bit much though. Auto one of them, and the set is good to go.
  18. Based upon a post by Positron, the badges for defeating signature heros/villains will be open to the other side. There is a simpler way than killing them while confused though. Maybe if you figure that out, you won't consider this impossible
  19. I see a lot of complaints about Jacobs Ladder range. Does anyone yet know the range, and the radius/arc?
  20. I'm the main salvage hound for liberties 8th ranked SG, and even if I used the salvage I pool from all the SG members, I still find these prices exorbitent.
  21. [ QUOTE ]
    Really? What new content was added to the Tutorial?

    So please tell me what new content has been added to Outbreak and or Breakout since the release?


    [/ QUOTE ]

    Outbreak receieved a tutorial on enhancements about 6 months or so ago.

    Also Isolator badge (the topic of this thread) was a change, but I'm sure you knew and just didn't mention that one.
  22. Peace_on_Earth

    Badge Questions

    Very good to know

    And, as I've now completed this thread, I just want to comment on Lusca.

    Any individual part of lusca is easy, except for the head (too much resistance/regen). It's the combination of them that is hard.

    For fear of nerfbat, I won't explain exactly how, but if I team with a friend of mine, we are capable of duoing the tentacles. The head on the other hand, two of us can't even dent.

    But Lusca overall, is a very dull monster to fight, I would really like to see the following changes introduced, to actualy make it a fun, exciting battle.

    First, drasticaly reduce the damage each tentacle is capable of doing(to about 15-20% of current damage). Then drasitcaly increase the range of the tentacles, they are huge, they should be able to attack me fairly far out. I.E. You shouldn't be able to attack the furthest out tentacle and have only it attack you. All the tentacles and the head should be attacking. This would actualy increases Lusca's damage output(at least for the first half of the fight, after which lusca would become progressivly weaker, which makes sense. If you hack off a giant octopus's tentacles, or blow them up, burn them, etc, it should become less effective) , but it would spread it out over more time/people.

    If a character is in melee range to lusca, all of luscas tentacles should be in melee range to them.
  23. Peace_on_Earth

    Badge Questions

    [ QUOTE ]
    Let me clarify something.

    Badges don't care if you are villain or hero, there are no (or should I say, very few) badges that are "hero only" or "villain only". If you are able to defeat an enemy required for a badge, you can earn that badge.

    [/ QUOTE ]

    Based on this information, the badge for killing 1000 longbow is bugged for heroes. Any chance of getting that badge properly enabled, with a status bar?
  24. Are you taking into account that nova form has a 50% inherent damage buff over it's base damage? (not 45% as TopDoc indicated)