Ultimus' TankMage Mastermind -- List of AV's OWNED


Akuma_Mishima

 

Posted

NOTE: NO SHIVANS OR NUKES USED

NOTE: Keep checking this thread for updates, I will be editing this post and making posts in the thread.

So for the longest time I've been searching for the true TankMage of this game. The character that can do it all and then some. Personally, I think I've found one of them:

Robotics/Traps Mastermind -- Quite possibly one of the most powerful characters I've ever played. (And I have a level 50 Ill/Rad Controller...)

TankMage -- By my definition, is a character that can not only tank but deal damage like a mage. (The high DPS class classes) Several COH/COV classes can fit this description so I will expand it: A Character that can not only deal damage, but can buff, debuff, deal damage, tank, create pets, deal tremendous AOE damage, control, deal single target damage and have no holes or weaknesses. Jack of all trades, master of all (Even deal damage with the Mastermind via Veteran Attacks. more on this later). This probably comes no surprise to Mastermind players; however, I want to show those that don't know the REAL POWER BEHIND MASTERMINDS!

Silver Mantis meets the exterminator
And here's my first opponent

My powers of the dark allow me to move at amazing speeds

Poison Traps lay everywhere

The toxin overwhelms her

One of her blasts send me flying back but my henchmen protect me

And with my staff, I will rip her soul from her body

And she falls lifeless to the ground.

Love the experience

Barracuda swims with the fishes

It is going to be like shooting fish in a barrel

Lasers pierce her body

Poison gas can make you puke as the Freakshow guy found out

Bodyguard protects me from most harm

And Barracuda becomes sushi

Calystix becomes fishSTIX

Another fish to fry?

I booby trapped the area... so watch your set!

Tons of enemies become aggroed.

The fight becomes more intense as more enemies are created

My minions begin to fall and I battle Calystix in a last ditch effort

Reinforcements arrive and I pull out my staff to claim what it is mine

In a shocking blast I defeat Calystix

Aurora Borealis won't be shining much longer

A weak psionic opponent lies in front of me

The poison makes her pull a George Bush

A well timed punch knocks the wind out of her

The world will soon fall under me

The Assassination of President Marchand

A power suit won't protect this old man

Can his suit protect against my MagiTek?

*EXECUTING ATTACK ORDER ON PRESIDENT MARCHAND* (Robotic Voice)

But his term wasn't up! Well he's been impeached...

Hi Nosferatu I've brought some garlic...

The vampyr lord himself

Now kids, don't play with fire or you will look like Nosferatu.

Smashed by Photon Grenade

Burn BABY burn!

*Enter Street Fighter Ryu or Ken line here* Doesn't it look like that uppercut?

Burkholder gets put on hold

***NOTE: Nosferatu assists you in this fight and you get a lot of ambushes... it is fun***

I wish I could leave him as a Fifth, in fact, I want to join the 5th

Hillarious screenshot, STOP DROP AND ROLL! YOU'RE ON FIRE! Love Nosferatu chasing him too

Another corpse to the collection

Ultimus beats THREE AV's at once!

NOTE: I forgot to turn my UI on in this one. It was one hell of a fight and there were enemies everywhere. You do get two allies in this fight. You can also single pull the AV's but I chose to have a GIGANTIC free for all in the center (With spawning 5th columnists) with 3 AV's running around and my two NPC allies.

I beat these guys so bad they joined me!

The leader of the 5th

I felt so bad taking him down, the 5th are the coolest bad guys

Mynx gets declawed

DYING as you burn!

The kitty is all tangled up!

Such a weak opponent

Time to cut those claws off

Backalley Brawler and his AOE Energy Melee

He hits hard but luckily I have the one shot rule...

At least he isn't energy resistant...

Because look at my combat log... smashing and lethal deal no damage to him

Plasma burns are hard to heal..

Backalley is the last today... more to come keep checking this thread.

Two more to add to the list:

Lights out for Luminary!

Time to turn her into scrap metal

I didn't know I could make robots puke!

Trapped in my web

And now she's been smashed

Nice exp she gives

Infernal belongs back in Blizzard

Infernal will meet my MagiTek creations

His demons were no match for me

Look! Infernal Pukes Fire! *NOTE: Not really just puked while doing fire breath animation

Lasers fly everywhere!

Flames expell from Infernal's dying body

And finally he cools down


 

Posted

Nice, most people know that MMs can solo AVs fairly easy compared to some other ATs, but nice job as always. Ive taken out most or all of those AVs on my Thugs/Poison too, you should try the last mission of the highest level Ouroboros SF where you fight all the Heroes one after another, that was pretty damn hard (except the Spider helped kill Synapse 2 and Statesman for me :P). Really, the only Hero that I CANT solo is Luminary. I dont know what it is about her, but she just uses Whirling Hands and anyone it hits almost dies (I wish MY Whirling Hands was that good...). Ive heard she is a fairly easy Hero from some people, but on the 2 or 3 mishes Ive found her I had to downgrade her to EB form...


 

Posted

This reminds me of the posts we used to make for scrappers and controllers. Crap, here comes the nerf for MM's.


 

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There's no need to nerf MM's. However, everyone knows they can solo AV's as they are an entire team in one AT. I just wish heroes had a Team Leader AT with controlable pets, cause I just can't get into Villians as much as heroes.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Used to make those posts? They still do. Anyways, gratz Ultimas!


 

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Nope. Photoshopped. DOn't pay any attention Devs. Move along, nothing to see here.

*points* Look! It's Bigfoot! *runs*


I will not rest until we have in-game throwable pies!

 

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Used to make those posts? They still do. Anyways, gratz Ultimas!

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theres no way my Scrapper would solo AV's, even with all the best IO's. And I mean without having to rely on inspirations.


 

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Insps are fair game in the AV world.


 

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Insps are fair game in the AV world.

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any AT could solo an AV with enough inspirations, I'm talking about Soloing them without inspirations, which is what was possible with controllers and scrappers.


 

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Insps are fair game in the AV world.

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any AT could solo an AV with enough inspirations, I'm talking about Soloing them without inspirations, which is what was possible with controllers and scrappers.

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:/ I could solo alot of those AVs listed without insp. /psn <<< nef said


 

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Insps are fair game in the AV world.

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any AT could solo an AV with enough inspirations, I'm talking about Soloing them without inspirations, which is what was possible with controllers and scrappers.

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I'm not sure Blasters, Defenders, or Tankers on the Blue side or everything but MMs on the Red side could solo AVs with the 20 Inspirations you can bring to a given fight. I know you said "with enough" Inspirations, but given the fact that a solo character is capped at 20, that is what we should consider. There is no "I win - Infinite Inspirations" button, after all.

Given the difficulty of soloing AVs, I have zero problems with Inspiration use. Using Inspirations to defeat AVs takes nothing away from the MM even if Trollers and Scrappers can do it without them.


 

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Insps are fair game in the AV world.

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any AT could solo an AV with enough inspirations, I'm talking about Soloing them without inspirations, which is what was possible with controllers and scrappers.

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:/ I could solo alot of those AVs listed without insp. /psn <<< nef said

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/Poison ftw, but Its harder to use insps good on a MM than any other AT, so I usually dont use them either xP


 

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Insps are fair game in the AV world.

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any AT could solo an AV with enough inspirations, I'm talking about Soloing them without inspirations, which is what was possible with controllers and scrappers.

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I'm not sure Blasters, Defenders, or Tankers on the Blue side or everything but MMs on the Red side could solo AVs with the 20 Inspirations you can bring to a given fight. I know you said "with enough" Inspirations, but given the fact that a solo character is capped at 20, that is what we should consider. There is no "I win - Infinite Inspirations" button, after all.

Given the difficulty of soloing AVs, I have zero problems with Inspiration use. Using Inspirations to defeat AVs takes nothing away from the MM even if Trollers and Scrappers can do it without them.

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You aren't sure, so you have nothing concrete to base that statement on. The point is that inspiratiosn take you beyond what your powersets can do, which is why so many people had problems with scrappers and controllers being able to solo AV's without inspirations. Now can you tell me that you can't solo an AV without an inspiration with a well built MM? I know I can. I don't want MM's nerfed, which is why I don't post threads about AV's being solo'ed.


 

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Insps are fair game in the AV world.

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any AT could solo an AV with enough inspirations, I'm talking about Soloing them without inspirations, which is what was possible with controllers and scrappers.

[/ QUOTE ]

I'm not sure Blasters, Defenders, or Tankers on the Blue side or everything but MMs on the Red side could solo AVs with the 20 Inspirations you can bring to a given fight. I know you said "with enough" Inspirations, but given the fact that a solo character is capped at 20, that is what we should consider. There is no "I win - Infinite Inspirations" button, after all.

Given the difficulty of soloing AVs, I have zero problems with Inspiration use. Using Inspirations to defeat AVs takes nothing away from the MM even if Trollers and Scrappers can do it without them.

[/ QUOTE ]

You aren't sure, so you have nothing concrete to base that statement on. The point is that inspiratiosn take you beyond what your powersets can do, which is why so many people had problems with scrappers and controllers being able to solo AV's without inspirations. Now can you tell me that you can't solo an AV without an inspiration with a well built MM? I know I can. I don't want MM's nerfed, which is why I don't post threads about AV's being solo'ed.

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Okay, how about I rephrase things so that they are not quite so passive, since the passive voice seems to have lost you. Unless they use temporary powers (i.e. Shivans and/or HVASes), no Blaster, Defender, or Tanker can solo AVs/Hs with or without the use of Inspirations. Blasters do not have the defenses to survive an AV/H long enough to do the damage necessary to bring one down, and Defenders and Tankers do not have the damage output to overcome an AV's/H's regeneration and defenses. (Caveat: There may be particular Defender or Tanker builds that could achieve a particular solo AV/H kill, but that is the exception, not the norm.)

I am not as familiar with the Red side ATs as I am with the Blue side, but I am fairly confident, not 100% so, but confident enough to say Brutes, Corrupters, Dominators, and Stalkers are incapable of soloing an AV/H. (Same caveat above applies here.)

We have inconvertible proof that Masterminds are fully capable of soloing AVs/Hs, with and without Inspirations. The point I was trying to make is that there is nothing inherently wrong, unfair, or accomplishment-negating about using Inspirations when you take down an AV. Most of the Scrapper videos I have seen make liberal use of Inspirations, especially purples and reds. Use of temporary powers (again Shivans and HVASes) has always been the defining factor, not Inspiration use.

Now, do I think it is dangerous for players to post tales of soloing AVs/Hs for fear that it will lead to developer attention? In the old days, probably. But experience with the recent Blaster changes leads me to believe that the developers are looking at other metrics than the simple ability to solo the hardest content in the game. If Masterminds are gaining experience at a far faster rate with far less debt than the rest of the ATs, then I think we will be in trouble. If the performance gap is too large, the Nerf bat likely will be coming our way. Threads like this will not be the determining factor, however.

I have not tried, but I am unsure whether I could solo an AV/H. That has more to do with the fact that I play with a physical disability (paralysis from the chest down from a spinal cord injury) than from skill or build design competence. I basically play with the index finger on one hand. Your tone suggest you believe yourself to be an expert ("I know I can [solo an AV without an inspiration]."). Try taking on an AV/H with the constraints I play under and let me know how you do.

I'm running the 45+ content on my Thugs/Poison right now. I always run on the fourth difficulty level (spacing on the name). I have Indigo in my queue right now. Perhaps I'll bump it up to Relentless and give it a try. I will let you know how things turn out.

Addendum: I was able to defeat Indigo as a Hero. Indeed, she was easier than may EBs I have fought recently. Now I am going to have to try more AV/Heroes. Fun stuff.


 

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Insps are fair game in the AV world.

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any AT could solo an AV with enough inspirations, I'm talking about Soloing them without inspirations, which is what was possible with controllers and scrappers.

[/ QUOTE ]

I'm not sure Blasters, Defenders, or Tankers on the Blue side or everything but MMs on the Red side could solo AVs with the 20 Inspirations you can bring to a given fight. I know you said "with enough" Inspirations, but given the fact that a solo character is capped at 20, that is what we should consider. There is no "I win - Infinite Inspirations" button, after all.

Given the difficulty of soloing AVs, I have zero problems with Inspiration use. Using Inspirations to defeat AVs takes nothing away from the MM even if Trollers and Scrappers can do it without them.

[/ QUOTE ]

You aren't sure, so you have nothing concrete to base that statement on. The point is that inspiratiosn take you beyond what your powersets can do, which is why so many people had problems with scrappers and controllers being able to solo AV's without inspirations. Now can you tell me that you can't solo an AV without an inspiration with a well built MM? I know I can. I don't want MM's nerfed, which is why I don't post threads about AV's being solo'ed.

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Okay, how about I rephrase things so that they are not quite so passive, since the passive voice seems to have lost you. Unless they use temporary powers (i.e. Shivans and/or HVASes), no Blaster, Defender, or Tanker can solo AVs/Hs with or without the use of Inspirations. Blasters do not have the defenses to survive an AV/H long enough to do the damage necessary to bring one down, and Defenders and Tankers do not have the damage output to overcome an AV's/H's regeneration and defenses. (Caveat: There may be particular Defender or Tanker builds that could achieve a particular solo AV/H kill, but that is the exception, not the norm.)

I am not as familiar with the Red side ATs as I am with the Blue side, but I am fairly confident, not 100% so, but confident enough to say Brutes, Corrupters, Dominators, and Stalkers are incapable of soloing an AV/H. (Same caveat above applies here.)

We have inconvertible proof that Masterminds are fully capable of soloing AVs/Hs, with and without Inspirations. The point I was trying to make is that there is nothing inherently wrong, unfair, or accomplishment-negating about using Inspirations when you take down an AV. Most of the Scrapper videos I have seen make liberal use of Inspirations, especially purples and reds. Use of temporary powers (again Shivans and HVASes) has always been the defining factor, not Inspiration use.

Now, do I think it is dangerous for players to post tales of soloing AVs/Hs for fear that it will lead to developer attention? In the old days, probably. But experience with the recent Blaster changes leads me to believe that the developers are looking at other metrics than the simple ability to solo the hardest content in the game. If Masterminds are gaining experience at a far faster rate with far less debt than the rest of the ATs, then I think we will be in trouble. If the performance gap is too large, the Nerf bat likely will be coming our way. Threads like this will not be the determining factor, however.

I have not tried, but I am unsure whether I could solo an AV/H. That has more to do with the fact that I play with a physical disability (paralysis from the chest down from a spinal cord injury) than from skill or build design competence. I basically play with the index finger on one hand. Your tone suggest you believe yourself to be an expert ("I know I can [solo an AV without an inspiration]."). Try taking on an AV/H with the constraints I play under and let me know how you do.

I'm running the 45+ content on my Thugs/Poison right now. I always run on the fourth difficulty level (spacing on the name). I have Indigo in my queue right now. Perhaps I'll bump it up to Relentless and give it a try. I will let you know how things turn out.

Addendum: I was able to defeat Indigo as a Hero. Indeed, she was easier than may EBs I have fought recently. Now I am going to have to try more AV/Heroes. Fun stuff.

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still leads me to believe that what you are saying is oppinion, am i right?
still you are arguing something that is not important to the point what so ever. but by all means keep arguing. I don't know why you brought up personal information of which has no relevance at all to this discussion. but you proved my point, we can take on AV's without inspirations, which is what other AT's were able to do... before getting nerfed.


 

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still leads me to believe that what you are saying is oppinion, am i right?

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Yes, what I am saying about the other ATs is opinion. Specifically, what I am saying is informed opinion based on an understanding of the game, including the ATs in question, AVs/Heroes, defense and resistance, and all the other mechanics involved in such a challenge. Indeed, informed opinion is generally the foundation of most arguments where the facts are unavailable. Since we are in a position where the evidence is virtually unattainable, opinion is all we have.

From your tone, I'm going to assume that you disagree with my opinion. I am not quite the expert on rhetoric that Circuit_Boy is, but I believe that the burden of proof is on you to refute my position. That should be easy enough. All you need to do is show me evidence that one of the ATs in my "not able to solo" set is indeed able solo AVs/Heroes and I will be forced to change my assumptions.

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still you are arguing something that is not important to the point what so ever. but by all means keep arguing.

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Really, I wasn't arguing anything. I just disagreed with your comment that Inspirations somehow diminished the accomplishment of soloing an AV/Hero. Simple as that.

This also leaves me wondering what the point of your original post was altogether. You believe that people posting their success soloing AVs is somehow going to bring the Nerf hammer down on Mastermind? Is that it? Nothing more?

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I don't know why you brought up personal information of which has no relevance at all to this discussion. but you proved my point, we can take on AV's without inspirations, which is what other AT's were able to do... before getting nerfed.

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I included the personal information because you asked me a question: " Now can you tell me that you can't solo an AV without an inspiration with a well built MM?" I see now that you intended the question to be rhetorical, but I did not read it that way the first time. I did use Inspirations, but at a much lower rate than many of the other ATs would be forced to. My current build is pretty Endurance heavy, so I have to eat blues to keep my debuffs running.

Feel free to be concerned. Nothing I'm going to tell you is going to change that. However, I stand by my assertion that this development team seems to be looking at the game much differently than they were when they were under the Cryptic banner. Evidence is all over the boards, not the least of which is the fact that the Red Names on the development team are posting at a higher rate than the Red Names on the community team.

I think Arcanaville was who I first saw take the position that the development team is defining "performance" by using experience/debt and leveling speed as metrics. Those were the reason given for why Blasters receive their most recent buffs. Measuring performance like this was certainly not the case under Cryptic, where all the nerfs you seem to be concerned about occurred. If Masterminds end up getting knocked back a bit, the speed and ease at which they level through the game will be the reason, not an arbitrary measure like being able to solo AVs/Heroes.


 

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From my experience masterminds get alot of debt until they really get used to how their particular build works. One moment of inattention can cause your pets to drag an entire groups aggro onto you, not fun.


 

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So, what's the strategy here? Web Grenades to keep the AV in your Poison Trap and Caltrops, Robots with the Assault Bot's -Regen just spamming their attacks from outside of melee range, and veteran attacks? With purple insps to try to keep you alive during this?


Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)

My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

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So, what's the strategy here? Web Grenades to keep the AV in your Poison Trap and Caltrops, Robots with the Assault Bot's -Regen just spamming their attacks from outside of melee range, and veteran attacks? With purple insps to try to keep you alive during this?

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easiest way i've found is to just place your pets out of AOE range, and just stand toe to toe with the A/V taunting them, and trapping.


 

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So, what's the strategy here? Web Grenades to keep the AV in your Poison Trap and Caltrops, Robots with the Assault Bot's -Regen just spamming their attacks from outside of melee range, and veteran attacks? With purple insps to try to keep you alive during this?

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easiest way i've found is to just place your pets out of AOE range, and just stand toe to toe with the A/V taunting them, and trapping.

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Well, at least as of the Back Alley Brawler fight there, all 18 of the 18 powers he'd have at level 33 are visible accounted for, and none of them taunts. So how to make sure the AV stays on him?


Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)

My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

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So, what's the strategy here? Web Grenades to keep the AV in your Poison Trap and Caltrops, Robots with the Assault Bot's -Regen just spamming their attacks from outside of melee range, and veteran attacks? With purple insps to try to keep you alive during this?

[/ QUOTE ]

easiest way i've found is to just place your pets out of AOE range, and just stand toe to toe with the A/V taunting them, and trapping.

[/ QUOTE ]

Well, at least as of the Back Alley Brawler fight there, all 18 of the 18 powers he'd have at level 33 are visible accounted for, and none of them taunts. So how to make sure the AV stays on him?

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you can get taunt from the power pool. I personally took provoke, but basically you need to find a way to make the AV hate you more than your pets.


 

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So, what's the strategy here? Web Grenades to keep the AV in your Poison Trap and Caltrops, Robots with the Assault Bot's -Regen just spamming their attacks from outside of melee range, and veteran attacks? With purple insps to try to keep you alive during this?

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I tend to go kamikaze to open the fight by targeting the enemy and hitting my follow key. Even a big hitter like BABs isn't going to hurt you too bad in Bodyguard mode. Once I am in tight, I drop Poison Trap, Acid Mortar, and Triage Beacon, in that order. Then I cycle through Web Grenade, Web Envelope, and Web Cocoon, replacing bots as needed. Not many AVs/Heroes are much of a threat at that point.

I am going to have to try Ultimus's stacked Poison Traps on some of the harder AVs/Heroes (Posi, I'm looking at you) sometime. The debuff does not last too long but completely floored regen would be pretty awesome.


 

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Caveat: There may be particular Defender or Tanker builds that could achieve a particular solo AV/H kill, but that is the exception, not the norm.

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Just as a note, I'm sure that there ARE Defender and Tanker builds that CAN solo many AVs without the use of inspirations. And a lot more with the reasonably fair caveat that the Defender may use Break Frees (only) since unlike MMs, Scrappers, and Tankers, they don't have both offense and status protection available.

Any Fire/x Tank who takes either the Ice or the Fire epic pools can Immob an AV in their Burn patch, for starters. With IO set bonuses you can get a Burn patch down permanently, and you get Healing Flames up every 15 seconds or so for a huge heal. Perma-Burn will allow the Tank to trivially beat the AV's regen rate (easier if it's a Fire/SS tank so that Burn gets the Rage bonus). Granted, all that's assuming some nice IO bonuses, but that's a reasonable assumption when we're talking high-difficulty tasks.

Oh, and a well-IO'd Ice Tank or SR Scrapper can have the AV permanently floored at their To-Hit floor.

MMs are not alone. They're probably among the easier AV soloers, but they're not alone.


 

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Just as a note, I'm sure that there ARE Defender and Tanker builds that CAN solo many AVs without the use of inspirations. And a lot more with the reasonably fair caveat that the Defender may use Break Frees (only) since unlike MMs, Scrappers, and Tankers, they don't have both offense and status protection available.

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I still think it is build and AV specific. I looked over the Tanker forums and found no mention of soloing AVs. (Didn't even try the Defender forums.) Both suffer from the same problem: lack of enough sustained damage to overcome AV's defenses/resistances and regen. Certain Defender combinations can overcome both defenses/resistances and regen with debuffs, but I don't think they do so in sufficient fashion to bring the AV down. I've heard of lots of Defender duos taking down AVs, but never doing them solo.

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Any Fire/x Tank who takes either the Ice or the Fire epic pools can Immob an AV in their Burn patch, for starters. With IO set bonuses you can get a Burn patch down permanently, and you get Healing Flames up every 15 seconds or so for a huge heal. Perma-Burn will allow the Tank to trivially beat the AV's regen rate (easier if it's a Fire/SS tank so that Burn gets the Rage bonus). Granted, all that's assuming some nice IO bonuses, but that's a reasonable assumption when we're talking high-difficulty tasks.

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Are you sure that Burn alone can beat an AV's regen rates after accounting for defenses/resistances? Tankers can put out some mean damage but without debuffs a lot of that damage is going to be lost.

Also, can a single Immobilized from the epic pools really lock down an AV? That is a lot of loss damage if you are continually spamming the power, which is the only way it's going to work. Working on my experience with Web Grenade, which has the same magnitude and duration as the Fire epic Char, very few AVs are immobilized with less than three or four applications and that is with a fully slotted power.

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Oh, and a well-IO'd Ice Tank or SR Scrapper can have the AV permanently floored at their To-Hit floor.

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The problem is not survivability, the problem is sustained damage output. Even with a full Inspiration payload, I am not sure Defenders and Tankers, in general, are able to his solo a wide variety of AVs, but I'd also say that about most Scrapper combinations and quite a few Mastermind combinations.

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MMs are not alone. They're probably among the easier AV soloers, but they're not alone.

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I was never making the argument that Masterminds were alone, but of all the combinations that can consistently solo a range of AVs, I think that /Traps, /Poison, and /Dark create the most viable AV/Hero killer combos than any other AT. Again, I am talking about the ability to defeat a range of different AVs/Heroes, not any specific AV/Hero - Primary/Secondary combination.


 

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Just as a note, I'm sure that there ARE Defender and Tanker builds that CAN solo many AVs without the use of inspirations. And a lot more with the reasonably fair caveat that the Defender may use Break Frees (only) since unlike MMs, Scrappers, and Tankers, they don't have both offense and status protection available.

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I still think it is build and AV specific. I looked over the Tanker forums and found no mention of soloing AVs. (Didn't even try the Defender forums.) Both suffer from the same problem: lack of enough sustained damage to overcome AV's defenses/resistances and regen. Certain Defender combinations can overcome both defenses/resistances and regen with debuffs, but I don't think they do so in sufficient fashion to bring the AV down. I've heard of lots of Defender duos taking down AVs, but never doing them solo.

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Any Fire/x Tank who takes either the Ice or the Fire epic pools can Immob an AV in their Burn patch, for starters. With IO set bonuses you can get a Burn patch down permanently, and you get Healing Flames up every 15 seconds or so for a huge heal. Perma-Burn will allow the Tank to trivially beat the AV's regen rate (easier if it's a Fire/SS tank so that Burn gets the Rage bonus). Granted, all that's assuming some nice IO bonuses, but that's a reasonable assumption when we're talking high-difficulty tasks.

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Are you sure that Burn alone can beat an AV's regen rates after accounting for defenses/resistances? Tankers can put out some mean damage but without debuffs a lot of that damage is going to be lost.

Also, can a single Immobilized from the epic pools really lock down an AV? That is a lot of loss damage if you are continually spamming the power, which is the only way it's going to work. Working on my experience with Web Grenade, which has the same magnitude and duration as the Fire epic Char, very few AVs are immobilized with less than three or four applications and that is with a fully slotted power.

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Oh, and a well-IO'd Ice Tank or SR Scrapper can have the AV permanently floored at their To-Hit floor.

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The problem is not survivability, the problem is sustained damage output. Even with a full Inspiration payload, I am not sure Defenders and Tankers, in general, are able to his solo a wide variety of AVs, but I'd also say that about most Scrapper combinations and quite a few Mastermind combinations.

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MMs are not alone. They're probably among the easier AV soloers, but they're not alone.

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I was never making the argument that Masterminds were alone, but of all the combinations that can consistently solo a range of AVs, I think that /Traps, /Poison, and /Dark create the most viable AV/Hero killer combos than any other AT. Again, I am talking about the ability to defeat a range of different AVs/Heroes, not any specific AV/Hero - Primary/Secondary combination.

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lets say for example that no other AT other than MM can solo an AV even with inspirations, that just further emphasizes the initial point. You aren't seeing the forest because of that one small-insignificant-not-really-a-tree-more-like-a-shrub that you are so insanely focused on.