Official Thread for Issue 7 Badges
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Of course, I tend to have the odd idea that SG members should work with each other, and cooperate, and even share resources. I'm sure not everyone would agree with this. I'm sure there's people out there that insist that *every* member of their SG be in SG mode at ALL times, regardless of whether or not their members have anything resembling enough infamy to purchase their Enhancements. And I'm sure that there are many SGs where there are no entry requirements other than having a character, and some members are cordially disliked by half the other members.
All I can say is this...I'd rather rely on my higher level members, or BE the higher level member, to enable the lower level members to both earn Prestige *and* purchase enhancements. I'd rather have SGs where I actually care about the members, and don't mind donating infamy to them. The whole SG functions better.
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My VG's policy is that we ask that people be in VG-mode pre-24, when the penalty hits, but that thereafter, only so long as they wish. Most of my crew seem to prefer VG mode, simply because they can afford their enhancements themselves just by selling off whatever they find on missions. The problem is, the math doesn't work when these people are trying to earn infamy for the badges that tier eventually into an accolade, and the math especially fails with regards to my VG given that we don't have very many members, despite our efforts to the contrary. The prestige is also not the only issue to consider - for the larger groups, better gear for the base can only be earned by recovering rare salvage drops that only happen in late game.
The importance of prestige v. infamy isn't being overstated, IMO. It's being stated as precisely what it is: a confusing choice by the devs to push players towards personal goals over group ones. This is all the odder given that the devs themselves have acknowledged that bases are needing to get looked at again.
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My point is that the complaints on this aren't worth merit...
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Well it's not just that but Doc Buzzsaw and her ilk as well. I didn't get the bling badge til I was past her level range...
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My point is that the complaints on this aren't worth merit...
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Well it's not just that but Doc Buzzsaw and her ilk as well. I didn't get the bling badge til I was past her level range...
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You what might be a good idea for the Devs to consider investing the time in, for "tech"?
1. What about simply removing level caps on contacts? 2. Why not have all missions simply scale to the level of the mission holder?
What could be unbalanced or bad with this?
Also: boom, instant flash-back.
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My point is that the complaints on this aren't worth merit...
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Well it's not just that but Doc Buzzsaw and her ilk as well. I didn't get the bling badge til I was past her level range...
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You what might be a good idea for the Devs to consider investing the time in, for "tech"?
1. What about simply removing level caps on contacts? 2. Why not have all missions simply scale to the level of the mission holder?
What could be unbalanced or bad with this?
Also: boom, instant flash-back.
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Hmmm. It's a good idea on the surface, but I do see several problems with this idea, not the least being the level cap of the enemies in question. For example, the Bonefire story arc...you fight Skulls. Skulls cap at level 14. In order to effectively raise that level cap for the contact, you'd have to raise the level cap for the bad guys in the arc...which would require completely reworking them, as level 14 bad guys just don't have the same nastiness available to them as level 45 bad guys do. And do you REALLY want to fight level 40 Vazhilok? Um...NO!
I like the idea. I'm not sure it's feasible without a *lot* of work due to mob level caps. It doesn't do much good to raise the level cap of the contact when you can't raise the level cap of the enemies the contact offers.
@SithRose and @Sith Rose
Permanent resident of Virtue
"Mommy, I need Cthulhu. He keeps the bad dreams away."
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As the content will never expire--it's a 50th contact--whats bad with this?
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Even putting aside the issues of putting in a second contact that expressly rewards personal advancement at the cost of the group (which I don't inherently have a problem with in theme, if not in gameplay terms - it's a villain contact, after all), Midas Touch is a pure grind badge. There's very little to be done to speed it up, even less to keep track of your advancement in it, and (by the time it's an issue) the infamy itself is of negligible benefit compared to the alternative (prestige and salvage).
Now, to reiterate an oft-asked question... why this badge? Other badges are similarly appropriate to both high-level characters and to the TV contact: Megalomaniac springs instantly to mind, for instance. So do Sleepy, Slacker, All Consuming, Media Junky (both versions), Cess Pool, the Next Big Thing, Master of the Airwaves, Paragon of Vice, Soul Taker, Agent of Discord, Irradiated, Electrician, and even Mr. Big. I'm probably forgetting several.
Why Midas Touch?
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Further, what's so bad about content you have to work to open?
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Nothing, but this isn't working to open anything. This is just grinding to an invisible finish line, at the expense of the VG, and with other, arguably better options to consider. You can't truly work toward Midas Touch, either - infamy's a reward that's more or less flat across missions and mobs, in that one of equivalent level gives roughly the same as the rest. All you can do is blindly and repeatedly grind away at it.
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All the Devs are doing with this is saying: "Play your character post 50th".
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That's what they're saying about the Recluse SF. Right now, we don't even know if there's enough content to take us to 50 without grinding.
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We can't run missions if they're not our own? We can't exemp? We can't catch up on SFs we missed? The TV is a non-issue, and in the course of normal play it eventually opens.
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The TV's a non-issue to you. To us, it's a contact that we may need just to hit 50 without having to trudge through paper or Warburg missions, and it's a contact that comes at the expense of our base while having no logical reason toward its requirement.
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You what might be a good idea for the Devs to consider investing the time in, for "tech"?
1. What about simply removing level caps on contacts? 2. Why not have all missions simply scale to the level of the mission holder?
What could be unbalanced or bad with this?
Also: boom, instant flash-back.
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Hey, I've long been in favor of this. Can't tell you how frustrating it is to have outleveled one story arc because the requirements for the badge to unlock it were too steep (Spectral), or to miss a story arc entirely due to a bugged badge (Villain).
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It's pure silliness to try to get the Midas Touch badge by earning Infamy through your 30s and early 40s - You're just not making half as much infamy as a level 45+ character does. In a purely logical sense, it is FAR more effective AND FASTER for a 45-50 character to drop out of SG mode and work towards Midas Touch than it is for a 30-45 character to do it, you make 3-4 times the infamy at the upper levels than you do at the mid levels.
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You'd think that. But not every player utilizes logic. Nor does every player understand the mathematics of the Infamy production curve.
Just from personal experience, I see a lot of people leave SG Mode at 30 so they'll have enough Infamy at 32, then re-enter SG Mode at 31.5 when they think they have enough... and even then, they end up getting half a level worth of more-than-enough Infamy when they sell loot! All because they think they should plan ahead, which itself has a certain logic to it.
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What about simply removing level caps on contacts? 2. Why not have all missions simply scale to the level of the mission holder?
What could be unbalanced or bad with this?
Also: boom, instant flash-back.
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Well they already have that...it's why I can go into warburg and talk to the same contact a lvl 35 hero can and I get lvl 50 spawns in my mission...
But then if they did that with the rest of the game we wouldn't be forced to reroll with every expansion when we wanna experience the new content inserted below us...and if we aren't re-rolling or searching for people to let us pay them for mission badges then apparently we'll get bored and stop playing....
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Hmmm. It's a good idea on the surface, but I do see several problems with this idea, not the least being the level cap of the enemies in question. For example, the Bonefire story arc...you fight Skulls. Skulls cap at level 14.
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Just let us do them at the max they cap at...if they're grey how does that hurt anyone? We just want to experience the content and maybe get a badge or two we missed...I'm not seeing how letting me fight grey skulls at 50 to get a badge I missed is gonna ruin the game....
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Megalomaniac -
Last Stand (exploration)
Crystal Keeper (strike force)
Strike Breaker (mission)
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I can add (Wo)Man in Black (Defeat 100 Shivans) to that required list - I already had the other three and got the accolade when I got Woman in Black on my Dom.
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Of course, I tend to have the odd idea that SG members should work with each other, and cooperate, and even share resources. I'm sure not everyone would agree with this. I'm sure there's people out there that insist that *every* member of their SG be in SG mode at ALL times, regardless of whether or not their members have anything resembling enough infamy to purchase their Enhancements. And I'm sure that there are many SGs where there are no entry requirements other than having a character, and some members are cordially disliked by half the other members.
All I can say is this...I'd rather rely on my higher level members, or BE the higher level member, to enable the lower level members to both earn Prestige *and* purchase enhancements. I'd rather have SGs where I actually care about the members, and don't mind donating infamy to them. The whole SG functions better.
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My VG's policy is that we ask that people be in VG-mode pre-24, when the penalty hits, but that thereafter, only so long as they wish. Most of my crew seem to prefer VG mode, simply because they can afford their enhancements themselves just by selling off whatever they find on missions. The problem is, the math doesn't work when these people are trying to earn infamy for the badges that tier eventually into an accolade, and the math especially fails with regards to my VG given that we don't have very many members, despite our efforts to the contrary. The prestige is also not the only issue to consider - for the larger groups, better gear for the base can only be earned by recovering rare salvage drops that only happen in late game.
The importance of prestige v. infamy isn't being overstated, IMO. It's being stated as precisely what it is: a confusing choice by the devs to push players towards personal goals over group ones. This is all the odder given that the devs themselves have acknowledged that bases are needing to get looked at again.
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I'm not going to snip here, I don't want to lose the sense of what Silas said.
Out of curiousity for the prestige vs influence arguement at lower levels, I ran some very rough numbers. Please bear in mind that these numbers are *only* for even-con minions, and do not take into account Lts, bosses, or mission bonuses, nor does it account for leveling up or for high-conning enemies.
A level 32 earns approximately 162 infamy per even-con minion. When solo, they earn 10 prestige per even-con minion.
A level 50 earns approximately 1297 infamy per even-con minion. When solo, they earn 10 prestige per even-con minion.
At level 32, you must defeat 123,457 even-con minions to get Midas Touch. You would, when soloing, earn 1,234,570 prestige by defeating that many minions. If on an 8-man team during that entire time, you would earn 246,914 prestige.
At level 50, you must defeat 15,420 minions to get Midas Touch. You would, when soloing, earn 154,200 prestige by defeating that many minions. If in an 8-man team during that entire time, you would only earn 30,840 prestige.
Now, let's look at the 10 level 32s you could supply with enough infamy to purchase full sets of SOs simply with the amount you've earned from getting the Midas Touch badge. Solo, these 10 level 32 characters will earn 12,345,700 prestige for your supergroup during the time it would have taken them to get Midas Touch at their current level. Teamed, assuming that they're the *only* ones from their SG on the team, they'll have earned 2,469,140 cumulative in that same time.
These numbers assume that you fight nothing but even-con minions and don't get mission bonuses, and don't level, and as such, they are very, very conservative. A worst-case scenario, so to speak. Any actively played character will likely earn much more infamy or prestige than these numbers represent.
I'm really not seeing how dropping out of SG Mode at 45+ long enough to earn 20 million infamy is going to hurt an SG that works together at all, since it allows lower level characters to remain in SG mode longer. I'm going to have to say that I really can't complain with the requirements for this particular badge. And I say this as the leader of an active, moderate-sized SG with a base that still needs quite a few things. (50+ members.)
@SithRose and @Sith Rose
Permanent resident of Virtue
"Mommy, I need Cthulhu. He keeps the bad dreams away."
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Of course, I tend to have the odd idea that SG members should work with each other, and cooperate, and even share resources. I'm sure not everyone would agree with this. I'm sure there's people out there that insist that *every* member of their SG be in SG mode at ALL times, regardless of whether or not their members have anything resembling enough infamy to purchase their Enhancements. And I'm sure that there are many SGs where there are no entry requirements other than having a character, and some members are cordially disliked by half the other members.
All I can say is this...I'd rather rely on my higher level members, or BE the higher level member, to enable the lower level members to both earn Prestige *and* purchase enhancements. I'd rather have SGs where I actually care about the members, and don't mind donating infamy to them. The whole SG functions better.
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My VG's policy is that we ask that people be in VG-mode pre-24, when the penalty hits, but that thereafter, only so long as they wish. Most of my crew seem to prefer VG mode, simply because they can afford their enhancements themselves just by selling off whatever they find on missions. The problem is, the math doesn't work when these people are trying to earn infamy for the badges that tier eventually into an accolade, and the math especially fails with regards to my VG given that we don't have very many members, despite our efforts to the contrary. The prestige is also not the only issue to consider - for the larger groups, better gear for the base can only be earned by recovering rare salvage drops that only happen in late game.
The importance of prestige v. infamy isn't being overstated, IMO. It's being stated as precisely what it is: a confusing choice by the devs to push players towards personal goals over group ones. This is all the odder given that the devs themselves have acknowledged that bases are needing to get looked at again.
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I'm not going to snip here, I don't want to lose the sense of what Silas said.
Out of curiousity for the prestige vs influence arguement at lower levels, I ran some very rough numbers. Please bear in mind that these numbers are *only* for even-con minions, and do not take into account Lts, bosses, or mission bonuses, nor does it account for leveling up or for high-conning enemies.
A level 32 earns approximately 162 infamy per even-con minion. When solo, they earn 10 prestige per even-con minion.
A level 50 earns approximately 1297 infamy per even-con minion. When solo, they earn 10 prestige per even-con minion.
At level 32, you must defeat 123,457 even-con minions to get Midas Touch. You would, when soloing, earn 1,234,570 prestige by defeating that many minions. If on an 8-man team during that entire time, you would earn 246,914 prestige.
At level 50, you must defeat 15,420 minions to get Midas Touch. You would, when soloing, earn 154,200 prestige by defeating that many minions. If in an 8-man team during that entire time, you would only earn 30,840 prestige.
Now, let's look at the 10 level 32s you could supply with enough infamy to purchase full sets of SOs simply with the amount you've earned from getting the Midas Touch badge. Solo, these 10 level 32 characters will earn 12,345,700 prestige for your supergroup during the time it would have taken them to get Midas Touch at their current level. Teamed, assuming that they're the *only* ones from their SG on the team, they'll have earned 2,469,140 cumulative in that same time.
These numbers assume that you fight nothing but even-con minions and don't get mission bonuses, and don't level, and as such, they are very, very conservative. A worst-case scenario, so to speak. Any actively played character will likely earn much more infamy or prestige than these numbers represent.
I'm really not seeing how dropping out of SG Mode at 45+ long enough to earn 20 million infamy is going to hurt an SG that works together at all, since it allows lower level characters to remain in SG mode longer. I'm going to have to say that I really can't complain with the requirements for this particular badge. And I say this as the leader of an active, moderate-sized SG with a base that still needs quite a few things. (50+ members.)
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/2nded on SithRose's numbers.
For the Midas Touch I'm honestly not sure if I understand what the big deal is (yes, outleveling lower contacts with money requirements IS an issue). But 20,000,000 *earned* is nothing. I think people have just forgotten how easy it is to earn money at 48-50 by not being in SG mode.
I mean, I did 50th pre-Prestige, and I made money hand over fist. I primarily did big teams with my scrapper. When I dinged 50th, I had 17,000,000 influence or so "in the bank", not counting LOTS of influence that I had given out along the way. Plus my incessant and needless costume changes and tweaks. Plus my constantly at that point wanting to keep stuff "green" for enhancements.
As anyone with a 45+ knows, around 44th/45th is when your earnings REALLY go through the roof, relatively. 20 million is paltry, if you just decide to get it. And your VG really won't be hurting much. Just for concept, I was planning on my main villain being "wealthy". Part of that is having literal tons of infamy.
I've contributed at 40th approximately 150k-160k prestige to my VG. We have a huge plot, *all* the PVE extras currently available, and a ton of Prestige banked. Why? Everyone has to stay in pre-25th, but most at the least alternate post 25th level by level or stay in VG mode all the time to help out. But not all.
And you know what? Even if I alternate level by level through 45th, and then drop out completely for 45th-50th, I'll easily have put up 200k prestige. I already I believe have 1 mill done for infamy earned. I have no doubt that with a modicum of planning on my brute that I can hit 20 million around mid 49th at the earliest.
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I'm really not seeing how dropping out of SG Mode at 45+ long enough to earn 20 million infamy is going to hurt an SG that works together at all, since it allows lower level characters to remain in SG mode longer. I'm going to have to say that I really can't complain with the requirements for this particular badge. And I say this as the leader of an active, moderate-sized SG with a base that still needs quite a few things. (50+ members.)
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SG A lets its lvl 50's drop out of SG mode to earn 20 million inf, and passes some of that down to keep low level characters in SG mode at all times.
SG B keeps everyone in SG mode at all times. People buy enhancements by selling the drops that they get (difficult, but possible).
By your numbers, SG A loses out on 154,200 prestige for each level 50 that does this. Let's say SG A has 10 level 50's. That's 1.5 million prestige that SG A is in the hole (compared to SG B). I'd say that hurts SG A.
Now extend that to 20 level 50's. Or 40. Or 75. You can see the picture.
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I'm really not seeing how dropping out of SG Mode at 45+ long enough to earn 20 million infamy is going to hurt an SG that works together at all, since it allows lower level characters to remain in SG mode longer. I'm going to have to say that I really can't complain with the requirements for this particular badge. And I say this as the leader of an active, moderate-sized SG with a base that still needs quite a few things. (50+ members.)
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I don't think any SG in practice will be as organized as you present.
Who gets to dictate which SG member drops out of SG Mode, has to be online when Infamy is in demand, and is the one person who gets to earn the Souvenier for the TV arcs? (which is VERY important to many Content Completists out there.)
You're not accounting for people who simply want to earn this themselves.
Further, you can't supply 10 other people in the SG if they all want the badge from the TV mission. You need to recalculate your numbers to supply just 7 other people for everyone one who leaves SG Mode.
Your number of 154,200 is, IMHO, too much to ask a SG to miss out on to open up mission content. Heck, 1 Prestige is too much, IMHO. This is very poor design to detract from a player community to open up content.
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These numbers assume that you fight nothing but even-con minions and don't get mission bonuses, and don't level, and as such, they are very, very conservative. A worst-case scenario, so to speak. Any actively played character will likely earn much more infamy or prestige than these numbers represent.
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For the sake of brevity, I'll agree to the lot of these numbers.
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I'm really not seeing how dropping out of SG Mode at 45+ long enough to earn 20 million infamy is going to hurt an SG that works together at all, since it allows lower level characters to remain in SG mode longer. I'm going to have to say that I really can't complain with the requirements for this particular badge. And I say this as the leader of an active, moderate-sized SG with a base that still needs quite a few things. (50+ members.)
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I say this as leader of an active, much smaller group (and no offense, I'd consider your group to be large): your numbers do not take into account that more than one person is going to be doing this at the same time, nor that this is likely to be a bone of contention if the lower-level people in these groups drop group mode entirely to hasten their infamy earning. As this is a protracted effort for many people - and remembering, again, that it's not uncommon for villains level 25-40 to have gaps where they already have to grind just to advance, a complaint brought up by at least one player in the 40-45 game - your numbers present a number of raw kills needed, but not the time in which to do them.
And so, I reiterate: why Midas Touch?
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For the Midas Touch I'm honestly not sure if I understand what the big deal is (yes, outleveling lower contacts with money requirements IS an issue). But 20,000,000 *earned* is nothing. I think people have just forgotten how easy it is to earn money at 48-50 by not being in SG mode.
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This is assuming a great deal, however, not the least of which is that the contact missions carry you up that far. I know that I had to grind about five levels on my way to 40 (29, 33-35, and 39-40). I'd rather see another badge requirement here, and while you may not understand why others consider this worth arguing against, we don't really see why you're arguing for it, either.
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As anyone with a 45+ knows, around 44th/45th is when your earnings REALLY go through the roof, relatively. 20 million is paltry, if you just decide to get it. And your VG really won't be hurting much. Just for concept, I was planning on my main villain being "wealthy". Part of that is having literal tons of infamy.
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Yes, but as before, the bulk of the infamy comes not from mobs and missions, but from reselling the enhancements won. These numbers are therefore meaningless.
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I've contributed at 40th approximately 150k-160k prestige to my VG. We have a huge plot, *all* the PVE extras currently available, and a ton of Prestige banked. Why? Everyone has to stay in pre-25th, but most at the least alternate post 25th level by level or stay in VG mode all the time to help out. But not all.
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I've earned over 500K prestige for my VG. We're still on the small base, and have only 100K prestige banked, although our base is otherwise pretty well tricked out at the moment. I am happy for you that your VG's in better shape than mine, but I do caution you to remember that what holds true for you does not inherently hold true for everyone else.
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And you know what? Even if I alternate level by level through 45th, and then drop out completely for 45th-50th, I'll easily have put up 200k prestige. I already I believe have 1 mill done for infamy earned. I have no doubt that with a modicum of planning on my brute that I can hit 20 million around mid 49th at the earliest.
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Assuming, again, that the contacts carry you that far.
So, again I ask: why Midas Touch, instead of another badge that doesn't have this controversy? Why must this be a contact that even its proponents argue is reasonably likely to be only available to most characters at level 50, despite the fact that it is key to an accolade?
I'm not sure you can compart this to a 50 *hero* where the economy and Prestige-earning speed to date are both completely different. But I'll not debate your experiences, I'll just address this....
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For the Midas Touch I'm honestly not sure if I understand what the big deal is (yes, outleveling lower contacts with money requirements IS an issue). But 20,000,000 *earned* is nothing. I think people have just forgotten how easy it is to earn money at 48-50 by not being in SG mode.
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No one is really arguing the relative easy of achieving this objective.
The primary SG/Prestige arguement is about the cost to the SG during the time you are doing the task. Whether that task takes 10 hours or 100 hours, the problem is what happens to the SG.
I cited 5 specific reasons Midas is a poor choice for unlocking a contact, and showed one similar requirement (Bling) already annoys players.
How would you address those issues?
Let me repeat the 5 here and illustrate how another badge would be a better choice. I'll use Electrician as a good choice for the TV.
1. Midas is not fun to acquire. Chasing Gremlins at a low level can be quite amusing. You can also work on it at little at a time when higher missions send you running across Cap, so at least it's not as much of a mindless grind.
2. you can't specifically grind Midas. If you hit 45 and want the TV missions, you can go to Cap and work *just* at this badge until you get it. Electrician is much more of a singular Achievement, Midas is simply a milestone.
3. teams don't do a thing to help Midas. Teammates can help with catching Gremlins.
4. Midas hurts your SG. Even if it took only 100 Prestige, that hurts your SG. Electrician does not hurt your SG, and can even help it if you kill Gremlins while exemplar'd, or before you level too high.
5. The Infamy from Midas is superfluous after selling all your Loot at that level. I guess you could say that killing grey-cons has no other benefit, but that's not surprising when it comes to badge hunting. Electrician is at least no worse than Midas here.
and Electrician makes more thematic sense. What does an abstract concept that you barter with Quartermasters have to do with a television, anyways?
Back on your original post, it seems to be arguing that Midas isn't that bad. that bad. Shoudln't we have a badge requierment that isn't bad at all?
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So, again I ask: why Midas Touch, instead of another badge that doesn't have this controversy? Why must this be a contact that even its proponents argue is reasonably likely to be only available to most characters at level 50, despite the fact that it is key to an accolade?
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Well put.
There are 200-some-odd badges. Just based on a list given in another post, it would seem Midas isn't even in the top 10 best candidates for this contact. This is poor design, and is pretty much what the training room exists to catch, right?
Consider Tarixus. He had a terrible requirement initially, that was Weed Whacker, and it was hard to achieve without LKing to someone. He *could* have been changed to Coldhearted - that would still require killing CoT mobs for his theme, it would still count Hellfrosts if you killed any of the L29-30 ones in Shark, and you could kill grey-con Hordelings if you wanted to solo something a little easier. Similarly, Mr Big would be slightly easier, and thematically similar. (it's 10 million Infamy.) But it would still have many of the same problems.
Tarixus was not changed to Coldhearted. He was changed to Lorekeeper. This was an improvement because they chose a badge that promotes zone exploration. This opens up a certain part of the game to players. It's engaging. It's fun. It's something my SG often helps new players find in-game. A change away from Infamy gain would have a large number of benefits, both direct and indirect.
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I would just like to add 3 new possible requirements for the High Pain Threshold Accolade. My first copy to test didnt recieve it but my second copy did. The badges I have earned since the first copy was made are: Bad Luck, Raider, and Shrouded.
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I can confirm that Bad Luck is NOT a requirement. Raider and Shrouded are still up in the air.
man i've always outleveled that guy by the time i talked to him stupid [censored] needs to give me missions! argh
I'm betting that raider (actually, all 3 PvP zone time badges) are required.
My Motto: "Debt is merely another Goal."
"Wow Abalest--you manage to start a discussion even when you ain't given a topic" -Ghostman
Abalests on Infinity:
Miss Fulcrum
Dark Soul Golem
Power Drain
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I'm betting that raider (actually, all 3 PvP zone time badges) are required.
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Same.
They aren't got it on a copy that still didn't have irradiated
I have High Pain Threshold, I don't have Shrouded. I do have Raider however.
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...on my 50th I can EASILY earn about a million influence by selling at the right stores and not playing in SG mode in an evening/day, by not playing solo. Without even pushing myself.
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I may be wrong, but I seem to recall that infamy gained from selling enhancements etc. doesn't count towards those badges at all - only infamy gained from actual mob defeats / mission completion etc. does.
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You guys are right on that point--but still, it's really not a big deal. If someone puts in the effort to honestly play a toon to 50 (i.e. no powerleveling), why would you stop playing them post-50th?
Further, what's so bad about content you have to work to open?
All the Devs are doing with this is saying: "Play your character post 50th".
We can't run missions if they're not our own? We can't exemp? We can't catch up on SFs we missed? The TV is a non-issue, and in the course of normal play it eventually opens.
(/rant not aimed at you specifically)